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4/02/12 11:51:27 AM#41
Originally posted by Xthos Everything has been VO'd in the Elder Scrolls games since Oblivion. To do an ES MMO right, you would really need to continue that trend I think. That doesn't mean that everything should be linear as it is in SWTOR. The strength of the Elder Scrolls games is that you can literally head in any direction and do whatever you want to progress your character. This can still be done well with full VO. |
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4/02/12 11:51:42 AM#42
I tend to agree - less over-production and more interesting concepts. Voice acting can be done well (speech pack for early 1990s Ultima was pretty keen), but making that the whole purpose/budget of the game is so Wing Commander III. Island Forge: Create Islands with Stories for Others to Explore! |
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4/02/12 11:53:51 AM#43
Who knows? As other companies have proven before, a single player game and a MMO works really different. Let´s worry about it when we know more, anything is still possible. |
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4/02/12 11:55:51 AM#44
The only company that will do MMO storytelling "right" is the one that will put the tools and systems in the game that allow players to make the story in the gameworld. Developer generated narratives eventually end, as we saw in SWTOR. None of them have the manpower to continuously create great story-driven content. Incorporating systems in a game that allow players to make the stories, and the histories, of their game's world is self-perpetuating, and is a far more organic experience as well. It actually helps to give meaning to a gameworld. Hell hath no fury like an MMORPG player scorned. |
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4/02/12 12:00:14 PM#45
I used to do MMO story telling until I took that arrow in the knee. Bethesda knows story telling. Their games may be buggy, but they sure can spin a yarn. I use Skooma so I can work harder and longer, so I can make more money, and buy more Skooma. I don't see a problem with that. |
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4/02/12 12:05:21 PM#46
Bethesda
ARE NOT MAKING THIS GAME Zenimax online are making a mmo in the early elder scrolls universe It may be nothing like the single player elder scrolls games at all bar the setting |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
4/02/12 12:07:09 PM#47
Doing MMO story telling right means not creating pre-scripted linear storyline for characters. MMO story should be limited to the meta-verse the MMO takes place in, and should be presented through story arcs and world events. |
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Tharlog
Novice Member
Joined: 2/10/10
"Look here junior, don't you be so happy. And for heavens' sake, don't you be so sad." |
4/02/12 12:11:27 PM#48
I'm sure this will not be the case by any means, but I feel like since TES has always been about sandbox RPG freedom in a single-player world, would it not be too bizarre to give a similar sandbox open world feeling to this new online game in development? Sure there's story involved in TES games but more importantly they give you a rich, developed world where you can imagine your own reasons for mass-murdering wolves, cliff racers or bandits. |
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4/02/12 12:13:02 PM#49
That's exactly what Island Forge is all about! (See above) Thanks for this comment - we know there are creative story-oriented players out there, and it's great to hear from them! Island Forge: Create Islands with Stories for Others to Explore! |
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Tharlog
Novice Member
Joined: 2/10/10
"Look here junior, don't you be so happy. And for heavens' sake, don't you be so sad." |
4/02/12 12:22:19 PM#50
That's exactly what Island Forge is all about! (See above) Thanks for this comment - we know there are creative story-oriented players out there, and it's great to hear from them! Nhym your game looks awesome! And I totally agree with the players creating their own stories. The problem is, with more and more young gamers getting used to the story being told to them a lot of creativity is lost. I do think an IP as huge as Elder Scrolls could make a difference if they tried something new.... but of course that would involve trying something new. |
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4/02/12 12:38:26 PM#51
Thanks a lot, Tharlog! I'd love to discuss Island Forge further, but I don't want to hijack this thread. Please post to my thread in the open beta forum. Island Forge: Create Islands with Stories for Others to Explore! |
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4/02/12 12:40:17 PM#52
More lore, less story, more world.
"i don't waste my time building relationship in games" - nariusseldon |
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4/02/12 2:02:54 PM#53
My thoughts about Bethesda: Skyrim was bad story telling, but they did do something amazing with regards to story that has never been done before. They have shown that a massive, open world does not have to be populated with dung quests. Almost everything in Skyrim was interesting, even if it didn't weave a compelling narrative. The have also shown (again) that having no restrictions on quests other than doing them destroys narrative and immersion. It absolutely obliterates it. In my book, allowing a player to be the leader of the thieves guild, assassins guild, werewolf-warriors guild, mage guild, bard college, single handedly winning a war, and solving every issue that has came about in every city in the country, while simulatenously (casually) saving the world, is the worst game design sin imaginable. Yet it appears to be the aspiration of every exploration based RPG (including most mmorpgs) that has ever existed. When you allow people to do everything, you take away the ability to for them to make choices about who their character is. That is, you take away their ability to roleplay. I wish a company would take this into consideration just once. At least make an exploration game about choosing what to do, instead of when to do it.
My thoughts about mmo storytelling: I think SW:ToR has proven definitively that having a themepark MMO that focuses on story will only provide the advantage of making quest grinds more palatable. No story can really make things revolutionary on its own, even if it wasn't full of dung quests. However, those who are advocating for a sandbox style storytelling need to keep in mind that sandboxes are unable to provide the epic storytelling that we imagine when we make our character. For the vast majority of players in a sandbox game (exceptions being those who run powerful guilds/orgs/etc.) the game ends up being much like daily life: doing mundane work. For good narrative to truly exist in a game, it needs to be both dynamic and epic. I've only thought of two ways to make this possible.
I truly believe #2 is possible, and I've been working on a bit of a light-weight, single player option myself. |
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4/02/12 2:33:27 PM#54
yeah, i hope that get it right = no personal story at all. if you want personal story, go to play a singleplayer game. |
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4/03/12 7:03:59 AM#55
Since imo it would take an active person/GM to do story telling right, no bethesda or any other MMO company could never get it right. There would always be restrictions of story and what one could or couldnt do. Its not much more then figuring out what the developers want you to do to progress the story. |
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