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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 CBT3 | Good PvP & WvW Videos

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77 posts found
  k-damage

Novice Member

Joined: 12/27/11
Posts: 741

3/31/12 8:29:24 AM#21
Originally posted by Master10K

Been seeing a lot of random topics regarding stuff like: the recently added eye colour customisation, the lack of chat bubbles & more cash shop woes. Well what about the most important aspect of GW2... the PvP. Well it may not be important to some but it is important to me, so I'll post some notable videos I discovered from this Press Beta and anyone can post some too (no videos from CurseNetwork).

 

Structured PvP

Warrior - Hammer / Rifle | AurraTV

Thief - Perma Stealth (Vid 1) | MrGlaystal

Thief - Perma Stealth (Vid 2) | MrGlaystal

Thief PvP W/ Commentary | GuildWarsInsider

Engineer PvP (720p) | TapRepeatedly

Necromancer in Structured PvP | NecroBator

 

World vs World

World vs World Highlights | Massively

WvW System. Castle Sieges, Skirmishes & Siege Weapons | GohaMedia

Eternal Battlegrounds Tour | Gamebreaker (MikeB)

The Borderlands Tour | Gamebreaker (MikeB)

WvW Golem Throwdown in the Eternal Battlegrounds | Gamebreaker (MikeB)

World vs World (WvW) | GW2Online

Keep Defense - Awesome World vs World | Yogscast

Thanks .... But holy crap .... Now I'm having even more issues trying to decide which class I'm gonna level :(

Thief looks sick ! Oh wait ... That Engineers mechanics sound really interesting ... Oh wait I just loved that range nuance for the Elementalist .... *shoots a bullet in his head*

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 798

3/31/12 8:52:20 AM#22
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

  F0rumLurker

Apprentice Member

Joined: 2/14/12
Posts: 58

3/31/12 9:02:54 AM#23

Thief by MediaCows

www.youtube.com/watch?v=txDyhuYjpm4

This is imo a great pvp video with decent commentary that shows that you can give your team a huge numbers advantage if you can distract 2+ people while your team secures the other capture points/objectives.

  st4t1ck

Apprentice Member

Joined: 7/24/10
Posts: 545

3/31/12 9:16:12 AM#24
Originally posted by hikaru77
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

Which is why you only get points for owning keeps, not the capture of it,  every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.

If you just cap something and move on someone will be right there to take it back and build up the fortifications

  grimfall

Hard Core Member

Joined: 4/25/07
Posts: 974

3/31/12 9:44:50 AM#25

Watching the seige videos I cannot but think, "Man, I would get really rich if I lived in the Guild Wars world and got a patent on ladders".  Amazing that these guys can think of all this stuff, spells, weapon turrets, trebuchets, but no one has invented a ladder.

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 798

3/31/12 10:02:04 AM#26
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

Which is why you only get points for owning keeps, not the capture of it,  every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.

If you just cap something and move on someone will be right there to take it back and build up the fortifications

Yes, Is exaclty like the ¨old days of warhammer¨, the same old system, i have 3 years playing war and like i said is literally a copy and paste of war rvr but with 3 factions. 

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

3/31/12 10:37:52 AM#27

Its too bad the press server was so hugely over populated in comparison to the others.

 

Makes the videos one sided and therefore somehwat boring.  As we all know one sided battles are fairly boring and the main reason to even have 3 factions.

I kept wonder why the end fights were like 5 on 30 until MikeB mntioned that large population imbalance due to press vs. real Testers

  st4t1ck

Apprentice Member

Joined: 7/24/10
Posts: 545

3/31/12 10:56:50 AM#28
Originally posted by hikaru77
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

Which is why you only get points for owning keeps, not the capture of it,  every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.

If you just cap something and move on someone will be right there to take it back and build up the fortifications

Yes, Is exaclty like the ¨old days of warhammer¨, the same old system, i have 3 years playing war and like i said is literally a copy and paste of war rvr but with 3 factions. 

as far as i can remember you get points for the capture of objectives, so i can gain points every time i go somewhere and capture a new point instead of defending the one i captured, which is why keep hoping is popular and not defending a keep.

in war there were more keeps left un defended because you got a lot more points from attacking then defending

 

 

You can claim the objective by right-clicking it and waiting until the timer runs down. Once you have claimed the objective, you must defend it as the capture timer runs down. After you have successfully captured the Battlefield objective, you are granted Renown.


  • Tier 1 BOs grant 400 Renown per capture

  • Tier 2 BOs grant 600 Renown per capture

  • Tier 3 BOs grant 800 Renown per capture

  • Tier 4 BOs grant 1000 Renown per capture
  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2364

3/31/12 11:03:42 AM#29
Originally posted by hikaru77
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

Which is why you only get points for owning keeps, not the capture of it,  every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.

If you just cap something and move on someone will be right there to take it back and build up the fortifications

Yes, Is exaclty like the ¨old days of warhammer¨, the same old system, i have 3 years playing war and like i said is literally a copy and paste of war rvr but with 3 factions. 

Can you attack from multiplke sides, place unlimited number of seige weapons in war?

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 798

3/31/12 11:11:05 AM#30
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

Which is why you only get points for owning keeps, not the capture of it,  every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.

If you just cap something and move on someone will be right there to take it back and build up the fortifications

Yes, Is exaclty like the ¨old days of warhammer¨, the same old system, i have 3 years playing war and like i said is literally a copy and paste of war rvr but with 3 factions. 

as far as i can remember you get points for the capture of objectives, so i can gain points every time i go somewhere and capture a new point instead of defending the one i captured, which is why keep hoping is popular and not defending a keep.

in war there were more keeps left un defended because you got a lot more points from attacking then defending

 

 

You can claim the objective by right-clicking it and waiting until the timer runs down. Once you have claimed the objective, you must defend it as the capture timer runs down. After you have successfully captured the Battlefield objective, you are granted Renown.


  • Tier 1 BOs grant 400 Renown per capture

  • Tier 2 BOs grant 600 Renown per capture

  • Tier 3 BOs grant 800 Renown per capture

  • Tier 4 BOs grant 1000 Renown per capture

Thats warhammer 3 years ago. Now WAR have a system where u need supply to cap/def, build siege weapons, upgrate ur keep and supply carriers, who can be killed btw,  it works exactly like we saw in the gw2 vids. I mean is a mix from all the systems of the last 3 years of warhammer, but they only way to drop a keep door war is with a siege weapon, gw2 looks like the ¨doorhammer golden age¨ atm. 

  st4t1ck

Apprentice Member

Joined: 7/24/10
Posts: 545

3/31/12 11:17:51 AM#31
Originally posted by hikaru77
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

Which is why you only get points for owning keeps, not the capture of it,  every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.

If you just cap something and move on someone will be right there to take it back and build up the fortifications

Yes, Is exaclty like the ¨old days of warhammer¨, the same old system, i have 3 years playing war and like i said is literally a copy and paste of war rvr but with 3 factions. 

as far as i can remember you get points for the capture of objectives, so i can gain points every time i go somewhere and capture a new point instead of defending the one i captured, which is why keep hoping is popular and not defending a keep.

in war there were more keeps left un defended because you got a lot more points from attacking then defending

 

 

You can claim the objective by right-clicking it and waiting until the timer runs down. Once you have claimed the objective, you must defend it as the capture timer runs down. After you have successfully captured the Battlefield objective, you are granted Renown.


  • Tier 1 BOs grant 400 Renown per capture

  • Tier 2 BOs grant 600 Renown per capture

  • Tier 3 BOs grant 800 Renown per capture

  • Tier 4 BOs grant 1000 Renown per capture

Thats warhammer 3 years ago. Now WAR have a system where u need supply to cap/def, build siege weapons, upgrate ur keep and supply carriers, who can be killed btw,  it works exactly like we saw in the gw2 vids. I mean is a mix from all the systems of the last 3 years of warhammer, but they only way to drop a keep door war is with a siege weapon, gw2 looks like the ¨doorhammer golden age¨ atm. 

Thats how it should be. what good are a bunch of people attacking a castle door with regular weapons?   At least the door isnt the only way in.  The door heavily guarded?  knock down the walls with treb fire.

Didnt kno warhammer changed so much though.. good info thanks

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
OP  3/31/12 11:47:44 AM#32
Originally posted by hikaru77
Originally posted by st4t1ck
*snip*

as far as i can remember you get points for the capture of objectives, so i can gain points every time i go somewhere and capture a new point instead of defending the one i captured, which is why keep hoping is popular and not defending a keep.

in war there were more keeps left un defended because you got a lot more points from attacking then defending

 

 

You can claim the objective by right-clicking it and waiting until the timer runs down. Once you have claimed the objective, you must defend it as the capture timer runs down. After you have successfully captured the Battlefield objective, you are granted Renown.


  • Tier 1 BOs grant 400 Renown per capture

  • Tier 2 BOs grant 600 Renown per capture

  • Tier 3 BOs grant 800 Renown per capture

  • Tier 4 BOs grant 1000 Renown per capture

Thats warhammer 3 years ago. Now WAR have a system where u need supply to cap/def, build siege weapons, upgrate ur keep and supply carriers, who can be killed btw,  it works exactly like we saw in the gw2 vids. I mean is a mix from all the systems of the last 3 years of warhammer, but they only way to drop a keep door war is with a siege weapon, gw2 looks like the ¨doorhammer golden age¨ atm. 

Except in GW2 all you get from capturing an objective are personal rewards (XP, gold & karma) and in the long run, once you've been level 80 for a while, those rewards will seem unimportant. The real rewards are only garnered by holding as many objectives your entire server possible can, which will heavily discourage Keep hopping and leaving vital objectives undefended.

 

Also this won't be DoorHammer 2.0 because we can do THIS.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
OP  3/31/12 11:50:25 AM#33
Originally posted by st4t1ck
*snip*

Thats how it should be. what good are a bunch of people attacking a castle door with regular weapons?   At least the door isnt the only way in.  The door heavily guarded?  knock down the walls with treb fire.

Didnt kno warhammer changed so much though.. good info thanks

Warhammer may have changed but the game is dying (constant server closures) and if they don't go F2P before GW2 comes out, then the game is as good as dead.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

3/31/12 1:23:28 PM#34
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by st4t1ck
Originally posted by hikaru77
Originally posted by jondifool

I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.

Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.

A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.   

Basicly there is a metagame thesse videos have a hard time to justify

 

Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand  how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.  

Which is why you only get points for owning keeps, not the capture of it,  every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.

If you just cap something and move on someone will be right there to take it back and build up the fortifications

Yes, Is exaclty like the ¨old days of warhammer¨, the same old system, i have 3 years playing war and like i said is literally a copy and paste of war rvr but with 3 factions. 

as far as i can remember you get points for the capture of objectives, so i can gain points every time i go somewhere and capture a new point instead of defending the one i captured, which is why keep hoping is popular and not defending a keep.

in war there were more keeps left un defended because you got a lot more points from attacking then defending

 

 

You can claim the objective by right-clicking it and waiting until the timer runs down. Once you have claimed the objective, you must defend it as the capture timer runs down. After you have successfully captured the Battlefield objective, you are granted Renown.


  • Tier 1 BOs grant 400 Renown per capture

  • Tier 2 BOs grant 600 Renown per capture

  • Tier 3 BOs grant 800 Renown per capture

  • Tier 4 BOs grant 1000 Renown per capture

Thats warhammer 3 years ago. Now WAR have a system where u need supply to cap/def, build siege weapons, upgrate ur keep and supply carriers, who can be killed btw,  it works exactly like we saw in the gw2 vids. I mean is a mix from all the systems of the last 3 years of warhammer, but they only way to drop a keep door war is with a siege weapon, gw2 looks like the ¨doorhammer golden age¨ atm. 

Thats how it should be. what good are a bunch of people attacking a castle door with regular weapons?   At least the door isnt the only way in.  The door heavily guarded?  knock down the walls with treb fire.

Didnt kno warhammer changed so much though.. good info thanks

It looks like all walls are destructible both wooden and stone.  So the whole "doorhammer" point is completely wrong.

  User Deleted
3/31/12 1:32:35 PM#35

I've been seeing some gorgeous artwork in videos; brush strokes,attention to detail. Many players don't seem to put much value in the music of a game but I do. Everyone had that song the Epony girl sings in "Zelda" stuck in their head. I have heard some haunting piano solos in GW2 that are very moody, as well as some of the more familair,Jesper Kidd/WoW-type operetic pieces. The music I have heard is nice, and the artwork is easy on the eyes.

  User Deleted
3/31/12 1:39:28 PM#36

So, as usual in pvp Ranged > mele. So much for groundbreaking !

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3855

3/31/12 1:42:44 PM#37

Just wanted to say thanks MasterK! I don't think I've seen most of these videos before.

Nice find! And thanks for posting.

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

3/31/12 1:44:25 PM#38
Originally posted by Beachcomber

So, as usual in pvp Ranged > mele. So much for groundbreaking !

So I heard that all characters have access to Ranged weapons (and melee weapons).

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1685

3/31/12 1:46:17 PM#39
Originally posted by DJJazzy
Originally posted by Beachcomber

So, as usual in pvp Ranged > mele. So much for groundbreaking !

So I heard that all characters have access to Ranged weapons (and melee weapons).

Also, ALL melee builds have access to closing/pursuit skills..and many have hamstring effects. There's not a lot of "I kite you till you die" going on here.

  heavyhebrew

Novice Member

Joined: 3/29/10
Posts: 304

R.I.P Ass Dan. He ate the dirt, yo.

3/31/12 1:46:23 PM#40
Originally posted by DJJazzy
Originally posted by Beachcomber

So, as usual in pvp Ranged > mele. So much for groundbreaking !

So I heard that all characters have access to Ranged weapons (and melee weapons).

Shhh you will break his tropism about how ranged classes beat melee in MMO pvp, don't tell him about how all classes can be effective ranged combatants. You may upset him.

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