Trending Games | Neverwinter | Guild Wars 2 | Ecol Tactics Online | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » It's the players not the game

10 Pages First « 3 4 5 6 7 8 9 » Last Search
190 posts found
  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

3/29/12 6:49:15 PM#101
Originally posted by aesperus
Originally posted by Votan

Lets take a look at what players SWTOR is not for since it is not the "game".  Of couse I am making sweeping generalities here.

  

  • not for achievers(everything is easy),
  • not for explorers(game world is small and really has nothing in it is worth exploring that you will not see anyway following the scripted story),
  • not for killers(pvp is terrible)
  • not for roleplayers or socializers as you will find almost no players in the game world to interact with outside of fleet.  So if you do not fall into any of these this game may is may be for you.  

 

Ohh if you like to group while leveling this game is also not for you, sorry but the main selling point of the game the "story" is single player only.


I would disagree on the explorers part, simply because of the holocron / datacrons they have hidden around the world. That is actually one of the more interesting parts in the game, imho. Everything else, you're more or less right about.

Exhaustion Zones counter the holocrons/datacrons as an addition to "exploration" as they are with-in that linear scripted tunnel

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  User Deleted
3/29/12 6:51:15 PM#102

In this case, it's a combination of both. The game is incredibly mediocre, and it's up to the player whether or not they're fine with mediocrity. I was fine with it for a month... but the game has no lasting appeal.

That being said, I've played WoW for an extended period of time, and people will say the same thing about it. I personally think that, yes, it's mediocre, but it's still better than anything else out there at the moment simply because games like SWTOR try to unsuccessfully copy it.

Which is sad to say the least.

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1279

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

3/29/12 6:59:23 PM#103
Originally posted by Sith2112
Originally posted by Yamota
Originally posted by Sith2112
Originally posted by Yamota

Yeah it is the customers fault for not liking the product. 

Actually it is. People want to run out and buy something without making sure they are going to like it (i.e research) and then rant because it doesn't meet their requirements? Yeah, it's their fault.

No. It is not. If you bring out a product which people dont like it is your fault for not gauging your potential customers before creating the product. You can never say it is the customers fault for not liking your product. It is the responsibility of the producers/developers to create something which people will like, it is never the responsibility of consumers to like a product, ever.

ok so by your logic. 

I don't like Mars bars. So I buy one take a bite and then realize that I don't like it, it's their fault? They said the Mars bar were very good and tasty. It's their fault because my idea of tasty is differrent from theirs? 

So BW is supposed to know what everyone likes and make a game for them?

As far as the bugs and lack of certain fetaures go? Well, unlike the masses out there, I actually waited a month and did some research on how things were before making my choice. Yes, there are issues but I'm enjoying the game enough to wait for the resolution. 

"It's never the responsibility of the consumer to like a product ever." - Not even sure what to say about that except it's probably the dumbest thing I have read on this forum and that says a lot.

 

 

Sorry but this analogy does not fit.  A company selling me a candy bar, is not telling me this candy bar contains solid gold, it's the best candy bar ever, it has soooo many hours of enjoyment.  It's a candy bar, you know what's inside it. 

 

Lets take SWTOR pvp.  I am no pvper, and the pvp was not the reason why I disliked the game...but, up until release the hype monkeys at Bioware had told us how awesome the PvP is going to be. Ilum is going to be amazing.  They have top notch industry professionals working on the PvP aspects of the game.  Turns out none was that true.  The unfortunate thing is that none of us could test those things in beta, they were not available to us, at least not to me.  So the pvpers had to take their word for it.  It was not a matter of people not doing research, they couldn't as Bioware didn't want that info to be let out. 

 

Oh I see, they were all supposed to wait a month to buy the game?  It's the consumer's fault they didn't like a product?  That is ludicrous man.  Sure people are going to have different wants and desires in a game, everyone is different.  But in the end it's the developers job to make a fun game, and some of us did not like it.  It did not live up to the artificial expectations that Bioware and our community had set for the game FOR SOME OF US.

 

I am glad you enjoy the game, don't get me wrong.  I harbor no ill will against anyone enjoying the game.  But you cannot tell me that is MY FAULT for not liking a product. 

  UW1975

Novice Member

Joined: 9/16/09
Posts: 184

3/29/12 7:10:10 PM#104

I have the feeling that SWTOR 1.0 was meant to appeal to singleplayer people. It was very evident that there was a glaring lack of feature for all MMOs veterans.

Examples? Guild Interface. They had all their marketing on guilds, on their "deployment," and honestly me and my guildmates thought that there will be lots of guild perks / functionalities as in RIFT.

Even when I played betas, I thought, "oh well they will be ready for 1.0.

What a joke that turned out to be. The Guild Interface is nothing more than a friend list with no other functionality (right-click on your guildmates' name bring no option...), made in a monochromatic bluish color by someone using Microsoft Paint for the first time. And besides it was even bugged!

Other MMOs aspects missing from 1.0 (endgame bugged, PvP bugged, very linear FP far from the planets, no server forums, no customizable UI etc.) is indeed a sign they have chosen to cater first to singleplayer people, those who played the game because it was Bioware, the new Mass Effect / KoTOR /Dragon Age. These players will not give a damn about UI, endgame, PvP or GTN stuff. They will play the game as an singleplayer RPG and quit as soon as they would reach 50.

Then now in 1.2, it seems they are trying to reach out for MMOs veterans. It might be too late though (it is probably for me). We will see how it goes.

 

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

3/29/12 7:53:55 PM#105
Originally posted by Loke666
Originally posted by rdrpappy

If you bought pong and didn't like it, it's your fault, that's the point. Stop playing rpg's if you want fps pvp.

Yeah, but in that case TORs shouldn't had the PvP in the first case, and the marketting was what lured these people in.

The golden rule of games is "Do it right or not at all".

So as I see it are both part to blame, EAs marketting tricked people who shouldn't have played the game to buy it and Bioware added PvP as an afterthought because they think MMOs must have it.

The same have happened in  PvP based games who added some lame PvE and tried to sell to PvE fans as well. If it ain't good it will hurt your game, no matter if you sell more boxes the first month.

Loke is correct......BW shot themselves in the foot by trying to capture the PVP crowd as well.

 

Those of us that enjoy PVE most arent focusing on the PVP focus so much, so it can appear rather trivial if PVP has issues.

 

That said, the focus was plainly on story. I dont know why folks thought they would be getting UO/DF mechanics.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  darkehawke

Novice Member

Joined: 11/03/10
Posts: 180

3/29/12 8:01:57 PM#106
Originally posted by Moaky07
Originally posted by Loke666
Originally posted by rdrpappy

If you bought pong and didn't like it, it's your fault, that's the point. Stop playing rpg's if you want fps pvp.

Yeah, but in that case TORs shouldn't had the PvP in the first case, and the marketting was what lured these people in.

The golden rule of games is "Do it right or not at all".

So as I see it are both part to blame, EAs marketting tricked people who shouldn't have played the game to buy it and Bioware added PvP as an afterthought because they think MMOs must have it.

The same have happened in  PvP based games who added some lame PvE and tried to sell to PvE fans as well. If it ain't good it will hurt your game, no matter if you sell more boxes the first month.

Loke is correct......BW shot themselves in the foot by trying to capture the PVP crowd as well.

 

Those of us that enjoy PVE most arent focusing on the PVP focus so much, so it can appear rather trivial if PVP has issues.

 

That said, the focus was plainly on story. I dont know why folks thought they would be getting UO/DF mechanics.

Except the story isn't up.to much either.  Chapter 1 was predictable, but it did keep my interest. Chapter 2 was just plain boring as hell and put me off levelling.

More effort could have been spent on the story. I said somewhere else they're trying to stretch one of their normal sized stories to fit a mmo, and it doesn't work. PVP isn't the only place this game falls down on at all.

 

 

Currently playing- SWG PreCU & GW 2
Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR
Best MMO: SWG
Worst MMO: SWTOR

  TheHidden012

Apprentice Member

Joined: 6/01/09
Posts: 13

DRAGOONS!

3/29/12 8:13:05 PM#107

Okay this is beyond ridiculous, but I will wade in here.

When I began MMOs, the allure wasn't "Halo", or "Solo" gaming, it was being in a persistant world that contained thousands of players at any given time. The thing that pulled me in was the community aspect, the game had it's own currency, it's own guilds, each varied and different. It had epic battles with fellow players against rival opponents, some of them personal, and massive battles against mosters.

This wasn't on my console, this wasn't by myself, this was with PEOPLE everytime. MMOs that FOUNDED this genre, built upon this principle. You state that Open world is for Halo fans, yet what about games like Ultima Online, one of the first MMOs founded?

What about other MMOs with EQ where raids where not 8 man bore fests, but massive number of players? What about (this will get some laughs), games like The Matrix Online, where RPG wasn't written content left to spew, but a continuously developed world that constantly changed?

TOR is a solid in many ways, but the reason, I feel, that many gamers become dilusioned is because alot of people (in my experience of knowing lot's of MMO'ers), desire this. They don't want to sit there in instanced content, they want to be in a living breathing "home from home" world that grows and changes around them.

To even THINK that Open world PvP is for Halo players is not only straight up wrong, but it just proves how beyond stupid you are. It's like comparing basketball and football, yes they are both sports, but completely different. If anything, WARZONES are closer to Halo that Open PvP, equal sides fighting over objectives. In fact I could sit here, spew the same rubbish to you, only substitute Open PvP with Warzones, and the funny thing is, I would have more of a point.

Open PvP is beyond this priciple, it's spontanious, it's changing, and at any given time things maybe different. Yes you may control every keep around, but tomorrow you may not. Things mean something, and long hard battles mean something. How many out of the 1000s of Warzones, do you clearly remember?  In open PvP, in a living breathing world, your guild may summount to something, strike fear in their hearts today, but tomorrow it gets completely overwhelmed and squashed. 

The same principle applies over every form of content, I think it's safe to say that MMOs were designed as persistant worlds, and that has not changed. I am not against games like SWTOR, but I am tired of them. I am tired of people saying it has story, and story means things, when really, after I finished, the world is lifeless, pointless to be on, and your name, meaningless.

We are tired of being constrained to parties, we are tired of doing the same dull map with 8 v 8, we are tired of our world becoming lifeless, after it's completed. This is our opinion, this is not what our genre was founded upon, and yes things changed, but when it's changing to the very thing we left behind, it's not going to go down well. It's us not the game, perhaps, but at the end of the day, when that game is basically a weaker version of certain other major MMOs we know, what do you expect to happen? Oh that's right we should blame ourselves and not blame the so called "great thinkers" of the gaming industry for making the same boring horse-shit as everything else.

I hate calling troll to people with different opinions to me, but really? To proclaim that open PvP (WHICH IS WHAT THIS GENRE WAS FOUNDED ON), is for FPS fans, (when Warzones are a direct descendant of this principle, something that TOR now ONLY offers), is just so beyond dumb, and ill-informed, it's mind-boggling.

Now put your head back into the sand, oh, and have fun doing small party exercises like you do in Halo, I'll be rolling it in GW2 where massive scale PvE and PvP will be happening once again.

TH

The Dragoon King;

www.forever-dragoons.com
Play as One

  rdrpappy

Apprentice Member

Joined: 3/18/04
Posts: 337

 
3/29/12 11:53:14 PM#108

GW2, Everyone wants that to be the online death dealer of all times and what not, but Planetside 2 will cut to the chase quicker for most foam at the mouth, quest hating, mmofps folk.

I wont post negative content at either forums because I dont play or intend to play either, feel free to hold me to that, I like this game, I like mmoRPG's.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

3/30/12 12:01:02 AM#109
Originally posted by TheHidden012

Okay this is beyond ridiculous, but I will wade in here.

When I began MMOs, the allure wasn't "Halo", or "Solo" gaming, it was being in a persistant world that contained thousands of players at any given time. The thing that pulled me in was the community aspect, the game had it's own currency, it's own guilds, each varied and different. It had epic battles with fellow players against rival opponents, some of them personal, and massive battles against mosters.

This wasn't on my console, this wasn't by myself, this was with PEOPLE everytime. MMOs that FOUNDED this genre, built upon this principle. You state that Open world is for Halo fans, yet what about games like Ultima Online, one of the first MMOs founded?

What about other MMOs with EQ where raids where not 8 man bore fests, but massive number of players? What about (this will get some laughs), games like The Matrix Online, where RPG wasn't written content left to spew, but a continuously developed world that constantly changed?

TOR is a solid in many ways, but the reason, I feel, that many gamers become dilusioned is because alot of people (in my experience of knowing lot's of MMO'ers), desire this. They don't want to sit there in instanced content, they want to be in a living breathing "home from home" world that grows and changes around them.

To even THINK that Open world PvP is for Halo players is not only straight up wrong, but it just proves how beyond stupid you are. It's like comparing basketball and football, yes they are both sports, but completely different. If anything, WARZONES are closer to Halo that Open PvP, equal sides fighting over objectives. In fact I could sit here, spew the same rubbish to you, only substitute Open PvP with Warzones, and the funny thing is, I would have more of a point.

Open PvP is beyond this priciple, it's spontanious, it's changing, and at any given time things maybe different. Yes you may control every keep around, but tomorrow you may not. Things mean something, and long hard battles mean something. How many out of the 1000s of Warzones, do you clearly remember?  In open PvP, in a living breathing world, your guild may summount to something, strike fear in their hearts today, but tomorrow it gets completely overwhelmed and squashed. 

The same principle applies over every form of content, I think it's safe to say that MMOs were designed as persistant worlds, and that has not changed. I am not against games like SWTOR, but I am tired of them. I am tired of people saying it has story, and story means things, when really, after I finished, the world is lifeless, pointless to be on, and your name, meaningless.

We are tired of being constrained to parties, we are tired of doing the same dull map with 8 v 8, we are tired of our world becoming lifeless, after it's completed. This is our opinion, this is not what our genre was founded upon, and yes things changed, but when it's changing to the very thing we left behind, it's not going to go down well. It's us not the game, perhaps, but at the end of the day, when that game is basically a weaker version of certain other major MMOs we know, what do you expect to happen? Oh that's right we should blame ourselves and not blame the so called "great thinkers" of the gaming industry for making the same boring horse-shit as everything else.

I hate calling troll to people with different opinions to me, but really? To proclaim that open PvP (WHICH IS WHAT THIS GENRE WAS FOUNDED ON), is for FPS fans, (when Warzones are a direct descendant of this principle, something that TOR now ONLY offers), is just so beyond dumb, and ill-informed, it's mind-boggling.

Now put your head back into the sand, oh, and have fun doing small party exercises like you do in Halo, I'll be rolling it in GW2 where massive scale PvE and PvP will be happening once again.

TH

UO may of hit the market before EQ, but it was scrambling to Trammal it up once they saw folks werent interested in forced PVP.

 

PVE rules MMO gaming. PVP is a side show attraction.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  rdrpappy

Apprentice Member

Joined: 3/18/04
Posts: 337

 
3/30/12 12:14:02 AM#110
Originally posted by musicmann
Originally posted by rdrpappy
Originally posted by franko79
[Mod Edit]

What's your favorite mmorpg?

Well my favorite mmo was SWG pre-cu and it had everything that a mmorpg should offer. Sure it had it's bugs and some balance issues, but as for, community, player interdependency, real player economy, open world pvp and a whole bucket more, you couldn't get a better game. Interesting, I played SWG from beta, sat around a campfire with my scout for hours, afk leveling in meatlump gangs, waiting for an hour to get my doctor buffs, camping rare mobs for days, did the long Jedi routine, all of it.   No one else played the game.......the ultimate sandbox and nobody showed up to play it, it flopped, bombed, utterly failed.

I posted this before and i believe this to be the truth about TOR. Bioware's main intention was to cater to the KOTOR fans first and the mmo player second. It doesn't take playing the game very long to see that the game was made in the SPRPG model with coop features added, to try and satisfy and sell it as a mmorpg, It also didn't hurt that the game uses the SW IP.

The people that are defending TOR i would gander were bigger KOTOR fans than mmorpg gamers. I loved KOTOR myself, but it being what it is and Bioware trying to sell TOR as this huge mmorpg when it really is just KOTOR 3 with coop, is just flat out wrong.

Bioware took the chance and was betting that by using the SW brand and adding in VO and story, they could get by and somehow fool mmo gamers to thinking that the most important systems that really make up a great mmorpg could be overlooked and less wanted, which of course they bet wrong and are now trying to add in those things on top of a SP game foundation, that will not work. Another poster said it best. Bioware was selling TOR as a mmorpg with story and what they delivered was a story with .25% mmo.

As a SW fan first and a mmorpg gamer second, i really wish Bioware would have never been allowed to develope this game. It would have been better for them and for the mmo community if they would have stuck with just making KOTOR 3 and if they wanted to get into making mmo's, let them screw up their own IP by making a ME mmo and leaving the SW IP to a company that actually knows how to do the SW IP right. Bioware has atleast for me, earned a little time to roll out some additions, they were pressed to release, have a good start, not perfect but good enough to warrant the few months they need to generate 1.2.

 

 

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

3/30/12 12:21:17 AM#111
Originally posted by rdrpappy
Originally posted by Thillian

I would not call SWTOR too much of an RPG either. Watching a movie is not Roleplaying. Spending 33% of the time in a cut-scene or dialogue does not make it more RolePlaying. Reading a book is not Roleplaying. In SWTOR, the "roleplaying" is as passive as it can be in a video game. Being you, I wouldn't make much fun of those that wish to play an open world MMORPG, since that is actually much more "roleplaying" that you'll ever get by watching a 3 minute cut-scene.

I would call it a very good rpg, cutscenes take the place of the old read the wall of text over the npc's head, that's an improvement by any account.

Name me the rpg you like, I have played many and open world aka sandbox never amounts to more than a niche and everyone damn well knows it.

You can trivialize and be sarcastic, but the fact is many people hate rpgs, have never role played, ridicule those that do and yet flock to rpg games with the veiled hopes of making it a hop and pop persistant first person shooter.

Open world is the pariah of twitch gamers who just wont let go of trying to convert rpgs into Halo.

Omg I love this!

Thank you rdrpappy so fucking clever!

Brilliant thread btw!

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

3/30/12 12:26:26 AM#112
Originally posted by Calerxes
Originally posted by Yamota

Yeah it is the customers fault for not liking the product. 

 

You still around I thought SW:TOR was not to your liking?

It wasn't to his liking even after Beta and all the information released on the game and he still bought the game.

  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

3/30/12 12:26:43 AM#113
Originally posted by rdrpappy
Originally posted by musicmann
Originally posted by rdrpappy
Originally posted by franko79
[Mod Edit]

What's your favorite mmorpg?

Well my favorite mmo was SWG pre-cu and it had everything that a mmorpg should offer. Sure it had it's bugs and some balance issues, but as for, community, player interdependency, real player economy, open world pvp and a whole bucket more, you couldn't get a better game. Interesting, I played SWG from beta, sat around a campfire with my scout for hours, afk leveling in meatlump gangs, waiting for an hour to get my doctor buffs, camping rare mobs for days, did the long Jedi routine, all of it.   No one else played the game.......the ultimate sandbox and nobody showed up to play it, it flopped, bombed, utterly failed.

I posted this before and i believe this to be the truth about TOR. Bioware's main intention was to cater to the KOTOR fans first and the mmo player second. It doesn't take playing the game very long to see that the game was made in the SPRPG model with coop features added, to try and satisfy and sell it as a mmorpg, It also didn't hurt that the game uses the SW IP.

The people that are defending TOR i would gander were bigger KOTOR fans than mmorpg gamers. I loved KOTOR myself, but it being what it is and Bioware trying to sell TOR as this huge mmorpg when it really is just KOTOR 3 with coop, is just flat out wrong.

Bioware took the chance and was betting that by using the SW brand and adding in VO and story, they could get by and somehow fool mmo gamers to thinking that the most important systems that really make up a great mmorpg could be overlooked and less wanted, which of course they bet wrong and are now trying to add in those things on top of a SP game foundation, that will not work. Another poster said it best. Bioware was selling TOR as a mmorpg with story and what they delivered was a story with .25% mmo.

As a SW fan first and a mmorpg gamer second, i really wish Bioware would have never been allowed to develope this game. It would have been better for them and for the mmo community if they would have stuck with just making KOTOR 3 and if they wanted to get into making mmo's, let them screw up their own IP by making a ME mmo and leaving the SW IP to a company that actually knows how to do the SW IP right. Bioware has atleast for me, earned a little time to roll out some additions, they were pressed to release, have a good start, not perfect but good enough to warrant the few months they need to generate 1.2.

 

 


Really, close to 500k subs in the beginning and around 250k subs that was maintained until the NGE. I mean, the Kauri server was always jammed packed at any time of the night or day during the pre-cu and cu era of the game for me. Kinda funny, i seen more people just hanging out in the Coronet cantina for about 30 minutes then i did the whole month and a half i spent in TOR. I guess you have what's called selective amnesia. If TOR has 1.7 million active subs i sure would love to know where they are, cause they are surely not playing the game.

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

3/30/12 12:30:10 AM#114
Originally posted by Aethaeryn
Originally posted by Xthos
Originally posted by rdrpappy

If you bought pong and didn't like it, it's your fault, that's the point. Stop playing rpg's if you want fps pvp.

 I wanted a good MMO, so I stopped playing TOR...I got the quit playing it down.

 

LOL!  This is sooo true of most of us I think :)

Steps:

1. quit playing the games you hate

2. stop buying them before they are released

3. stop buying them

4. decide what you want to play other than "MMO"

5. buy that game (MMO or not)

People like MMOs because of the community and the carrot and stick. . . the community is gone, they took the stick out and that same old carrot is getting moldy and starting to upset your stomach when you get a nibble.. even if they paint it purple :)

Commen Sense!

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

3/30/12 12:31:40 AM#115
Originally posted by Sith2112
Originally posted by Yamota

Yeah it is the customers fault for not liking the product. 

Actually it is. People want to run out and buy something without making sure they are going to like it (i.e research) and then rant because it doesn't meet their requirements? Yeah, it's their fault.

You mean how he played Beta and read all the info before the game launched and still bought the game!

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

3/30/12 12:34:49 AM#116
Originally posted by ktanner3
Originally posted by itgrowls

 

It amazes me how many people on these forums who were complaining were also saying "yeah, i paid for 6 months of game time but i won't be logging in until their miracle patch" what does that tell the devs? "people must really like our game look at their sub" instead of "when was the last time they logged in, oh over a month ago huh?"

I find that to be interesting as well. So many posters here who were trashing this game left and right during devlopment bought the game and then complained that it wasn't to their liking and they were ripped off. It reminds me of the poll taken years ago of people who listen to Howard Stern even though they can't stand him. If you don't like the looks of a game, then DON'T BUY IT. There's no award coming your way for playing every MMO that gets released.

Oh yeah, you mean like that one French kid!

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

3/30/12 12:41:26 AM#117
Originally posted by Worstluck
Originally posted by Sith2112
Originally posted by Yamota
Originally posted by Sith2112
Originally posted by Yamota

Yeah it is the customers fault for not liking the product. 

Actually it is. People want to run out and buy something without making sure they are going to like it (i.e research) and then rant because it doesn't meet their requirements? Yeah, it's their fault.

No. It is not. If you bring out a product which people dont like it is your fault for not gauging your potential customers before creating the product. You can never say it is the customers fault for not liking your product. It is the responsibility of the producers/developers to create something which people will like, it is never the responsibility of consumers to like a product, ever.

ok so by your logic. 

I don't like Mars bars. So I buy one take a bite and then realize that I don't like it, it's their fault? They said the Mars bar were very good and tasty. It's their fault because my idea of tasty is differrent from theirs? 

So BW is supposed to know what everyone likes and make a game for them?

As far as the bugs and lack of certain fetaures go? Well, unlike the masses out there, I actually waited a month and did some research on how things were before making my choice. Yes, there are issues but I'm enjoying the game enough to wait for the resolution. 

"It's never the responsibility of the consumer to like a product ever." - Not even sure what to say about that except it's probably the dumbest thing I have read on this forum and that says a lot.

 

 

Sorry but this analogy does not fit.  A company selling me a candy bar, is not telling me this candy bar contains solid gold, it's the best candy bar ever, it has soooo many hours of enjoyment.  It's a candy bar, you know what's inside it. 

 

Lets take SWTOR pvp.  I am no pvper, and the pvp was not the reason why I disliked the game...but, up until release the hype monkeys at Bioware had told us how awesome the PvP is going to be. Ilum is going to be amazing.  They have top notch industry professionals working on the PvP aspects of the game.  Turns out none was that true.  The unfortunate thing is that none of us could test those things in beta, they were not available to us, at least not to me.  So the pvpers had to take their word for it.  It was not a matter of people not doing research, they couldn't as Bioware didn't want that info to be let out. 

 

Oh I see, they were all supposed to wait a month to buy the game?  It's the consumer's fault they didn't like a product?  That is ludicrous man.  Sure people are going to have different wants and desires in a game, everyone is different.  But in the end it's the developers job to make a fun game, and some of us did not like it.  It did not live up to the artificial expectations that Bioware and our community had set for the game FOR SOME OF US.

 

I am glad you enjoy the game, don't get me wrong.  I harbor no ill will against anyone enjoying the game.  But you cannot tell me that is MY FAULT for not liking a product. 

Quality and Value!

You Can Always Trust Mars! <----1986 Commercial

 

  Kost

Newshound

Joined: 1/15/10
Posts: 1885

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

3/30/12 12:44:15 AM#118
Originally posted by rdrpappy

Open world is the pariah of twitch gamers who just wont let go of trying to convert rpgs into Halo.

Accurate.

Nice to see that someone around here gets it, props to you friend.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 1994

If you see no good or you see no bad in a game, chances are you are bias.

3/30/12 12:52:48 AM#119

It is the player... that can allow meh games to be enjoyed. Lets face the facts, SWTOR does absolutely NOTHING to bring anything new to the table. Its attempt at bringing story (in a style that isn't new, check their single player games) is cut short by the fact its an MMO, meaning actions are far more restricted in their world wide outcome. Story is attempted as its big draw point and yet it doesn't feel engaging after so long. I'm complaining about its MOST UNIQUE AND STRONGEST FEATURE, there is an issue there.

 

That being said, can you completely flame this game? No. There are far worst out there, but there are also a lot better. Its just meh... just meh. In the end though players can find enjoyment out of it. So many games have players that others consider just terrible because everyone has their own tastes. Its just a fact that we all have our own tastes. I for one (despite all the frusteration) liked to pop the game Deadly Towers in my NES. Was it a good game? HELL NO, but I still had some joy out of playing it. 

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

3/30/12 2:19:01 AM#120
Originally posted by rdrpappy

Sorry if this rpg game didn't meet your fps style,

 

Lol...do some of you really believe this type of nonsense or are you simply trying to get a rise out of people?

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

10 Pages First « 3 4 5 6 7 8 9 » Last Search