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3/31/12 9:26:20 PM#161
Originally posted by NeoZcar2 ?? This doesn't sound right, unless other areas are many times larger than the racial starter areas and demo areas that have been shown so far. From what I've seen so far, the GW2 zones are more akin to GW zones when it comes down to size. There were even maps on the GW2guru site a while back that showed a 1-on-1 overlay of some zones in GW and in GW2 that matched exactly, with some recognisable terrain features at the exact same spot on the overlay map in both GW and GW2. |
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3/31/12 9:55:38 PM#162
Originally posted by cutthecrap It's not right. GW2 zones are around 3-4 times the size of starter SWTOR planets and about 3-4 times smaller then the larger SWTOR planets. |
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3/31/12 10:00:01 PM#163
I have an SSD. Win! No I hated the loading screen in TOR - huge immersion breaker when compared to WoW and such. I really can't say either way how GW2 will be without playing it myself, but I am hopeful. MMO History: |
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Originally posted by Vaultar So many replies since I went to bed 0_0 I'll have to restrict myself to addressing this one by Vaultar since he put so much time in it. |
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Originally posted by Fed1 Yeah, this is what it looked like to me from what I've seen so far. |
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4/01/12 1:40:08 AM#166
Originally posted by NeoZcar2 Great point and may I also add that unlike every other INSTANCED based game the majority of the population will be out in the world actually hunting instead of sitting on their sparkle ponies or other crappy flying mounts in 1 capitol city waiting on that next dungeon/raid/battleground queue to pop.
Because of the prime game philosophy of a truely dynamic open world, ripe with explorable crooks and crannies, the world will be more alive then anything else in this genre. |
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Originally posted by Consensus
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
4/01/12 1:44:53 AM#168
Originally posted by DarkPony
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
4/01/12 1:47:12 AM#169
Originally posted by Loke666 Thats your personal story indeed Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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4/01/12 1:51:56 AM#170
My thing is this, if you have a huge map that's fine but when you don't really fill it with much of anything other then stationary npc's statically doing the same things over and over again, no critters, hardly any ambience, and other then holocrons nothing really to run around and explore for anything, does a bigger world make a difference? Really? If that's the case then WoW would have never lost any subs at all because everyone would be eternally content with a static world. Secondly, every video i've seen (other then the edited ones by TB because i follow many channels) the loading time in the game is neglegable. Other then very rare instances like dungeons, solo story, and entire zone changes the teleport system is entirely optional. When you sheath or use your speed boosting abilities you really won't need much teleporting unless you are playing with friends. The teleportation isn't like a World of Warcraft flight path, you know from vanilla days, where they FORCE you to teleport (flight path) to every teleport (flight path) in between the one you are at and the one you are heading to before you get there. and it's certainly not going to be like this:
Taken from THIS post about a typical day in SWTOR. Now i know that they have made some improvements but i'm pointing out that Anet isn't going to make the mistake of making load times unbearable.
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4/01/12 2:09:01 AM#171
Originally posted by itgrowls I would agree, but there are much worse offenders in this area than TOR. While their worlds were static they at least put some effort into making most planets look somewhat unqiue and pleasant on the eyes. In contrast look at some old sandbox games, with giant maps, yet nothing that was eye catching at all. Bland scenery copy & pasted all over, sparce content, no artistic styling, etc.. In comparison TOR is lively, GW2 looks more so for sure, I think DEVS are realizing quality outweighs quantity in this department by a long shot, that's a good thing. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/01/12 2:37:30 AM#172
Originally posted by DarkPony It beats alt-tabbing while auto-walking. Now I got to figure out if I can find something I can alt-tab to during those 30 seconds. The only thing I can think of is using the time to swap music playing on the computer or glancing at forum posts. |
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4/01/12 2:43:58 AM#173
Originally posted by BadSpock Same! |
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4/01/12 4:01:47 AM#174
Originally posted by DarkPony
Just want GW2. |
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4/01/12 4:22:41 AM#175
Originally posted by Vaultar did you saw his sig? |
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4/01/12 5:16:02 AM#176
Originally posted by Loke666 You misunderstand my post sir.
I never claimed TB was selling anything. I am talking about ArenaNet, and their tutorials. I was referencing how they were "selling" - as in them being hooked on the game. The game brands itself on this no-more boring quest world, but the starter area contains the normal conventions. that's a strange way for ArenaNet to go about it. That was what I meant:) |
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4/01/12 5:18:53 AM#177
Originally posted by Requiamer Hehe its funny indeed :D. Just noticed it now lol. Just want GW2. |
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Originally posted by Vaultar Aye, I guess we are pretty much on the same wavelength. And an instant travel system without loading screens is pretty much impossible (unless they restrict fast-traveling to only IN-zone fast traveling in which case a good preloading system could take care of it. But yeah, fast traveling between seperate zones will always mean loading screens, (at least with the tech of our day and age). The idea of having a dedicated non-fast travel server (i.e. a "hard core rp" server) and more natural means of transport would have me signing up right away I guess. The world is looking so great that I'd gladly spent (a reasonable amount of) extra time getting to places instead of having ma immershunz chopped to pieces. Originally posted by Quenchster That's exactly my issue with it: I might be a tad ADD'ish but loading screens any longer than 10 or 12 seconds make my mind wander off and alt-tab to mmorpg.com or another forum and hey look! A new topic called "An Open Letter To *insert developer here*: Must Read Everyone!" or wow ... A picture of a bunny with a kitten and a rainbow! .... and I am already occupied with something else. In SWTOR I found myself doing so time and time and time again; it really broke the flow of the game. So yeah, really hoping this will be a focus of their optimization efforts. |
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4/01/12 9:53:16 AM#179
Originally posted by Cinge
I played EQ2 for 7 years and it has plenty of loading screens. They never bothered me. I figure if people have a hard time with it they'll just quit playing. /shrug So what? I think there will be more than enough about this game that is interesting and captivating that some of these piss ant small worries I'm hearing about it now will be no big deal at all in the end.
I'm certainly NOT concerned. But thanks, OP, for drawing out attention to yet one more thing people can argue about. President of The Marvelously Meowhead Fan Club |
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4/01/12 10:00:35 AM#180
Originally posted by just1opinion They could get annoying, I mean walking around in Q or Freep annoyed me, not because there were a loading screen once in a while but because there were so many and you often could pass 5 in that number of minutes. Outside the town it was fine and all newer cities as well but there is a limit to what I can stand as well. I think how much loading screens people can stand is induvidual but if people who really dislike them stay away from the personal storyline I doubt it will be that annoying, or so have people who actually played assured me. |
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