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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » [Poll]How many of your SWTOR gaming plans hinge entirely on patch 1.2?

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97 posts found
  Dkompoze

Advanced Member

Joined: 2/01/06
Posts: 198

3/28/12 9:54:10 PM#41

1.2 will be it for me-- pvp has so much potential but theres just not enough to stay busy and fresh -- 3 wz's get old after a while-- a new wz will add some much needed variance to the wz's-- and new gear will give me something to work towards.

Open pvp is still a disaster but a new wz is a step in the right direction for pvp - just need MORE pvp content.

Hopefully 1.2 will hold me over until they fix open world stuff or add more wz's - - starting with 3 is a little lacking imo

  BartDaCat

Apprentice Member

Joined: 7/07/04
Posts: 766

Vote smart. Vote for punch and pie.

3/28/12 9:55:45 PM#42
Originally posted by Keogh

THE OFFICIAL SWTOR FORUMS ARE HEAVILY MODERATED TO BAR ANY SORT OF NEGATIVE FEEDBACK, AND THEY ARE stupid. THE SUBSCRIBERS HAVE no controls to insure accuracy.

Too the OP: Want TO SEE HOW QUICKLY THEY WILL SHUT DOWN YOUR FORUM THREAD AND poll ON THE OFFICIAL FORUMS?  Buy a sub to SWTOR and UNDERSTAND HOW IT FEELS TO HOLD $15 DOLLARS PER MONTH OVER AN OPEN FLAME.

 

Fixed.

  TeknoBug

Apprentice Member

Joined: 10/13/07
Posts: 2113

3/28/12 11:01:20 PM#43

Georg Zoeller is an odd individual, so far nearly everything he has said on the forums has been contradicted and his response in the operative forums to a post about comparing force regeneration vs energy regeneration was hilarious: "imperial agents are not inquisitors" was his response when the post was really about how energy regeneration (and heat venting for bounty hunters) gets hindered as it depletes while force has a fixed regeneration rate and you're forced to stay above 60% energy on an agent for optimal regeneration at 5 energy per second (or below 30% heat on BH).

  Rednecksith

Hard Core Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

3/28/12 11:15:19 PM#44

Considering how badly this game is being run, and the fact that they nerfed BOTH classes I chose to play into complete and utter uselessness in both PvE and PvP... no, I will not be playing the game after 1.2. Furthermore, after the Mass Effect 3 ending debacle, I also won't be giving Bioware any more of my money for a long, long time, if ever. Same goes for EA.

It's a shame, because many aspects of the game are actually pretty well done, and I did have fun leveling and watching the stories play out. But I don't pay for incompetence, which is all Bioware has shown us since before the game's release.

Deleted it off my hard drive, and I doubt I'll ever be back.

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1471

"but these go to eleven."

3/28/12 11:21:43 PM#45

They talked about 1.2 on x-play today. As the cast are disscussing how the game is doing fine and not going away, the ticker at the bottom was pretty much people saying they quit and won't come back. Maybe it's just those who are pissed that say anything but it was ironic

You want to throw away your money developing something stupid, go ahead.

  dollada06

Novice Member

Joined: 9/23/09
Posts: 182

".........Me love you long time?"

 
3/29/12 8:07:11 AM#46
Originally posted by Keogh

This thread is stupid. It's not a scientific poll and it's got no controls to insure accuracy.

Too the OP: Want a closer too but still not scientific poll?  Buy a sub to SWTOR and post the poll on the official forum.

 

 

Yeah, I HAVE a sub. It's not stupid, I am asking if 1.2 is what is deciding a players fate with the game. Just because YOU don't like it doesn't make it stupid. Asking MMORPG isn't any more or less "scientific" than going to swtors site so that's jus silly what you said. Thank you for your delightful yet useless input in trying to derail an otherwise productive thread..
  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3447

Hipster

3/29/12 8:22:27 AM#47
Originally posted by Keogh

This thread is stupid. It's not a scientific poll and it's got no controls to insure accuracy.

Too the OP: Want a closer too but still not scientific poll?  Buy a sub to SWTOR and post the poll on the official forum.

 

 

I presume you oppose all polls on MMORPG.com then, maybe you could open a poll to see who agrees with you?

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3447

Hipster

3/29/12 8:25:01 AM#48
Originally posted by sookster54

Georg Zoeller ....."imperial agents are not inquisitors"

 

Did no one tell him about legacy?

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 1577

The king and the pawn go back to the same box at the end of the day.

3/29/12 8:33:05 AM#49

The game had one chance it was called launch, unfortunately the game is very lacking in every dept.

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

3/29/12 8:58:10 AM#50
Originally posted by superniceguy
Originally posted by Cthulhu23
 

 

STO is awful, dude.  Not sure how you can say it's evolving.  I guess if you want to say it's evolving from a pile of dog shit to a piece of dog shit, then okay.  The only thing it has going for it is the space combat, which is decently fun...for a while.  Everything else about the game is horrifically bad, particularly the ground combat.  

If you want a space sim, STO would probably be okay.  If you want an actual MMO, TOR absolutely destroys it, despite pulling up lame in the space combat aspect. 

And, lest you forget, SWG fan...that game didn't have space combat at launch, either.  It's not like Bioware can't introduce it at a later date.

STO > SWTOR as a MMO. Log in and see plenty more people around. SWTORs problem is too many servers plus instancing = Lack of players, despite plenty more people overall. Instancing works in STO as it only has 1 server.

For me the instancing was way overdone in STO. I never had a problem with instancing until that game. After seeing a loading screen every five minutes I started to see the problems with doing it too much. In TOR the instancing is very seamless and the only time I see a loading screen is when I planet hop.

The initial point  is if they do not add it later then there is no hope for the game, as STO proves they do add to the game, but for them not to add in a multiplayer aspect of space instead of single player only into a MMO, is just plain dumb

No, it;'s called a finite budget. Even SWG did not have space fighting until their first expansion. Most of Star Wars action takes place on land. There was some epic space battles, but they were few and far between. It's not like Star Trek where the majority of screen time is on a ship.

If you have not tried STO in a while you should give it a shot again, as it has come leaps and bounds ahead from when it first released.  Even in the last month it had some cool sandboxy features, like dropping NPCs into your ships for your friends to interact with -Messing around with your ships in STO,  is almost like messing around with your structures in SWG

For a F2P MMO, STO certainly gets a lot of attention from the devs, each week there is something new to do.

Sorry, but I gave that game two chances and it still sucks. The first chance came at release and the second was late last year. If a game can't get it right for me two years after release then that's it. My statute of limitations only extends so far. I'm damn sure not going back after they went F2P.

 

NGE killed SWG. Get over it like the rest of us did in 2005.

  namelessbob

Novice Member

Joined: 2/26/04
Posts: 1510

"The internet is a series of tubes."
-Ted Stevens

3/29/12 9:08:55 AM#51

All games are in constant development. Even games such as Ultima Online released almost 15 years ago still under go changes to the system. MMos always evolve and won't stop any time soon. Some will like the patches and some won't but hey it's an MMorpg.

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1471

"but these go to eleven."

3/29/12 9:15:05 AM#52
Originally posted by sookster54

Georg Zoeller is an odd individual, so far nearly everything he has said on the forums has been contradicted and his response in the operative forums to a post about comparing force regeneration vs energy regeneration was hilarious: "imperial agents are not inquisitors" was his response when the post was really about how energy regeneration (and heat venting for bounty hunters) gets hindered as it depletes while force has a fixed regeneration rate and you're forced to stay above 60% energy on an agent for optimal regeneration at 5 energy per second (or below 30% heat on BH).

They need to remove Georg from having any contact with the public. I almost think they are purposely having him become a villain to either make Daniel Erickson look like less of a prick, or so they can later fire Georg and blame him for all that has gone wrong.

You want to throw away your money developing something stupid, go ahead.

  Skuz

Hard Core Member

Joined: 12/25/08
Posts: 989

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

3/29/12 9:23:35 AM#53
Originally posted by evilastro
Originally posted by firefly2003
Originally posted by Skuz

1.2 was looking quite good until I saw the raft of class-changes.

Retooling the game at this stage to such a large degree is a big gamble, the condescending tone Georg Zoeller takes with critics of the changes stinks to high heaven and the communication of the reasoning behind it, rather than up front prior to the changes being announced has been way too after the fact and piecemeal, like trying to drag information out of a suspected criminal it has taken constant & pressured interrogation to get any meaningful information - it just should not be like that.

I cancelled my subscription in protest at the way BioWare is handling the game & it's downward looking way of communication with the playerbase, it's sloppy mis-management of the game & it's systems & it's very bad planning for basic things that take place in the MMO space (no transfer system in place from the get go, no server-merge system in place, the very low population cap of the servers exacerbating the "critical mass" problems).

They have made so many basic errors of judgement & planning, such a poor understanding of the MMO demographic that it beggars belief. 

I like the game, I really enjoy it despite its shortcomings, but I will not pay for continued incompetence, poor planning, mismanagement & condescensiion of the playerbase by self-important developers.

That's what you get when you have metrics and suits driving the game design....

Looking at the class changes they all seem nearly spot on. If anything they were too slow in nerfing the builds that needed it.

If they are spot on now, then why were they not spot-on upon release?

They have had their "metrics" in place long before open beta, all the past 4 months gave them was more data showing the same things it did before, they used to be happy with it, now they are not - that's a change in direction & an admission they got it wrong in the first place.

The changes are being made to make operations tougher, gutting healing to the degree they initially did alters not just Operations but the whole game for healers, levelling, flashpoints, PvP all of that for healers is now going to be a much worse playing experience, I played an Operative, Sorceror & Merc healer & the Merc was about right in Flashpoints - maybe even a little underpowered on certain bosses (KUS Robot bonus boss for example) Operatives were a bit lower than Mercs & Sorcs...well, just too easy, yet the hardest nerfs were borne out by Merc (& Trooper)  healers, they have said more adjustments will be made - probably even more nerfs, though possibly some lessening of the posted changes but I'm not sold, their Modus Operandi doesn't take into account the actual play experience, it's healing done by people that play DPS classes (btw tanks have almost as big a mess to contend with as healers).

The clumsy, heavy-handedness of their approach to class balance smells too much like the approach Mythic took with WAR, where every class-balance patch made classes play so differently each time you ended up not knowing your own class mechanics half the time. They used metrics in WAR too, likely the same tools.

  Gruug

Elite Member

Joined: 4/03/08
Posts: 925

The more you know, the more you know you don't know.

3/29/12 9:25:48 AM#54
Originally posted by dollada06
I am writing an article about patch 1.2 in SWTOR and I need some information from you guys. (I won’t even link the blog so as not to be accused of blog spam.)  What I need to know is how many of you are still playing SWTOR only because you are waiting for patch 1.2 to come out--or have quit until 1.2 and if it’s not great plan on leaving again?  If you absolutely love SWTOR that is fantastic, but I'm not looking for your demographic for this.  Thank you for reading though.
 
I really only need to know if you are playing or plan on playing based entirely on patch 1.2 so if we can keep it to that it would help me greatly
 
Thanks all!
 
Dollada06
 
** I've added "This game is awesome and I'm not leaving anytime soon" just to see if people read the post.  Clearly thats not the information i'm looking for.

 

And clearly you are not looking for an ACCURATE poll either. Anyone can vote in this thing so it totally invalidates ANY information you might glean from it. If the samples taken were from SWTOR players only, then maybe whatever you come up with might be valid. In this case NO.

Let's party like it is 1863!

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

3/29/12 10:26:42 AM#55

You know, in all seriousness: I think the main developers like Zoeller or Erickson and the others have shown in every interview, forum post asf that they have a very basic lack of understand what people love in a MMO. They have been and are still single play RPG guys. The Bioware folks are the classic "failed movie maker" guys. People who actually wanted to make a movie or write a novel, but that didn't work out, so they make games instead. The only thing they don't get, because of that: a computer game is not a movie or a novel. A movie or a novel is a one sided thing. One artist presents his vision. End of story.

A computer game is a totally different story, and even more so a MMO, a RPG and games like that. In these games, we, the gamer invest a considerable amount of time. WE built up the char and to a degree make it OUR char. You can't just dicatate players with the same attitude like a movie director or novelist, like "I know better, this is MY vision, take it or leave it".

And THAT is what they fail to understand. You don't make a MMORPG like "my vision". You have customers who have wishes and desires and most important who have previous experience with other MMOs with which they will compare the new MMO. Some features they know they hate and never want to see them again, some features they experienced they love and want to see tham again. And the Bioware devs went on FULL ignore on that topic. They made they MMO with total and utter ignorance what people loved and hated in previous MMOs and acted like SWTOR was the first MMO ever made. And every time someone suggested or critizised a decision they took the moral high ground and brushed it off in the most arrogant way possible.

"This isn't about Uncle Owen."

"People can not identify with freak races."

 

And that is why they fail. A game developer doesn't have to listen to everyone. But when he listens to no one, it just doesn't work. There were so many MMO which failed, and so many MMO features people liked. The facts were ALL on the table! But they just knew better! Or so they thought. It was arrogance, and it IS STILL arrogance, and you can hear that in EVERY SINGLE posting and interview of them. They still have this tone of selfrighteousness and knowitall they had in those two years and it is THAT attitude that will break their necks.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

3/29/12 12:47:00 PM#56
Originally posted by Elikal

You know, in all seriousness: I think the main developers like Zoeller or Erickson and the others have shown in every interview, forum post asf that they have a very basic lack of understand what people love in a MMO.

If there is one thing I've learned from my time on this site is that there is no one size fits all to what people are looking for in an MMORPG. I think the storyline, dialogue choices and cut scenes add a lot of imersion while others here think it's just fluff. Others think that an MMO HAS to have swimming, housing,day/night cycles and a customizable UI while for me it's just fluff that I can do without. There are those that want their MMO to focus more on PVP while others can't stand it. There are those that prefer FPS type combat while others prefer the TAB targeting system. There are those that want to just play a fun game while others want to live a second life in a video game....

Just something to remember before you make the mistake of thinking what you love is what everyone else loves.

NGE killed SWG. Get over it like the rest of us did in 2005.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

3/29/12 1:36:48 PM#57
Originally posted by ktanner3
Originally posted by Elikal

You know, in all seriousness: I think the main developers like Zoeller or Erickson and the others have shown in every interview, forum post asf that they have a very basic lack of understand what people love in a MMO.

If there is one thing I've learned from my time on this site is that there is no one size fits all to what people are looking for in an MMORPG. I think the storyline, dialogue choices and cut scenes add a lot of imersion while others here think it's just fluff. Others think that an MMO HAS to have swimming, housing,day/night cycles and a customizable UI while for me it's just fluff that I can do without. There are those that want their MMO to focus more on PVP while others can't stand it. There are those that prefer FPS type combat while others prefer the TAB targeting system. There are those that want to just play a fun game while others want to live a second life in a video game....

Just something to remember before you make the mistake of thinking what you love is what everyone else loves.

It is true you can't please everyone. But sorry, in the case of SWTOR they set ALL on one card alone, the story pillar. That part is good, and the rest is mediocre or nonexistent. We had hope they *add* story, not that story essentially is everything there is!

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

3/29/12 1:50:07 PM#58
Originally posted by Elikal
Originally posted by ktanner3
Originally posted by Elikal

You know, in all seriousness: I think the main developers like Zoeller or Erickson and the others have shown in every interview, forum post asf that they have a very basic lack of understand what people love in a MMO.

If there is one thing I've learned from my time on this site is that there is no one size fits all to what people are looking for in an MMORPG. I think the storyline, dialogue choices and cut scenes add a lot of imersion while others here think it's just fluff. Others think that an MMO HAS to have swimming, housing,day/night cycles and a customizable UI while for me it's just fluff that I can do without. There are those that want their MMO to focus more on PVP while others can't stand it. There are those that prefer FPS type combat while others prefer the TAB targeting system. There are those that want to just play a fun game while others want to live a second life in a video game....

Just something to remember before you make the mistake of thinking what you love is what everyone else loves.

It is true you can't please everyone. But sorry, in the case of SWTOR they set ALL on one card alone, the story pillar. That part is good, and the rest is mediocre or nonexistent. We had hope they *add* story, not that story essentially is everything there is!

You're doing it again. YOU were hoping they add story and YOU think that story is all there is.You do not speak for the entire MMO community.

NGE killed SWG. Get over it like the rest of us did in 2005.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

3/29/12 2:10:16 PM#59
Originally posted by ktanner3
Originally posted by Elikal
Originally posted by ktanner3
Originally posted by Elikal

You know, in all seriousness: I think the main developers like Zoeller or Erickson and the others have shown in every interview, forum post asf that they have a very basic lack of understand what people love in a MMO.

If there is one thing I've learned from my time on this site is that there is no one size fits all to what people are looking for in an MMORPG. I think the storyline, dialogue choices and cut scenes add a lot of imersion while others here think it's just fluff. Others think that an MMO HAS to have swimming, housing,day/night cycles and a customizable UI while for me it's just fluff that I can do without. There are those that want their MMO to focus more on PVP while others can't stand it. There are those that prefer FPS type combat while others prefer the TAB targeting system. There are those that want to just play a fun game while others want to live a second life in a video game....

Just something to remember before you make the mistake of thinking what you love is what everyone else loves.

It is true you can't please everyone. But sorry, in the case of SWTOR they set ALL on one card alone, the story pillar. That part is good, and the rest is mediocre or nonexistent. We had hope they *add* story, not that story essentially is everything there is!

You're doing it again. YOU were hoping they add story and YOU think that story is all there is.

Well, but apparently I am not alone.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

3/29/12 2:41:27 PM#60
Originally posted by Elikal
Originally posted by ktanner3
Originally posted by Elikal
Originally posted by ktanner3
Originally posted by Elikal

You know, in all seriousness: I think the main developers like Zoeller or Erickson and the others have shown in every interview, forum post asf that they have a very basic lack of understand what people love in a MMO.

If there is one thing I've learned from my time on this site is that there is no one size fits all to what people are looking for in an MMORPG. I think the storyline, dialogue choices and cut scenes add a lot of imersion while others here think it's just fluff. Others think that an MMO HAS to have swimming, housing,day/night cycles and a customizable UI while for me it's just fluff that I can do without. There are those that want their MMO to focus more on PVP while others can't stand it. There are those that prefer FPS type combat while others prefer the TAB targeting system. There are those that want to just play a fun game while others want to live a second life in a video game....

Just something to remember before you make the mistake of thinking what you love is what everyone else loves.

It is true you can't please everyone. But sorry, in the case of SWTOR they set ALL on one card alone, the story pillar. That part is good, and the rest is mediocre or nonexistent. We had hope they *add* story, not that story essentially is everything there is!

You're doing it again. YOU were hoping they add story and YOU think that story is all there is.

Well, but apparently I am not alone.

Show me one MMO where you wouldn't be alone in not liking it.

NGE killed SWG. Get over it like the rest of us did in 2005.

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