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3/29/12 6:49:15 PM#101
Originally posted by aesperus Exhaustion Zones counter the holocrons/datacrons as an addition to "exploration" as they are with-in that linear scripted tunnel Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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3/29/12 6:51:15 PM#102
In this case, it's a combination of both. The game is incredibly mediocre, and it's up to the player whether or not they're fine with mediocrity. I was fine with it for a month... but the game has no lasting appeal. That being said, I've played WoW for an extended period of time, and people will say the same thing about it. I personally think that, yes, it's mediocre, but it's still better than anything else out there at the moment simply because games like SWTOR try to unsuccessfully copy it. Which is sad to say the least. |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
3/29/12 6:59:23 PM#103
Originally posted by Sith2112
Sorry but this analogy does not fit. A company selling me a candy bar, is not telling me this candy bar contains solid gold, it's the best candy bar ever, it has soooo many hours of enjoyment. It's a candy bar, you know what's inside it.
Lets take SWTOR pvp. I am no pvper, and the pvp was not the reason why I disliked the game...but, up until release the hype monkeys at Bioware had told us how awesome the PvP is going to be. Ilum is going to be amazing. They have top notch industry professionals working on the PvP aspects of the game. Turns out none was that true. The unfortunate thing is that none of us could test those things in beta, they were not available to us, at least not to me. So the pvpers had to take their word for it. It was not a matter of people not doing research, they couldn't as Bioware didn't want that info to be let out.
Oh I see, they were all supposed to wait a month to buy the game? It's the consumer's fault they didn't like a product? That is ludicrous man. Sure people are going to have different wants and desires in a game, everyone is different. But in the end it's the developers job to make a fun game, and some of us did not like it. It did not live up to the artificial expectations that Bioware and our community had set for the game FOR SOME OF US.
I am glad you enjoy the game, don't get me wrong. I harbor no ill will against anyone enjoying the game. But you cannot tell me that is MY FAULT for not liking a product.
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3/29/12 7:10:10 PM#104
I have the feeling that SWTOR 1.0 was meant to appeal to singleplayer people. It was very evident that there was a glaring lack of feature for all MMOs veterans. Examples? Guild Interface. They had all their marketing on guilds, on their "deployment," and honestly me and my guildmates thought that there will be lots of guild perks / functionalities as in RIFT. Even when I played betas, I thought, "oh well they will be ready for 1.0. What a joke that turned out to be. The Guild Interface is nothing more than a friend list with no other functionality (right-click on your guildmates' name bring no option...), made in a monochromatic bluish color by someone using Microsoft Paint for the first time. And besides it was even bugged! Other MMOs aspects missing from 1.0 (endgame bugged, PvP bugged, very linear FP far from the planets, no server forums, no customizable UI etc.) is indeed a sign they have chosen to cater first to singleplayer people, those who played the game because it was Bioware, the new Mass Effect / KoTOR /Dragon Age. These players will not give a damn about UI, endgame, PvP or GTN stuff. They will play the game as an singleplayer RPG and quit as soon as they would reach 50. Then now in 1.2, it seems they are trying to reach out for MMOs veterans. It might be too late though (it is probably for me). We will see how it goes.
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/29/12 7:53:55 PM#105
Originally posted by Loke666 Loke is correct......BW shot themselves in the foot by trying to capture the PVP crowd as well.
Those of us that enjoy PVE most arent focusing on the PVP focus so much, so it can appear rather trivial if PVP has issues.
That said, the focus was plainly on story. I dont know why folks thought they would be getting UO/DF mechanics. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/29/12 8:01:57 PM#106
Originally posted by Moaky07 Except the story isn't up.to much either. Chapter 1 was predictable, but it did keep my interest. Chapter 2 was just plain boring as hell and put me off levelling. More effort could have been spent on the story. I said somewhere else they're trying to stretch one of their normal sized stories to fit a mmo, and it doesn't work. PVP isn't the only place this game falls down on at all.
Currently playing- SWG PreCU & GW 2 |
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3/29/12 8:13:05 PM#107
Okay this is beyond ridiculous, but I will wade in here. When I began MMOs, the allure wasn't "Halo", or "Solo" gaming, it was being in a persistant world that contained thousands of players at any given time. The thing that pulled me in was the community aspect, the game had it's own currency, it's own guilds, each varied and different. It had epic battles with fellow players against rival opponents, some of them personal, and massive battles against mosters. This wasn't on my console, this wasn't by myself, this was with PEOPLE everytime. MMOs that FOUNDED this genre, built upon this principle. You state that Open world is for Halo fans, yet what about games like Ultima Online, one of the first MMOs founded? What about other MMOs with EQ where raids where not 8 man bore fests, but massive number of players? What about (this will get some laughs), games like The Matrix Online, where RPG wasn't written content left to spew, but a continuously developed world that constantly changed? TOR is a solid in many ways, but the reason, I feel, that many gamers become dilusioned is because alot of people (in my experience of knowing lot's of MMO'ers), desire this. They don't want to sit there in instanced content, they want to be in a living breathing "home from home" world that grows and changes around them. To even THINK that Open world PvP is for Halo players is not only straight up wrong, but it just proves how beyond stupid you are. It's like comparing basketball and football, yes they are both sports, but completely different. If anything, WARZONES are closer to Halo that Open PvP, equal sides fighting over objectives. In fact I could sit here, spew the same rubbish to you, only substitute Open PvP with Warzones, and the funny thing is, I would have more of a point. Open PvP is beyond this priciple, it's spontanious, it's changing, and at any given time things maybe different. Yes you may control every keep around, but tomorrow you may not. Things mean something, and long hard battles mean something. How many out of the 1000s of Warzones, do you clearly remember? In open PvP, in a living breathing world, your guild may summount to something, strike fear in their hearts today, but tomorrow it gets completely overwhelmed and squashed. The same principle applies over every form of content, I think it's safe to say that MMOs were designed as persistant worlds, and that has not changed. I am not against games like SWTOR, but I am tired of them. I am tired of people saying it has story, and story means things, when really, after I finished, the world is lifeless, pointless to be on, and your name, meaningless. We are tired of being constrained to parties, we are tired of doing the same dull map with 8 v 8, we are tired of our world becoming lifeless, after it's completed. This is our opinion, this is not what our genre was founded upon, and yes things changed, but when it's changing to the very thing we left behind, it's not going to go down well. It's us not the game, perhaps, but at the end of the day, when that game is basically a weaker version of certain other major MMOs we know, what do you expect to happen? Oh that's right we should blame ourselves and not blame the so called "great thinkers" of the gaming industry for making the same boring horse-shit as everything else. I hate calling troll to people with different opinions to me, but really? To proclaim that open PvP (WHICH IS WHAT THIS GENRE WAS FOUNDED ON), is for FPS fans, (when Warzones are a direct descendant of this principle, something that TOR now ONLY offers), is just so beyond dumb, and ill-informed, it's mind-boggling. Now put your head back into the sand, oh, and have fun doing small party exercises like you do in Halo, I'll be rolling it in GW2 where massive scale PvE and PvP will be happening once again. TH The Dragoon King; www.forever-dragoons.com |
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GW2, Everyone wants that to be the online death dealer of all times and what not, but Planetside 2 will cut to the chase quicker for most foam at the mouth, quest hating, mmofps folk. I wont post negative content at either forums because I dont play or intend to play either, feel free to hold me to that, I like this game, I like mmoRPG's. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/30/12 12:01:02 AM#109
Originally posted by TheHidden012 UO may of hit the market before EQ, but it was scrambling to Trammal it up once they saw folks werent interested in forced PVP.
PVE rules MMO gaming. PVP is a side show attraction. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
Originally posted by musicmann
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3/30/12 12:21:17 AM#111
Originally posted by rdrpappy Omg I love this! Thank you rdrpappy so fucking clever! Brilliant thread btw!
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3/30/12 12:26:26 AM#112
Originally posted by Calerxes It wasn't to his liking even after Beta and all the information released on the game and he still bought the game.
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3/30/12 12:26:43 AM#113
Originally posted by rdrpappy
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3/30/12 12:30:10 AM#114
Originally posted by Aethaeryn Commen Sense!
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3/30/12 12:31:40 AM#115
Originally posted by Sith2112 You mean how he played Beta and read all the info before the game launched and still bought the game!
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3/30/12 12:34:49 AM#116
Originally posted by ktanner3 Oh yeah, you mean like that one French kid!
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3/30/12 12:41:26 AM#117
Originally posted by Worstluck Quality and Value! You Can Always Trust Mars! <----1986 Commercial
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
3/30/12 12:44:15 AM#118
Originally posted by rdrpappy Accurate. Nice to see that someone around here gets it, props to you friend. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
3/30/12 12:52:48 AM#119
It is the player... that can allow meh games to be enjoyed. Lets face the facts, SWTOR does absolutely NOTHING to bring anything new to the table. Its attempt at bringing story (in a style that isn't new, check their single player games) is cut short by the fact its an MMO, meaning actions are far more restricted in their world wide outcome. Story is attempted as its big draw point and yet it doesn't feel engaging after so long. I'm complaining about its MOST UNIQUE AND STRONGEST FEATURE, there is an issue there.
That being said, can you completely flame this game? No. There are far worst out there, but there are also a lot better. Its just meh... just meh. In the end though players can find enjoyment out of it. So many games have players that others consider just terrible because everyone has their own tastes. Its just a fact that we all have our own tastes. I for one (despite all the frusteration) liked to pop the game Deadly Towers in my NES. Was it a good game? HELL NO, but I still had some joy out of playing it. |
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3/30/12 2:19:01 AM#120
Originally posted by rdrpappy Lol...do some of you really believe this type of nonsense or are you simply trying to get a rise out of people? 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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