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4/01/12 1:00:35 AM#21
Most likely it is an issue of balance and also a way to give each class it's own distinct feel. |
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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
Originally posted by Dawnstar
Arent the class skills supposed to give each class its own distinct feel? The weapon restrictions dont really tie into the whole personal story thing from waht i can see. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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4/01/12 1:12:04 AM#23
Originally posted by Lord.Bachus Blasphemy! Actually, I can't get too excited for ArchAge until I know it's releasing in the west. Looks great so far though.
On topic: OP, you got the answer. Weapons are tied to skills, when they add more skills you'll get more weapons. Yay |
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4/01/12 1:14:07 AM#24
It would seem because they simply chose to for whatever reason. Many MMOs in the themepark section seem to have the same thing, limiting certain classes to certain weapons; I would prefer they didn't but not much you can do. If it bothers you enough to not play the game simply don't; if it doesn't bother you that much then make suggestions and try to rally support for the idea whenever you hit beta. That is really all you can do. |
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4/01/12 1:15:46 AM#25
Originally posted by DeserttFoxx I think it's a combination of class skills and the weapons available to the class and how they interact. Just my opinion.. |
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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
Originally posted by Axllow18 Where did i say it bothered me enough not to play the game?
I did say i would make a suggestion about it in beta. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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4/01/12 1:16:58 AM#27
You might as well ask questions like "Why are there only 8 classes?" "Why don't they add more weapon types?" "Why are there only 3 elites per class?" or simply "Why not more?" It's pointless to ask any of these. They'll add more when they get to it. Sheesh. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
4/01/12 1:42:26 AM#28
Originally posted by DeserttFoxx If you're going to give every class every weapon, then why not just do away with classes alltogether? Skills are tied to weapons. Every class having access to every weapon would be perfect for a classless game. It would mean elementalists shouldn't have different attunements because of balance. Engineers shouldn't have kits etc. The game has classes and elementalists are not going to be wielding greatswords anytime soon. It's fantasy! Weapon restrictions for certain classes can sometimes simply make sense. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/01/12 2:21:26 AM#29
Originally posted by JoeyMMO Or show lack of imagination among the game developers. Not that I'm saying GW2 suffers from this, but many games from table top D&D onward have always seemed to fetter their own creativity by enforcing these so called "class restrictions" upon themeselves. I thought that was the main reason GW2 had such a large following, because A-net was so passionite about doing things differently and not just following the same path of copy paste mechanics so many other MMOs had done before. So that said I don't understand why some fans seem to think Deserttfox's proposal is so heretical. Don't get me wrong, I don't feel GW2s current class/weapon choices are very restrictive, but then again, more variety in weapons choices actually sounds like it could be fun.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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4/01/12 2:40:59 AM#30
Originally posted by JoeyMMO Did you read his post? How hard would it be to add different skills for each weapon to each class making them perform differently? Answer: Not any harder than what they've already done, it would just add a bit of time. I'd love this idea to be implemented. But for different reasons, character look, persona reasons. It could add more to set each player apart on a visual level. While your Warrior carries a large sword, mine carries a staff and a set of pistols, make pistol skills more close range melee oriented, step back a bit to use the staff(martial arts style). How would a decent implementation of that not be beneficial? Is A-net above the idea of a suggestion box? Is any company?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/01/12 2:58:24 AM#31
Whats awesome about GW2, is that the skills are not tied to attributes intrinsically like they were in GW1. Additionally, status effects are not skill-unique, but rather come from a global pool. So, once they get to a a point where one weapon's skills are balanced, it will stay balanced. If they find that snares are doing a bit too much slow, they can adjust all snares all at once. Further, without dual professions, theres not going to be any unexpected synergy that makes certain builds obviously more powerful than any other.
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4/01/12 3:25:46 AM#32
Ye somehow i understand the OP, but then again you would have so many build choice it wwould be just too much. What would be cool is if the reskin option let you actually use skin from other weapons in pve and the WvW, especially the skin your class can't use. |
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4/01/12 4:28:28 AM#33
I hear they will allow to switch to any weapon you like in combat. Something in synergy to the revamped elite skills. |
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4/01/12 4:37:49 AM#34
Originally posted by DeserttFoxx In a few cases it doesn't make sense, I don' t see a elementalist with a 2handed axe or shield. But in many cases it is because it would be a lot of work and it would be rather complicated for new players. That work could be put into making 1-2 new classes instead, We are talking about a huge number of attacks that would have to be created and balanced. Most weapons need 2 attacks if you use it as main weapon, 2 as secondary weapon and one for each other weapon you combo it with and another one if you only uses it. That would be a lot of attacks to add. |
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4/01/12 5:03:43 AM#35
No you have 2 set you can switch in combat, out of combat you can do what you want, but you have to prepare 2 sets for combat. Actually i think its a good limitation, if not you would just be able to do everything and i don't think its actually good, having to prepare yourself and make choice is an interesting part imo. |
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4/01/12 6:04:14 AM#36
Originally posted by Requiamer :( Don't spoil my 1st April fun... |
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4/01/12 6:10:44 AM#37
Originally posted by therez0 This ^ (post of the thread) |
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4/01/12 6:22:53 AM#38
Maybe they just don't have the time or there are more pressing matters for them. I don't think there is a real reason. I'd rather have the game released though than see it delayed to make changes. But that's just my opinion.
Currently playing- SWG PreCU & GW 2 |
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4/01/12 7:46:24 AM#39
Originally posted by darkehawke Its intentional, obviously. Balance is the number one for that decision. Then the diversity within the 10 skill system, you have active abilities to play dertain role/play style at a time. But not as in GW rock/paper style, where your build might be completely useless in some fights. In GW2 you always can perform average->good->superior, depend on your skill as player, the situation/build purose/team you are in/solo...etc. All this arent my thoughts, its what Devs. said. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
4/01/12 8:15:33 AM#40
Originally posted by ropenice I know some people like to attack other people but please just stop with the "reflecting how the community will work" thing, it's getting annoying now. In reply to the OP Each weapon and set have a specific role they fill. Some fill control and some fill defence and some fill support. When a class has come to the point where if they introduce another weapon to that class it may seem out of place (for instance a Warrior with a staff, seriously wtf?) or if it gets to a point where any weapon they introduce will overlap or overtake another weapon's functionality then they won't introduce it because of those facts. I understand what you mean by "why can't I wield a pistol in my main hand when I can do it in my off-hand?", it doesn't make much sense but it might just be like I said earlier, playstyle overlap my come into play between the Engineer or Thief versus the Mesmer or something like that. This is not a game. |