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4/02/12 3:53:37 PM#61
Originally posted by Nethriil Yup ... there definately aren't raids... Oh wait you dont have to enter an instanced dungeon to experience them... Sorry I guess that only makes them more awesome and accessible Silly Guild Wars 2... |
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4/02/12 3:53:41 PM#62
For the record, I tend to agree with Pony's definition of Open World PvP and don't really feel that WvW fits that bill, but that doesn't mean I want OWPVP in my GW2. Just last night, I was frustrated by losing in so many battlegrounds in a row that I actively sought out enemy faction players in contested areas to one shot them. That makes me a bitch, and it wouldn't even be possible in GW2 because of the scaling system, but I'm not sure we need that kind of stress. Some like it, some don't. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/02/12 3:56:21 PM#63
Originally posted by Pigozz No kidding. I guess people only consider it a raid if 1.) It's instanced 2.) The boss in question can wipe everyone with one skill so you have to start over until you get your memorization and "rotations" right. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/02/12 3:58:22 PM#64
Originally posted by Volkon And that makes it hardcore? That's what the original argument was all about. Kyleran claimed that to call the pvp hardcore there needs to be a penalty for losing. No set backs, no penalties, none of that and you don't have hardcore. He cited Lineage 1 among others as an example. Spock cited an example of an "e-sport" player (whatever that is) that loses his match and his feeling bad about that being the definition of hardcore. He claims that penalties don't matter and that it's all how you feel that makes the competition and environment hardcore. So if Spock's definition of hardcore holds true then yeah, the little league team that loses is just as hardcore as the major league team. Everyone laments their loss, but at the end of the day (or season so to speak) a little league loser gets to play next year. The major league player has their career on the line and could be out of a job for not winning. In the world of "you have to try again" or "you're fired", the latter sparks the idea of hardcore to me. That doesn't invalidate the feeling of anyone losing, but one, by nature, is more hardcore. The tone and image of the word hardcore seem to imply there is a very uncomfortable penalty associated with the outcome. If not would you really call it hardcore, or would you just call it unfortunate or too bad? |
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4/02/12 3:59:11 PM#65
Originally posted by BadSpock I will always prefer SWG's original system with TEF's, and PVP/Offduty Flags.Best way to handle it IMO. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/02/12 4:01:06 PM#66
Want hardcore PvP? Go into WvW nekkid. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/02/12 4:03:13 PM#67
Originally posted by Eir_S Or post here in the GW2 section :P. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/02/12 4:03:56 PM#68
Haha, that too. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/02/12 4:09:30 PM#69
Considering that the Mists are a separate world from the main game world, it can be considered open PvP. Especially when you technically never have to leave the Mists at all and spend all of your game time there, if you choose. It's a similar concept to UO, after the Felucca/Trammel split. Felucca had open world PvP outside of towns and Trammel was PvE with only guild warfare PvP allowed. All-in-all, I think you guys are arguing sematics. Personally, I think that both camps of this debate are right in their own way. While the main game world does not have open PvP, the Mists world does have it. So depending on how you look at it, it can be either open or not. Edit: Beta weekends can't come fast enough. People are stuck arguing over the proper interpretation of words and phrases, due to the lack of info.
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4/02/12 4:19:07 PM#70
Originally posted by Axllow18
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4/02/12 4:22:33 PM#71
Don't forget to expect a Fortress Assualt (or MOBA as some lesser people call it) 5v5 map to be released in the future. |
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4/02/12 4:34:08 PM#72
Originally posted by Lord.Bachus I agree GW2 has a lot of great features for many players. I believe many players will call this a lobby game before even taking the word open world in the mouth. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/02/12 4:37:27 PM#73
Originally posted by Lord.Bachus Like Warhammer's open world PVP lakes, or Ilum . . whoops. I can't say for sure if this idea will work as intended or not until we actually see it in the wild. But I will give the caveat of don't count your chickens before they hatch. The MMO crowd is quite a perverse one when it comes to who likes what. I will say that I would never call the mists open world PVP. Though much larger than most games instanced PVP BGs, that's all they are.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/02/12 4:39:59 PM#74
Originally posted by BadSpock Considering the great wailing and ganshing of teeth from every UO player I've ever known how the split killed open world PVP for UO, I'm sure quite a lot of old players would say yes to that.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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4/02/12 4:44:16 PM#75
[quote]Originally posted by Lord.Bachus
I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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4/02/12 4:44:43 PM#76
as far as im concerned, GW2 adopting the Daoc model of pvp is the absolutely best thing they could of done. There is absolutely nothing better, in my opinion, than a three sided war for PVP. I dont care what you want to call it, i call it the best pvp model ever devised for a mmo and it is probabally why i regard DAOC as my favorite mmo of all time.
it looks to me that they have a wining formula..
-the best pvp model i know of -a fresh and unique style of combat -reverse raiding (its about time..5 years late.........) -a slightly new take on questing/events -refreshing artistic graphics -free!
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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4/02/12 4:53:02 PM#77
Originally posted by Lord.Bachus Is it weird to agree with both pony and the op? it seems as the op states them as seperate entities molded into 1. so if i look at them as say completly different games not connected then Vw'3 would be open world. but as 1 game i like pony's definition of open world better then other's ive seen |
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4/02/12 5:00:14 PM#78
Originally posted by Lord.Bachus come on man, really? These made up statistics need to stop. I am lookin fwd to GW2, but even I KNOW it is NOT open world pvp. I dont pretend it to be something it is not. And out of all 18 players I run with, all of them love open world pvp, and none of them "just love WvWvW" so your 90% seems grossly exagerrated based on our sample alone. Yeah it might be cool, but it is not open world pvp. Let's just call it for what it is, One big battleground, that's all. Nothing innovative about that.
Open world pvp for us entails out hunting/questing and having to watch your back. Its intense, it gets your adrenaline pumping. Most of today's games are so horribly easy that in order to have ANY kind of challenge some of us chose to play on PVP servers for that added element of danger. One kill turns to 2, then 3, then someone calls in the calvary, next thing you know you have a skirmish for about 1-2 hours back and forth. It's plain out fun. |
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4/02/12 5:15:48 PM#79
Originally posted by DarkPony As with any game post launch, it's a wait and see game. And until I see some real info from or play the beta myself, I will not be preordering the game. |
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4/03/12 7:44:06 AM#80
Originally posted by Distopia That was also a very good system, no complaints. Even had elements of territorial control and capture. Now, the pocket AT-ST phase was interesting... lol MMO History: |
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