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3/31/12 1:08:47 PM#281
It's really an amazing system.
Competitive PvP - From level 1, everyone can have fun and be equal. It's about skill, being balanced and as fun and fast and frantic complementing classic GW, first person action games and fun fast gameplay sessions. People can unlock more cool looking gear but it won't make a impact, because it's already max.
WvWvW - This is made to be unbalanced, and unfair. Thats the tag line. And Balthazar said; "let there be zerg" and thus red team was swarmped. In WvW everything from PvE carries over. your gear, skills, level, everything. And you can lvl to 80 if you so desire.
So you get best of both worlds. In fact it's better than both worlds, because one of them contains 3 worlds, so hah!
Thirdly, you in competitive PvP you make the e-sport games - you can set is up as 1 vs 1. or all the way up to 10 vs 10. Having a 10 vs 10 is a pretty big battle to set up. you can make that into a G v G. You can make that your tournament format. you can set a password, and invite friends(or enemies). |
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3/31/12 1:11:31 PM#282
Originally posted by Volkon
With everything being able to use transmutation stones COMBINED with the OUTRAGOUS Dye system, it further diminishes the cash shop. people can make all the gear from lvl 1 all the way up to lvl 80 their preferenced gear.
Results:
1) no more clones. 2) everyone can look super unique 3) an entire games worth of equipment is suddenly possibily end game. Great for one like me who does not want to look like a glowing power ranger rainbow balloon at lvl 80. |
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3/31/12 1:16:45 PM#283
Originally posted by Kalfer
Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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3/31/12 1:18:04 PM#284
Originally posted by Kalfer So can I assume you don't have any chaos items in GW1, since that would perfectly fit your glowing power ranger rainbow balloon analogy :p |
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3/31/12 1:20:31 PM#285
Originally posted by gainesvilleg Lotta broad generalization there. Comments in cyan. |
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3/31/12 1:22:37 PM#286
Originally posted by nomatics856 Enjoy playing some other elitist game that caters to your needs. No sense in making a post that you dislike the game. I know it suprises me too but GW2 isnt for everyone *gasp*. |
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3/31/12 1:32:34 PM#287
Originally posted by gainesvilleg While you do make some valid points, you also completely failed to follow my point (yes there was a message under that picture). You are in the GW2 forums, not the general MMO forums, please READ up on the game before posting. The only points that are really valid in this context, are 1, 6, & 7 (8 is debateable). Furthermore, outside of this game, there ARE FPS MMOs. Not a ton, but you have planetside, APB, and soon to be planetside 2 / TSW. And while graphically they may not be as good as Crysis, it's not a huge gamebreaker for most people. Furthermore, it's been known for years now that it's impossible to make an MMO with the same graphics of a FPS without instancing the crap out of it. FPS games have dedicated servers for each game, and most have more localized maps. MMOs do not. So while your battleground may only have ~10 people in it, the server is supporting more than 10 players in OTHER battlegrounds. Kind of a big difference. Anyway, back to GW2: There is many different tactics (melee, short range, long range, traps, across-the-map (trebuchets)), there are 3 dimensional tactics (not on par w/ a game like BF3, but lets get realistic here), there are diverse materials (glass, water, stone, fabric, wood, etc.), there are dynamic elements, and there is a certain degree of aiming. All of this can be seen in any of the plethora of Battle of Khylo videos, not to mention some of the WvW videos in which a siege is taking place. The reason I posted was not to point out that FPS games take more skill that just twitch (although I do agree with you on that), it was more because doing even a small amount of research into the combat of this game shows how GW2 (the game whos forums we're in) has far more to the combat than twitch skills. Even on a very basic level. |
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3/31/12 1:40:05 PM#288
Originally posted by Kakkzooka
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3/31/12 1:42:07 PM#289
gw1 had, it they could only participate in pvp. I see no problem here, rather a good thing to increase competitiveness. |
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3/31/12 1:42:09 PM#290
I'm way late to this, but in case anyone hasn't said it: When in WvW, whatever level you are "really" in the world, you'll collect gear and XP for that level. So while you'll be a "fake 80" in the mists, you'll still be REALLY leveling your character, finding loot for your character, and getting XP that's appropriate for your level. You can effectively play level 1-80 in the Mists and never touch the outside world, but you'd be missing a lot. |
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3/31/12 2:02:37 PM#291
Originally posted by terrant
GW2 "built from the ground up with microtransactions in mind" |
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3/31/12 2:19:44 PM#292
Originally posted by nomatics856
I thought mmorpgs were about being big games with lots to do in them with a lot of people. There's no notes in my memo about neccessary char progression. Also, there is char progression, just not in the instanced PvP, it could be a good thing considering players who just want to PvP in "arenas" and dont give a crap about the big world. /shrug |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/31/12 2:25:17 PM#293
Originally posted by nomatics856 that is called sidekicking system. If you are level 1 and your friend is lvl 80 and he is bored playing alone you group up with your friend and you sidekick to lvl 80 to play with your friend. Upon leaving the group you level goes back to one and you get your lowbie crappy gear back. He can also sidekick to level 1 and progress with you on lowbie areas. Several mmos have that feature. I think the best reason to use sidekicking is the example i gave you about friends. |
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3/31/12 4:00:16 PM#294
Originally posted by Robsolf
In GW 1 it wat treated the same way. Noone had adventage. You could create level 20 pvp character and compete with others. Only your skills mattered, no level or pro-uber gear. That's why I loved pvp in GW and I'm sure I'll like it in GW2. |
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3/31/12 4:39:24 PM#295
Originally posted by rojo6934 I'm pretty sure that levelling up only applies to PvP and WvW however... not PvE. In PvE, you'll be levelled down, but not up. |
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3/31/12 4:42:26 PM#296
It used to be thought that sidekicking in GW2 was both ways but as yet we haven't seen any video or heard any reports of that being the case, I haven't seen anything where a player is sidekicking another player up to their level. We know there's an auto down kick for lower levels with no auto up kick for higher levels. |
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3/31/12 5:04:59 PM#297
Originally posted by EvilGeek Only because there was no need in the beta, the npc would level you up. you can sidekick up or down, 1. you auto level down to the content of the area you are in. 2. someone in your group can sidekick you to there level if they are higher then you. edit* a quote from the gw2 wiki. i dont feel like looking up the anet blog about it In PvE, a character wanting to play higher level content can be sidekicked by a higher-level character to increase their level. While in World PvP, any character will be sidekicked automatically to level 80 to fight against other worlds.[3] |
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3/31/12 5:17:18 PM#298
Originally posted by EvilGeek It's still part of the game for sure.
In beta, a npc instantly makes you lvl 30 if you want to, but there was no high level players running around to buff people up.
The way it works, is that you have to be grouped with a higher level player. And you don't get new skills or anything. You just get enough hp to survive and be able to help out. and you need to be close to your "grouped mentor" or you will lose the effect and die horrible deaths with item decay of a thousand burning suns.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/31/12 5:21:06 PM#299
Originally posted by Volkon https://www.youtube.com/watch?v=uP3yDL-b2fY :) |
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3/31/12 6:32:31 PM#300
Originally posted by BillMurphy and even cooler still is that if you did level to 80 in WvW you don't really "miss" anything cause you can always go back there get scaled down and it will be just as challenging as it would have been. you'd think these sorts of innovations would become industry standard, but fact is they will not. I mean alot of this stuff was already introduced yonks ago in gw1 and no one else seems to have picked it up. I guess because subscription games need to make you run on the hamster wheel in order to make revenue. |
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