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4/03/12 10:36:40 AM#81
Originally posted by Cuathon Like BatMUD? :P |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/03/12 10:50:43 AM#82
Originally posted by Emrendil
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4/03/12 10:53:53 AM#83
Originally posted by Cuathon :) Website: http://www.emrendil.com |
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4/03/12 11:06:36 AM#84
Originally posted by Emrendil Just have the computer read it and comprehend it in otherwords? You might have to ask the Terminator if you can borrow his processor, and compatible motherboard. :D |
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4/03/12 11:10:52 AM#85
Originally posted by maplestone So? Movies are inanimate worlds too .. but the feel is totally different from reading a book. VA is the same. It changes the "feel" of the game. I just finished Deus Ex .. great game. It would not be as fun if i have to READ quest text. |
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4/03/12 11:28:11 AM#86
Originally posted by LeegOfChldrn Good thread. However, I'm 31 with ADHD and take a bit of offense to this. Actually, a person with ADHD's ability to hyper-focus on interesting stimuli will make them the most avid spectators of a good story (which ME's are), so long as they care about it to begin with. This is actually what caused me to be diagnosed so late in life. On the other hand, constantly switching to new tasks over and over and over again (small quest grind) will literally break my brain and make me unable to pay attention to things for hours afterwards. |
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4/03/12 12:21:43 PM#87
Originally posted by Cuathon But people don't read EULAs - because by the time you see it, it isn't going to change whether or not they accept nor influence how they use the software. That's the closest analogy that exists to quest text in the real world. |
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4/03/12 12:35:25 PM#88
Originally posted by nariusseldon And computers are different from books and movies ... so why try to recreate books and movies in this new medium? That's exactly my point. ( that said, I'm completely unhappy with quest-driven games - I get as hooked on the Skinner Box effect as anyone. I realize that this psychological addiction is the core of questing games, no matter how much I may dream of my living worlds ) |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/03/12 12:44:41 PM#89
Originally posted by maplestone Well obvious quest text is useless if you have a giant fucking arrow pointing towards your goal and a little indicator saying 10 wolves killed. Of course I don't consider the chores of modern MMOs to even be quests. Not even the multi part ones. In TTS there are no game defined quests at all but you might have tiers of directives to cause you to make your own: Get magic spells to become powerful Spells are found in ruins or caves and what not You know the ruins of a great ancient city are submerged in the waters of a massive cavern Find a way to drain the cave Maybe fight some monsters Solve some puzzles in the city Learn the magic words Make spells Save your city from the demon army
The player goal was to save their city. They knew powerful magic could aid them. They understood from the lore of the planescape that the words for magic spells were stored in libraries and wizards enclaves in old cities and towers. They identified one of those ruins. They found a way to access them and find the words of power inside. They could have used a water breathing spell, built a submersible, or some other method, they picked draining the city. No quest arrows, any text was from books describing the locations of lost cities, no counters sayin oh you killed 10 wolves, you saved the whole world. You still had to read through some books.
The implementation of quest text is shit because you aren't on an actual quest. Its more properly refered to as a to do list with excess flavor to cover up how utterly boring it is. |