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4/02/12 8:57:29 PM#81
Guild emblems are in Guild Wars 2, which is essentially the kind of thing you are talking about. You will be able to "fly your colors" over conquered keeps and wear the emblem on shields and other equipment. With that level of visibility, all you'll need is the tag next to your name to associate it with the huge flag flying over the keep the guilds are defending to make the connection. |
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4/02/12 9:55:37 PM#82
Da hell? lol
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/02/12 10:31:13 PM#83
I gotta say the part about the unknown encounter in pvp / world vs. world is spot on. One of the things that made DaoC great was that roaming pvp, searching for groups, stragglers,, flanking the zerg and surprise hits. Brings about a rush every other mmo has failed to capture with their crappy scenarios and battlegrounds.
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4/02/12 10:38:56 PM#84
Keep in mind that you are you fighting certain servers for 2 weeks. After that you are put against servers closer to your server ranking. So if you are afraid that you keep getting overpowered by that same server, they are put against better servers next dual week, and your server against lower ranking server. So every 2 weeks new opponents (unless you are part of top/bottom 3 servers of course :p ). As for balance. Balance will be sought after mainly for the 5vs5 structured PVP. That is the 'e-sports'. WvWvW is obviously unbalanced (in numbers) because you never know how many enemies you will encounter. But classes will still be balanced because of structured PVP. WvWvW is mainly a fun gank/zerg fest. It is your Spartaaaaa! moment :p Good luck to any guild trying to structure that chaos lol. |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
4/03/12 12:17:39 AM#85
3.) The Three Faction System.
I just wish the developers could budge a bit more creativity and make it so you can actually fight races and classes that are different from yours. Three factions in daoc was awesome, they also had 44 classes and 24 races.
This wil lbe your Sylvari, Humn, Norn, etc vs their SYlvari, Human, Norn. That's so darn bland. But meh, this is as good as it gets these days.
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4/03/12 12:30:54 AM#86
Originally posted by someforumguy The pvp guilds will find ways to organize things and have the guilds/groups assigned certain tasks/areas, while random people that jump in will run random and gank/attack whomever or join up to help the guilds. It will get structured to some degree. One guild in chareg of supply, one defending keep, one attacking other keeps/objective, one doing DE's/PvE to ehlp (like the Ogre npc's recruiting thing i read about), etc. They will communicate and get it somewhat organized. |
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4/03/12 12:55:24 AM#87
Nah, don't mean that; of course larger guilds will have advantages: sheer numbers, organization and more supplies trickling in for their keeps. That's all fine and like it should be. But I was talking about the extra advantage they get by buying influence directly with gold (which can also be generated through selling Gems you got in the cash shop), and getting all the best guild boosts up. |
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4/03/12 1:24:50 AM#88
yeah yeah....gold wars 2 will do fine.....i turned away when the shops came.
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4/03/12 2:22:14 AM#89
Auto attack auto target is not interesting, still as dull as the PVP you found in other RPG MMO's of the past. Planetside 2 for me over this dull auto tab target PVP. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/03/12 2:36:39 AM#90
Originally posted by DarkPony The simple fact is that big guilds don't have to purchase influence. They get enough of it just by playing the game. Everything you and your guildmates do in the game adds influence so the more active members you have, the more influence you get. Watch this video and you'll see just how much influence you get. You contribute aproximately 21 influence for each completed event. You contribute about 2.1 influence for each solo task and apparently 110 influence for winning a PvP match. Although I think that the guild in the video had +10% influence in PvP buffs running, so the unbuffed number is actually less. But it doesn't even matter because if you have 10 members doing events, you get ~210 influence per event. Most of the temporary bonuses, including the WvWvW ones, cost about 200 influence each. So just 10 members just playing the game and completing 1 event each buys you 1 temporary guild buff. Now what if a guild had 50 or 100 members? The purchase of influence via gold is more useful for smaller guilds who do not have enough members to accumulate influence at a fast rate. And who cares, really? A month or so down the line, almost all major guilds will have all of the most important influence bonuses anyway. So what if one of them gets a head start?
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
4/03/12 3:08:52 AM#91
You may as well give up on MMOs then, because you cannot get one without a sub or a CS. Even the F2P games have CS's. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
4/03/12 3:13:01 AM#92
Which adds up to exactly nothing.... Any advantage said guild had, will be lost withing days, and doesnt even hurt the other guilds, because your not fighting them, your fighting the other servers. Seriously, why would you be upset becasue a guild on your server got top level before yours did? Makes no difference at all, even in PvE....lol |
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4/03/12 3:16:30 AM#93
Zerg vs Zerg vs Zerg. Pass. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
4/03/12 3:22:58 AM#94
Thats exactly how we did it in DAOC, and we would switch it up during the day so people wouldnt get bored. I always prefered covering choke points and setting up ambushes. :) |
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4/03/12 3:28:20 AM#95
Originally posted by karmath Not likely. People are different, and have different goals and strategies. My friends and I plan on avoiding big groups to earn glory and have fun on smaller objectives. All players on the server are not necessarily going to stick together. In fact, from most opinions I've read, everyone's got their own plan in mind. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/03/12 3:33:15 AM#96
Originally posted by Eir_S So did everyone before and during WAR, my alliance tried to keep it quiet when we were going to go for a fort but it ended up a massive zerg lagfest pretty quickly regardless. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
4/03/12 3:41:24 AM#97
Thats because WAR blew it, the PvP mechanics were so messed up, there were few strategies to use in WAR becuase of it, you were stuck doing one or two things. In DAOC smaller groups did do well. Since GW2 is built on the same system, and it has many small objectives specifically for smaller guilds/groups, they should do even better. |
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4/03/12 4:24:08 AM#98
And that's why there is three sides in the fight. It's going to be awesome! |
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4/03/12 5:14:32 AM#99
Please take this guy off PvP articles; it's clearly not his thing. |
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4/03/12 5:23:45 AM#100
Not to be a giant fanboy (I will admit to it to some degree), but gold selling is prevalent in damn near every game whether it is sanctioned by the devs or not. From a business perspective, why not cash in on something third parties are reaping from your product? I will agree that I don't see the point of selling influence for gold, could you point to the supporting link? |
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