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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
It seems like guild wars could easily go the route of allowing every weapon for every class, obviously functioning in different ways for each class. If you look at say, the greatsword on a mesmer vs the greatsword on a warrior, same weapon, on a mesmer is suddenly a long range cannon type weapon, on the warrior the traditional large cleaver it should be.
Is there an actual reason behind say, a mesmer not being able to dual weild pistols? or a warrior being able to use a staff, or whatever else, perhaps there are some strictly mage type weapons like the totems and stuff, but a large amount of the weapons and weapon combinations seem like they should simply be availble to every class.
I personally will be making this sugestion when i get into the beta, but i was wondering what others thought, did they mention the reason behind the restrictions? As it stands now it seems fairly arbitriary. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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3/31/12 9:55:12 PM#2
you can suggest all you want, but they aren't going to change anything. |
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3/31/12 9:57:26 PM#3
Your weapons are tied to your skills. |
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3/31/12 9:58:53 PM#4
I have no doubt that more skills will be added into the game at a later date. To do this, Anet would have to allow more weapon choices per class. |
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3/31/12 10:02:48 PM#5
Why would you go suggesting to them ideas that they've obviously already put a ton of thought into? They've only been working on the game for 5 years now, don't you think they've thought about things like dual-pistol mesmers and staff warriors? |
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3/31/12 10:02:52 PM#6
Originally posted by Guely If they are able to balance it correctly then I'm sure they could add some in. |
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3/31/12 10:04:00 PM#7
The simplest Answer I can give you is that weapon restrictions are there to keep a sense of Identity to the various classes.
While most classes are able to use one or several weapons of another class, one might only be able to use certain combos.
It's a happy medium between Everything & Exclusivity. "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
Originally posted by Kreedz
Yeah that doesnt make sense.
To me if you can use a pistol in your off hand, why wouldnt you be able to use it in your main hand? Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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4/01/12 12:22:02 AM#9
Originally posted by DeserttFoxx I think I see where you are coming from. You want to be a mage yet wear the toughest armor while duel weilding bazookas and or lightsabers or something. I'd guess you want too have the best avoidance skills to that and faster movement than everyone else for easy kiting. It might be too far to suggest that your character can fart gems and/or gold. Oh wait, this is about getting every little choice you can. Why should you get it. |
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4/01/12 12:28:26 AM#10
class idenity, readable combat and balance. Weapon restrictions are used to balance each class. Adding weapons for ever class would just give the just a bunch of useless skills. This is a game realism goes out the window |
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4/01/12 12:32:10 AM#11
Go play a sandbox or wait for AA. |
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4/01/12 12:34:39 AM#12
OP, no reason in particular. The restrictions actually make more sense than in most games because in GW2 they have to come up with a skillset per weapon per class.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
4/01/12 12:36:14 AM#13
Originally posted by Guely Both these things," a good sandbox game " or "an AA system in GW2" will probably never happen.
I would love an AA system, but when implemented in the wrong way it could feel grindy to the players, and therefor Arenanet will stay far away from it for now.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
4/01/12 12:37:22 AM#14
Originally posted by Shroom_Mage But then they can easilly add more weapons in the far and distant future to the classes.... Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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4/01/12 12:38:47 AM#15
Originally posted by DJJazzy this, opening up all weap to all profs would mean MANY more skills to balance, make skills for and traits to go with them... wouldn't be all that feasible.
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4/01/12 12:46:56 AM#16
Originally posted by Lord.Bachus I think he meant play a sandbox or wait for ArcheAge, not wait for an alternate advancement system for guild wars. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
4/01/12 12:50:14 AM#17
Originally posted by Torvaldr That could be true, but how could i know? As said i am still wayting on the perfect sandbox game, which will not be ArcheAge. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
Originally posted by waynejr2 No, you dont see what i am talking about. You are just being facetious, you think you are witty but you are not. What i mean is simple, Just like how the greatsword was completely reworked so that a mesmer and a warrior could use it, is the same way dual pistols or any other weapon could be reworked for each class.
I dont think every class should wear every armor, but if 5 of my skills are determined by weapon, then shouldnt there be more weapons and combinations options if farming skills is an aspect of the game? Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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4/01/12 12:59:01 AM#19
A few touchy responses just because he would like to have weapons not have class-restrictions. This wasn't even a hater-type post. Things like this give GW2 fans a bad name. Hope this doesn't reflect how the community will act in game. Doubt it will, as forums usually don't represent majority of players in games. But why the bitter? |
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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
Originally posted by ariboersma It would be a lot more work, but very feasible. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |