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The Pub at MMORPG.COM  » The Main Thing 8 Year Old WOW & 9 Year Old SWG Got Right!

6 Pages « 1 2 3 4 5 6 » Search
101 posts found
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6844

Logic be damned!

4/03/12 1:38:10 PM#41
Originally posted by RefMinor
Originally posted by BadSpock
Originally posted by Robsolf

True enough... though I don't recall it being my choice to play "rubber bandy" or with a crapload o' bugs.  I suppose it WAS my fault that I insisted on playing a pistoleer/smuggler even though i was gimped beyond imagining.

Dude no way I was also pistoleer/smuggler.

Probably why we both look back on SWG with such memories of horror!

You were playing it wrong, you needed to run away as fast as possible whilst firing wildly behind you before shouting for the nearest Wookie to start the engines.

Neither SWG nor TOR really could fully realize my fantasy of true Star Wars combat.

TOR tried with the smuggler and the cover mechanics, it was just so awkward...

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO(meh), Black Desert (Maybe)

  Torik

Elite Member

Joined: 1/02/09
Posts: 2125

4/03/12 1:39:46 PM#42
Originally posted by RefMinor
Originally posted by Sythion
Originally posted by bigsmiff

How could anyone not like all of the choices SWG had. I am betting his wife got irate when she caught him playing a female DANCER Twi'lek and now he is bitter. SWG will always be my favorite MMO since it was my very first. I just don't understand why todays developers do not try to mimic that style.

Some people wanted to play an rpg, not a "my role in the economy" simulator. Seriously, is there a single IP that is a worse fit for that type of a game than Star Wars?

Anyway, that being said, it is obviously many people's ideal game type, and I imagine something like it coming around soon to fill the void.

 

The people who didn't want an economy sim, could just mission and PvP and purely fight in the galactic war and buy weapons and armour from the econ simmers, everyone chooses their role.

Funny enough I actually wanted to play the 'Uncle Owen' role but the game turned out to be way too limited in those aspects.   It was a combat & crafting game and did not have the pioneer gameplay I associated with Uncle Owen.

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

4/03/12 1:42:44 PM#43
Originally posted by BadSpock
Originally posted by RefMinor
Originally posted by BadSpock
Originally posted by Robsolf

True enough... though I don't recall it being my choice to play "rubber bandy" or with a crapload o' bugs.  I suppose it WAS my fault that I insisted on playing a pistoleer/smuggler even though i was gimped beyond imagining.

Dude no way I was also pistoleer/smuggler.

Probably why we both look back on SWG with such memories of horror!

You were playing it wrong, you needed to run away as fast as possible whilst firing wildly behind you before shouting for the nearest Wookie to start the engines.

Neither SWG nor TOR really could fully realize my fantasy of true Star Wars combat.

TOR tried with the smuggler and the cover mechanics, it was just so awkward...

 

I think everyone who plays SWG for any length of time tries to make a smuggler pistoleers build and then changes it. I actually liked the concept of the cover in SWTOR, but it's implementation didn't really work well for me.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2636

4/03/12 1:43:33 PM#44
Originally posted by Torik
Originally posted by RefMinor
Originally posted by Sythion
Originally posted by bigsmiff

How could anyone not like all of the choices SWG had. I am betting his wife got irate when she caught him playing a female DANCER Twi'lek and now he is bitter. SWG will always be my favorite MMO since it was my very first. I just don't understand why todays developers do not try to mimic that style.

Some people wanted to play an rpg, not a "my role in the economy" simulator. Seriously, is there a single IP that is a worse fit for that type of a game than Star Wars?

Anyway, that being said, it is obviously many people's ideal game type, and I imagine something like it coming around soon to fill the void.

 

The people who didn't want an economy sim, could just mission and PvP and purely fight in the galactic war and buy weapons and armour from the econ simmers, everyone chooses their role.

Funny enough I actually wanted to play the 'Uncle Owen' role but the game turned out to be way too limited in those aspects.   It was a combat & crafting game and did not have the pioneer gameplay I associated with Uncle Owen.

It didn't really simulate the "burnt to a crisp by massive amounts of blaster fire" aspect of Uncle Owen either.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/03/12 1:43:47 PM#45
Originally posted by Torik
Originally posted by RefMinor
Originally posted by Sythion
Originally posted by bigsmiff

How could anyone not like all of the choices SWG had. I am betting his wife got irate when she caught him playing a female DANCER Twi'lek and now he is bitter. SWG will always be my favorite MMO since it was my very first. I just don't understand why todays developers do not try to mimic that style.

Some people wanted to play an rpg, not a "my role in the economy" simulator. Seriously, is there a single IP that is a worse fit for that type of a game than Star Wars?

Anyway, that being said, it is obviously many people's ideal game type, and I imagine something like it coming around soon to fill the void.

 

The people who didn't want an economy sim, could just mission and PvP and purely fight in the galactic war and buy weapons and armour from the econ simmers, everyone chooses their role.

Funny enough I actually wanted to play the 'Uncle Owen' role but the game turned out to be way too limited in those aspects.   It was a combat & crafting game and did not have the pioneer gameplay I associated with Uncle Owen.


This is hilarious.

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 416

Shit Happens!!

4/03/12 1:45:54 PM#46
Originally posted by MARTYB2K

Big seemless world. Most of the upcomming games seem to fail in this area. Why? SWG mananged it 9 years ago and WOW 8 years ago. SWTOR failed at this big time and it's looking like GW2 might as well. Were devs really better a decade ago?

 Size does matter. I was very disappointed with the size of SWTOR.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 2140

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/03/12 1:46:28 PM#47

I don't understand the OP.

I have played both games and they both had loading screens.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4882

4/03/12 1:47:48 PM#48
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

SWTOR is the greatest mmo ever!

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

4/03/12 1:51:22 PM#49
Originally posted by Cuathon
Originally posted by Torik
Originally posted by RefMinor
Originally posted by Sythion
Originally posted by bigsmiff

How could anyone not like all of the choices SWG had. I am betting his wife got irate when she caught him playing a female DANCER Twi'lek and now he is bitter. SWG will always be my favorite MMO since it was my very first. I just don't understand why todays developers do not try to mimic that style.

Some people wanted to play an rpg, not a "my role in the economy" simulator. Seriously, is there a single IP that is a worse fit for that type of a game than Star Wars?

Anyway, that being said, it is obviously many people's ideal game type, and I imagine something like it coming around soon to fill the void.

 

The people who didn't want an economy sim, could just mission and PvP and purely fight in the galactic war and buy weapons and armour from the econ simmers, everyone chooses their role.

Funny enough I actually wanted to play the 'Uncle Owen' role but the game turned out to be way too limited in those aspects.   It was a combat & crafting game and did not have the pioneer gameplay I associated with Uncle Owen.


This is hilarious.

 

One guy on here did actually build a moisture farm after the NGE hit and ran it for years as a middle finger to John Smedley

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 2140

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/03/12 1:51:29 PM#50
Originally posted by colddog04
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

Meaning I am lacking the proper frame of reference not having played SWTOR.

Is GW2 supposed to be that bad?

Although to be honest, even if it is, loading screens are not areas of concern to me.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4882

4/03/12 1:53:41 PM#51
Originally posted by GeezerGamer
Originally posted by colddog04
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

Meaning I am lacking the proper frame of reference not having played SWTOR.

Is GW2 supposed to be that bad?

Although to be honest, even if it is, loading screens are not areas of concern to me.

The videos show a loading screen to get into... inner city areas with a lot of vendors and whatnot. There is loading into instances. 

 

Other than that its pretty much open world in GW2. At least that what I gather from the videos.

 

I may have misinterpreted what you were saying. But I agree with the idea that GW2 has approximately the same amount of load screens as WoW.

SWTOR is the greatest mmo ever!

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1879

4/03/12 1:59:25 PM#52
Originally posted by moosecatlol

FUN FACT: Seemless worlds have never existed in any game.

Just the illusion that the world is seemless.

Perception is reality.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 2140

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/03/12 2:02:30 PM#53
Originally posted by colddog04
Originally posted by GeezerGamer
Originally posted by colddog04
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

Meaning I am lacking the proper frame of reference not having played SWTOR.

Is GW2 supposed to be that bad?

Although to be honest, even if it is, loading screens are not areas of concern to me.

The videos show a loading screen to get into... inner city areas with a lot of vendors and whatnot. There is loading into instances. 

 

Other than that its pretty much open world in GW2. At least that what I gather from the videos.

 

I may have misinterpreted what you were saying. But I agree with the idea that GW2 has approximately the same amount of load screens as WoW.

The issue here is that the OP really didn't make a very specific point. He made a very generic statement and left it to the reader t ointerpret his ideas.

That said, I am believeing that the OP is making reference to loading screens.

 

But also there is a huge technical difference between those games and today's games.

The key is rendering. Today's gamers demand so much more in graphic detail than they did in those older games. The more your PC has to render, the more powerful system the players need. And even moreso with MMOs since the system has to be able to adjust to the randomness of number of characters present in any given area along with the differences in the individual character's meshes.

Basically, What the OP means is, he want's his cake and to eat it too. There has to be a trade off somewhere my friend. 

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  Jaedor

Advanced Member

Joined: 8/17/09
Posts: 530

4/03/12 2:18:32 PM#54

I'd also suggest that the OP is an explorer, and a sense of open world is huge for explorers. The fun factor increases exponentially when you can go anywhere you can see, and it is a huge disappointment when you cannot in other games.

 

I agree with the OP that if you're an explorer, it's a big deal. Looks like the GW2 folks understand some of that.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11934

4/03/12 2:23:04 PM#55
Originally posted by colddog04
Originally posted by GeezerGamer

I don't understand the OP.

I have played both games and they both had loading screens.

The ratio of load screen from SWTOR to WoW is about 4 trillion:1.

And the most funny thing is that TOR does not even have a LFD feature, which it badly needs for the flashpoint dungeons.

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

4/03/12 2:24:21 PM#56
Originally posted by Jaedor

I'd also suggest that the OP is an explorer, and a sense of open world is huge for explorers. The fun factor increases exponentially when you can go anywhere you can see, and it is a huge disappointment when you cannot in other games.

 

I agree with the OP that if you're an explorer, it's a big deal. Looks like the GW2 folks understand some of that.

 

I like exploring, the worst thing for me is being able to see something but the game not allowing me to go there, ie SWTOR 3 foot high rocks blocking the way. I don't mind the odd zoning screen but the fewer the better

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11934

4/03/12 2:25:21 PM#57
Originally posted by Cuathon
Originally posted by nariusseldon
Originally posted by MARTYB2K

Big seemless world. Most of the upcomming games seem to fail in this area. Why? SWG mananged it 9 years ago and WOW 8 years ago. SWTOR failed at this big time and it's looking like GW2 might as well. Were devs really better a decade ago?

 

Why is that important? Diablo 1,2 and 3 has no seamless world and it is still a great game. WOW has lots of instances too.

Too bad no Diablo game is an MMO. Of course, nowadays, neither is WoW.

No. WOW is a MMORPG .. by common usage. It is just not a VWRPG.

To be honest, i don't really care what you call them though. Diablo 3 is going to be a much better GAME than most GAMES discussed here, and its play style is close enough to WOW (or any hack-n-slash instance heavy MMORPG) that it should appeal to many of the same players.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11934

4/03/12 2:25:56 PM#58
Originally posted by RefMinor
Originally posted by Jaedor

I'd also suggest that the OP is an explorer, and a sense of open world is huge for explorers. The fun factor increases exponentially when you can go anywhere you can see, and it is a huge disappointment when you cannot in other games.

 

I agree with the OP that if you're an explorer, it's a big deal. Looks like the GW2 folks understand some of that.

 

I like exploring, the worst thing for me is being able to see something but the game not allowing me to go there, ie SWTOR 3 foot high rocks blocking the way. I don't mind the odd zoning screen but the fewer the better

I hate loading screen too .. mainly for the inconvenience though.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11934

4/03/12 2:26:41 PM#59
Originally posted by dave6660
Originally posted by moosecatlol

FUN FACT: Seemless worlds have never existed in any game.

Just the illusion that the world is seemless.

Perception is reality.

Video games are all about illusions.

The illusion of achievement. The illusion of power. The illusion of being somewhere else.

 

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2184

"Free to play, pay to win""

4/03/12 2:28:42 PM#60
Originally posted by nariusseldon
Originally posted by RefMinor
Originally posted by Jaedor

I'd also suggest that the OP is an explorer, and a sense of open world is huge for explorers. The fun factor increases exponentially when you can go anywhere you can see, and it is a huge disappointment when you cannot in other games.

 

I agree with the OP that if you're an explorer, it's a big deal. Looks like the GW2 folks understand some of that.

 

I like exploring, the worst thing for me is being able to see something but the game not allowing me to go there, ie SWTOR 3 foot high rocks blocking the way. I don't mind the odd zoning screen but the fewer the better

I hate loading screen too .. mainly for the inconvenience though.

Good Sir, get yourself a nifty SSD!

Seriously though. SSD! NAO!

0___x "I'm afraid I can't do that, Dave".

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