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Guild Wars 2

Guild Wars 2 

General Discussion  » Several games in one game

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92 posts found
  Pigozz

Novice Member

Joined: 11/06/07
Posts: 716

Nihil gratis

4/02/12 3:53:37 PM#61
Originally posted by Nethriil
U forgot raids..... Ohhh no u didnt. A couple 5 man dungeons dont make it a pve game

Yup ... there definately aren't raids...

Oh wait you dont have to enter an instanced dungeon to experience them...

Sorry I guess that only makes them more awesome and accessible

Silly Guild Wars 2...

MMOs played chronologically:
Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
Most fun: Tabula Rasa

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4067

GW2 socialist.

4/02/12 3:53:41 PM#62

For the record, I tend to agree with Pony's definition of Open World PvP and don't really feel that WvW fits that bill, but that doesn't mean I want OWPVP in my GW2.  Just last night, I was frustrated by losing in so many battlegrounds in a row that I actively sought out enemy faction players in contested areas to one shot them.  That makes me a bitch, and it wouldn't even be possible in GW2 because of the scaling system, but I'm not sure we need that kind of stress.  Some like it, some don't.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4067

GW2 socialist.

4/02/12 3:56:21 PM#63
Originally posted by Pigozz
Originally posted by Nethriil
U forgot raids..... Ohhh no u didnt. A couple 5 man dungeons dont make it a pve game

Yup ... there definately aren't raids...

Oh wait you dont have to enter an instanced dungeon to experience them...

Sorry I guess that only makes them more awesome and accessible

Silly Guild Wars 2...

No kidding.  I guess people only consider it a raid if 

1.) It's instanced

2.) The boss in question can wipe everyone with one skill so you have to start over until you get your memorization and "rotations" right.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3027

Opportunist

4/02/12 3:58:22 PM#64
Originally posted by Volkon
Originally posted by Kyleran

Well sure, losing sucks, and when a little league team loses the championship they feel bad about it, but....not nearly as bad as the losers of the World series because....there was big money on the line.

...

Hold the phone there Sparky. Losing the Little League World Series hurts just as much, probably even more, to the kids on the losing end than losing the World Series does for an adult that's in better control of his emotions and taking in a significant paycheck regardless. Those kids are being hit right in the heart, not the wallet.

And that makes it hardcore?  That's what the original argument was all about.

Kyleran claimed that to call the pvp hardcore there needs to be a penalty for losing.  No set backs, no penalties, none of that and you don't have hardcore.  He cited Lineage 1 among others as an example.

Spock cited an example of an "e-sport" player (whatever that is) that loses his match and his feeling bad about that being the definition of hardcore.  He claims that penalties don't matter and that it's all how you feel that makes the competition and environment hardcore.

So if Spock's definition of hardcore holds true then yeah, the little league team that loses is just as hardcore as the major league team.  Everyone laments their loss, but at the end of the day (or season so to speak) a little league loser gets to play next year.  The major league player has their career on the line and could be out of a job for not winning.

In the world of "you have to try again" or "you're fired", the latter sparks the idea of hardcore to me.  That doesn't invalidate the feeling of anyone losing, but one, by nature, is more hardcore.  The tone and image of the word hardcore seem to imply there is a very uncomfortable penalty associated with the outcome.  If not would you really call it hardcore, or would you just call it unfortunate or too bad?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12053

Give it a rest

4/02/12 3:59:11 PM#65
Originally posted by BadSpock
Originally posted by DarkPony
Originally posted by BadSpock

So by that account, Ultima Online no longer had open world PvP when they did the Trammel/Felucca split because Trammel and Felucca were seperate worlds?

I never played UO so I wouldn't know that, Spock.

Ah you certainly missed out.

Do you want to know when PvP was at its best in UO?

After the Trammel/Felucca split and they put in the 4-way faction warfare.

And do you know why?

Because the game's population more than doubled after that and people would "level up" in the PvE world and then jump into the PvP world for massive scale battles and fun.

I'd contend that from my experiences and when compared to the history of the MMORPG genre - players like choice.

Some things just don't mix.

I will always prefer SWG's original system with TEF's, and PVP/Offduty Flags.Best way to handle it IMO.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4067

GW2 socialist.

4/02/12 4:01:06 PM#66

Want hardcore PvP?  Go into WvW nekkid.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Distopia

Drifter

Joined: 11/22/05
Posts: 12053

Give it a rest

4/02/12 4:03:13 PM#67
Originally posted by Eir_S

Want hardcore PvP?  Go into WvW nekkid.

Or post here in the GW2 section :P.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4067

GW2 socialist.

4/02/12 4:03:56 PM#68

Haha, that too.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

4/02/12 4:09:30 PM#69

Considering that the Mists are a separate world from the main game world, it can be considered open PvP. Especially when you technically never have to leave the Mists at all and spend all of your game time there, if you choose.

It's a similar concept to UO, after the Felucca/Trammel split. Felucca had open world PvP outside of towns and Trammel was PvE with only guild warfare PvP allowed.

All-in-all, I think you guys are arguing sematics. Personally, I think that both camps of this debate are right in their own way. While the main game world does not have open PvP, the Mists world does have it. So depending on how you look at it, it can be either open or not.

Edit: Beta weekends can't come fast enough. People are stuck arguing over the proper interpretation of words and phrases, due to the lack of info.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

4/02/12 4:19:07 PM#70
Originally posted by Axllow18
Originally posted by DarkPony
 

That it's such a little thing to you is just as subjective as it is a big deal to me ...

Here comes the biggie: Open world pvp means a main game world with players who are able to attack eachother. This is of huge consequence for multiple reasons. Despite the Mists, GW2's main gameworld simply does not offer this. (Whether you like that or not).

So yeah, that little "open" designation makes a decisive difference in the kind of gameworld we are talking about in my eyes. And since I am such a zealous fanboy of game worlds with actual open world pvp, I make a big deal out of that.

Which doesn't mean WvW won't be fun. But like I said, the main game world wont offer that kind of freedom / content / thrill, and that's the big difference.

See that part in red? That is your opinion on what open world PvP is. To me, that is not what it is. Open world PvP as far as I am concerned is any pvp that can take place in a persistent part of the game world. Whether or not it is a seperate part. Once again that is my definition, my opinion.

Sure, but I vastly prefer mine and for good reason :)

A main game world with pvp enabled needs it's own definition as it's such a different kind of world ruleset with so many consequences. To me that definition is indeed "Open world pvp".

What you are talking about is (like you actually said yourself already): "Persistent PVP" and persistent pvp can come in all shapes, sizes and hues. (Even though the persistance lasts just two weeks in this case).

To me, when persistent pvp happens in a fenced off, separate area, away from the main game world, that doesn't qualify as "open world pvp" as it still a designated area and pvp is impossible in the main game world. But you are welcome to call it whatever you like. Freedom of opinion and speech and such.

By your definition WAR, Eve, Daoc, and Planetside even are not open world PvP; since they have areas where PvP does not happen.

Depends on how big those areas are and whether they are part of the main gameworld where you can quest, gather, craft, level up and whatnot in addition to just structured pvp. I played WAR for instance on a PVP server and you were able to attack people in the pretty much the entire world (apart from near those annoying, lethal npc guards), as opposed to WAR with a PVE ruleset.

For GW2 the Mists are in fact a section of the main game world. You can level from 2-80 without ever leaving the Mists.

We'll have to see how that will pan out, some sources mentioned that leveling in the Mists as of now is so slow it's practically an effort in futility. (We'll have to see how that will work with three full servers duking it out though).

I understand that you long for a truely open world FFA PvP game (at least from the sound of it)

Not necesarily FFA, as Free For All means you can bash your own faction member's skull in too. But yeah, just as long as there is freedom to kill and be killed in the main game world (regardless of factions or not) and the thrill and unpredictability of player danger when you are out picking daisies.

But you gotta understand mate that the playstyle you are looking for is fairly niche; I should know, I love that playstyle myself and am still waiting for a developer to give it a try.

Most games offer my cup of open world pvp tea in the form of a pvp ruleset V_V

But for now GW2 looks to offer the best PvP experience since Daoc; whether that is a good thing or a sign of just how low the genre has sunken has yet to be seen.

Yeah, don't get me wrong: it looks really nice. Just hope it will work out. It needs to get a couple of crucial things right to set it apart from WAR's take on RvR though.

 

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1004

4/02/12 4:22:33 PM#71

Don't forget to expect a Fortress Assualt (or MOBA as some lesser people call it) 5v5 map to be released in the future.

  Keller

Advanced Member

Joined: 5/21/10
Posts: 188

4/02/12 4:34:08 PM#72
Originally posted by Lord.Bachus

 

Actually GW2 has several different game modes build intoo one single game, serving different type of players

 

- Casual PvE players with their open world DE story driven world

- Typical RPG players with their personal story mode

- Open world PvP players with their WvWvW zones.

- Hardcore competitive PvP players with their structural PvP zones

- Hardcore PvE players with their instanced explorable dungeons

And on top of that there is dozens of mini games for the bored players, and then there might be even more game modes.

 

All these games use the same mechanics, but play totally different. on top of that with the exception of the hardcore PvE players you dont have to play any of the other games and can only play your favourite game if you would like to. 

 

I think this is one of the main reasons why so many people will love GW2.

I agree GW2 has a lot of great features for many players. I believe many players will call this a lobby game before even taking the word open world in the mouth.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

4/02/12 4:37:27 PM#73
Originally posted by Lord.Bachus
Originally posted by DarkPony
Originally posted by BadSpock
Originally posted by DarkPony
Originally posted by BadSpock

*catches breath*

Semi-persistent multi-server large-scale multi-zone player versus player conflict scenario.

*looks dumbfounded*

... That is remarkably accurate, Spock.

Maybe if we abreviate it?

How about:

"Sepemuselascamuzo PVPCS?"

I know it sucks but I'm trying to be constructive here!

Say that five times fast.

Sepemuselascamuzo PeeVeePeeCuss! Sepemuselascamuzo PeeVeePeeCuss!

Sepemuselascamuzo PeeVeePeeCuss! Sepemuselascamuzo PeeVeePeeCuss!

Sepemuselascamuzo PeeVeePeeCuss!

And you see why I say.. just.... call it open world PvP for f#ck's sake!

... I can't ... V_V

I'll grant you "world pvp" or just "world versus world pvp" (and dropping the last "versus world" like Anet themselves are doing now) as a means of reaching a compromise, but the word "open" I must object to until my last breath. I'm sorry old chap.

 

i never said that WvWvW was "Open world PvP"     i only said that it would suit the people that love open world PvP just fine, 90% of them will just love it.   And open world PvP, is faction based and not FFA.  A WvWvW zone prevents the open world from running to thin, like happened in WoW.

 

 

Like Warhammer's open world PVP lakes, or Ilum . .  whoops. I can't say for sure if this idea will work as intended or not until we actually see it in the wild. But I will give the caveat of don't count your chickens before they hatch. The MMO crowd is quite a perverse one when it comes to who likes what.

I will say that I would never call the mists open world PVP. Though much larger than most games instanced PVP BGs, that's all they are.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

4/02/12 4:39:59 PM#74
Originally posted by BadSpock
Originally posted by DarkPony

That it's such a little thing to you is just as subjective as it is a big deal to me ...

Here comes the biggie: Open world pvp means a main game world with players who are able to attack eachother. This is of huge consequence for multiple reasons. Despite the Mists, GW2's main gameworld simply does not offer this. (Whether you like that or not).

So yeah, that little "open" designation makes a decisive difference in the kind of gameworld we are talking about in my eyes. And since I am such a zealous fanboy of game worlds with actual open world pvp, I make a big deal out of that.

Which doesn't mean WvW won't be fun. But like I said, the main game world wont offer that kind of freedom / content / thrill, and that's the big difference.

So by that account, Ultima Online no longer had open world PvP when they did the Trammel/Felucca split because Trammel and Felucca were seperate worlds?

 

Considering the great wailing and ganshing of teeth from every UO player I've ever known how the split killed open world PVP for UO, I'm sure quite a lot of old players would say yes to that.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2245

4/02/12 4:44:16 PM#75

[quote]Originally posted by Lord.Bachus
[b] 
Actually GW2 has several different game modes build intoo one single game, serving different type of players
 
- Casual PvE players with their open world DE story driven world
- Typical RPG players with their personal story mode
- Open world PvP players with their WvWvW zones.
- Hardcore competitive PvP players with their structural PvP zones
- Hardcore PvE players with their instanced explorable dungeons
And on top of that there is dozens of mini games for the bored players, and then there might be even more game modes.
 


Im in for all modes but prolly play most wvwvwvwvwvw etx:)

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

4/02/12 4:44:43 PM#76

as far as im concerned, GW2 adopting the Daoc model of pvp is the absolutely best thing they could of done.

There is absolutely nothing better, in my opinion, than a three sided war for PVP.

I dont care what you want to call it, i call it the best pvp model ever devised for a mmo and it is probabally why i regard DAOC as my favorite mmo of all time.

 

it looks to me that they have a wining formula..

 

-the best pvp model i know of

-a fresh and unique style of combat

-reverse raiding (its about time..5 years late.........)

-a slightly new take on questing/events

-refreshing artistic graphics

-free!

 

 

 

 

 

 

 

 

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  st4t1ck

Apprentice Member

Joined: 7/24/10
Posts: 543

4/02/12 4:53:02 PM#77
Originally posted by Lord.Bachus

 

Actually GW2 has several different game modes build intoo one single game, serving different type of players

 

- Casual PvE players with their open world DE story driven world

- Typical RPG players with their personal story mode

- Open world PvP players with their WvWvW zones.

- Hardcore competitive PvP players with their structural PvP zones

- Hardcore PvE players with their instanced explorable dungeons

And on top of that there is dozens of mini games for the bored players, and then there might be even more game modes.

 

All these games use the same mechanics, but play totally different. on top of that with the exception of the hardcore PvE players you dont have to play any of the other games and can only play your favourite game if you would like to. 

 

I think this is one of the main reasons why so many people will love GW2.

Is it weird to agree with both pony and the op?

it seems as the op states them as seperate entities molded into 1. so if i look at them as say completly different games not connected then Vw'3 would be open world.

but as 1 game i like pony's definition of open world better then other's ive seen

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1003

4/02/12 5:00:14 PM#78
Originally posted by Lord.Bachus
Originally posted by DarkPony
Originally posted by BadSpock
Originally posted by DarkPony
Originally posted by BadSpock

*catches breath*

Semi-persistent multi-server large-scale multi-zone player versus player conflict scenario.

*looks dumbfounded*

... That is remarkably accurate, Spock.

Maybe if we abreviate it?

How about:

"Sepemuselascamuzo PVPCS?"

I know it sucks but I'm trying to be constructive here!

Say that five times fast.

Sepemuselascamuzo PeeVeePeeCuss! Sepemuselascamuzo PeeVeePeeCuss!

Sepemuselascamuzo PeeVeePeeCuss! Sepemuselascamuzo PeeVeePeeCuss!

Sepemuselascamuzo PeeVeePeeCuss!

And you see why I say.. just.... call it open world PvP for f#ck's sake!

... I can't ... V_V

I'll grant you "world pvp" or just "world versus world pvp" (and dropping the last "versus world" like Anet themselves are doing now) as a means of reaching a compromise, but the word "open" I must object to until my last breath. I'm sorry old chap.

 

i never said that WvWvW was "Open world PvP"     i only said that it would suit the people that love open world PvP just fine, 90% of them will just love it.   And open world PvP, is faction based and not FFA.  A WvWvW zone prevents the open world from running to thin, like happened in WoW.

come on man, really? These made up statistics need to stop. I am lookin fwd to GW2, but even I KNOW it is NOT open world pvp. I dont pretend it to be something it is not.

And out of all 18 players I run with, all of them love open world pvp, and none of them "just love WvWvW" so your 90% seems grossly exagerrated based on our sample alone. Yeah it might be cool, but it is not open world pvp. 

Let's just call it for what it is, One big battleground, that's all. Nothing innovative about that.

 

Open world pvp for us entails out hunting/questing and having to watch your back. Its intense, it gets your adrenaline pumping. Most of today's games are so horribly easy that in order to have ANY kind of challenge some of us chose to play on PVP servers for that added element of danger. One kill turns to 2, then 3, then someone calls in the calvary, next thing you know you have a skirmish for about 1-2 hours back and forth. It's plain out fun.

  Axllow18

Novice Member

Joined: 1/03/08
Posts: 251

4/02/12 5:15:48 PM#79
Originally posted by DarkPony
Originally posted by Axllow18
 

See that part in red? That is your opinion on what open world PvP is. To me, that is not what it is. Open world PvP as far as I am concerned is any pvp that can take place in a persistent part of the game world. Whether or not it is a seperate part. Once again that is my definition, my opinion.

Sure, but I vastly prefer mine and for good reason :)

A main game world with pvp enabled needs it's own definition as it's such a different kind of world ruleset with so many consequences. To me that definition is indeed "Open world pvp".

What you are talking about is (like you actually said yourself already): "Persistent PVP" and persistent pvp can come in all shapes, sizes and hues. (Even though the persistance lasts just two weeks in this case).

To me, when persistent pvp happens in a fenced off, separate area, away from the main game world, that doesn't qualify as "open world pvp" as it still a designated area and pvp is impossible in the main game world. But you are welcome to call it whatever you like. Freedom of opinion and speech and such.

The PvP in GW2 is still in an open area of the world, albeit seperate. You can still Quest, gather, craft, and do pretty much anything else you can do outside the mists. I do not see how it is any different than Daoc with the Frontier?

By your definition WAR, Eve, Daoc, and Planetside even are not open world PvP; since they have areas where PvP does not happen.

Depends on how big those areas are and whether they are part of the main gameworld where you can quest, gather, craft, level up and whatnot in addition to just structured pvp. I played WAR for instance on a PVP server and you were able to attack people in the pretty much the entire world (apart from near those annoying, lethal npc guards), as opposed to WAR with a PVE ruleset.

See above reply.

For GW2 the Mists are in fact a section of the main game world. You can level from 2-80 without ever leaving the Mists.

We'll have to see how that will pan out, some sources mentioned that leveling in the Mists as of now is so slow it's practically an effort in futility. (We'll have to see how that will work with three full servers duking it out though).

Some sources also say it's just as viable as PvE, but those are opinions so far on both sides; once open beta kicks in hopefully we will have a better idea. :D

I understand that you long for a truely open world FFA PvP game (at least from the sound of it)

Not necesarily FFA, as Free For All means you can bash your own faction member's skull in too. But yeah, just as long as there is freedom to kill and be killed in the main game world (regardless of factions or not) and the thrill and unpredictability of player danger when you are out picking daisies.

Ah, understood. Well once again, I prefer PvP MUCH MUCH more than PvE; which to me just seems boring. 

But you gotta understand mate that the playstyle you are looking for is fairly niche; I should know, I love that playstyle myself and am still waiting for a developer to give it a try.

Most games offer my cup of open world pvp tea in the form of a pvp ruleset V_V

I was talking about FFA PvP, and more notably my prefered style of PvP: Full or partial loot. What can I say, I like to be a bandit. >:D

But for now GW2 looks to offer the best PvP experience since Daoc; whether that is a good thing or a sign of just how low the genre has sunken has yet to be seen.

Yeah, don't get me wrong: it looks really nice. Just hope it will work out. It needs to get a couple of crucial things right to set it apart from WAR's take on RvR though.

I think aside from 3 factions and a bit better ballancing from what I've heard, it will probably be a lot like WAR's RvR lakes. Although I don't see that as a bad thing, I am mostly worried that the Open World PvP will suffer due to instanced PvP (which I am not a big fan of).

 

As with any game post launch, it's a wait and see game. And until I see some real info from or play the beta myself, I will not be preordering the game.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

4/03/12 7:44:06 AM#80
Originally posted by Distopia
Originally posted by BadSpock

Ah you certainly missed out.

Do you want to know when PvP was at its best in UO?

After the Trammel/Felucca split and they put in the 4-way faction warfare.

And do you know why?

Because the game's population more than doubled after that and people would "level up" in the PvE world and then jump into the PvP world for massive scale battles and fun.

I'd contend that from my experiences and when compared to the history of the MMORPG genre - players like choice.

Some things just don't mix.

I will always prefer SWG's original system with TEF's, and PVP/Offduty Flags.Best way to handle it IMO.

That was also a very good system, no complaints.

Even had elements of territorial control and capture.

Now, the pocket AT-ST phase was interesting... lol

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

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