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4/03/12 2:33:30 PM#61
Originally posted by moosecatlol |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/03/12 2:33:55 PM#62
Originally posted by nariusseldon
Additionally, you are always trashing me for trying to use a specific meaningful definition of MMOs, so why do you obsess so much over the game label? And furthermore, your definition of a good game involves removing as many massively multiplayer aspects as possible. why don't you just play other orpgs then, like corpgs or cooprpgs or morpgs, or mogs. |
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4/03/12 2:34:20 PM#63
Originally posted by Cuathon That completely fails to describe why it's important. |
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4/03/12 2:36:07 PM#64
In addition to SWG's open world and social tools beating the pants off TOR, I think few would deny SWG had a much better space game, as well. No, space in SWG was not perfect, flaws were there, but it was not an effin Starfox wannabe PSP game retread either. And SWG was in production 10+ years ago for 10% the price of TOR. It is not that TOR is a terrible game, it is just the most expensive mediocre game ever made.... and that is too bad.
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4/03/12 2:39:40 PM#65
Originally posted by Caponestyle it was actully a good game just buggy :/ |
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4/03/12 2:41:59 PM#66
Big Seamless world....HA. I find the instancing in WOW is what took away from the game, because your dungeons are instanced...but that is just me I guess. TO compare seamless worlds how about this... http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg
Compare it to Asheron's Call alone, it is a small world, and NOTHING in AC is instanced...sure you go through a portal but the dungeons are all part of the world you can still have someone selected when they are in a dungeon. I won't compare to LOTRO because you have to zone there I believe...but not in AC. |
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4/03/12 3:30:06 PM#67
pretty much this. I mean, what do people expect? With so much choice and variety, you're going to have a lot more bugs and broken things. Id rather have the option of playing a game 50 different ways and have a lot of bugs than have just 2 or 3 that are polished to perfection. |
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4/03/12 3:35:09 PM#68
you get loading screen for alt+tabbing in SWTOR lol.... |
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4/03/12 3:40:19 PM#69
Originally posted by colddog04 WoW has 2 planets. SWTOR has 20+
Ratio is closer to 20:2 |
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4/03/12 3:42:44 PM#70
Everquest kind of kills this argument though. What most would consider the most immersive world, yet FILLED with zoning
Conversely, Rift has no load screens but most say it lacks immersion
Its the content that counts most, not how it is presented. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/03/12 3:47:07 PM#71
The only complaint i have with loading screens is when gameplay engages before the screen finishes loading. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/03/12 3:48:43 PM#72
Originally posted by teakbois To get from my ship, to the hangar, to the little area where the instances are to the main hub in a space station took 3 load screens. Want to go somewhere else? 3 more load screens. Want to travel to a planet? Go to ship, fly to planet, open door from ship walk to the exit from the hangar. 3 more load screens.
It is absoltely amazing how many load screens they put in that game. And on top of that how many instances of the same place they had. SWTOR is the exampe of the other side of the spectrum. GW2 may not be quite as open as WoW, but it is at least playing in the same ballpark. SWTOR is the greatest mmo ever! |
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4/03/12 3:49:31 PM#73
SWG's crafting was amazing, never seen it's equal in any mmorpg. Pre-Jedi-Grind the community was awesome, Cantinas were bustling social centres. I played a Musician at the time and i loved every minute of it. This was before the dark times, before the macro grinders. SWG was buggy and many classes were simply broken, but i'll always have fond memories of it mainly because of the community, which was second to none. |
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4/03/12 3:51:22 PM#74
WoW = Instance world Darkfall = Seamingless world I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
4/03/12 3:57:55 PM#75
Originally posted by Classicstar How many instances does it take to make the entire game qualify as an instanced world? Just 1? WoW has a seamless open world, with instances. Darkfall has a seamless openworld, without them. |
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4/03/12 4:10:12 PM#76
Loading screens are no biggie. Unless we are talking about AoC style 15-30 minute loading screens back in the day. You literally cooked dinner and took a shower before the game finished loading the area. |
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4/04/12 2:34:48 AM#77
Dark and Light was massive. :P |
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4/04/12 2:43:21 AM#78
WoW may be seamless but most of the time in WoW you will do dungeons or PvP battlegrounds...so why does it matter? |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
4/04/12 2:50:56 AM#79
I prefer seamless, but I have yet to see it implemented correctly in a MMO. The correct way to do it is to load the current chunk as well as the chunks surrounding it, in order to have no interruption at all when you move. If you switch chunks, the game loads the chunks now surrounding the current chunk, so if you switch chunks again the new chunks will again already be there. Instead, for example Vanguard has chunks, but when you cross the border, you get a 5s pause. L2 was pretty much the same. |
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4/04/12 2:59:38 AM#80
SWG was not seamless. Even after they added atmospheric flight in the last days of that game, there was still a clear boundary with space and therefore other planet. Space and other planets were still different zones with a loading screen in that game. Can you travel seamless between continents in WoW now? It all comes down to how large each zone in the world appears to you in these games. If I remember right, even Vanguard used a loading screen when travelling between the continents?
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