Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,178 Users Online:0
Games:732  Posts:6,224,755
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » A few points of concern: The open world and how it isn't so very open afterall.

21 Pages First « 6 7 8 9 10 11 12 » Last Search
411 posts found
  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

3/31/12 9:26:20 PM#161
Originally posted by NeoZcar2

This OP claimed that the GW2 zones were smaller then the SW:TOR planets. Having played both games somewhat extensively I would say many of the GW2 zones are 3 to 4 times the size of SWTOR planets. Even a few of the major cities in GW2 are the size of the smaller planets in SW:TOR.  I mean I have even ehard some rumors from devs at PAX and Gamescom about 25% more unseen playable zone places that have to be discovered through exploration. I saw the lake cavern that took almsot 5 minutes of continous running  just to get to the other side and it was only a small part of a dungeon which was a small part of a much larger zone. GW2 devs claim that GW2 will ahve as much playable land as WoW did on release. And to be honest just form what I ahve played and seen I think they are shortselling themselves.

?? This doesn't sound right, unless other areas are many times larger than the racial starter areas and demo areas that have been shown so far.

From what I've seen so far, the GW2 zones are more akin to GW zones when it comes down to size. There were even maps on the GW2guru site a while back that showed a 1-on-1 overlay of some zones in GW and in GW2 that matched exactly, with some recognisable terrain features at the exact same spot on the overlay map in both GW and GW2.

  Fed1

Novice Member

Joined: 1/17/08
Posts: 174

3/31/12 9:55:38 PM#162
Originally posted by cutthecrap
Originally posted by NeoZcar2

This OP claimed that the GW2 zones were smaller then the SW:TOR planets. Having played both games somewhat extensively I would say many of the GW2 zones are 3 to 4 times the size of SWTOR planets. Even a few of the major cities in GW2 are the size of the smaller planets in SW:TOR.  I mean I have even ehard some rumors from devs at PAX and Gamescom about 25% more unseen playable zone places that have to be discovered through exploration. I saw the lake cavern that took almsot 5 minutes of continous running  just to get to the other side and it was only a small part of a dungeon which was a small part of a much larger zone. GW2 devs claim that GW2 will ahve as much playable land as WoW did on release. And to be honest just form what I ahve played and seen I think they are shortselling themselves.

?? This doesn't sound right, unless other areas are many times larger than the racial starter areas and demo areas that have been shown so far.

From what I've seen so far, the GW2 zones are more akin to GW zones when it comes down to size. There were even maps on the GW2guru site a while back that showed a 1-on-1 overlay of some zones in GW and in GW2 that matched exactly, with some recognisable terrain features at the exact same spot on the overlay map in both GW and GW2.

It's not right. GW2 zones are around 3-4 times the size of starter SWTOR planets and about 3-4 times smaller then the larger SWTOR planets.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

3/31/12 10:00:01 PM#163

I have an SSD.

Win!

No I hated the loading screen in TOR - huge immersion breaker when compared to WoW and such.

I really can't say either way how GW2 will be without playing it myself, but I am hopeful.

Now Playing:
Looking Towards: Destiny

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  4/01/12 1:24:53 AM#164
Originally posted by Vaultar
*snipage*

Wow Pony...I expected a little bit better from you...

Ok where should I start..

Fast travel

First of all, if a game has instanced travelling, you would kind of expect these to have loading screens. Just look at Skyrim for instance. It is not even an mmorpg and does not have hundreds of people running around in an ever-changing world and yet, it cannot avoid loading screens in instanced travels.

Yeah, I realize that, but I don't happen to be a great fan of Skyrim's (or Oblivions, or Fallout's) fast travel either: when I play Skyrim I restrict myself to only the cariage npc's and travel from city to destination by foot or horse.  That makes the world feel much more consistent and makes the experience more "real".

As for some loading screens that take a while for instance travel, that is obviously subject to optimisation. When the game is about 3-4 months from its release date, the devs have plenty of time to optimise the game.

However the main point here is: loading screens are to be expected in instanced travel even regardless of the game's genre and are unavoidable (maybe due to technical limitations?)

Yes, you are right I suppose. But it's only now that I saw a good chunk of storyline gameplay, that I saw how frequently you need to sit through them (at least when doing your storyline, that is).

Personal instances

Think about it, how can you include these areas - which is integral part of the game - without any loading screens? You expect to seamlessly enter your home instance along with 4 others in your party? Mate, that is just not going to happen. Just think about it for a sec: how in the world can you make the whole experience seamless when you go back and forth between the open world and your instance? There HAS to be a loading screen to indicate the transition as instances are made for you and your party only. Again, this is most likely a technical limitation, but it is also relevant for any other game.

You can argue "but why put personal instances in the first place?" Easy answer. Personal story and home instances would NOT exist without personal instancing. Personal instance, again, is an integral part of the game that: gives your character an identity, that opens up great variety of gameplay options; and caters to those players who simply enjoy single player rpg games with co-op thrown in it (think Diablo 2, or Borderlands for instance [no pun intended] which I personally enjoyed).

Yeah I realize that, and the "storyline only" loading screens you'll encounter are the lesser kind it seems and that content is optional anyway, but they do stand out when you just sat through a fast travel loading screen, run a short distance to your personal story destination and get presented with another loading screen pretty much right away. (Essentially what you see happening in the vid a few times). It's more like the quick succession and the amount of them which I find a concern.

Zoning in and out of towns

To be honest, I don't really have a valid argument for this one. The only thing I can say is that it may be a technical limitation given the nature of DEs and how huge and detailed these towns are.

Yeah, I don't blame them for those, really but they do add to the total amount.

Conversation breaks

Really unavoidable. What is better: having a simple voice dialogue or a wall of text trying to immerse you in the story and make youa attached to your character or a conversation cutscene for the same purpose?

It must also be noted, like others here have done, that conversation breaks are ONLY for your personal story. So if you won't follow your personal story much, you will not get these conversation breaks.

Yeah, I know it's personal story only, but I saw how it worked out in Swtor: as much of a negative as a positive and it pulls you out of the game into something else and amounts to the total of interuptions I saw in the vid. Not sure if it would be better without doing that. It seems the npc's aren't doing things other than talking in them so I wouldn't mind a system that doesn't pull you out of the gameworld so much. Or make the convo play out more like AoC or Swtor did: a view of the actual scene itself where only the the npc is "instanced" so he can personally address you, (in order to make the world-convo-world transitions as seamless as possible).

Instanced areas in open world

Now that is very poor wording. Open world is divided into zones where hundreds of people can play together. You are talking about the loading screen that happens when you transit to another zone? That is very common across many mmorpg games. The devs may have avoided these loading screens all together had they not included DEs. So it is more of a technical limitation. Having said that, what is better: loading screens that last few seconds or having conventional quests?

I think I was refering to more storyline instances here.

fight some mobs, fast travel to town *loading screen*, run to npc, fast travel back *loading screen*, run to objective, enter instanced area *loading screen*, fight for a few minutes, complete task, fast travel back to town *loading screen*

This sentence got me a bit annoyed. It seems to me like here you are stuck in old mindset. Either that or a very poor example of trying to get a point across that the game has too many loading screens.

That was just a rough excerpt of the video I linked.

You get DEs notifications as you explore the world. Once you complete any of these, you get your rewards immediately based on your participation and through the mailing system (an award of some sort from an npc). You do not need to run back and forth between exploration areas and towns to submit or get another "quest". You would only go back to the town to buy/sell/craft stuff or to just hand out with others in town.

I wasn't talking about the DE system, that is one of GW2's main attractions, tbh.

Bottom line: It would not have been possible to make an mmorpg that redefines a lot of aspects of conventional mmorpgs without many of the loading screens due a lot to technical limitations.

It comes down to a question of: do I want a very fresh and new experience in my mmorpg even though the mmorpg is not fully open world or would I rather stick to same-old but with more of an open world feeling?

In the last two lines it seems you make a huge leap. Like others pointed out: You actually don't need loading screens at all to enjoy DE content (which is by far the biggest innovation GW2 is offering us), nor in smart content difficulty scaling, nor in any other of their innovations. GW2's innovations and staring at loading screens (at least the fast travel ones) are not mutually inclusive.

So many replies since I went to bed 0_0

I'll have to restrict myself to addressing this one by Vaultar since he put so much time in it.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  4/01/12 1:28:42 AM#165
Originally posted by Fed1
Originally posted by cutthecrap
Originally posted by NeoZcar2

This OP claimed that the GW2 zones were smaller then the SW:TOR planets. Having played both games somewhat extensively I would say many of the GW2 zones are 3 to 4 times the size of SWTOR planets. Even a few of the major cities in GW2 are the size of the smaller planets in SW:TOR.  I mean I have even ehard some rumors from devs at PAX and Gamescom about 25% more unseen playable zone places that have to be discovered through exploration. I saw the lake cavern that took almsot 5 minutes of continous running  just to get to the other side and it was only a small part of a dungeon which was a small part of a much larger zone. GW2 devs claim that GW2 will ahve as much playable land as WoW did on release. And to be honest just form what I ahve played and seen I think they are shortselling themselves.

?? This doesn't sound right, unless other areas are many times larger than the racial starter areas and demo areas that have been shown so far.

From what I've seen so far, the GW2 zones are more akin to GW zones when it comes down to size. There were even maps on the GW2guru site a while back that showed a 1-on-1 overlay of some zones in GW and in GW2 that matched exactly, with some recognisable terrain features at the exact same spot on the overlay map in both GW and GW2.

It's not right. GW2 zones are around 3-4 times the size of starter SWTOR planets and about 3-4 times smaller then the larger SWTOR planets.

Yeah, this is what it looked like to me from what I've seen so far.

  User Deleted
4/01/12 1:40:08 AM#166
Originally posted by NeoZcar2

This OP claimed that the GW2 zones were smaller then the SW:TOR planets. Having played both games somewhat extensively I would say many of the GW2 zones are 3 to 4 times the size of SWTOR planets. Even a few of the major cities in GW2 are the size of the smaller planets in SW:TOR.  I mean I have even ehard some rumors from devs at PAX and Gamescom about 25% more unseen playable zone places that have to be discovered through exploration. I saw the lake cavern that took almsot 5 minutes of continous running  just to get to the other side and it was only a small part of a dungeon which was a small part of a much larger zone. GW2 devs claim that GW2 will ahve as much playable land as WoW did on release. And to be honest just form what I ahve played and seen I think they are shortselling themselves.

Great point and may I also add that unlike every other INSTANCED based game the majority of the population will be out in the world actually hunting instead of sitting on their sparkle ponies or other crappy flying mounts in 1 capitol city waiting on that next dungeon/raid/battleground queue to pop.

 

Because of the prime game philosophy of a truely dynamic open world, ripe with explorable crooks and crannies, the world will be more alive then anything else in this genre.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  4/01/12 1:41:23 AM#167
Originally posted by Consensus

well I guess its a valid negative that the world is zoned and not entirely open.

but on the subject of loading screen times I think your being plain stupid, making assumptions based not only on a video and not the actual game but also a video of beta. surely if anything is subject to change in a beta its technical aspects of the game.

Sure, it might be subject to optimization, but don't call me stupid for going by the information we have at our disposal now.

secondly have you played gw1?

Yes.

I assume gw2 has the same cool system where when you first load a zone you download it, but after that its very fast.

Could be, who knows? We can only go by what we see in these press vids so far. To me the amount it took zoning in and out of Holbroek, for instance, didn't seem to change. ( ... Oh crap, I said "instance", If you read this, I didn't mean in THAT way, Sylvarii).

This massively reduces the time to download the game and meaning everyone doesn't have to download files they might not need. its a good system; I redownload gw1 recently and it took mere minutes to get playing again because of this system, whereas to trial just the first small areas of swtor I had to download a 20+ GB client, even tho I only needed a tiny faction of that data. especially retarded when the trial is for a weekend and it takes a day or 2 to download.

Now you are talking about the client download outside of the game right?

Don't think we were discussing that, really. But personaly I don't care how big files are or how long it takes, as long as it fits on my HD and I can eventually play it.

 

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

4/01/12 1:44:53 AM#168
Originally posted by DarkPony
Originally posted by Consensus

well I guess its a valid negative that the world is zoned and not entirely open.

but on the subject of loading screen times I think your being plain stupid, making assumptions based not only on a video and not the actual game but also a video of beta. surely if anything is subject to change in a beta its technical aspects of the game.

Sure, it might be subject to optimization, but don't call me stupid by going with the information we have at our disposal now.

secondly have you played gw1?

Yes.

I assume gw2 has the same cool system where when you first load a zone you download it, but after that its very fast.

Could be, who knows? We can only go by what we see in these press vids so far. To me the amount it took zoning in and out of Holbroek, for instance, didn't seem to change. ( ... Oh crap, I said "instance", If you read this, I didn't mean in THAT way, Sylvarii).

This massively reduces the time to download the game and meaning everyone doesn't have to download files they might not need. its a good system; I redownload gw1 recently and it took mere minutes to get playing again because of this system, whereas to trial just the first small areas of swtor I had to download a 20+ GB client, even tho I only needed a tiny faction of that data. especially retarded when the trial is for a weekend and it takes a day or 2 to download.

Now you are talking about the client download outside of the game right?

Don't think we were discussing that, really. But personaly I don't care how big files are or how long it takes, as long as it fits on my HD and I can eventually play it.

 

 


I just love the poking stick in your new signature pony...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

4/01/12 1:47:12 AM#169
Originally posted by Loke666

I seen it as well. Basically you firstly get a load screen when you enter or leavethe town, You also get one every time you teleport but the last one is something you get in "seamless" games like Wow as well.

Those I don´t have any big issue with. I don't plan to use much fast travelling at all and I certainly wont run in and out of the town all day long. That would leave me with a few loading screens every day, not enough to be really annoying (and I have 4 raided SSDs).

I am more worried about those stuff that invited him to instances when he was far out in the map, I don't get if those were part of the personal story or what they were. They can get annoying and might be something to worry about.

Thats your personal story indeed

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  User Deleted
4/01/12 1:51:56 AM#170

My thing is this, if you have a huge map that's fine but when you don't really fill it with much of anything other then stationary npc's statically doing the same things over and over again, no critters, hardly any ambience, and other then holocrons nothing really to run around and explore for anything, does a bigger world make a difference? Really? If that's the case then WoW would have never lost any subs at all because everyone would be eternally content with a static world.

Secondly, every video i've seen (other then the edited ones by TB because i follow many channels) the loading time in the game is neglegable. Other then very rare instances like dungeons, solo story, and entire zone changes the teleport system is entirely optional. When you sheath or use your speed boosting abilities you really won't need much teleporting unless you are playing with friends. The teleportation isn't like a World of Warcraft flight path, you know from vanilla days, where they FORCE you to teleport (flight path) to every teleport (flight path) in between the one you are at and the one you are heading to before you get there.

and it's certainly not going to be like this:

 

  1. Run to Hanger
  2. Watch Cut-Scene loading into hangar.
  3. Run to ship
  4. Click on ship's door
  5. Watch Cut-Scene
  6. Enter ship
  7. Run to ship's terminal
  8. Click planet
  9. Watch cut-scene
  10. Run to exit door (same door you came in on)
  11. Click on exit door
  12. Watch cut-scene
  13. Take considerably long to load into planet (at times you won't even load at all) Reboot in that case.
Taken from THIS post about a typical day in SWTOR. Now i know that they have made some improvements but i'm pointing out that Anet isn't going to make the mistake of making load times unbearable.
  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

4/01/12 2:09:01 AM#171
Originally posted by itgrowls

My thing is this, if you have a huge map that's fine but when you don't really fill it with much of anything other then stationary npc's statically doing the same things over and over again, no critters, hardly any ambience, and other then holocrons nothing really to run around and explore for anything, does a bigger world make a difference? Really? If that's the case then WoW would have never lost any subs at all because everyone would be eternally content with a static world.

Secondly, every video i've seen (other then the edited ones by TB because i follow many channels) the loading time in the game is neglegable. Other then very rare instances like dungeons, solo story, and entire zone changes the teleport system is entirely optional. When you sheath or use your speed boosting abilities you really won't need much teleporting unless you are playing with friends. The teleportation isn't like a World of Warcraft flight path, you know from vanilla days, where they FORCE you to teleport (flight path) to every teleport (flight path) in between the one you are at and the one you are heading to before you get there.

and it's certainly not going to be like this:

 

  1. Run to Hanger
  2. Watch Cut-Scene loading into hangar.
  3. Run to ship
  4. Click on ship's door
  5. Watch Cut-Scene
  6. Enter ship
  7. Run to ship's terminal
  8. Click planet
  9. Watch cut-scene
  10. Run to exit door (same door you came in on)
  11. Click on exit door
  12. Watch cut-scene
  13. Take considerably long to load into planet (at times you won't even load at all) Reboot in that case.
Taken from THIS post about a typical day in SWTOR. Now i know that they have made some improvements but i'm pointing out that Anet isn't going to make the mistake of making load times unbearable.

I would agree, but there are much worse offenders in this area than TOR. While their worlds were static they at least put some effort into making most planets look somewhat unqiue and pleasant on the eyes. In contrast look at some old sandbox games, with giant maps, yet nothing that was eye catching at all. Bland scenery copy & pasted all over, sparce content, no artistic styling, etc.. In comparison TOR is lively, GW2 looks more so for sure, I think DEVS are realizing quality outweighs quantity in this department by a long shot, that's a good thing.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

4/01/12 2:37:30 AM#172
Originally posted by DarkPony
 

It beats alt-tabbing while auto-walking. Now I got to figure out if I can find something I can alt-tab to during those 30 seconds. The only thing I can think of is using the time to swap music playing on the computer or glancing at forum posts.

  Dawnstar

Novice Member

Joined: 9/08/09
Posts: 207

4/01/12 2:43:58 AM#173
Originally posted by BadSpock

I really can't say either way how GW2 will be without playing it myself, but I am hopeful.

Same!

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

4/01/12 4:01:47 AM#174
Originally posted by DarkPony
Originally posted by Vaultar
*snipage*

Wow Pony...I expected a little bit better from you...

Ok where should I start..

Fast travel

First of all, if a game has instanced travelling, you would kind of expect these to have loading screens. Just look at Skyrim for instance. It is not even an mmorpg and does not have hundreds of people running around in an ever-changing world and yet, it cannot avoid loading screens in instanced travels.

Yeah, I realize that, but I don't happen to be a great fan of Skyrim's (or Oblivions, or Fallout's) fast travel either: when I play Skyrim I restrict myself to only the cariage npc's and travel from city to destination by foot or horse.  That makes the world feel much more consistent and makes the experience more "real".

Fair enough and this point really comes down to taste as I do not look at it that way. To me, it is about getting to a particular place where you left off from as fast as possible to continue discovering the place or joining in a DE without going thru the same place over and over and over again no matter how much a speed boost your mount gives you. It would be a good option to add mounts to those who want them I guess but time will tell if the ArenaNet do end up adding them to the game.

***However, the point I was trying to make with my statement is that despite Skyrim being a single-player game, it still could not avoid a loading screen in fast travel. To me that says that it is a  technical limitation that many games have in common that have fast travel included in them. I believe Borderlands also had a loading screen in fast travel***

As for some loading screens that take a while for instance travel, that is obviously subject to optimisation. When the game is about 3-4 months from its release date, the devs have plenty of time to optimise the game.

However the main point here is: loading screens are to be expected in instanced travel even regardless of the game's genre and are unavoidable (maybe due to technical limitations?)

Yes, you are right I suppose. But it's only now that I saw a good chunk of storyline gameplay, that I saw how frequently you need to sit through them (at least when doing your storyline, that is).

Can't argue here :P. We just have to see how it pans out further along the personal story. Though the good thing here, and I know this goes a bit off-topic, is that more emphasis is going to be placed on the gameplay and the kind of things you will be doing between the cutscenes rather than making the cutscenes the focal point a.k.a SW:TOR. Maybe this change will help you to grow less tired of the frequency of cutscenes? Who knows..

Personal instances

Think about it, how can you include these areas - which is integral part of the game - without any loading screens? You expect to seamlessly enter your home instance along with 4 others in your party? Mate, that is just not going to happen. Just think about it for a sec: how in the world can you make the whole experience seamless when you go back and forth between the open world and your instance? There HAS to be a loading screen to indicate the transition as instances are made for you and your party only. Again, this is most likely a technical limitation, but it is also relevant for any other game.

You can argue "but why put personal instances in the first place?" Easy answer. Personal story and home instances would NOT exist without personal instancing. Personal instance, again, is an integral part of the game that: gives your character an identity, that opens up great variety of gameplay options; and caters to those players who simply enjoy single player rpg games with co-op thrown in it (think Diablo 2, or Borderlands for instance [no pun intended] which I personally enjoyed).

Yeah I realize that, and the "storyline only" loading screens you'll encounter are the lesser kind it seems and that content is optional anyway, but they do stand out when you just sat through a fast travel loading screen, run a short distance to your personal story destination and get presented with another loading screen pretty much right away. (Essentially what you see happening in the vid a few times). It's more like the quick succession and the amount of them which I find a concern.

Can't argue there as I can see this becoming common if you are simply focusing on storyline.

Zoning in and out of towns

To be honest, I don't really have a valid argument for this one. The only thing I can say is that it may be a technical limitation given the nature of DEs and how huge and detailed these towns are.

Yeah, I don't blame them for those, really but they do add to the total amount.

Conversation breaks

Really unavoidable. What is better: having a simple voice dialogue or a wall of text trying to immerse you in the story and make youa attached to your character or a conversation cutscene for the same purpose?

It must also be noted, like others here have done, that conversation breaks are ONLY for your personal story. So if you won't follow your personal story much, you will not get these conversation breaks.

Yeah, I know it's personal story only, but I saw how it worked out in Swtor: as much of a negative as a positive and it pulls you out of the game into something else and amounts to the total of interuptions I saw in the vid. Not sure if it would be better without doing that. It seems the npc's aren't doing things other than talking in them so I wouldn't mind a system that doesn't pull you out of the gameworld so much. Or make the convo play out more like AoC or Swtor did: a view of the actual scene itself where only the the npc is "instanced" so he can personally address you, (in order to make the world-convo-world transitions as seamless as possible).

Ya that is a good point also. i guess ArenaNet just wanted to do it differently. There are mixed reactions to how they approached this, but what I gather it isn't that it isn't too bad and does it job.

Though no doubt, it has a lot of room to be improved. Another suggestion would be to keep the same concepted art background style but change it to reflect the placethat the npc and you are talking in so if you and the npc are talking in a bar, the cutscene would show parts of the indoor areas of the bar there too. Along with more active approach to camera use, the cutscenes would stand out much more than in their current state.

Instanced areas in open world

Now that is very poor wording. Open world is divided into zones where hundreds of people can play together. You are talking about the loading screen that happens when you transit to another zone? That is very common across many mmorpg games. The devs may have avoided these loading screens all together had they not included DEs. So it is more of a technical limitation. Having said that, what is better: loading screens that last few seconds or having conventional quests?

I think I was refering to more storyline instances here.

Yep.

fight some mobs, fast travel to town *loading screen*, run to npc, fast travel back *loading screen*, run to objective, enter instanced area *loading screen*, fight for a few minutes, complete task, fast travel back to town *loading screen*

This sentence got me a bit annoyed. It seems to me like here you are stuck in old mindset. Either that or a very poor example of trying to get a point across that the game has too many loading screens.

That was just a rough excerpt of the video I linked.

Yep I now I understand where you coming from and again, it is going to be a common thing.

You get DEs notifications as you explore the world. Once you complete any of these, you get your rewards immediately based on your participation and through the mailing system (an award of some sort from an npc). You do not need to run back and forth between exploration areas and towns to submit or get another "quest". You would only go back to the town to buy/sell/craft stuff or to just hand out with others in town.

I wasn't talking about the DE system, that is one of GW2's main attractions, tbh.

I misunderstood you there (no wonder I found it strange that you should be questioning the DEs given your reputation in the forums lol) but having read your previous replies above, I understand that you were referring to personal story.

Bottom line: It would not have been possible to make an mmorpg that redefines a lot of aspects of conventional mmorpgs without many of the loading screens due a lot to technical limitations.

It comes down to a question of: do I want a very fresh and new experience in my mmorpg even though the mmorpg is not fully open world or would I rather stick to same-old but with more of an open world feeling?

In the last two lines it seems you make a huge leap. Like others pointed out: You actually don't need loading screens at all to enjoy DE content (which is by far the biggest innovation GW2 is offering us), nor in smart content difficulty scaling, nor in any other of their innovations. GW2's innovations and staring at loading screens (at least the fast travel ones) are not mutually inclusive.

Maybe I should have specified GW2 instead. However, I am speaking of the trend that is happening in this genre. Look at SW:TOR for instance. No other mmorpg before it attempted to go to such lengths with its story and that is riddled with cutscenes. Look at the upcoming TSW where towns are social hubs (loading already right there) and again, many dialogue cutscenes in the game. As you well know, TSW is trying to make things different by eliminating leveling and introducing classless characters where different skill builds can be switched on the fly for any type of situation to fit in a role of a healer, tanker, or dps.

Now look at Aion or the upcoming TERA. Both of these games are more of the same (in terms of questing which is a big part of mmorpg) but with a more open world feel to them due to less loading screens.

It will be interesting to see whether this trend will continue but this is going off-topic.

As for GW's innovations and staring at loading screens being not mutually inclusive, I agree with that to some extent (take combat for example, or no kill/loot/exp stealing etc) but not when the world is run by DEs everywhere. The DEs in all zones were designed to only be for that zone or extend across a few zones. Basically, zones are needed to make DEs such as the ones GW2 uses to make them work. Either that or it is just the case of technical limitation. I am sure ArenaNet would have gone with the seamless world if they had the chance.

As for the bit in the bracket regarding fast travel, obviously I do not agree with after discussing about it in earlier points. You simply NEED loading screen when fast travelling. It is a technical limitation no more no less as is proven by Skyrim and borderlands.

So many replies since I went to bed 0_0

I'll have to restrict myself to addressing this one by Vaultar since he put so much time in it.

Don't know why, but the line above made me feel special. Thanks Pony haha :D.

 

Looking forward to EQL and EQN.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

4/01/12 4:22:41 AM#175
Originally posted by Vaultar
Originally posted by DarkPony
Originally posted by Vaultar
*snipage*

I expected a little bit better

 

did you saw his sig?

  Kalfer

Advanced Member

Joined: 3/09/11
Posts: 791

4/01/12 5:16:02 AM#176
Originally posted by Loke666
Originally posted by Kalfer

Actually it's a strange way to sell their game. The starting areas seem a lot like WoW. In those you need to talk to npcs and do certain things. It's not so good for them, because it's really difficult for people to get out of the talk-to-quest-givers-mentality. They really should have done something more in the spirit of gw2 instead of the fixed path. But what can you do? its hard to introduce those elements like that.

Totalbiscuit is not selling anything, he is summing up his beta impressions. That he used the personal story vid in the background is not really the point of what he say and he have made vids about the DEs as well.

TB is a game reviewer, not a paid employee of Arenanet. He is also one of the best since he is honest and actually mention what he doesn't like as well as what he likes in games he review.¨

http://www.mmo-champion.com/threads/1104899-Total-Biscuit-GW2-Thief-Gameplay-amp-Dynamic-Events Here is a vid of he talking about the less linear PvE gameplay.

You misunderstand my post sir.

 

I never claimed TB was selling anything. I am talking about ArenaNet, and their tutorials. I was referencing how they were "selling" - as in them being hooked on the game.

The game brands itself on this no-more boring quest world, but the starter area contains the normal conventions. that's a strange way for ArenaNet to go about it.

That was what I meant:)

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

4/01/12 5:18:53 AM#177
Originally posted by Requiamer
Originally posted by Vaultar
Originally posted by DarkPony
Originally posted by Vaultar
*snipage*

I expected a little bit better

 

did you saw his sig?

Hehe its funny indeed :D. Just noticed it now lol.

Looking forward to EQL and EQN.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  4/01/12 5:46:14 AM#178
Originally posted by Vaultar
Originally posted by DarkPony
*epic multicolored snipage*

Aye, I guess we are pretty much on the same wavelength. And an instant travel system without loading screens is pretty much impossible (unless they restrict fast-traveling to only IN-zone fast traveling in which case a good preloading system could take care of it. But yeah, fast traveling between seperate zones will always mean loading screens, (at least with the tech of our day and age). 

The idea of having a dedicated non-fast travel server (i.e. a "hard core rp" server) and more natural means of transport would have me signing up right away I guess. The world is looking so great that I'd gladly spent (a reasonable amount of) extra time getting to places instead of having ma immershunz chopped to pieces.

Originally posted by Quenchster
Originally posted by DarkPony
 

It beats alt-tabbing while auto-walking. Now I got to figure out if I can find something I can alt-tab to during those 30 seconds. The only thing I can think of is using the time to swap music playing on the computer or glancing at forum posts.

That's exactly my issue with it: I might be a tad ADD'ish but loading screens any longer than 10 or 12 seconds make my mind wander off and alt-tab to mmorpg.com or another forum and hey look! A new topic called "An Open Letter To *insert developer here*: Must Read Everyone!" or wow ... A picture of a bunny with a kitten and a rainbow!  .... and I am already occupied with something else.

In SWTOR I found myself doing so time and time and time again; it really broke the flow of the game.

So yeah, really hoping this will be a focus of their optimization efforts.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

4/01/12 9:53:16 AM#179
Originally posted by Cinge

After playing EQ for 7 years, a little zoning here and there is nothing to me.

 

Hell even with the zoning in EQ the world felt larger and more alive then half the "try to be all open" mmos these days.

 

I played EQ2 for 7 years and it has plenty of loading screens.  They never bothered me.  I figure if people have a hard time with it they'll just quit playing.  /shrug  So what?  I think there will be more than enough about this game that is interesting and captivating that some of these piss ant small worries I'm hearing about it now will be no big deal at all in the end.

 

I'm certainly NOT concerned.  But thanks, OP, for drawing out attention to yet one more thing people can argue about.

President of The Marvelously Meowhead Fan Club

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16613

4/01/12 10:00:35 AM#180
Originally posted by just1opinion

I played EQ2 for 7 years and it has plenty of loading screens.  They never bothered me.  I figure if people have a hard time with it they'll just quit playing.  /shrug  So what?  I think there will be more than enough about this game that is interesting and captivating that some of these piss ant small worries I'm hearing about it now will be no big deal at all in the end.

I'm certainly NOT concerned.  But thanks, OP, for drawing out attention to yet one more thing people can argue about.

They could get annoying, I mean walking around in Q or Freep annoyed me, not because there were a loading screen once in a while but because there were so many and you often could pass 5 in that number of minutes.

Outside the town it was fine and all newer cities as well but there is a limit to what I can stand as well.

I think how much loading screens people can stand is induvidual but if people who really dislike them stay away from the personal storyline I doubt it will be that annoying, or so have people who actually played assured me.

21 Pages First « 6 7 8 9 10 11 12 » Last Search