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4/02/12 11:43:35 AM#61
Originally posted by Loke666 |
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4/02/12 11:46:30 AM#62
Originally posted by nariusseldon In a none instanced MMO that usually just would be you killing some of the bandits and leaving the rest. It is a lot harder to write things for a MMO than a singleplayer game unless you instance up the entire game and frankly do that take away the massive part leaving a single player game for you. |
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4/02/12 11:58:26 AM#63
Originally posted by Loke666 Do a multi-player version of that (instanced group quests), or use phasing. The massive part is not conducive to adventure anyway. Small group content is the best. |
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4/02/12 12:01:51 PM#64
More background lore, less story, more world.
"i don't waste my time building relationship in games" - nariusseldon |
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4/02/12 12:15:42 PM#65
Originally posted by RefMinor Agreed. Players who build a virtual world that evolves don't need a story. The world IS the story. Wher the players have written their own lore by the way they have played their game over time. This is very difficult to achieve in a Theme Park since the whole premise of a TP is "Hey! come play in our world"
The whole concept of "Quest" has been diminished to the point where current games are simply removing the entire concept and embedding them into the game invisible to the user.
But that's what you get when you take what amounts to an errand and label it as a "quest"
Anarchy Online had some of the best quest chains. They were long and difficult and actually done well. And when you were finsihed, it had some real meaning to your game. |
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4/02/12 1:31:56 PM#66
Originally posted by GeeTeeEffOh Not all MMOs are virtual worlds. In fact, there is an increasing trend to go the other way ,... small group content with a lobby .. like in Diablo 3 (which is a ARPG with some MMO elements).
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4/02/12 4:43:17 PM#67
Originally posted by eddieg50 Admittedly, I've been an advocate against SW:TOR, but I'm not going to go into all of my reasoning now. However, I have no porblem with the people whom enjoy it. I'm glad that there is a variety of games to choose from... more or less. Hopefully, the trend to follow the WoW/EQ formula will die out soon. Personally, I've never really been able to get into most MMO chracter stories, though I haven't really enjoyed a single-player game's story recently, either. I would choose a good linear story over a myrid of shallow "choices" in a game any day. That's just me, though. |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
4/02/12 4:51:26 PM#68
Originally posted by LeegOfChldrn That would be on you. And it would also be on the people that don't read quest text... In the grand scheme of things I don't think it matters too much. I personally could care less if Gamer X reads the quest text or not. It doesn't affect my playtime in anyway. As far as letting developers go because they don't want quest text? I would prefer the text over another PvP map anyday. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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4/02/12 7:10:46 PM#69
Originally posted by Loke666 If it was well-written, it wouldn't be rats. Much like how I'm 99% sure that there's not a single "kill 10 rats" quest in WOW, however there are many better-written quests about killing various types of enemies for better-justified reasons. |
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4/03/12 2:01:02 AM#70
Originally posted by Axehilt A rat by any other name ... My problem with quest text is that most quest-based MMOs are written like a glorified comic book. You aren't actually a participant in the story, you are just a passive consumer of story - albiet with a little more effort required to turn the pages. I read the quest text when it is relevent, when it actually influences whether or not I accept the quest, when I want to learn the consequences of succeeding or failing. If there are no consequences and no real choice since it's just the next stop of the ride, then the quest text is really no different than the texture map of the rat's fur - something I'd probably notice if it was really badly done, but otherwise not something I'm going to give much conscious attention. Personally, I read stories to visit worlds, not visit worlds to read a story. |
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4/03/12 4:39:11 AM#71
Wasn't there a time where there were no quests or very little? Where you had to grind for hours? Yeah, those were so popular! /sarcasm I can't for the life of me see why people do not like quests/stories. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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4/03/12 7:20:35 AM#72
Originally posted by jpnz
I prefered the social group leveling aspect even if it took "hours". But it sure beats the rage enducing grind through this dungeon 50x so you can get a drop or enough tokens to move onto the next tier so you can grind through it 50x to get enough tokens for the next tier, every time the npc's cursing that you stopped them each and every time you grind through them (And they aren't even really dungeons, they are "gauntlets" as in linear hallways with a start and an end that have no exploration aspect to them and the enemies stand in static spots waiting for you) I hope you weren't implying that the current method didn't have a massive grind aspect to it. at least with the social group aspect you talked to people who weren't in rush grind mode all the time like the current "dungeon run" aspect, and when interrupted or delayed begin to rage (which is often the only communication you get from them) |
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4/03/12 7:26:18 AM#73
Originally posted by Khrymson ROFLMAO. Oh so true. |
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4/03/12 8:14:23 AM#74
Originally posted by jpnz The first few times it's fun. After the 953,392,186,009,931 time it gets a little boring and repetitive. It doesn't even seem like they're trying anymore. "How should I know if it works? That's what beta testers are for. I only coded it." |
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4/03/12 9:54:11 AM#75
Originally posted by RefMinor I totally agree with that to. When I start playing, I want to create my story. And curently I can only do that in "dungeons" and "raiding" :) Website: http://www.emrendil.com |
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4/03/12 10:07:54 AM#76
I prefer voice acting. If I see a lot of text, I just skip it. A book is far better medium for that. Website: http://www.emrendil.com |
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4/03/12 10:16:43 AM#77
Originally posted by Emrendil Moving from written words to spoken/animated words doesn't change that it's still an inanimate world behind all the detailed visual simulations. |
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4/03/12 10:28:53 AM#78
Originally posted by maplestone Book is a book, computer game is a computer game. Two diffent mediums :) Website: http://www.emrendil.com |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/03/12 10:30:04 AM#79
Originally posted by Emrendil And neither of them is a movie. Did you know early computer games, especially RPGs, were written entirely in text? |
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4/03/12 10:34:43 AM#80
Originally posted by Cuathon True, but the computers back then were far less powerfull. It's sad to still read "wall of text" in 2012 with gigabytes of ram and multicore processors :) Website: http://www.emrendil.com |
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