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TERA: Rising

TERA 

General Discussion  » BHS Introduces Premium Item Cash Shop for K-TERA

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92 posts found
  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

3/30/12 6:08:59 AM#41
Originally posted by itgrowls

LMAO this is soooo ironic in so many ways. Hi, TERA fans, yeah that's right your game now has a store as well. yep.

I await the day they add potions or scrolls for minor game enhancements so we can see the ten thousand posts about it in the forums about the evils of have 1 hour experience enhancement and how it will be game breaking, rape and pillage and cause whole cities to become a pillar of dust.

On top of that, they have a monthly sub, lol.

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2930

3/30/12 6:11:57 AM#42
Originally posted by Leucent
Originally posted by itgrowls

LMAO this is soooo ironic in so many ways. Hi, TERA fans, yeah that's right your game now has a store as well. yep.

I await the day they add potions or scrolls for minor game enhancements so we can see the ten thousand posts about it in the forums about the evils of have 1 hour experience enhancement and how it will be game breaking, rape and pillage and cause whole cities to become a pillar of dust.

On top of that, they have a monthly sub, lol.

yep and they seem to be selling weapons! which GW2 isn't, Isn't that speshal!

  Ganathar

Novice Member

Joined: 5/28/11
Posts: 143

Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

3/30/12 6:14:57 AM#43
Originally posted by Shroom_Mage

Don't know if this is indicative of anything, but...

http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Ftera.hangame.com%2Fshop%2Fpopup%2FtcatInfoAdd.nhn&act=url

If I'm understanding Google's (poor) translation correctly, they appear to be selling non-cosmetic items for T-cats.

T-cats are obtained buy subbing to KTERA. Now that the CS has been implemented in KTERA, a small amount of T-cats is provided for every cosmetic purchase too.

Of course we don't know what will hapen in EU/NA TERA, Knox said that EME are discussing about the idea of T-cats that are only gained through subbing in one of his posts.

  Ganathar

Novice Member

Joined: 5/28/11
Posts: 143

Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

3/30/12 6:17:41 AM#44
Originally posted by itgrowls
Originally posted by Leucent
Originally posted by itgrowls

LMAO this is soooo ironic in so many ways. Hi, TERA fans, yeah that's right your game now has a store as well. yep.

I await the day they add potions or scrolls for minor game enhancements so we can see the ten thousand posts about it in the forums about the evils of have 1 hour experience enhancement and how it will be game breaking, rape and pillage and cause whole cities to become a pillar of dust.

On top of that, they have a monthly sub, lol.

yep and they seem to be selling weapons! which GW2 isn't, Isn't that speshal!

Where did you see weapons? I only saw some glasses and a mount in the CS.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16756

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/30/12 6:17:59 AM#45

I'll be surprised if going forward every MMORPG doesn't have some form of cash shop, regardless whether it launches with a sub or not.

As long as it doesn't cross over to P2W (which I realize is different for everyone) or start to heavily influence the game design so that you feel really compelled to buy from it I'm OK with it.

This title is not likely to thrive on just subs alone, even here in the west so having a cash shop is pretty much expected.

Wouldn't even suprise me to see it go totally F2P within 2 years.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

3/30/12 6:22:27 AM#46

The evil side of me kinda laugh at some people here who just bashed GW2s cashshop for a week only to find outnow that TERA is as bad...

But it really is a shame because Tera is not a bad game and itemshops have nothing to do in a P2P game.

I was really considering getting this game actually, I had rather fun in the beta but I will not but games with both subscriptions and itemshops. I have continued to play games in the past that added it because I already was addicted (I am not proud over that though), but I will stay away from games who have them at launch.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

3/30/12 6:24:11 AM#47
Originally posted by Kyleran

I'll be surprised if going forward every MMORPG doesn't have some form of cash shop, regardless whether it launches with a sub or not.

As long as it doesn't cross over to P2W (which I realize is different for everyone) or start to heavily influence the game design so that you feel really compelled to buy from it I'm OK with it.

This title is not likely to thrive on just subs alone, even here in the west so having a cash shop is pretty much expected.

Wouldn't even suprise me to see it go totally F2P within 2 years.

I would go further and say if people don´t protest soon every game will have a cashshop including FPS and RTS games.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

3/30/12 6:32:46 AM#48

Let me get this ... a cash shop is introducing a couple cosmetic items in the Korean version of the game, right? Where does it say that said cash shop will be also introduced in the west?

 

Btw, if it was like Aion (when it was P2P), aka some silly looking weapons and costumes, I can't really call it cash shop. Even worse, the items mentioned have a time limit? Who would buy them with a time limit? (time limit is the reason I won't be purchasing the deluxe digital edition of GW2 btw).

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2930

3/30/12 7:24:20 AM#49
Originally posted by Ganathar
Originally posted by itgrowls
Originally posted by Leucent
Originally posted by itgrowls

LMAO this is soooo ironic in so many ways. Hi, TERA fans, yeah that's right your game now has a store as well. yep.

I await the day they add potions or scrolls for minor game enhancements so we can see the ten thousand posts about it in the forums about the evils of have 1 hour experience enhancement and how it will be game breaking, rape and pillage and cause whole cities to become a pillar of dust.

On top of that, they have a monthly sub, lol.

yep and they seem to be selling weapons! which GW2 isn't, Isn't that speshal!

Where did you see weapons? I only saw some glasses and a mount in the CS.

on one of the translated page it mentions vouchers for different levels of weapons and armors. they call them gift vouchers but if they can be traded in for in game gear, they might as well just sell the weapons and armor on their site and be done with it,

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

3/30/12 7:52:40 AM#50
Originally posted by Sector13
Originally posted by Pivotelite
Originally posted by Deron_Barak
The only thing I don't like about Chronoscrolls is that there doesn't seem to be a cap to how many you can own or a "cooldown" once you do. Time will tell if it does what it's supposed to do.

 

They said there will be a cap on how many you can buy per X amount of time I believe, it was in one of Taugrims interviews.

 

Also Sector, anyone who wants to buy gold in any game will and its not that hard to do, at least now people can buy from the source, benefiting the company and someone in game can get a free subscription, benefiting that player and the person that would have instead bought gold is at less risk of being scammed by a third party site. So all in all, it seems much more beneficial than gold sellers providing the gold to gold buyers.

So, a company says RMT through them is ok, so RMT is ok all of a sudden? It's just a company using another method to get money from you instead of another source. I swear, BHS and EME are just going to throw anything in the cash shop and not care cause you guys are so loyal over this game that it's not even funny. They can do anything and you'll find a way to defend it. They could give away max level characters and you guys would find a reason to defend it.

 Sector, please keep trying to troll harder. I am not in favor of the cash shop, even if it is cosmetic. I do not want them in any game and I have expressed myself on the official forums about it, saying I do not want to see it brought over from Korea. But if you somehow fail to see the benefit of chronoscrolls over third party gold selling you just lack common sense. If you can not stop the problem, which of course you can't, look how easy it is to sell and get gold in WoW for example, then why not try to curb the problems that RMT through third-parties causes by using chronoscrolls.

  AmbrosiaAmor

Advanced Member

Joined: 11/24/10
Posts: 439

 
3/30/12 8:41:34 AM#51

Part I omiited since it was posted for another forum thread.
 

Part II: New translation given about an hour ago


http://translate.google.com/translat...dd.nhn&act=url


Here are the 2 main reasons (explained in part III and Part IV) as to why I think they are adding the cash shop (vanity items for now: high chance of evolving this service to introduce other options) on top of their P2P model.


Part III. Population issues


Server Merge:

BHS Korea: 37 -> 35 -> 15 -> 13 -> 6 (6 being theoretical)

There are currently 13 servers in South Korea. From the folks I have asked mainly from BG (others outside of BG)who have played K-TERA up to level 58 (some with multiple 58's) I have been told that for the most part the majority (at least 2/3) of the servers are always or almost always green (translates to light population) while only roughly 1/3 of the population being labeled in yellow (translates to normal population). I think they also have the red icon signifying heavy or full population, but from the few charts I was able to gather from Inven, it would seem that is has been a long time since they have hit that high. A couple of folks have told me that some servers are so light that they can easily do another merge and cut it down to half (hence why I placed 6 as theoretical).


NHN Japan: 10 -> 3 -> 2 (2 being actual)

Japan only has had one server merge compared to BHS, but this one was rather major. The servers are able to handle I think upwards to close to 3000 players per server. They decided to reduce it to 3 to keep the player base at optimum levels for this reason. Unfortunately this has not helped. Even though the population stabilized at around 7500 after the merge, there has still been a considerable amount of decline from the last couple of months. Considering that the Japanese players do keep a statistical website that takes in Hourly... yes Hourly roll calls, I can safely say that they can drop the servers down to 2. 2 servers are clocking in at around 1550 players, while the 3rd is hovering around 950. For the first time in NHN TERA history, the Japanese population dipped below 4500 this week, during evening prime time playing hours.


That leaves the remaining 2: Frogster and EME

Frogster: /Facepalm

Horrible company all around going from customer service to censorship/banning in the forums to all the way to the top. This will probably have a negative impact on the game in the long run if they don't change their business practices. When Scapes wrote in the old forums that Frogster was going to handle the EU side of things, 65 pages of rage ensued. So much was the backlash that Daniel Ulrich (Director of Product Management) extended an olive branch to quell the masses. We will see how it goes but I have no faith in them to be honest. Nothing more needs to be said here.


EME: Good so far

Half of EME is made up of former NCWest, while the other half come from numerous backgrounds. I may give them the benefit of the doubt since NCWest pretty much had their hands tied behind their backs, but NCWest didn't do anything to really improve their image as well. So far they have been doing a good job. We will have to see how the relationship between BHS and EME unfolds and also see how EME handles the game as well as complaints and constructive criticism from the player base.

As you can see things are looking very grim for NHN. For BHS I would say they are borderline: from doing just O.K. and below average. If the new update does not considerably regain some of those lost subscriptions, chances are they will continue to add more options/items to the premium cash shop and be aggressive overall with the premium service.


Part IV-A: P2P versus F2P versus Cash Shop (Vanity and Play to Win)


I will try my best to simplify this, since my posts are very long and going into detail here would make it ginormous. The P2P model comes in 2 formats (generalizing here) and both have been in decline since 2005. A. $4.99-$10.99 P2P model: for all intent and purposes, this model is practically dead. Of the 40 or so that used this model, I only know of 4 that have released a game in the past 3 years. B. $12.99-$15.00 P2P model. This model has also been in serious decline. There have been around 60 or more MMORPG games that "used" to be in this range (Note: not all at the same time period).

The majority however have fallen into the following categories A. Some have closed down. B. Some use a hybrid model that have premium monthly subscriptions but also a F2P model for those that don't want to pay a monthly fee. C. Have completely transferred over to the F2P model because the company cannot sustain their initial P2P venture. Roughly 75% of those that have followed the "strictly P2P" model have become extinct (or drastically changed their model). There are less than 30 MMORPG games that follow this model and more and more are transitioning to the F2P model.

This model is becoming so unpopular that the only games operating under the strictly P2P model that have been released from 2010 until now are the following: Rift, SWTOR, Xyson, FFXIV (although everything is riding on Version 2.0 and Yioshida has said he is open to the F2P model in a recent interview) and I am sure I am missing one other game. So there are 5 in total. Besides combat (which I thoroughly enjoy) I really don't see a reason [besides money] why you would add a cash shop on top of a P2P model (which is rapidly becoming unpopular).


Part IV-B: Theme park versus sandbox versus East and West versus the Code Word: TREND


Long title. As we all know TERA is strictly a theme park MMORPG. The thing is that at the moment, there are over 550 MMORPG games and the vast majority fall under the fantasy role playing sub genre. For this game to stay P2P for a long time, it will need a good player base that sticks with the game. We all know that you don't need 12 million or 6 million or 3 million players to keep a business afloat. However, with that said, you do need a stable population that will not have a mass exodus after the first 3 months (something that plagues fantasy theme park MMORPG in recent years). The last time a P2P Korean game was "embraced" by the NA/EU market was "probably" Lineage II, and that game came out in 2004.

I am not sure if there will be enough NA/EU players to stay for the long haul. We already know the die-hard fans will... but what about everyone else? There is nothing wrong with a niche game, but if it becomes too niche, it can and will become a problem from a business standpoint. MMORPG trends have shown that games nowadays become F2P at a much rapid rate. Compare games that came out in 1996-2004 versus 2004-2009 versus 2009-present. It used to take games a decade (or more to go F2P) then it went down to 5 years, then 4, then 3 and now some taking under 3 years to go F2P such as Aion (again talking strictly about the NA/EU market).

On top of that recent upcoming fantasy based theme park games (some being very popular in Asia and/or NA/EU) have gone the F2P route or might. Phantasy Star Online 2 just announced this week from a media conference that it will be using the F2P model with a cash shop. In a recent interview Massively had with NCSoft they asked what payment model they were going to use [regarding Blade & Soul] (since Lineage II and Aion are F2P in North America). So far they have not finalized what business model they will follow which leaves it up in the air. Recent trends have shown that many companies cannot sustain a P2P model in the long term and are forced to become F2P or a hybrid model with a cash shop (usually starts with vanity items but has a high risk of eventually evolving into a P2W later down the road).


Part V: My "member" is emotionally invested in this game and the flavor of the month issue.


Tits. Yes we know. They make the World go round and round. The graphics are nice, but let's not kid ourselves here, a good portion of the guys here are in it for the tail. There is nothing wrong with a 1 track mind (I guess). Will there be a mass exodus of people after the 3 or 6 month mark, will combat be enough, or will the feeling of been-there-done-that surface? I really wanted to enjoy the storyline (the way it was told as well as how the lore was unfolded) and the voice acting. Unfortunately they have been subpar. They are not horrible, but they could of been done much better in greater detail. I was not expecting it to be at the level ala Shawshank Redemption, but I was expecting a little bit more than mediocre.

The die-hard fans may come with the knee-jerk reaction of: who cares about the story anyway, EME never really advertised the game based on the story but (for the most part) based on the combat. Sure that is fine and dandy, but it would of been nice if the voiceovers and lore and quests were done better: it would of definitely of not hurt. Part of the problem I see in the official forum (White Knights) is that some folks are emotionally invested in the game: mainly because they want to catch the tail or because they have waited over 2 or 3 years for TERA and they absolutely abhor anyone that tries to rain in on their parade.


*By the way, don't you guys just love how fast news/information travels exponentially faster in 2012 compared to let's say, 2002? Companies need to be extra careful (and quadruple check) what they say because if you don't... well then you get bloopers like the quote I have in my sig.*

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16756

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/30/12 8:45:44 AM#52
Originally posted by Loke666
Originally posted by Kyleran

I'll be surprised if going forward every MMORPG doesn't have some form of cash shop, regardless whether it launches with a sub or not.

As long as it doesn't cross over to P2W (which I realize is different for everyone) or start to heavily influence the game design so that you feel really compelled to buy from it I'm OK with it.

This title is not likely to thrive on just subs alone, even here in the west so having a cash shop is pretty much expected.

Wouldn't even suprise me to see it go totally F2P within 2 years.

I would go further and say if people don´t protest soon every game will have a cashshop including FPS and RTS games.

I dunno, I don' think protests will really accomplish much, as long as in the long run players keep buying stuff from cash shops they'll keep expanding them.

I guess gamers all have far too much disposable income

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
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  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

3/30/12 9:18:21 AM#53
Originally posted by AmbrosiaAmor



Part III. Population issues


Server Merge:

BHS Korea: 37 -> 35 -> 15 -> 13 -> 6 (6 being theoretical)

There are currently 13 servers in South Korea. From the folks I have asked mainly from BG (others outside of BG)who have played K-TERA up to level 58 (some with multiple 58's) I have been told that for the most part the majority (at least 2/3) of the servers are always or almost always green (translates to light population) while only roughly 1/3 of the population being labeled in yellow (translates to normal population). I think they also have the red icon signifying heavy or full population, but from the few charts I was able to gather from Inven, it would seem that is has been a long time since they have hit that high. A couple of folks have told me that some servers are so light that they can easily do another merge and cut it down to half (hence why I placed 6 as theoretical).

Well we know the reason for the first 2 server merge was because the game had a horrible launch which is why server merged so much. Also the game isn't grindy enough for Koreans, honestly if BHS want ot keep Korean player just make the game more grindy for them shouldn't be that hard to scale exp required to lvl. Also like Koreans don't even OWPVP and their Arena is down for revamp so they kinda don't have pvp at the moment lol.

NHN Japan: 10 -> 3 -> 2 (2 being actual)

Japan only has had one server merge compared to BHS, but this one was rather major. The servers are able to handle I think upwards to close to 3000 players per server. They decided to reduce it to 3 to keep the player base at optimum levels for this reason. Unfortunately this has not helped. Even though the population stabilized at around 7500 after the merge, there has still been a considerable amount of decline from the last couple of months. Considering that the Japanese players do keep a statistical website that takes in Hourly... yes Hourly roll calls, I can safely say that they can drop the servers down to 2. 2 servers are clocking in at around 1550 players, while the 3rd is hovering around 950. For the first time in NHN TERA history, the Japanese population dipped below 4500 this week, during evening prime time playing hours.
Problem with JTera is that its  FCKING expansive, from what i heard it cost like 35 dollar a week? Thats just retardly high price many peopla aren't going to pay.

That leaves the remaining 2: Frogster and EME

Frogster: /Facepalm

Horrible company all around going from customer service to censorship/banning in the forums to all the way to the top. This will probably have a negative impact on the game in the long run if they don't change their business practices. When Scapes wrote in the old forums that Frogster was going to handle the EU side of things, 65 pages of rage ensued. So much was the backlash that Daniel Ulrich (Director of Product Management) extended an olive branch to quell the masses. We will see how it goes but I have no faith in them to be honest. Nothing more needs to be said here.
To me most EU company are horrible, idk why maybe just my luck but all game host by EU has the most dead forum i never seen and the company is bad, i feel bad for EU mmorpgs players XD

EME: Good so far

Half of EME is made up of former NCWest, while the other half come from numerous backgrounds. I may give them the benefit of the doubt since NCWest pretty much had their hands tied behind their backs, but NCWest didn't do anything to really improve their image as well. So far they have been doing a good job. We will have to see how the relationship between BHS and EME unfolds and also see how EME handles the game as well as complaints and constructive criticism from the player base.

As you can see things are looking very grim for NHN. For BHS I would say they are borderline: from doing just O.K. and below average. If the new update does not considerably regain some of those lost subscriptions, chances are they will continue to add more options/items to the premium cash shop and be aggressive overall with the premium service.


Part IV-A: P2P versus F2P versus Cash Shop (Vanity and Play to Win)


I will try my best to simplify this, since my posts are very long and going into detail here would make it ginormous. The P2P model comes in 2 formats (generalizing here) and both have been in decline since 2005. A. $4.99-$10.99 P2P model: for all intent and purposes, this model is practically dead. Of the 40 or so that used this model, I only know of 4 that have released a game in the past 3 years. B. $12.99-$15.00 P2P model. This model has also been in serious decline. There have been around 60 or more MMORPG games that "used" to be in this range (Note: not all at the same time period).

The majority however have fallen into the following categories A. Some have closed down. B. Some use a hybrid model that have premium monthly subscriptions but also a F2P model for those that don't want to pay a monthly fee. C. Have completely transferred over to the F2P model because the company cannot sustain their initial P2P venture. Roughly 75% of those that have followed the "strictly P2P" model have become extinct (or drastically changed their model). There are less than 30 MMORPG games that follow this model and more and more are transitioning to the F2P model.

This model is becoming so unpopular that the only games operating under the strictly P2P model that have been released from 2010 until now are the following: Rift, SWTOR, Xyson, FFXIV (although everything is riding on Version 2.0 and Yioshida has said he is open to the F2P model in a recent interview) and I am sure I am missing one other game. So there are 5 in total. Besides combat (which I thoroughly enjoy) I really don't see a reason [besides money] why you would add a cash shop on top of a P2P model (which is rapidly becoming unpopular).
In all honestly player can handel  cash shop pretty well as long as its not P2W and shop price aren't retarded. And i mean you have to litteraly go out of your way retard to make price where people get pissed of buying. I mean general cash shop user goes we willing to pay pretty high for the most useless thing and as long as they keep it semi reasonable people will buy. There is a great video on it google microtransaction extra credit. great video on who cash shop thing.

Part IV-B: Theme park versus sandbox versus East and West versus the Code Word: TREND


Long title. As we all know TERA is strictly a theme park MMORPG. The thing is that at the moment, there are over 550 MMORPG games and the vast majority fall under the fantasy role playing sub genre. For this game to stay P2P for a long time, it will need a good player base that sticks with the game. We all know that you don't need 12 million or 6 million or 3 million players to keep a business afloat. However, with that said, you do need a stable population that will not have a mass exodus after the first 3 months (something that plagues fantasy theme park MMORPG in recent years). The last time a P2P Korean game was "embraced" by the NA/EU market was "probably" Lineage II, and that game came out in 2004.

I am not sure if there will be enough NA/EU players to stay for the long haul. We already know the die-hard fans will... but what about everyone else? There is nothing wrong with a niche game, but if it becomes too niche, it can and will become a problem from a business standpoint. MMORPG trends have shown that games nowadays become F2P at a much rapid rate. Compare games that came out in 1996-2004 versus 2004-2009 versus 2009-present. It used to take games a decade (or more to go F2P) then it went down to 5 years, then 4, then 3 and now some taking under 3 years to go F2P such as Aion (again talking strictly about the NA/EU market).

On top of that recent upcoming fantasy based theme park games (some being very popular in Asia and/or NA/EU) have gone the F2P route or might. Phantasy Star Online 2 just announced this week from a media conference that it will be using the F2P model with a cash shop. In a recent interview Massively had with NCSoft they asked what payment model they were going to use [regarding Blade & Soul] (since Lineage II and Aion are F2P in North America). So far they have not finalized what business model they will follow which leaves it up in the air. Recent trends have shown that many companies cannot sustain a P2P model in the long term and are forced to become F2P or a hybrid model with a cash shop (usually starts with vanity items but has a high risk of eventually evolving into a P2W later down the road).
Its kinda sad to see game go down P2W road, the thing is they don't need to. I know game can fully substance themself off pure cometic and possbiliy some kind of gamble system. ( aka maplestory gacha) I mean maplestory thrived off almost pure cosmetic and gacha which isn't really P2W, they are doing fine but now they getting super greedy with cash shop item that help with scrolling and such. Sad thing is company can surive w/o it and do well but short term greed always get them over any long term goals.

Part V: My "member" is emotionally invested in this game and the flavor of the month issue.


Tits. Yes we know. They make the World go round and round. The graphics are nice, but let's not kid ourselves here, a good portion of the guys here are in it for the tail. There is nothing wrong with a 1 track mind (I guess). Will there be a mass exodus of people after the 3 or 6 month mark, will combat be enough, or will the feeling of been-there-done-that surface? I really wanted to enjoy the storyline (the way it was told as well as how the lore was unfolded) and the voice acting. Unfortunately they have been subpar. They are not horrible, but they could of been done much better in greater detail. I was not expecting it to be at the level ala Shawshank Redemption, but I was expecting a little bit more than mediocre.

The die-hard fans may come with the knee-jerk reaction of: who cares about the story anyway, EME never really advertised the game based on the story but (for the most part) based on the combat. Sure that is fine and dandy, but it would of been nice if the voiceovers and lore and quests were done better: it would of definitely of not hurt. Part of the problem I see in the official forum (White Knights) is that some folks are emotionally invested in the game: mainly because they want to catch the tail or because they have waited over 2 or 3 years for TERA and they absolutely abhor anyone that tries to rain in on their parade.


*By the way, don't you guys just love how fast news/information travels exponentially faster in 2012 compared to let's say, 2002? Companies need to be extra careful (and quadruple check) what they say because if you don't... well then you get bloopers like the quote I have in my sig.*

That last part didn't make much sense to me lol, idk who care about story of an mmorpg after 3-6month, i mean sure at the begaining you might be interesting but to be honest mmorpg story has always been iffy at best. If i want a well plan out story I watch a movie or read a book or play a single player game. I play mmorpgs to play with people, I will never understand people who play mmorpgs for the story, its nice and all but honestly story is short no matter what game its not going to keep people playing its the hook. Also you have to consider budject, lot of voice acting isn't exactly cheap, and as i stated many time before they do what they can with limited budget. The combat probably took most of their budget away. I mean even GW2 couldn't do full hitbox all the time due to programing issue. Considering their budget and what they had to do its pretty incredble if you ask me. I mean people always say this and that about quest but you know funding is limiting, they can only make what they can afford. I hope they do improve on it once the game start making them some money.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

3/30/12 9:27:31 AM#54
Is it just me or does any new information that come out spark the same old posts with the same old information. It's getting boring to be honest.

Just not worth my time anymore.

  sirach

Novice Member

Joined: 4/27/11
Posts: 50

3/30/12 11:21:11 AM#55
Originally posted by Deron_Barak
Is it just me or does any new information that come out spark the same old posts with the same old information. It's getting boring to be honest.

:)

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2930

3/30/12 11:35:47 AM#56
Originally posted by Deron_Barak
Is it just me or does any new information that come out spark the same old posts with the same old information. It's getting boring to be honest.

well in this case it's fantastic because that's all i've heard about is how horrible the cash shop is from TERA fans all week and now this is out, just love the irony.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/30/12 11:38:08 AM#57
Originally posted by itgrowls
Originally posted by Deron_Barak
Is it just me or does any new information that come out spark the same old posts with the same old information. It's getting boring to be honest.

well in this case it's fantastic because that's all i've heard about is how horrible the cash shop is from TERA fans all week and now this is out, just love the irony.

Irony would be if Tera fans support CS, i hardly doubt its their fault that EM decided to implement a CS in Tera.

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2930

3/30/12 11:41:15 AM#58
Originally posted by Ankur
Originally posted by itgrowls
Originally posted by Deron_Barak
Is it just me or does any new information that come out spark the same old posts with the same old information. It's getting boring to be honest.

well in this case it's fantastic because that's all i've heard about is how horrible the cash shop is from TERA fans all week and now this is out, just love the irony.

Irony would be if Tera fans support CS, i hardly doubt its their fault that EM decided to implement a CS in Tera.

might not be their fault but it sure is funny. It's the equivolent of WoW getting a new 10 button fighting system after everyone who plays WoW complains that the GW2 combat system sucks. LOL

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

3/30/12 11:48:44 AM#59
Originally posted by Kyleran
Originally posted by Loke666

I would go further and say if people don´t protest soon every game will have a cashshop including FPS and RTS games.

I dunno, I don' think protests will really accomplish much, as long as in the long run players keep buying stuff from cash shops they'll keep expanding them.

I guess gamers all have far too much disposable income

If enough of us never buy cs stuff and avoid games with CSes in as much as possible they would get the point.

My backup plan for singleplayer games is that if all actually sells important things so I can't avoid it I might actually stop buying games and become a pirate instead.That is immoral and bad for the industry so I prefer not to but selling important content for huge sums of money that should be included in the game is also immoral and bad for gaming.

Or I might just wait until there is a cheap gold edition with everything included. Their loss in any case since they will get less money from me.

In MMOs I just boycot games with both monthly fees and monthly fees, that is highway robbery. I don't mind playing F2P and buy stuff and B2P (but there I wont buy anything).

The gaming industry have actually done a great job getting down piracy. In the 80s over 90% of all games were pirated, now most gamers actually buy their game but now they are on a dangerous road.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

3/30/12 11:49:13 AM#60
It will depend on what the cash shop provides. GW2 looks to have content packs for sale. It's buy to play though so you have to expect that. Want a good MMO that grows over time like an MMO should? Expect to pay for it.

A subscription game on the other hand shouldn't have this, at least not right away. Your sub is what keeps the game moving. EQ2 had adventure packs for sale but that was after already having a full game to play.

I have no doubt GW2 has been peppered with "hit posts" from everyone including TERA fans. Do you now see the irony in going to other forums and picking at another game just because you like another?

Just not worth my time anymore.

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