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The Pub at MMORPG.COM  » The Main Thing 8 Year Old WOW & 9 Year Old SWG Got Right!

6 Pages « 1 2 3 4 5 6 » Search
101 posts found
  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2111

4/03/12 2:33:30 PM#61
Originally posted by moosecatlol

FUN FACT: Seemless worlds have never existed in any game.

Just the illusion that the world is seemless.

FUN FACT #2: Everybody knows that the game doesn't load all assets at the same time. There is of course loading of new zones etc. BUT THERE ARE NO LOADING SCREENS? No loading screens = seamless transition. You do understand what seamless means right? 0/10 is too much for you :D 

 

 

Originally posted by GeezerGamer
Originally posted by colddog04
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

Meaning I am lacking the proper frame of reference not having played SWTOR.

Is GW2 supposed to be that bad?

Although to be honest, even if it is, loading screens are not areas of concern to me.

From GW2 videos the ratio of load screens from GW2 to WoW is about 1 trillion to 1.
  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/03/12 2:33:55 PM#62
Originally posted by nariusseldon
Originally posted by Cuathon
Originally posted by nariusseldon
Originally posted by MARTYB2K

Big seemless world. Most of the upcomming games seem to fail in this area. Why? SWG mananged it 9 years ago and WOW 8 years ago. SWTOR failed at this big time and it's looking like GW2 might as well. Were devs really better a decade ago?

 

Why is that important? Diablo 1,2 and 3 has no seamless world and it is still a great game. WOW has lots of instances too.

Too bad no Diablo game is an MMO. Of course, nowadays, neither is WoW.

No. WOW is a MMORPG .. by common usage. It is just not a VWRPG.

To be honest, i don't really care what you call them though. Diablo 3 is going to be a much better GAME than most GAMES discussed here, and its play style is close enough to WOW (or any hack-n-slash instance heavy MMORPG) that it should appeal to many of the same players.


If you love games so much, why are you on an MMORPG forum? Whats the point of playing an MMO when there are already products out there way more in line with how you feel games should be?

Additionally, you are always trashing me for trying to use a specific meaningful definition of MMOs, so why do you obsess so much over the game label?

And furthermore, your definition of a good game involves removing as many massively multiplayer aspects as possible. why don't you just play other orpgs then, like corpgs or cooprpgs or morpgs, or mogs.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6471

4/03/12 2:34:20 PM#63
Originally posted by Cuathon
Originally posted by nariusseldon 

Why is that important? Diablo 1,2 and 3 has no seamless world and it is still a great game. WOW has lots of instances too.

Too bad no Diablo game is an MMO. Of course, nowadays, neither is WoW.

That completely fails to describe why it's important.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2184

4/03/12 2:36:07 PM#64

In addition to SWG's open world and social tools beating the pants off TOR, I think few would deny SWG had a much better space game, as well.

No, space in SWG was not perfect, flaws were there, but it was not an effin Starfox wannabe PSP game retread either.

And SWG was in production 10+ years ago for 10% the price of TOR.

It is not that TOR is a terrible game, it is just the most expensive mediocre game ever made.... and that is too bad.

 

 

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 1561

4/03/12 2:39:40 PM#65
Originally posted by Caponestyle

ok im sick of people praising SWG, there was nothing good about that game, it was probly the biggest fail ever in MMORPGs i bought the game played it first day it came out and played it for 4 months. it was horrid theres a reason it has dissapeared from existance

 it was actully a good game just buggy :/

  zantax

Novice Member

Joined: 1/11/05
Posts: 254

4/03/12 2:41:59 PM#66

Big Seamless world....HA.  I find the instancing in WOW is what took away from the game, because your dungeons are instanced...but that is just me I guess.  TO compare seamless worlds how about this...

http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg

 

Compare it to Asheron's Call alone, it is a small world, and NOTHING in AC is instanced...sure you go through a portal but the dungeons are all part of the world you can still have someone selected when they are in a dungeon.  I won't compare to LOTRO because you have to zone there I believe...but not in AC.

  User Deleted
4/03/12 3:30:06 PM#67


Originally posted by RefMinor

Originally posted by Caponestyle

"Those people" were the ones that likely played the DANCER class



 
And scouts and rangers and bounty hunters and combat medics and doctors and swordsman and riflemen and pistoleers and smugglers and droid engineers and Teras Kasi martial artists and creature handlers and musicians and bio engineers and droid engineers and chefs and politicians and architects and squad leaders and pilots and more, did I forget to mention Jedi's. Choices are a good thing.


pretty much this. I mean, what do people expect? With so much choice and variety, you're going to have a lot more bugs and broken things.

Id rather have the option of playing a game 50 different ways and have a lot of bugs than have just 2 or 3 that are polished to perfection.

  clankyasp

Novice Member

Joined: 10/19/08
Posts: 216

4/03/12 3:35:09 PM#68

you get loading screen for alt+tabbing in SWTOR lol....

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

4/03/12 3:40:19 PM#69
Originally posted by colddog04
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

WoW has 2 planets.  SWTOR has 20+

 

Ratio is closer to 20:2

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

4/03/12 3:42:44 PM#70

Everquest kind of kills this argument though.  What most would consider the most immersive world, yet FILLED with zoning

 

Conversely, Rift has no load screens but most say it lacks immersion

 

 

Its the content that counts most, not how it is presented.  

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/03/12 3:47:07 PM#71

The only complaint i have with loading screens is when gameplay engages before the screen finishes loading.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4719

4/03/12 3:48:43 PM#72
Originally posted by teakbois
Originally posted by colddog04
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

WoW has 2 planets.  SWTOR has 20+

 

Ratio is closer to 20:2

To get from my ship, to the hangar, to the little area where the instances are to the main hub in a space station took 3 load screens. Want to go somewhere else? 3 more load screens. Want to travel to a planet? Go to ship, fly to planet, open door from ship walk to the exit from the hangar. 3 more load screens.

 

It is absoltely amazing how many load screens they put in that game. And on top of that how many instances of the same place they had. SWTOR is the exampe of the other side of the spectrum. GW2 may not be quite as open as WoW, but it is at least playing in the same ballpark.

SWTOR is the greatest mmo ever!

  Zinzan

Elite Member

Joined: 3/03/06
Posts: 1227

4/03/12 3:49:31 PM#73

SWG's crafting was amazing, never seen it's equal in any mmorpg.

Pre-Jedi-Grind the community was awesome, Cantinas were bustling social centres. I played a Musician at the time and i loved every minute of it. This was before the dark times, before the macro grinders.

SWG was buggy and many classes were simply broken, but i'll always have fond memories of it mainly because of the community, which was second to none.

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2245

4/03/12 3:51:22 PM#74

WoW = Instance world

Darkfall = Seamingless world

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  Laughing-man

Hard Core Member

Joined: 4/23/09
Posts: 2660

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

4/03/12 3:57:55 PM#75
Originally posted by Classicstar

WoW = Instance world

Darkfall = Seamingless world

How many instances does it take to make the entire game qualify as an instanced world?

Just 1?

WoW has a seamless open world, with instances.

Darkfall has a seamless openworld, without them.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 789

4/03/12 4:10:12 PM#76

Loading screens are no biggie. Unless we are talking about AoC style 15-30 minute loading screens back in the day. You literally cooked dinner and took a shower before the game finished loading the area.

  Flaeb

Apprentice Member

Joined: 12/13/05
Posts: 91

4/04/12 2:34:48 AM#77

Dark and Light was massive. :P

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 596

4/04/12 2:43:21 AM#78

WoW may be seamless but most of the time in WoW you will do dungeons or PvP battlegrounds...so why does it matter?

  Adamantine

Elite Member

Joined: 1/07/08
Posts: 3164

War is not the ultima ratio, but the ultima irratio - Willy Brandt

4/04/12 2:50:56 AM#79

I prefer seamless, but I have yet to see it implemented correctly in a MMO.

The correct way to do it is to load the current chunk as well as the chunks surrounding it, in order to have no interruption at all when you move. If you switch chunks, the game loads the chunks now surrounding the current chunk, so if you switch chunks again the new chunks will again already be there.

Instead, for example Vanguard has chunks, but when you cross the border, you get a 5s pause. L2 was pretty much the same.

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3099

4/04/12 2:59:38 AM#80

SWG was not seamless. Even after they added atmospheric flight in the last days of that game, there was still a clear boundary with space and therefore other planet. Space and other planets were still different zones with a loading screen in that game.

Can you travel seamless between continents in WoW now?

It all comes down to how large each zone in the world appears to you in these games.

If I remember right, even Vanguard used a loading screen when travelling between the continents?

 

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