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3/27/12 5:50:31 PM#121
Convinience = Pay To Win. All possible advantages are P2W. At least to some players. If you collect pets and thats your main focus and interest a cash shop that sells pets is P2W. If you want to be the first to be max level a shop that sells xp-potions will be P2W. If you want fairness and a perfectly level playing field all cash shops are bad. There will always be some players that thinks its P2W. It makes no difference what is sold. There will always be some that complain. |
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3/27/12 6:05:41 PM#122
Originally posted by Sythion Time convenience items aren't exclusive to people who have a lack of time to spend on games. How will they help you "catch up", or whatever it is you want to do, if people with more time to spend on the game can use them aswell. If time convenience items were handed out for free to people who spend less than 7 hours per week on the game for example, I'b be fine with it. Then it would be a way for people who can't spend much time on the game to "catch up" abit, I don't think they should have to pay for it either. |
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3/27/12 6:28:59 PM#123
Originally posted by Foncl Its a percieved advantage nothing more. If I was them I would capitalize on this to. That said I'm with you on the cosmetic/fluff stuff only being in the cash shop. They would save themself alot of hassle by simply removing the "time saving" stuff. On the other hand they would cost themselves alot of sales because people who WANT to be 80 first or people who think it really matters would buy these items. One last thing. I am only basing my opinion off what Anet has said. NO ONE but Anet really knows how much gear will matter. We can only take thier word for it that it wont matter nearly as much as in other games. I would also remind people Anet has not once said that GEAR WONT MATTER at all. |
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3/27/12 8:13:00 PM#124
Originally posted by Sythion Video games particularly mmos, are time sinks, shouldn't be playing if you don't have the time, but apparently arena net is going to cater to you with their upcoming f2p game so have at it my man! And you're supposed to be playing a game to play the game, really shouldn't matter how much time you have.
And why should you have an advantage over a poor college kid making 8 bucks an hour and going to school full time so he can't invest the time or pay 2 win, if we're going to use reductio ad absurdum I see your absurdum and raise you one. :) |
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3/27/12 8:59:32 PM#125
Only reason people don't want XP boost is because people are greedy and want to be "better". Not sure why it matters to you if someone plays 6 hours a day and "earns" it or plays 2 hours a day and buys an XP potion here and there to level out the fact he can't play all the time. How does this affect you in any way?
I would be against it if this game was a more sandbox style game..but..it's not. Seems like a lot of worrying for absolutely nothing to me. When they start selling weapons, crit runes you can't obtain, then you can worry. |
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3/27/12 9:01:57 PM#126
Originally posted by UOvet because then they can't feel superior for a brief, shining moment. because when everyone's the same level and they lose, their oponent is cheating or op. |
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3/27/12 9:02:42 PM#127
Originally posted by KingGator Um, ever played a F2P game? Most of them are god awful and not near the quality of Guild Wars 2. There is reason for your box price. Go play a gpotato game in that case. |
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3/27/12 9:19:03 PM#128
How are you paying to win through convience items and time savers? I have traversed a great many F2P games and can tell you without a doubt that it isn't P2W. It seems to me that you're trying to forcibly attach P2W in order to justify the usage. It's P2W when you cannot obtain the best gear in the game without using the cash shop. It's P2W when an opponent has a clear advantage over you in PvP because they use the cash shop and you don't. You don't like to cash shop for one reason or another. That's fine. But don't try to justify the use of the label when it clearly doesn't apply in this case.
Let the never-ending conflict between the hardcore and the casuals and those with money to spare and those without continue... "For the Angel of Death spread his wings on the blast, |
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3/27/12 9:20:06 PM#129
Originally posted by KingGator It appears that it is necessary in subscription models to create 'time sinks' so that a player will continue to pay monthly. It is an artificial way to keep the player playing. Example of time sinks include 'travel time' and 'crafting time' although there are others. Anet has removed those from their game. When you don't have a monthly subscription and few if any 'time sinks' then the game can focus on other aspect of a massive mutiple online role playing game. Getting to max level will not be the end-all. This game does not focus on the haves and have-nots...if you are strapped for cash and have the time, then you can farm for gold to get gems. If you have some cash, but little time, then you can use cash to get gems. If you are strapped for cash and have little time, then you need some buddies. :) You will still be able to participate in everything in the game, but you might have to wait a bit for that additional alt slot. When folks talk about play to win...what do they think they will be winning? Getting to max level? Doesn't really help in pvp or pve. Getting buff scrolls? They only last an hour, can get them in the game, and make a slight difference. Getting vanity costumes? Doesn't really help in pvp or pve. It must be those pesky mystic keys! Tell you what...so you don't need to worry about them, I'll trade you gems for all the mystic boxes you find. How's that? :)
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3/27/12 9:24:46 PM#130
Pay to Win IRL! X hires someone to put drowsy pillls on your coffee during a competition against X. X is a rich intern and for revenge, X buys out your company and now you are wiping Xs shoe. X tells bioware "BISH RELEASE MASS EFFECT 3 IN 5 WEEKS I DONT GIVE A !@#$ IF ITS NOT DONE WITH QA! RELEASE!" ''/\/\'' Posted using Iphone bunni |
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3/27/12 10:38:05 PM#131
I'm not sure anyone is truly discussing the merits of a Cash Shop and/or Pay To Win. Most of the discussion is trying to nail a definition of Pay To Win down so that a discussion can be had. For the OP, if I understand correctly, anything being sold in a CS is Pay To Win, particularly if the items are 'unethical' to their sensibility of 'gamer's ethics'. As a gamer in my 50's, the only thing I see unethical in any game are people that break the stated rules of a game to advance their way through the game. There are expectations of rules in a genre, but each game has its own rule book, which might or might not be in line with the genre. If the rules of the game forbid the transfer of RL $ into game gold, then anyone that does this is unethical/cheating. If the game allows for this then there is no ethics/cheating problem. It might hurt some people's feelings, but then you, as an 'ethical' gamer, can avoid playing games of this type and businesses that create these types of games. Now lets move from game rules to unethical behavior for businesses. This might be the place that the idea of Pay To Win/Cash Shops can be discussed, in something of a objective manner. This is what I consider the Evil Soul of gaming. Cash Shops aren't evil in their existence. What is evil is how the developers of the game create a sense of desire for their products in the in-game store by designing shortcomings into the game itself. Extreme leveling curves, or limited XP to gain levels at a 'reasonable rate' and then selling shortcuts to leveling, selling overpowered weapons/armor in the store (particularly if these items are neccessary to advance in the game and have been purposefully left out of the game itself), having to purchase DLC to add to the game in order to actually reach max level, etc. In other words, the game you purchased is in some way purposely gimped in it's design to FORCE you into purchasing something from a store...IF you want to continue to play that game to completion. This should not only be fought against, but if the game is sold as a completed unit, with the idea that the game is whole, finished, and finishable, there are laws against fraud in the US that offer protections to consumers against these problems. I'm sure, particularly in BtP and PtP games, there will be lawsuits at some point arising from the mishandling of this type of content. |
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3/28/12 1:25:16 AM#132
Originally posted by Roybe
Normally I have no problem with a company trying to make a profit. But it matters how they do it. And F2P is not ethical or honest. Its almost like gambling, IMO. But worse... |
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3/28/12 6:28:48 AM#133
"This causes a chain effect that start from the core design of the game, when rates of progression, amount of time and effort required to accomplish certain activiities is decided. Games end up being designed so that the default rate of progression or amount of repetition or attempts, or number of enemies killed, whatever activiity it has, ends up being artificially increased/slowed down in a detrimental way. " This is the most disturbing to me. Game design that revolves around a cash shop. Having to pay more via enhancments to be allowed to play a game the way it should to begin with puts me off. |
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3/28/12 7:51:53 AM#134
Originally posted by Interesting you know, that's a very long post just to say "i love my epeen too much." this is an rpg. you know what else was an rpg? diablo. people used to cheat in that all the time. my friend once copied all my character files and found that enjoyable. good on him. how did that change my gaming experience? so he was suddenly the same level as me. wow. that meant we could do a few dungeons together. i didn't miss the content. he did. so, he lost out. i didn't. i took longer than him to level. so? i can tell you i had not only more time in the game, i had more of something else, too. i had fun. oh, could you please clarify the following bit for me: Now what I believe we must do, is start to impregnate the "TIME-SAVING", "TIME SKIPPERS" IS BAD! because i just need to ask - do i need to put a rubber on my mouse?
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3/28/12 11:19:01 AM#135
Originally posted by KingGator No. Video games are enterintament. One should be playing only if it is fun. And variety is part of the fun. Thus, it is more fun to kill different stuff in different zones than grinding the same mob over and over again. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
3/28/12 11:22:00 AM#136
Time savers aren't necessarily P2W for me. Pay to Win goes a lot further, selling items that give actual power that often can't be gotten outside of the cash shop. A lot of F2P games are like that. Time saving and Time skippers could be P2W if the amount of time skipped was really important. If it would take thousands of hours in game to get something that could be bought for a few dollars in game and this item made a real difference. A small boost here and there isn't enough to feel P2W to the people that choose or are forced to do without them. |
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3/28/12 11:48:30 AM#137
Originally posted by Hurvart I am in disagreement with you on your statement. Calling something free, then charging a customer for it, isn't unethical...that's a stupid consumer IF they give the company money. Caveat Emptor.
Think about video poker. You drop a $$ into the game, that is preprogrammed by someone to take your money at a given rate, hoping to 'win' more than you pay. There is no incentive on programmers side to do anything but take your money at a higher rate than you are putting it in. You, as a player, are never going to come out ahead. Thinking otherwise and still playing is stupid.
Now for someone that is playing an MMO and is getting something from the Cash SHop they are guaranteed a return on their $$, there is no gambling. I bought this, I get this in return. Their own ignorance of their spending habits isn't a problem in my eyes. The idea that like a video poker machine, programmers set the players up to 'fail' within the game so they are FORCED to purchase stuff from the CS IS the crime. As a friend of mine is fond of saying, 'the game cheats' in some way, due to the programmers desire to make you spend $$$. The most blatant example I could come up with is if I'm buying a game that is 'completable' without ever having to pay a dime to a cash shop, but the only way to finish the game is with the Super Sword of End Boss Killing (available only in the cash shop for $19.99) this is fraudulent. Many of the Cash Shop items and game mechanics (in many games) are bordering on this. When it takes 6 weeks to grind a level, but you could spend $5 and do the same thing in 2 days, on it's face is not wrong, but if the company in question said that anyone could level to max without spending $$$ in the cash shop I'd have to cry BS. They have programmed the game to favor purchasing the buff. |
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3/28/12 11:57:51 AM#138
Originally posted by Kazara When you play some of the P2W games it becomes very obvious that everything is designed to make you use the CS as often as possible. And when you try to do something a window will often pop up and tell you that you can go to the shop and buy a time saver or boost. IMO, that makes the game feel cheap and like a obvious cash grab. Its not really the money that is the problem... Its the quality of the game that suffers. Even if you buy(and can afford) everything you want or need the gaming experience will still be bad. I think a level playing field makes a game more fun. And the shop is also immersion breaking. It makes it harder for me to feel Im part of a virtual world. I dont want to have to think about RL money and costs when I play MMO:s. |
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3/29/12 10:35:18 AM#139
Originally posted by Hurvart And when you try to do something a window will often pop up and tell you that you can go to the shop and buy a time saver or boost. IMO, that makes the game feel cheap and like a obvious cash grab. Its not really the money that is the problem... Its the quality of the game that suffers. This is obviously not true for many games. I played STO and nothing ever popped up. |
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3/29/12 11:23:38 AM#140
I don't see how time skippers matter in the long term. It doesn't really affect me very much. So you are a higher level than me? Okay, you go ahead and play the high level PvE content before me. I'll catch up in a few days and save my money. Oh, you think being a higher level matters in PvP? Well, you may have more abilities than me, but with bolster I'll still kick your butt... and even if I don't, I will in a few days when I catch up! Leveling is finite. I can always catch up no matter how much someone buys leveling boosts. I'm perfectly fine waiting a couple days to be as powerful on paper as someone else. As long as skill is the determining factor over the long term, I'm okay with temporary boosts. Enter a whole new realm of challenge and adventure. |
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