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MMORPG.com Discussion Forums

The Secret World

The Secret World 

General Discussion  » GDC 2012 TSW presentation video (35m of gameplay)

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93 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 2471

Magic Propels my Rolly Chair.

3/19/12 10:36:39 PM#21


One of the things I was pissed about personally was when Funcom told me I could be anyone I wanted to be, then a few months later in the dungeon walkthrough they go and basically state that this character is going to switch to Elemental Magic because the fights aren't melee friendly due to PBAoEs.  So I'm gimping myself if I play melee in that dungeon?  What happened to playing the character I wanted to play?

Aye, and the "you can switch roles any time in a dungeon so you don't have to wait for a tank to complete a dungeon!"

Yeah? what if I don't want to tank?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Azrile

Novice Member

Joined: 7/29/08
Posts: 2473

Any new or returning player to WOW, send me a PM for some help getting started.

3/24/12 7:50:27 PM#22
Originally posted by Opapanax
Originally posted by Azrile

But this is typical Funcom.  Ok, so the male developer starts off creating a female character.. proceeds to show her in skimpy outfits.. finally settles on a cowgirl top.. .. then we get to the gameplay..which is 30 seconds walking very slowely down an alley.. and then 4 minutes in a hotel room with another woman in a very sexual atmosphere.

Again, this is Funcom.. a company that couldn´t go through a 5 minute interview about AOC without mentioning that there would be nipples.

That is their marketing..  Just like AOC, gameplay will suck, but hey.. you will get to be part of this lesbian hotel scene every time you create a female.

With the lack of actual gameplay footage, they could have shown a lot more than just this stupid crap for 12 year old boys.

Not trying to knock on you about your opinion of the footage, perhaps it just left you with a feeling of wanting to actually know more about The Secret World. I think it what they were mainly going for in the video presentation. Just trying to give people a feel for how the game actually functions and what the main points of the game that are meant to draw you in.

We've seen a short clip on the introduction of the Illuminati as well, so this gave me some more of the same in that department. Although I too am looking out for more in depth footage as far as mechanics and some encounters. I don't like getting too much info on these though because it might take a way a little from the actual experience when you play through it in game.

I don't think this game is going to appeal to the average 12 year old and for most mature players that footage wasn't the raciest thing we've seen in our lives. It's good to see a transition into more adult content in games, something I've been wanting for a long time.

Let´s not kid ourselves, that is the same  ´adult´ BS that funcom was saying about AOC.  ´We are sorry our game offends you, but we are showing nipples because we want to have a more mature game.´ 

It is not about being racey... it is not about maturity..  it is about the marketing they are doing AGAIN...  They are not showing content, they are not showing systems... they are showing stuff that makes 12 year old boys giggle in a locker room.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

 
3/24/12 8:01:48 PM#23
Originally posted by Azrile
Originally posted by Opapanax
Originally posted by Azrile

But this is typical Funcom.  Ok, so the male developer starts off creating a female character.. proceeds to show her in skimpy outfits.. finally settles on a cowgirl top.. .. then we get to the gameplay..which is 30 seconds walking very slowely down an alley.. and then 4 minutes in a hotel room with another woman in a very sexual atmosphere.

Again, this is Funcom.. a company that couldn´t go through a 5 minute interview about AOC without mentioning that there would be nipples.

That is their marketing..  Just like AOC, gameplay will suck, but hey.. you will get to be part of this lesbian hotel scene every time you create a female.

With the lack of actual gameplay footage, they could have shown a lot more than just this stupid crap for 12 year old boys.

Not trying to knock on you about your opinion of the footage, perhaps it just left you with a feeling of wanting to actually know more about The Secret World. I think it what they were mainly going for in the video presentation. Just trying to give people a feel for how the game actually functions and what the main points of the game that are meant to draw you in.

We've seen a short clip on the introduction of the Illuminati as well, so this gave me some more of the same in that department. Although I too am looking out for more in depth footage as far as mechanics and some encounters. I don't like getting too much info on these though because it might take a way a little from the actual experience when you play through it in game.

I don't think this game is going to appeal to the average 12 year old and for most mature players that footage wasn't the raciest thing we've seen in our lives. It's good to see a transition into more adult content in games, something I've been wanting for a long time.

Let´s not kid ourselves, that is the same  ´adult´ BS that funcom was saying about AOC.  ´We are sorry our game offends you, but we are showing nipples because we want to have a more mature game.´ 

It is not about being racey... it is not about maturity..  it is about the marketing they are doing AGAIN...  They are not showing content, they are not showing systems... they are showing stuff that makes 12 year old boys giggle in a locker room.

 

do you really believe that the footage does not show content or systems?
 
do you really believe that funcom was trying to target 12 year old boys with that cutscene?
 
 
well, what else can be said? I can only agree to disagree.
  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

3/25/12 5:31:24 PM#24
Originally posted by Azrile
Originally posted by Opapanax
Originally posted by Azrile

But this is typical Funcom.  Ok, so the male developer starts off creating a female character.. proceeds to show her in skimpy outfits.. finally settles on a cowgirl top.. .. then we get to the gameplay..which is 30 seconds walking very slowely down an alley.. and then 4 minutes in a hotel room with another woman in a very sexual atmosphere.

Again, this is Funcom.. a company that couldn´t go through a 5 minute interview about AOC without mentioning that there would be nipples.

That is their marketing..  Just like AOC, gameplay will suck, but hey.. you will get to be part of this lesbian hotel scene every time you create a female.

With the lack of actual gameplay footage, they could have shown a lot more than just this stupid crap for 12 year old boys.

Not trying to knock on you about your opinion of the footage, perhaps it just left you with a feeling of wanting to actually know more about The Secret World. I think it what they were mainly going for in the video presentation. Just trying to give people a feel for how the game actually functions and what the main points of the game that are meant to draw you in.

We've seen a short clip on the introduction of the Illuminati as well, so this gave me some more of the same in that department. Although I too am looking out for more in depth footage as far as mechanics and some encounters. I don't like getting too much info on these though because it might take a way a little from the actual experience when you play through it in game.

I don't think this game is going to appeal to the average 12 year old and for most mature players that footage wasn't the raciest thing we've seen in our lives. It's good to see a transition into more adult content in games, something I've been wanting for a long time.

Let´s not kid ourselves, that is the same  ´adult´ BS that funcom was saying about AOC.  ´We are sorry our game offends you, but we are showing nipples because we want to have a more mature game.´ 

It is not about being racey... it is not about maturity..  it is about the marketing they are doing AGAIN...  They are not showing content, they are not showing systems... they are showing stuff that makes 12 year old boys giggle in a locker room.

Wrong. It sounds to me like you have a beef with Funcom, probably because of AoC. But even if that isn't the case, the TSW marketing is completely different from how it was with AoC, the theme and setting isn't anything for 12 yr old incl the Dragon intro - which becomes clear when someone uses his/her 18+ yr old brain and realises what the scenario is really about - and they've been forthcoming enough about showing content and systems, for anyone who isn't stuck in their prejudice towards FC and has been taking a look at available footage.

 

Let it go, man. Or if you don't like to let go of a permanent grudge towards FC, at least be objective enough to look at facts, not on conjecture.

  Pocahinha

Advanced Member

Joined: 7/14/09
Posts: 531

3/25/12 5:51:34 PM#25

Ok...so...this game is gonna fail sooooo bad...i mean wtf is this???

 

A game with a hub where people meet and make a party to go to instances, funcom once more tricking people into thinking they are making an mmorpg....

 

Remember Age of conan?  800.000 players at launch and 2 months later 100.000 stayed thats a 87% player loss in 2 months after launch...in any book a failure.

 

 

As a co-op multiplayer game it might be a nice one but as an mmorpg its just crap..its not in that category.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

3/26/12 1:18:50 AM#26
Originally posted by Pocahinha

Ok...so...this game is gonna fail sooooo bad...i mean wtf is this???

A game with a hub where people meet and make a party to go to instances, funcom once more tricking people into thinking they are making an mmorpg....

Remember Age of conan?  800.000 players at launch and 2 months later 100.000 stayed thats a 87% player loss in 2 months after launch...in any book a failure.

As a co-op multiplayer game it might be a nice one but as an mmorpg its just crap..its not in that category.

AoC had sold 700k copies a bit over a month after release and had about 200k subscribers the first year (just check their financial report). Last quarter they had around 100k subscribers. Maybe you should check your numbers?

  EvilestTwin

Hard Core Member

Joined: 3/21/11
Posts: 261

3/26/12 11:56:30 PM#27

It's a bit hard to believe this game is releasing in June.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/30/12 9:37:19 PM#28
Originally posted by Pocahinha

Ok...so...this game is gonna fail sooooo bad...i mean wtf is this???

 

A game with a hub where people meet and make a party to go to instances, funcom once more tricking people into thinking they are making an mmorpg....

 

Remember Age of conan?  800.000 players at launch and 2 months later 100.000 stayed thats a 87% player loss in 2 months after launch...in any book a failure.

 

 

As a co-op multiplayer game it might be a nice one but as an mmorpg its just crap..its not in that category.

Wait, this game doesn't not have persistent zones? Do you really form groups in hubs and do missions in instances created specifically for your group?

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

3/30/12 10:26:50 PM#29
Originally posted by heartless

Wait, this game doesn't not have persistent zones? Do you really form groups in hubs and do missions in instances created specifically for your group?

Nope. Areas are persistent, the guy was wrong.

  Nethriil

Novice Member

Joined: 3/28/12
Posts: 185

3/31/12 4:34:17 AM#30
Originally posted by Pocahinha

Ok...so...this game is gonna fail sooooo bad...i mean wtf is this???

 

A game with a hub where people meet and make a party to go to instances, funcom once more tricking people into thinking they are making an mmorpg....

 

Remember Age of conan?  800.000 players at launch and 2 months later 100.000 stayed thats a 87% player loss in 2 months after launch...in any book a failure.

 

 

As a co-op multiplayer game it might be a nice one but as an mmorpg its just crap..its not in that category.

 

Lol all your posts on these forums Are negative. Be it tsw, gw2, tera etc, etc. U sir talk out of your behind
  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/31/12 4:45:53 AM#31

Saw the whole video and to me animations seem ok.

*shrugs*

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/31/12 4:49:45 AM#32
Originally posted by Eir_S

There are some interesting mechanics but so far the asthetics are weak IMO, when you hit things you don't seem to make real contact like in other soon to be released games.  That's important to me.  The story could be interesting, but I'd have to see more of the game or play it to see if I liked it.  I notice they have a Trinity system, which is a big turn off.

There is no strict trinity system in TSW. You can change builds on fly so you don't have to stand around waiting for healers, tank dps. Any person can be nything you just have to change your saved builds.

  User Deleted
3/31/12 4:58:18 AM#33
Originally posted by Ankur
Originally posted by Eir_S

There are some interesting mechanics but so far the asthetics are weak IMO, when you hit things you don't seem to make real contact like in other soon to be released games.  That's important to me.  The story could be interesting, but I'd have to see more of the game or play it to see if I liked it.  I notice they have a Trinity system, which is a big turn off.

There is no strict trinity system in TSW. You can change builds on fly so you don't have to stand around waiting for healers, tank dps. Any person can be nything you just have to change your saved builds.

The problem with that is not everyone wants to be a healer or a tank regardlessif you can change on the fly.  Hell WoW had dual specs and most classes could perform dual roles but still there was always a never ending shortage of tanks and healers.  I commend what Funcom is trying to do but it wont even come close to alleviate the problem that the majority of gamers do not want to be a tank or healer.  With that being said I think the more optimum approach is to do away with roles all toether in much the same way GW2 is trying to do and Asheron's Call did in the past.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/31/12 5:02:23 AM#34
Originally posted by Zylaxx
Originally posted by Ankur
Originally posted by Eir_S

There are some interesting mechanics but so far the asthetics are weak IMO, when you hit things you don't seem to make real contact like in other soon to be released games.  That's important to me.  The story could be interesting, but I'd have to see more of the game or play it to see if I liked it.  I notice they have a Trinity system, which is a big turn off.

There is no strict trinity system in TSW. You can change builds on fly so you don't have to stand around waiting for healers, tank dps. Any person can be nything you just have to change your saved builds.

The problem with that is not everyone wants to be a healer or a tank regardlessif you can change on the fly.  Hell WoW had dual specs and most classes could perform dual roles but still there was always a never ending shortage of tanks and healers.  I commend what Funcom is trying to do but it wont even come close to alleviate the problem that the majority of gamers do not want to be a tank or healer.  With that being said I think the more optimum approach is to do away with roles all toether in much the same way GW2 is trying to do and Asheron's Call did in the past.

So far from what i have gathered from videos and information is that tanking or healing isn't as strict and compulsary like a typical MMO triinity system. Since you have the freedom to build your character in anyway you like, players can throw in some healing skills along with dps, or some tanking skills along with dps / heals combo. What i am trying to say is that you don't need to be a pure healer or tank..you can be versatile in your one skill set and do a little bit of eveything.

believe it or not people do enjoy healing, tanking etc and i really don't want to bring GW2 into discussion because we know where topics go after that.

  User Deleted
3/31/12 5:11:51 AM#35
Originally posted by Ankur
Originally posted by Zylaxx
Originally posted by Ankur
Originally posted by Eir_S

There are some interesting mechanics but so far the asthetics are weak IMO, when you hit things you don't seem to make real contact like in other soon to be released games.  That's important to me.  The story could be interesting, but I'd have to see more of the game or play it to see if I liked it.  I notice they have a Trinity system, which is a big turn off.

There is no strict trinity system in TSW. You can change builds on fly so you don't have to stand around waiting for healers, tank dps. Any person can be nything you just have to change your saved builds.

The problem with that is not everyone wants to be a healer or a tank regardlessif you can change on the fly.  Hell WoW had dual specs and most classes could perform dual roles but still there was always a never ending shortage of tanks and healers.  I commend what Funcom is trying to do but it wont even come close to alleviate the problem that the majority of gamers do not want to be a tank or healer.  With that being said I think the more optimum approach is to do away with roles all toether in much the same way GW2 is trying to do and Asheron's Call did in the past.

So far from what i have gathered from videos and information is that tanking or healing isn't as strict and compulsary like a typical MMO triinity system. Since you have the freedom to build your character in anyway you like, players can throw in some healing skills along with dps, or some tanking skills along with dps / heals combo. What i am trying to say is that you don't need to be a pure healer or tank..you can be versatile in your one skill set and do a little bit of eveything.

believe it or not people do enjoy healing, tanking etc and i really don't want to bring GW2 into discussion because we know where topics go after that.

I know people enjoy those set defined roles but no where near a majority of gamers do!  That is the crux of the issue, regardless of any preconcieved notions if this game requires tanks and healers regardless of method used there will be a shortage of those and we will revert back to the:  FG LF 1Tank and GTG!  beign spammed in chat.  It will not change no matter how you wish it may.  Again TSW is on my radar but the trinity system and the animation issue are the biggest reasons I will remain skeptical.  Sorry to bring GW2 into the discussion but I used it and AC as a method, the only method, that will remove the "need" to always have a healer and tank.  I said it in 2004, ill say it again in 2012, the trinity is an archaic and poor implementation of group play because it puts too much emphasis on certain people instead of spreading the weight of the success of the party evenly over the entire party itself.

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 1577

The king and the pawn go back to the same box at the end of the day.

3/31/12 5:12:47 AM#36

More innovative, different and refreshing than all the other hyped titles at the moment. I look forward to trying this out, more worth while than GW2, TERA, or SWTOR... just saying.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/31/12 5:18:58 AM#37
Originally posted by Zylaxx
Originally posted by Ankur
Originally posted by Zylaxx
Originally posted by Ankur
Originally posted by Eir_S

There are some interesting mechanics but so far the asthetics are weak IMO, when you hit things you don't seem to make real contact like in other soon to be released games.  That's important to me.  The story could be interesting, but I'd have to see more of the game or play it to see if I liked it.  I notice they have a Trinity system, which is a big turn off.

There is no strict trinity system in TSW. You can change builds on fly so you don't have to stand around waiting for healers, tank dps. Any person can be nything you just have to change your saved builds.

The problem with that is not everyone wants to be a healer or a tank regardlessif you can change on the fly.  Hell WoW had dual specs and most classes could perform dual roles but still there was always a never ending shortage of tanks and healers.  I commend what Funcom is trying to do but it wont even come close to alleviate the problem that the majority of gamers do not want to be a tank or healer.  With that being said I think the more optimum approach is to do away with roles all toether in much the same way GW2 is trying to do and Asheron's Call did in the past.

So far from what i have gathered from videos and information is that tanking or healing isn't as strict and compulsary like a typical MMO triinity system. Since you have the freedom to build your character in anyway you like, players can throw in some healing skills along with dps, or some tanking skills along with dps / heals combo. What i am trying to say is that you don't need to be a pure healer or tank..you can be versatile in your one skill set and do a little bit of eveything.

believe it or not people do enjoy healing, tanking etc and i really don't want to bring GW2 into discussion because we know where topics go after that.

I know people enjoy those set defined roles but no where near a majority of gamers do!  That is the crux of the issue, regardless of any preconcieved notions if this game requires tanks and healers regardless of method used there will be a shortage of those and we will revert back to the:  FG LF 1Tank and GTG!  beign spammed in chat.  It will not change no matter how you wish it may.  Again TSW is on my radar but the trinity system and the animation issue are the biggest reasons I will remain skeptical.  Sorry to bring GW2 into the discussion but I used it and AC as a method, the only method, that will remove the "need" to always have a healer and tank.  I said it in 2004, ill say it again in 2012, the trinity is an archaic and poor implementation of group play because it puts too much emphasis on certain people instead of spreading the weight of the success of the party evenly over the entire party itself.

Please i really like to have discussions where people don't pass their opinions as a fact. You don't know that. GW2 is an exception and not a norm. you people talk as if GW2 came out and destroyed trinity system completely and majority of gamers just won't accept specific roles. Too much wishful thinkign and assumptions going on when it comes to GW2 and that is why i hate talking about it.

Also i doubt there would be any spam for LF tank or lf healer because if you look at the thousands of skill avilable to you and the skill sets you can come up with you will realise that there is no strict requirement for class roles.

  User Deleted
3/31/12 5:18:59 AM#38
Originally posted by sinjin

More innovative, different and refreshing than all the other hyped titles at the moment. I look forward to trying this out, more worth while than GW2, TERA, or SWTOR... just saying.

Different strokes for different folks I guess.  I see TSW failcom pushing out another unfinished buggy game if those animations dont change and the physics of the world enviornments continue to remind me of a game from 1996.  I am hoping they pull it together though because they are in desperate need of a good product.

  User Deleted
3/31/12 5:25:42 AM#39
Originally posted by Ankur
Originally posted by Zylaxx
Originally posted by Ankur
Originally posted by Zylaxx
Originally posted by Ankur
Originally posted by Eir_S

There are some interesting mechanics but so far the asthetics are weak IMO, when you hit things you don't seem to make real contact like in other soon to be released games.  That's important to me.  The story could be interesting, but I'd have to see more of the game or play it to see if I liked it.  I notice they have a Trinity system, which is a big turn off.

There is no strict trinity system in TSW. You can change builds on fly so you don't have to stand around waiting for healers, tank dps. Any person can be nything you just have to change your saved builds.

The problem with that is not everyone wants to be a healer or a tank regardlessif you can change on the fly.  Hell WoW had dual specs and most classes could perform dual roles but still there was always a never ending shortage of tanks and healers.  I commend what Funcom is trying to do but it wont even come close to alleviate the problem that the majority of gamers do not want to be a tank or healer.  With that being said I think the more optimum approach is to do away with roles all toether in much the same way GW2 is trying to do and Asheron's Call did in the past.

So far from what i have gathered from videos and information is that tanking or healing isn't as strict and compulsary like a typical MMO triinity system. Since you have the freedom to build your character in anyway you like, players can throw in some healing skills along with dps, or some tanking skills along with dps / heals combo. What i am trying to say is that you don't need to be a pure healer or tank..you can be versatile in your one skill set and do a little bit of eveything.

believe it or not people do enjoy healing, tanking etc and i really don't want to bring GW2 into discussion because we know where topics go after that.

I know people enjoy those set defined roles but no where near a majority of gamers do!  That is the crux of the issue, regardless of any preconcieved notions if this game requires tanks and healers regardless of method used there will be a shortage of those and we will revert back to the:  FG LF 1Tank and GTG!  beign spammed in chat.  It will not change no matter how you wish it may.  Again TSW is on my radar but the trinity system and the animation issue are the biggest reasons I will remain skeptical.  Sorry to bring GW2 into the discussion but I used it and AC as a method, the only method, that will remove the "need" to always have a healer and tank.  I said it in 2004, ill say it again in 2012, the trinity is an archaic and poor implementation of group play because it puts too much emphasis on certain people instead of spreading the weight of the success of the party evenly over the entire party itself.

Please i really like to have discussions where people don't pass their opinions as a fact. You don't know that. GW2 is an exception and not a norm. you people talk as if GW2 came out and destroyed trinity system completely and majority of gamers just won't accept specific roles. Too much wishful thinkign and assumptions going on when it comes to GW2 and that is why i hate talking about it.

Also i doubt there would be any spam for LF tank or lf healer because if you look at the thousands of skill avilable to you and the skill sets you can come up with you will realise that there is no strict requirement for class roles.

I really dislike having discussions with people who make faulty assumptions when 10+ years of history of "trinity based" group combat says otherwise.  Listen its fine to talk "what ifs", thats part of the fun in debating but you can not make assertations that are based in fallcies such as what you say.  Trinity based groups have always, and will always have a disproportionate amount of DPS roles to Healer/Tank roles.  I dont say this with bravado or wishful thinking.  I say this with 10+ years of proven track records to back up my claims.  Name me one AAA MMO that utilyzed a trinity based grouping system and I will show you that Tanks and Healers were the minority of players.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/31/12 5:31:09 AM#40
Originally posted by Zylaxx

Please i really like to have discussions where people don't pass their opinions as a fact. You don't know that. GW2 is an exception and not a norm. you people talk as if GW2 came out and destroyed trinity system completely and majority of gamers just won't accept specific roles. Too much wishful thinkign and assumptions going on when it comes to GW2 and that is why i hate talking about it.

Also i doubt there would be any spam for LF tank or lf healer because if you look at the thousands of skill avilable to you and the skill sets you can come up with you will realise that there is no strict requirement for class roles.

I really dislike having discussions with people who make faulty assumptions when 10+ years of history of "trinity based" group combat says otherwise.  Listen its fine to talk "what ifs", thats part of the fun in debating but you can not make assertations that are based in fallcies such as what you say.  Trinity based groups have always, and will always have a disproportionate amount of DPS roles to Healer/Tank roles.  I dont say this with bravado or wishful thinking.  I say this with 10+ years of proven track records to back up my claims.  Name me one AAA MMO that utilyzed a trinity based grouping system and I will show you that Tanks and Healers were the minority of players.

If you are going to accuse me of assuming things and answer with more assumptions of yourself this discussion will go nowhere. GW2 fans always do this. And i knew this the moment you made first post but i thought i would give you benefit of doubt but that was my mistake.

And what you are failing to understand is that there is no 'strict' trinity system in TSW. So the discussion you are trying to have with me is not even true in context of this game.

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