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3/31/12 8:45:50 AM#121
Originally posted by Larsa Yeah, ok ... the gameplay should be its own reward, not everything is about chasing the carrots, about racing the treadmill, finding your own fun rather than racing everyone else's harvest rates ... I don't really want to argue against that angle of seeing things even though most games out there are structured as an overt treadmill. |
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3/31/12 8:53:52 AM#122
The inherent flaw in basing an MMO around the concept that "Game play is it's own reward" is that once game play itself ceases to be rewarding, game play ceases altogether. That's not going to work for long term MMO gaming. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
3/31/12 8:55:48 AM#123
Originally posted by bishbosh All games? Every game that is made? No games ever should be based on progression? All games forever should fit your criteria? Personally, I'm glad there is a variety of games, some based on skill, some based on progression (time in game). Most gamers like them both. |
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3/31/12 9:19:50 AM#124
It looks like we are still living in the 90's, people stuffing games into very restrictive genres going insane when they stumble upon a game like Borderlands and cant decide if it's a RPG or FPS game... I see the genre borders blending more and more with games like Borderlands, Mass Effect, Fallout 3 and such, and I damn well hope to see similar MMORPGFPS games and not just RPG or FPS based games.
And what's with the "time spent is RPG thing" arguing anyway, last I played Battlefield BC2 I got better guns and accessories depending on the time I spent in the game, sure I got them faster the better I played but it's essentially the same. Same thing in Space Marine MP. It's neccesary feature in online games where you want people to spend as much as possible time, or as long as possible on a long run. Rewarding time spent is here to stay regardless of the genre if it's an online game trying to keep players in the game by a carrot, which is very common nowadays. |
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3/31/12 9:22:37 AM#125
Originally posted by Kuinn It may be a little off topic, but I just have to say...I've never been a fan of FPS', but not since Goldeneye have I been so enthralled by one quite as much as Borderlands. Awesome game that. Hope the sequel lives up to the original. |
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3/31/12 9:28:35 AM#126
To reward time spent is to reward the people who keep subbing. Time spent = Money. That's the bottom line. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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3/31/12 9:55:54 AM#127
I think your comment about the carrot is at the heart of this thread. It's easy to apply that to a finite game. One with a start and a finish like a SPRPG, But I am struggling with that concept and how it applies to the long term MMORPG. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
3/31/12 9:58:49 AM#128
Originally posted by GeeTeeEffOh
Even srpgs have carrots anyways. Its just not a grind because the whole game only lasts 20-100 hours. |
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3/31/12 2:43:28 PM#129
The old equation use to be time + risk = reward. They dropped the risk from the equation and boredom ensued. In EQ, you lost exp points for dying, you had to retrieve your corpse or lose your stuff etc. It took some amount of skill to get to the level cap and stay there. Perhaps not a lot, but more than just playing 24 hours a day beating your head against a wall until you "achieved" max level. It also took social skill, most classes were incapable of soloing their way to max level in a reasonable time frame, so they had to have the social skills to work with others in order to progress. Even crafting had some level of risk involved in old school MMOs, you risked losing the ingredient during a failed attempt, sometimes losing thousands of gold in the process. Yeah, combat may be rather skillless for the most part, though games like FFXI in the days before WoW, required lots of teamwork in combat in order to progress at a reasonable pace (another layer of social skill), but that doesn't mean MMOs were without skill requirements, at least before the Wowified themepark invasion. It was just a different type of skill requirement, more social and perseverance oriented and less twitch/strategy. Combat was only a part of the game, not 90% of it. When things were reduced to time = reward is when MMORPGs became boring IMO. Everyone could do everything, no one had to depend on anyone else, and you were 100% guaranteed to reach max level just for showing up and playing. Even a social reject can reach the level cap at the same pace as everyone else. This is all my opinion of course, but I'm an ex MMORPG gamer and I don't think I'll ever go back for the reasons I listed above. The genre has moved away from virtual worlds that feel realistic and alive to game worlds that feel void of even a vestige of soul, muchless life and any developer that even attempts to make anything else is instantly shot down in the market place or lacks the investment support to fully flesh out their game. "When did having enough stop being enough?" "The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/31/12 3:09:40 PM#130
Originally posted by Sephastus Correct. It is effort applied and lessons learned that generate the rewards, not time. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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3/31/12 3:23:21 PM#131
Originally posted by Ceridith Then please correct him about it rather than just making a general statement. Everything I have read about GW2 indicates that they want a horizontal progression rather than vertical progression which is what he was saying. If that is incorrect, I would like to know how it is incorrect as it may change some of my thoughts on the game. |
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3/31/12 3:23:53 PM#132
Originally posted by bishbosh You are confusing me, you speak out againts time based gameplay, yet you propose features which are the BACKBONE of time based mmos, time to get mats for crafting, time to get money to pay rent for housing, time to get resources to counter item decay... It seems to me that you are just unhappy that rift or wow follow the same old paradigm, easy to play hard to master, nowadays ofcourse, too easy to play too hard to master, especially in pvp, with every expansion new mechanics are introduced, i dont know about current wow, but at the time i played you needed 3 hotbars @ howmanywerethere? 10 skills hotkeyed. Soo.... welcome in the club, it was stated a long time ago that wow gameplay was like someone would doscontinue the grades B, D, E and F at school, taking away any incentive to try to be better to anyone who is not a egghead (hardcore raider, arena junkie), if you can get a C for free, why bother? :) Flame on! :)
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3/31/12 3:33:15 PM#133
MMOs players seek a very different experience to people who play RTS, FPS, sports etc. MMO players don't want competitive PvP they want character progression and they want to have large scale fights even though these turn into nothing more than zergfests. I would love if WoW allowed people to have access to all gear in their arenas. Arenas in WoW have the potential to be very competitive especially 5v5 but they are so unbalanced because of gear. GW2 is trying to put everybody on an equal terms eliminating the problems GW1 had. So that will reward skill not time spent. Winning will be down to the gear and skills choices you make and your skill. |
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3/31/12 3:36:04 PM#134
Originally posted by bishbosh I hear people referring to "skill" based games all the time, but I am not sure what you mean by this. I often see it connected to "twitch" based combat, but I don't see how this is more skillfull than what I consider "thought" based combat. Every game requires skill. So, I've never understood the argument for "skill" based anything, since it is all skill based. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
3/31/12 3:47:37 PM#135
Originally posted by bishbosh So should someone that works 16 hours a day and someone that works 16 hours a week be rewarded equally as well? How about rewarding someone for spending money in the cash shop, is that what you'd lilke to see? It's not because the "no-lifers" are rewarded more in game that they're better than you in PvP. In most games they'd have vastly superior gear and would own you in a way not even somewhat funny. GW2 should be the closest thing to a level playing field as far as MMO's go since gear at cap is supposed to be somewhat equivalent no matter how you get it. |
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3/31/12 4:15:24 PM#136
Originally posted by JoeyMMO Few points to make about this comment. A) It's a beautiful irony that you compared MMO time spent to hourly work. That's exactly what the genre is turning into, and what I hope it moves away from. B) I think everyone agrees people should be rewarded for effort to some degree, but those who are arguing against time based progression (that is, effort based progression) are really saying that many games require an unreasonable amount of time to become top tier, and that there is no other path to take. In some games, those who want challenging gameplay are also not allowed to participate in it until they have spent maybe 200-500 hours "paying their dues." C) Many people who are pro cash shops do not want to be rewarded directly for spending money. They are looking for a means to reduce the unreasonable time requirements mmos currently have. |
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3/31/12 5:45:50 PM#137
Originally posted by Sythion I agree with Sythion. MMOs have turned into (or maybe they always were this way?) games which can pass as a second job. You spend an awful lot of time being bored doing some repetitive task (grind) in order to get to the fun stuff. I find MMOs unreasonable in terms of the time requirements they have. They are not games which you can play for say 5-6 hours a week because you will get no where and they are not really fun. That's why I stopped playing MMOs a long time ago and I don't intend on playing an MMO again unless the ridiculously boring time sinks are removed. MMOs are boring but people just play them because of things like progression, "social interaction" etc. But at the end of the day MMOs are rarely fun. |
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3/31/12 5:55:59 PM#138
Originally posted by fivoroth You have over a thousand posts on a website dedicated to Mmorpg's, and you are just now figuring out that they are ALL time sinks? I do not understand this ....
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3/31/12 6:03:18 PM#139
Originally posted by Redemp Still, they should reward you for accomplishing stuff, not just being around. There is far too much kindergarden mentality over MMOs where everybody gets a price no matter how bad they played. Some time sinks are needed if you want players to stay around for years but there is such thing as going too far, like daily quests and similar crap. |
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Originally posted by Ganathar yeh there is levels/runes but it doesnt take long to unlock enough to play a couple of champs. from then on in its horizontal progression. you are only paired against people of the same level as you anyway so its not big deal. im not saying there should be NO time based rewards but MMORPGs should try and remove focus from them. LoL seemed like a good example. I could have pointed out DoTA which has 7-11 milllion unique downloads of the latest map, probably heaps more actual players and this game has no time based rewards whatsoever and you are saying there is no market for skill based rewards? the most popular games have skill based rewards, these players wouldnt touch mmorpgs because its really gay when you dont stand a chance because you havent undergone the tedious grind to get the latest raid/pvp gear. |
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