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Guild Wars 2

Guild Wars 2 

General Discussion  » Is there any particular reason behind the weapon reistrictions?

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47 posts found
  DeserttFoxx

Hard Core Member

Joined: 5/11/04
Posts: 2330

Cry Havok; and let loose the dogs of war.

Si vis pacem, para bellum

 
OP  4/01/12 12:58:49 PM#41
Originally posted by Loke666
Originally posted by DeserttFoxx

It seems like guild wars could easily go the route of allowing every weapon for every class, obviously functioning in different ways for each class. If you look at say, the greatsword on a mesmer vs the greatsword on a warrior, same weapon, on a mesmer is suddenly a long range cannon type weapon, on the warrior the traditional large cleaver it should be.

Is there an actual reason behind say, a mesmer not being able to dual weild pistols? or a warrior being able to use a staff, or whatever else, perhaps there are some strictly mage type weapons like the totems and stuff, but a large amount of the weapons and weapon combinations seem like they should simply be availble to every class.

I personally will be making this sugestion when i get into the beta, but i was wondering what others thought, did they mention the reason behind the restrictions? As it stands now it seems fairly arbitriary.

In a few cases it doesn't make sense, I don' t see a elementalist with a 2handed axe or shield.

But in many cases it is because it would be a lot of work and it would be rather complicated for new players.

That work could be put into making 1-2 new classes instead, We are talking about a huge number of attacks that would have to be created and balanced. Most weapons need 2 attacks if you use it as main weapon, 2 as secondary weapon and one for each other weapon you combo it with and another one if you only uses it. That would be a lot of attacks to add.

but correct me if i am wrong, but the elementalist can summon a 2 hand sword and use it can it not? Same with a hammer, and a bow, and why cant an elementalist use a shield? Because of the lore? Because of the rules? You know what doesnt make sense, a mesmer using a 2 hand sword as a long range weapon. Why are we ok with that but no other unique possibilities?

Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

Life... is the shit that happens while you wait for moments that never come - Lester Freeman

Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  DeserttFoxx

Hard Core Member

Joined: 5/11/04
Posts: 2330

Cry Havok; and let loose the dogs of war.

Si vis pacem, para bellum

 
OP  4/01/12 1:12:29 PM#42
Originally posted by Zeroxin
Originally posted by ropenice

A few touchy responses just because he would like to have weapons not have class-restrictions. This wasn't even a hater-type post. Things like this give GW2 fans a bad name. Hope this doesn't reflect how the community will act in game. Doubt it will, as forums usually don't represent majority of players in games. But why the bitter?

I know some people like to attack other people but please just stop with the "reflecting how the community will work" thing, it's getting annoying now.

In reply to the OP

Each weapon and set have a specific role they fill. Some fill control and some fill defence and some fill support. When a class has come to the point where if they introduce another weapon to that class it may seem out of place (for instance a Warrior with a staff, seriously wtf?)  or if it gets to a point where any weapon they introduce will overlap or overtake another weapon's functionality then they won't introduce it because of those facts. I understand what you mean by "why can't I wield a pistol in my main hand when I can do it in my off-hand?", it doesn't make much sense but it might just be like I said earlier, playstyle overlap my come into play between the Engineer or Thief versus the Mesmer or something like that.

a mesmer, ranger, theif and warrior can all duel weild swords. Nobody would confuse thsoe classes, allowing the use of dual weild pistols would be no different.

 

The weapon restrictions just seem random. We cant go with lore, because even from a lore stand point, no sane person learns how to use their off hand before their dominant hand, so it goes without saying if you can wield a sword, pistol or whatever else in your off hand you would instinctively learn how to do it with your main hand first, so pistols being off hand only is completely senseless.

Thats just one example, for people saying it doesnt make sense, like a warrior with a staff, well staffs are martial weapons, i know a lot of people have forgotten that staffs are a melee blunt weapon and an extremly effective one at that and a warrior being able to use one shoul be no more unaccpetable than the greatsword weilding mesmer.

Im sorry, everytime someone tells me certain weapons don tmake sense i will just keep bringing that up. Because there are no other games that allow a caster to use a greatsword... as a casting weapon. So Areanet seen fit the break the mold in that instance, why did they stop?

We know elementalists can summon elemental weapons and use them or give them to party members to use, so why is it foregn for an elementalist to simply use a 2 hander at all times? Duel weildiing daggers are ok for a mage, but not duel weilding swords? or guns? or even a bow? or a rifle? If a mesmer can focus their magic through a pistol why cant a mage? If a warrior can use a rifle, what logical reason is there to explain why they cant use a pistol?

 

If guild wars is trying to do something different, which they clearly are, then they should start by removing arbitrary restrictions. And take the extra time to balance all weapons for all classes.

Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

Life... is the shit that happens while you wait for moments that never come - Lester Freeman

Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 959

4/01/12 1:14:14 PM#43

I agree with OP.  In most games, weapons define the class but in GW2 the class defines the weapons.  Weapon restrictions have always bugged me about MMOs.  GW2 has the perfect formula to do away with it.

The best answer I can give is:  expansion packs.  There is plenty of room to expand the classes via weapon choices and even adding more weapons themselves.  At least, this is my hope.  I'm sure they left out greataxe for a reason. 

  User Deleted
4/01/12 1:14:37 PM#44

To the OP, I'm still wrapping my head around Rangers using swords, Warriors using bows, Guardians using staffs.  Not that I think these are bad ideas, it's just not what I'm use to, or make sense to ME.  It's possible, Anet wants to let these ideas take root, as conventional thinking, before they begin to add more to the mix.  Just my .02

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

4/01/12 1:36:14 PM#45

I see no problem with how Anet assigned weapons to classes. The only weird one to me is greatswords for mesmers. As for not giving all classes access to all weapons. I'd say balance issues might arise and why make it overly complicated, when there is already enough diversity.

For Pistols as offhands only. To me it is down to fighting style the same as sword and shield, sword and dagger or dual swords. You don't use the offhand the same as your main hand, so there is no reason to learn it with your main hand if the style doesn't revolve around it.

It's true though that most people have forgotten that things like Staves are melee weapons and not caster weapons.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

4/01/12 1:43:53 PM#46
Originally posted by GWFandaddy

To the OP, I'm still wrapping my head around Rangers using swords, Warriors using bows, Guardians using staffs.  Not that I think these are bad ideas, it's just not what I'm use to, or make sense to ME.  It's possible, Anet wants to let these ideas take root, as conventional thinking, before they begin to add more to the mix.  Just my .02

Rangers are often associated with forests, but how useful is a bow really in a forest so sword and dagger is quite natural, had they been called archers I might have agreed. Samurai warriors in japan where often highly skilled in a form of longbow aswell as a katana. And staves ofcourse are very valid melee weapons.

Mmo's have dumbed down weapon use from their historic relevance and anet is just rectifying that.

  User Deleted
4/02/12 8:52:02 AM#47
Originally posted by Connmacart
Originally posted by GWFandaddy

To the OP, I'm still wrapping my head around Rangers using swords, Warriors using bows, Guardians using staffs.  Not that I think these are bad ideas, it's just not what I'm use to, or make sense to ME.  It's possible, Anet wants to let these ideas take root, as conventional thinking, before they begin to add more to the mix.  Just my .02

Rangers are often associated with forests, but how useful is a bow really in a forest so sword and dagger is quite natural, had they been called archers I might have agreed. Samurai warriors in japan where often highly skilled in a form of longbow aswell as a katana. And staves ofcourse are very valid melee weapons.

Mmo's have dumbed down weapon use from their historic relevance and anet is just rectifying that.

I wasn't being critical of Anet's decision, just saying it's going to take time to get use to a mez with a great sword, that's all ;)

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