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4/02/12 12:56:38 PM#61
Originally posted by eric_w66 true but there are alot ppl who dont like zerg action they will play on those empty server for 1v1 or 8v8.
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4/02/12 1:08:31 PM#62
Another potential issue is the lag. But it is directly connected to the area cap. Also the optimisation and the lack of FPS drops, as well. Both technical possible issues |
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4/02/12 1:11:47 PM#63
this is one of my concerns. Will the pve world be a desolate place? Will the pvp levelling be such that the non storyline game be like a ghosttown? Maybe after a month / two months will the World of Tyria become a mere WvWvW lobby? |
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4/02/12 1:18:26 PM#64
Originally posted by fansede I think PvE will end up like GW1 where people will farm for consumables that grant titles and for very popular items (the equivalent to greens and max stat golds with fancy skins in GW1) that they will try and sell for gems only. As with every system, the reality will fall somewhere in between the best and worst case scenarios. |
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4/02/12 1:45:48 PM#65
I want to say I really enjoyed the OP's narative. No holding back...no concerns about sounding like a kid.LOVED THE NARATIVE !
that engineer with the flamethrower....sick :-) |
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dadante666
Hard Core Member
Joined: 5/07/11
you stop laughing when hear the same joke ,but always cry for the same thing... |
4/02/12 2:19:37 PM#66
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4/02/12 2:32:27 PM#67
Well size is important
This kind if pvp is scale dependent, you can have too little e.g. swtor illum cockup, you can also have too much e.g. daoc after new frontiers. Gw2 looks to have enough, but would also work a bit bigger if it proves to crowded - for example if they had plans to expand from 4 to 7 zones if was queueing would still probably work fine |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/02/12 2:38:34 PM#68
Though I agree with these points, my major worry is that with all the healing abilities and the downstate, that PVP will feel less like a battle with winners and loosers, and more like an endless and pointless slugfest. Similar to how high level PVP lakes or BGs felt in Warhammer Online.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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4/02/12 3:27:34 PM#69
That awkward moment when you realize who got your beta key... |
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4/02/12 3:40:17 PM#70
Yep. That's a big problem for me in WoW. Sure, healing PvP bg's is a way to level pretty fast, but sometimes I get caught up in it and totally bypass the best PvE zones and then I'm stuck leveling in some crap hole or forced to keep PvP'ing for another 5 to 10 levels in order to access another fave PvE zone. In GW2, I'll never have to do that and it's awesome. I can beat people up in WvW all day and still access the PvE content I want to. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/02/12 3:48:01 PM#71
Originally posted by Tardcore Yeah, that's another valid point. The vids I saw so far were all very zergy already it seemed. Zerg + lack of death penalty = frequent, insignificant deaths. This I really didn't like about WAR. Eventually I just didn't care about dying anymore and kept throwing myself into the fray. Rinse and repeat. The only hopeful aspect in this case would be heavy repair bills + long corpse runs to make it somewhat more exciting and adding incentive to "not die". There's this finisher move you can use on downed people in pvp though, so that will help battles to go towards an outcome. I'm not sure whether there are ranged finishers too however: jumping down a parapet just to impale someone in downed state isn't so realistic. |
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4/02/12 3:51:18 PM#72
Definitely looking forward to this. While there are definitely potential issues a system like this can have, I think people are focusing far too much on them. Most of the problems mentioned seem to stem from a worry over how this game will play months after launch; if not years if the game is popular enough. As w/ any MMO a game is victim to the number of players it has (either too many or too little), the real question will be a combination of "is it fun / popular enough to keep people playing?" and "how well will Anet manage the server populations?". They already have a number of mechanics to deal with this (zone Ques, as well as the option to bypass the que to help out another server), we really will just have to wait and see how it all turns out. I don't think any of those are a reason not to try this game out, though. It would be like avoiding an epic battlefield game simply because there's a chance that one of the teams might rage quit mid-match. |
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4/02/12 3:56:20 PM#73
Originally posted by mbeach90266 It's been a long time since I played but I recall DAOC being like that too, but I haven't played since 2003, so I may be wrong. I know we couldn't chat cross realm. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/02/12 3:57:44 PM#74
Originally posted by DarkPony It will get very zergy, no doubt about it. However, that's kinda the point of large keep-oriented combat. You can't duel a keep. As for the worry of 'over-healing' I think that's a bit of a stretch. Heals are VERY limited in this game. The AoE heals are limited to a fairly small area (even the larger skills like rain are still limited, and don't heal all that much), so unless you have 10+ water elementalists stacking AoEs on the same area, there's not much to worry about. And, even if you DO somehow face 10+ water elementalists stacking AoE heals in the same area, guess what they are NOT doing? Attacking the objectives!. Simply knock their dumbasses down and murder them. Keep in mind that in order for aoe heals to be anywhere near effective in this game, you need a TON of people all dedicated to doing it. Couple that with the siege weapons available, as well as AoE knockdowns / stuns / etc. at your disposal, and you'd be lucky to face an opponent foolish enough to try that as a valid tactic. If I faced a team like that I would lmao well shelling them with cannon fire, or a meteor shower / static field combo. |
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4/02/12 3:59:43 PM#75
Originally posted by Kalfer
True but then not, what killed both of these titles was the PVE content introduced. Not the gameplay. GW2 looks good, but then target pvp systems for me are getting a bit old. If the genre was new it would be a different story, the only aspect that I can find in a good pvp system now is free targeting. This is of course my own personal opinion and is the only reason I find myself looking to planetside 2 as my next MMO at this point. Guild Wars 2 has allot to offer but we have seen many of these key features before in other titles. When it comes down to it, it will be the players themselves whom deterimine if it's "Worth it" or not. From what I gather and know of the title thou, I guess I am just not as hype as most here seem to be.
Edit: PS. DarkPony, love the sig bro. Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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4/02/12 5:37:15 PM#76
Originally posted by DarkPony
I'll add one of my own. The class system is shit. It 100% undeiniable. People atm might think nahh its not that bad... believe me you'll see that it is after a month or two. It easy to understand why tho. Lack of diversity. Which seems odd seeing as every classes is massivly diverse, with the ability to fullfill any role or the lack there of roles. In this way there is no real diversity between classes in function, just play (which is at least nice). They should have just taken another page from old mmos and made highly diverse and specializable classes/characters. (So that there is a reason to work together for greater outcome, there is replay value, and from one toon to the next the game experinces differs largely). "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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4/02/12 5:44:26 PM#77
I think they really need to add in guild tags in the form of an image that are viewable in game, I would love to get to know what guilds do what and who to look out for. TERA may be a completely different niche than GW2 but they have it so a little image you can upload for your guild appears beside your name, just in the BETA guilds have already earned huge reputations, made rivals and made friends because the image is so distinguishable. It's a really great feature the game has in my opinion and it creates a bigger sense of community, something all MMOS are lacking these days. That being said I am pretty interested in how WvW plays out and look forward to playing it with my guild. |
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4/02/12 6:47:24 PM#78
Good video fianlly, I was starting to get annoyed bythe fact that the VP kept saying "this is so cool this is PvP" and all they were doing was to engage NPC's...(aka PVE). But at the end he said "just immagine the batles here that will take place"...once the game is out that is. I beleive it will be something to rejoice about and looking froward to it. The actual mechanics of taking keeps look good, a bit too WAR familliar but since this is between 3 servers (a la DAOC) it should be much more active than it was in WAR, and fun as a result. Cheers! |
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4/02/12 6:59:14 PM#79
Good basic list of pros and potential cons. Community issues will be lessened by the fact that you can't see opponents names or talk to them in game and the fact that there will be new server matchups every two weeks. Depersonalizing the enemy should actually be very liberating for most people and it also eliminated real or perceived greifing to a great degree. Bring an alternate set of armor and you might as well be two seperate people as far as your enemies are concerned! :) Another thing I don't see often mentioned is that not only do you not know your enemies by name, but you can't tell what their true level is. Every open field engagement will contain a huge element of the unknown. This should make the entire experience more exciting. Some people will engage everyone and hope they don't bite of more than they can chew. Others may always play the role of the "overly cautious" and run away from all potential threats. Some people may even be able to scare off a higher level opponent by putting up a frenzied fight during the initial phase of the engagement. It should be a lot of fun for those who like to roam PvP enabled world space solo or with a small group! Greifers may not like the system, but it should be great for just about everyone else. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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4/02/12 7:05:38 PM#80
Yep. What he said. +1 Just want GW2. |
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