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Guild Wars 2

Guild Wars 2 

General Discussion  » so wait a person can have a character in multiple guilds?

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65 posts found
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12092

Currently playing EVE, SMITE, Wildstar, and Combat Arms

3/31/12 2:00:38 PM#41
Originally posted by waynejr2

Instead of thinking of it as guilds, think social circles.  It's flexible.

+1

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

 
OP  3/31/12 2:27:19 PM#42
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5311

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/31/12 2:31:34 PM#43
Originally posted by Loktofeit
Originally posted by waynejr2

Instead of thinking of it as guilds, think social circles.  It's flexible.

+1

yeah +1. That and alliance system between guilds kind of work well for PvP purposes.

My endgame begins with character creation and ends with a new mmorpg

  Alders

Elite Member

Joined: 1/28/10
Posts: 1678

I cannot fiddle but I can make a great state of a small city.

3/31/12 2:37:23 PM#44

Different guilds do different things.  This was a fantastic feature in FFXI.

People just have to get over the "it's my guild and fuck everyone else" mentality.  I'm pretty disgusted with that aspect to be honest. 

  Kalfer

Hard Core Member

Joined: 3/09/11
Posts: 791

3/31/12 2:55:46 PM#45

I think lots of people are looking at this the wrong way.

 

 

What system does, is that it will create more competition about being a good guild. I think there are lots of people like myself, who just wants to hang out with cool people, who don't care most about the perks of the guild. 

I think people will browse through guilds until they find one with the same mentality as them, and then they will stay there, unless they have dedicated purposes.

 

 

Example - Im playing GW2 with 8 of my really good friends. We're making a guild together. 8 other friends are casual players but when we are on together, we play together. It's fun. However I play more than them. So often I am alone. Either i invite non RL friends, which is weird, or I leave my RL friends which is also weird.

This was a problem in past.

 

Here I can swap, over to my PvP guild. its nothing but PvP gain and grinding for pvp gear. no biggie. I know these are different people, and they wont bother me with requests unless I am representing them. If one of my RL friends come online, I check my friends list, and swap guilds. And I am back.

 

 

I might have a third guild, which is a casual guild. its one of those levelling guilds full of people lamenting chuck norris jokes, while 60 elementalists are making it rain fireballs, while singing "fire in the rain" by adele on ventrillo, and everyone are having a good time.

 

 

 

People will settle down eventually. I don't see how anyone will want to swap around 10 guilds. you wouldnt do that. human beings are creatures of habits. if you want to retain players, then be an awesome guild leader. dont whine because you cant scapegoat them into staying with you because you spend so much time organizing the guild. thats just petty.

 

It's a great system, because the most fun guilds will win. the best communities will prevail. 

  User Deleted
3/31/12 3:02:12 PM#46
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

 
OP  3/31/12 3:15:02 PM#47
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

so i can prevent those who are in other guilds from joining mine, my guild plans to be an "exclusive" guild. i would like to know what other guilds someone is in without having to spy on them.

  Kalfer

Hard Core Member

Joined: 3/09/11
Posts: 791

3/31/12 3:16:31 PM#48
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

I feel bad for anyone who thinks them being guild leader constitutes it being a "job".

 

 

I hope such tools will not be implanted. But I guess it will be visible if you search for a player or add that player to friends list, and then see what guild he is at all times. I guess that way you could see. 

 

 

Maybe there will be some sort of elitism or stimatization about it too. That would suck pretty hard. elitism in pvp acceptence was a big problem in gw1, when people didnt want to play with someone below a certain rank.

  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

3/31/12 3:19:33 PM#49
Originally posted by Kalfer
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

I feel bad for anyone who thinks them being guild leader constitutes it being a "job".

 

 

I hope such tools will not be implanted. But I guess it will be visible if you search for a player or add that player to friends list, and then see what guild he is at all times. I guess that way you could see. 

 

 

Maybe there will be some sort of elitism or stimatization about it too. That would suck pretty hard. elitism in pvp acceptence was a big problem in gw1, when people didnt want to play with someone below a certain rank.

Well, since influence is such an important RvRvR mechanic, why shouldn't a guild leader want some loyalty?

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  User Deleted
3/31/12 3:20:46 PM#50
Originally posted by Ecoces
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

so i can prevent those who are in other guilds from joining mine, my guild plans to be an "exclusive" guild. i would like to know what other guilds someone is in without having to spy on them.

I guess you will have fun, alone :)

  Kalfer

Hard Core Member

Joined: 3/09/11
Posts: 791

3/31/12 3:34:39 PM#51
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

so i can prevent those who are in other guilds from joining mine, my guild plans to be an "exclusive" guild. i would like to know what other guilds someone is in without having to spy on them.

I guess you will have fun, alone :)

I spitted out my cherry soda all over my keyboard from laughing so hard. 

 

/Foreveralone in my gw2 keep

 

 

 

 

Originally posted by gainesvilleg
Originally posted by Kalfer

I feel bad for anyone who thinks them being guild leader constitutes it being a "job".

 

 

I hope such tools will not be implanted. But I guess it will be visible if you search for a player or add that player to friends list, and then see what guild he is at all times. I guess that way you could see. 

 

 

Maybe there will be some sort of elitism or stimatization about it too. That would suck pretty hard. elitism in pvp acceptence was a big problem in gw1, when people didnt want to play with someone below a certain rank.

Well, since influence is such an important RvRvR mechanic, why shouldn't a guild leader want some loyalty?

It just seems counter-intuitive to what this games about. You make it sound like WoW-raid loyalty of so called hardcore people who take the game super seriously with dreams of being "world first" and all that jazz.

The game seems more about being fun than snooping into what people want to do. after all this game allows you experience the end game levelling content almost instantly if you so choose. The developers don't seem to care. They just want people to play together. Not to create this super demanding hardcore time consuming gameplay mentality. I'm sure there will be some hardcore pvp guilds though. Good for them. This system will probably weed out the "non loyal" as they seem to be called regardless of snooping mechanics!:)

 

I think WvW is about an entire server coming together, and I think the game will allow people to play together in meaningful ways without being guilded and/or grouped. 

 

 

  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

3/31/12 3:37:22 PM#52
Originally posted by Kalfer
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

so i can prevent those who are in other guilds from joining mine, my guild plans to be an "exclusive" guild. i would like to know what other guilds someone is in without having to spy on them.

I guess you will have fun, alone :)

I spitted out my cherry soda all over my keyboard from laughing so hard. 

 

/Foreveralone in my gw2 keep

 

 

 

 

Originally posted by gainesvilleg
Originally posted by Kalfer

I feel bad for anyone who thinks them being guild leader constitutes it being a "job".

 

 

I hope such tools will not be implanted. But I guess it will be visible if you search for a player or add that player to friends list, and then see what guild he is at all times. I guess that way you could see. 

 

 

Maybe there will be some sort of elitism or stimatization about it too. That would suck pretty hard. elitism in pvp acceptence was a big problem in gw1, when people didnt want to play with someone below a certain rank.

Well, since influence is such an important RvRvR mechanic, why shouldn't a guild leader want some loyalty?

It just seems counter-intuitive to what this games about. You make it sound like WoW-raid loyalty of so called hardcore people who take the game super seriously with dreams of being "world first" and all that jazz.

The game seems more about being fun than snooping into what people want to do. after all this game allows you experience the end game levelling content almost instantly if you so choose. The developers don't seem to care. They just want people to play together. Not to create this super demanding hardcore time consuming gameplay mentality. I'm sure there will be some hardcore pvp guilds though. Good for them. This system will probably weed out the "non loyal" as they seem to be called regardless of snooping mechanics!:)

 

I think WvW is about an entire server coming together, and I think the game will allow people to play together in meaningful ways without being guilded and/or grouped. 

Then they should eliminate the influence mechanic in RvRvR PVP.  It will make some guilds insist that players need to be adding influence to THEIR guild, and it is also a form of pay2win since it can be purchased with gold/gems.

It is the influence mechanic which will drive this behavior, not an inherently evil guild master...

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2644

3/31/12 3:40:13 PM#53
Originally posted by mThree3

Just because we have the option to be in multiple guilds doesn't mean you HAVE to. I don't see the problem to be honest. I mean what if one guild is PvE and one is PvP. Both would be great in their respected areas.

That's true. But I would also like the choice to be in a guild where people don't just hop from one guild to the next. If they give us the option to know if someone's in more than 1 guild so that people who don't like the idea can form guilds with like-minded people I will be fine with it. I don't want to be in a guild with people who are in 10 different guilds. This is my personal preference.

They said that you will be able to represent only one guild at a time and you will be able to see only 1 guild chat at a time. So what happens if I am in a guild with 25 people online and none of them see what I am writing in the guild chat?

How's that not affecting my experience?

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  User Deleted
3/31/12 3:47:54 PM#54
Originally posted by gainesvilleg
/snip

Then they should eliminate the influence mechanic in RvRvR PVP.  It will make some guilds insist that players need to be adding influence to THEIR guild, and it is also a form of pay2win since it can be purchased with gold/gems.

It is the influence mechanic which will drive this behavior, not an inherently evil guild master...

I see it, if you join guild and having fun with the players in it, you stick more to it. If you join another guild and you win more in WvW with that guild, you joi them in WvW. And so on. That way you can find guilds that you like and suits you.

If you want to keep players in your* guild, you need to create an friendly/more apealing environment or let it create itself. Or your guid will die, naturally:)

 

* Guild cant be your, cus the members are the guild, not its leader. He/she is just a glue to stick them together. (lame comparison :D

  User Deleted
3/31/12 3:49:56 PM#55
Originally posted by fivoroth
Originally posted by mThree3

Just because we have the option to be in multiple guilds doesn't mean you HAVE to. I don't see the problem to be honest. I mean what if one guild is PvE and one is PvP. Both would be great in their respected areas.

That's true. But I would also like the choice to be in a guild where people don't just hop from one guild to the next. If they give us the option to know if someone's in more than 1 guild so that people who don't like the idea can form guilds with like-minded people I will be fine with it. I don't want to be in a guild with people who are in 10 different guilds. This is my personal preference.

They said that you will be able to represent only one guild at a time and you will be able to see only 1 guild chat at a time. So what happens if I am in a guild with 25 people online and none of them see what I am writing in the guild chat?

How's that not affecting my experience?

This will sort itself, there will be guilds for everyone ;)

  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

3/31/12 3:57:01 PM#56
Originally posted by bongolin
Originally posted by gainesvilleg
/snip

Then they should eliminate the influence mechanic in RvRvR PVP.  It will make some guilds insist that players need to be adding influence to THEIR guild, and it is also a form of pay2win since it can be purchased with gold/gems.

It is the influence mechanic which will drive this behavior, not an inherently evil guild master...

I see it, if you join guild and having fun with the players in it, you stick more to it. If you join another guild and you win more in WvW with that guild, you joi them in WvW. And so on. That way you can find guilds that you like and suits you.

If you want to keep players in your* guild, you need to create an friendly/more apealing environment or let it create itself. Or your guid will die, naturally:)

 

* Guild cant be your, cus the members are the guild, not its leader. He/she is just a glue to stick them together. (lame comparison :D

I understand the concept of multiple guilds, I don't have really strong feelings for or against it in theory.  But the fact is if you have a guild that wants to do RvRvR, then you are going to want members of your guild contributing influence.  If they don't, you will be gimped in RvRvR, it is the reality of the RvRvR influence system.  So then as people in the guild complain "Hey, why can't we get more influence we need the boosts in RvRvR" the guild leader will have to look at who is contributing and who isn't.  Then he may need to go to those not contributing and even a kind guild leader may have to ask "Are you just not online much because of life keeping you busy (which many guild leaders could probably understand), or are you contributing to another guild instead?"  I personally would feel kind of annoyed if a member of my RvRvR focused guild was contributing influence to another guild.  I'd say get lost probably.  Moreso than I would if influence weren't so important.

So my point was, if you want to have this notion of "can't we all just get along" and have multiple guilds, then the influence mechanic doesn't contribute to that.

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

 
OP  3/31/12 3:59:08 PM#57
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin
Originally posted by Ecoces
Originally posted by bongolin

"Loyal guild members" will be loyal until they don't want to be in the guild anymore and they will leave/switch. Same with the rest "not loyal". They will move from guild to guild, no matter howmany guilds they can join.

At the end, we have the usual guild situation + more options. Yet another Anet presentation of their "player must have options" philosophy.

I can't find the down side, can you?

I agree with the people on the GW2guru forum asking for tools to see what guilds an app is apart of. As a guild leader who guild will be an exclusive guild it will make my job a lot easier.

Why? To kick all players who are "not loyal"?

so i can prevent those who are in other guilds from joining mine, my guild plans to be an "exclusive" guild. i would like to know what other guilds someone is in without having to spy on them.

I guess you will have fun, alone :)

doubtful but whatever lets you sleep better at night.

  moosecatlol

Novice Member

Joined: 8/25/10
Posts: 1170

3/31/12 4:04:17 PM#58

It's a simpler version of the guest system from Guild Wars, currently you're restricted to 5 guilds, and you may only represent one as far as influence is concerned.

  Kalfer

Hard Core Member

Joined: 3/09/11
Posts: 791

3/31/12 4:38:44 PM#59
Originally posted by gainesvilleg

Then they should eliminate the influence mechanic in RvRvR PVP.  It will make some guilds insist that players need to be adding influence to THEIR guild, and it is also a form of pay2win since it can be purchased with gold/gems.

It is the influence mechanic which will drive this behavior, not an inherently evil guild master...

I will just post what Isaiah said about it. It basically sums up how I think about it as well -  begins at 14:10 - http://www.youtube.com/watch?annotation_id=annotation_517673&src_vid=JfhdRjSKMtY&feature=iv&v=hPQH-HasLgQ

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

3/31/12 4:53:14 PM#60

OP, what did you do in other games when people had alts in other guilds?

This is identical to that. Why are you getting so rustled?

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

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