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3/30/12 2:51:48 AM#81
Are you trying to actually legitimize this thread, Dark Pony? |
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3/30/12 2:52:49 AM#82
Originally posted by DarkPony They won't answer any question since you seem to know your stuff and bullshttin out of their asses wont help them:(. |
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3/30/12 2:53:11 AM#83
Originally posted by Monorojo Yeah, you're missing the part where people can get personal achievement and progression in other means than with equipment. GW2 will absolutely not please casuals, because they will be stomped by skilled players, who have far more tools in this mmo to shine than any other ones. In fact, you missed pretty everything about GW2 mechanics. You also missed the opportunity not to create a thread about how uninformed and misguided you are. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/30/12 2:55:27 AM#84
Originally posted by DarkPony The game is still in beta and a lot of stuff is still covered by the NDA, so we simply do not know. However, there is a Yogcast video which shows players being turned into pigs as part of an event and when they were done, they were able to purchase some items that would turn them into pigs at will. Now, obviously it's a fluff item but it's a good indication that there may be so unique rewards for certain events. Probably ones that take a bit of exploring to find.
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3/30/12 3:01:21 AM#85
Originally posted by Monorojo No, you aren't missing anything. Guild Wars 1 was an arena RPG with little character power growth potential. And I am under the impression that Guild Wars 2 will be like this as well, from what all the fans are saying. There are two big features in RPGs. Roleplaying, identifying with your character. And leveling up, growing skills and power. Games like Guild Wars where level and gear doesn't matter are not real RPG's they are just first person shooter's with swords and spells, in 3rd person. So I guess we should call them "TPC's" or "Third Person Casters." I played Guild Wars 1 like a single player game, and treated it as such. As soon as I got to level 20 on my first character, I lost all drive to continue playing. There was no room for character growth, once you acquired the elite skills you needed, or whatever the super ones were called. When I want PVP with a level playing field, I play games like Tribes or TF2. They are alot more fun PVP then auto targeting spell/ability queue games. Darkfall, Oblivion, and Skyrim have hands down the best Archery of any games, and its because they archery plays like FPS, with projectiles affected by gravity. I wouldn't say Guild Wars 2 is for bad players or casual players, its just not for real RPG players. Let me provide an example, out of all the people I have ever met in AAA MMORPG's, no one has ever talked about Guild Wars, people talked about WoW, DAoC, FFXI, EQ, EQ2, UO. But no guild wars. It was like Guild Wars 1 was in a different genre. Its like a single player lobby game with battlegrounds and arenas. Thats not an MMORPG. Diablo 1 and Diablo 2 were not MMORPG's. They were single player RPG's with online functionality.
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3/30/12 3:02:14 AM#86
One of the things I liked about GW1 was the interesting dichromacy of PvP and PvE. I usually enjoy the fear, excitement, suspense that comes along with games with open world PvP (something GW1 lacks) but I have noticed that almost all MMORPGs I have played never brought that anyways. Perhaps EVE does, and games I used to love like Diablo 2 (hardcore of course) certainly did, and even games I play now like minecraft (pvp survival) do a great job at this... But WoW and SWG (the MMOs I spent the most time in aside from planetside) never brought that sort of excitement anyways. So I was surprised to find that it really wasnt missing from GW1. I do crave for an open world pvp where extreme advantage is not given to players with good gear. But few AAA MMOs have that, sadly, GW2 doesnt seem to either. WoW certainly didnt (barely anyone doing world PvP and it is too gear focused). I really enjoyed planetside. But GW1's total lack of open world PvP didnt really matter seeing how most MMOs dont have it anyways. And it wont especially be missed from GW2 either. Would it be nice? Yes. I think it would also go well with GW2's lack of gear grinding. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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3/30/12 3:02:15 AM#87
Very different design than most. It's not all about gear, but rather all about "player" skill and strategy.
Of anything, that's one thing ArenaNet has done exceedingly well in my opinion. |
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3/30/12 3:03:01 AM#88
Originally posted by DJJazzy *BIG GRIN* |
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3/30/12 3:07:22 AM#89
I honestly believe that the only way you could call GW2 this "ultimate Care Bear MMO" garbage is if you solely judge progression by competing against other players, instead of progression being a team oriented goal.
And if you really feel that way... why not play a PvP/Elite Raid-centric game? This is what the era of WoW clones has cursed us with. A generation of MMO'ers who literally can't understand anything that goes a different path. After a decade of PvP games and (pardon my swearing) god damn PvP-centric, crap talking juveniles; I welcome a game like Guild Wars that places even PvP into the realm of Teamwork. The whole care bear statements are old now. There's no growth, it's the same as saying nub or scrub in a game now. It's just an ignorant thing to do, that really doesn't make sense, unless you're in that focused atmosphere, which GW2 is not.
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3/30/12 3:07:55 AM#90
To answer DarkPony's question, or part of it. Explorable mode dungeons (what you call hardmode) gives tokens for armor that is unique to that dungeon. What you saw in that video was the token vendor. You can upgrade the armor by use of runes, and the runes can drop off of monsters and such. Most everything is BoE and when they are soulbound you can still use them on your other alts I believe (bound on account). Only things that are Bop are the tokens I believe. Story mode dungeons give the weapons. This is all for the rare equipment (the gold ones), |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
3/30/12 3:08:04 AM#91
OP sounds like the type of person that gears out low level twinks and thinks he's awesome in PVP because he "pwns" people with said gear. That's hardcore right there. I'm not one to call people out but this thread is stupid. |
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3/30/12 3:09:02 AM#92
Originally posted by DJJazzy Yeah I've been known to do that. It's because behind the OP's very skeptical presentation, there's a very interesting subject in regards to this game. I wish all people would look at that vid I linked and see for themselves that this game still has gear progress. Whether that defends the game against the notion that it doesn't have any gear progress and thus must be a shallow game or attacks the notion that the game doesn't have any gear progress which makes it a better game, I leave up to anyone's personal interpretation. I'm kind of neutral in this.
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3/30/12 3:12:01 AM#93
Originally posted by DarkPony Your sig is definitely legit. Seems like you're just trying to stir stuff up, with well worded posts; then claiming neutrality. And I salute you for it. Haha. |
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3/30/12 3:12:49 AM#94
Originally posted by heartless Yeah, stuff like that is still reward for effort. Would be weird if GW2 wouldn't have plenty of that I think. No game can go without it and it offers a way to distinct yourself from the micro transaction insta-loaded kind of player. But next to that there's going to be gear progress nonetheless I feel. |
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3/30/12 3:16:10 AM#95
Originally posted by DJJazzy Thanks for that clarifimacationalysing. We can now conclude that GW2 still has gear progress linked to dungeons. But whether it will be a long and arduous ride or a short and easy mode one to get the most out of it remains to be seen. |
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3/30/12 3:16:36 AM#96
Originally posted by DarkPony Well I answered your question about the vendor above. They are token vendors for that specific dungeon. The bonuses are for the runes that apply to that armor set. But you can get similar armor, power wise, through other means such as crafting. What the dungeon armor sets will be are better looking, but that is subjective. |
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Originally posted by heartless This is wrong on so many levels. Carebear was originally not just for PvP. I understand most of you have not been playing MMOs as long as I have (since the mid 90s) but you should not be spouting misinformation like this as fact. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/30/12 3:18:35 AM#98
Originally posted by DarkPony Of course there will be gear progression. Even GW1 had it. The thing that separates GW2 from other MMOs is that gear does not have as big an impact as it does it other games. Not sure if you were refering to GW2 but micro transactions will not allow you to buy gear, only costumes which have no stats.
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3/30/12 3:19:39 AM#99
Originally posted by ZDPhoenix ... but my intentions are good V_V Despite GW2 not being a perfect match with my preferences, I'm seriously interested in the way they've build this game, how it will end up at launch and curious about how successful it will be.
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3/30/12 3:20:03 AM#100
Originally posted by Monorojo You claim playing mmos for so long but yet you dare saying that progression and achievement are tied to gear instead of skill ? ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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