Here is the most recent progress report i'm posting this as a public service no pigges were harmed in posting heeh
And here is the text.
From the game makers themself
We are working so hard! And it is all coming together! These are exciting times at Tiny Speck offices.
Over the next month we’ll be making some major updates. The biggest sets of new features will come in two waves:
First, we’ll have “R2″, the second release of houses. This release will include the ability to expand & add floors to your house, enlarge and change the style of your yard and exterior street, cultivate your land to add resources and customize & change the style of your house exterior.
Then, once initial testing is done on that first batch of R2 features, will do the Big Transition to Imagination: XP will be converted, the new system of character upgrades will be introduced and we’ll launch an overhauled and simplified UI for the game. This will mean some fairly major changes to everyone’s character (some skills are being converted to upgrades and some skills will work in slightly different ways; your level will be transposed to the corresponding level in the new system; and more, which we’ll explain at that time).
With imagination in the game, we’ll be able to do the housing reset and introduce a second batch of R2 features centered around furniture crafting, including new skills, new items, new resource types and new areas of the world. You will be able to to grow your property, expand your house, add furniture and cultivate resources “for keeps”.
In addition to the those two big updates — the second housing release and the introduction of Imagination — there is a lot more awesome stuff slated for introduction in the next six weeks:
new quests, puzzles & games
a new way to share snapshots made in the game
an assistant who can greet visitors on your behalf on your home street
more swatches and furniture upgrades
a new type of storage furniture which can hold a near-infinite amount of a single type of item
a servant who can do your crafting for you, even when you’re not in the game world (!)
… it’s kind of crazy how much.
OK. Back to work.
Posted: Mar 23rd, 2012 by Stewart Butterfield