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News & Features Discussion  » Anarchy Online: Fia Tjernberg Interview & New Engine Video

4 Pages « 1 2 3 4 Search
75 posts found
  Javafan

Novice Member

Joined: 10/15/08
Posts: 45

3/29/12 12:47:38 AM#61

Originally posted by GeeTeeEffOh

regardless if you want to go out and play through the content, others are using the shop to make money and it's poisoning the economy.



 


It's not doing anything to the economy because it does not inject new money in the economy.


For each "useful" items in the store there are several avenues from getting them in-game.


The positive aspect of the store is also reducing the amount of people that would go buy credits from spammers or look for exploits to generate credits.


Also, for the min-maxer players, it provides some form of reducing some part of the overall grind from the game.


I don't know why you have the impression that everybody is using the shop because most of the people don't and don't care about it. And yes, of course there will be a few discontent people since that happens with every change/addition to any kind of MMO. The discontent includes:


- bitter vets thinking along the lines "since I had it time 6, 7 or 10 years ago, you should bleed blood for doing stuff like I did" - very counterproductive


- people that would always find something to bitch and moan about


- people that don't have the cash to spend on the shop, but they would use it regardless of the "morality" issues, so they pose as white knights


And so on. Some may be valid, but most of the causes are not. If FC would sell useful items you could not easily get in game, yes it would be a problem. If people want to spend 50 bucks for something that would take playing daily 30-40mins for an entire week, well, it's their choice.


At leat FC and CCP got the more elegant way to implement their stores for whoever wants to use it.


  Javafan

Novice Member

Joined: 10/15/08
Posts: 45

3/29/12 12:49:21 AM#62

Originally posted by someforumguy

AO is quite dated as MMO. While the skillsystem gives a player a lot of options, the lvling does not. The road through the best gear is as lineair as it can get. Even more so for froobs. The lvlbrackets in which you can obtain specific mission rewards is even worse in that aspect. (Make sure you don't miss the concrete cushions! before you outlvl those missions)




To me it is outdated because as new player you would have to study the game on forums first before you start to play, unless you don't mind to miss a lot of oppurtunities.





 


And this is something they are working at to have ready when the rendering engine will be launched.


Hopefully, it will alleviate some of the more important issues with helping people get into the game without scaring them :D


  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

3/29/12 3:15:57 AM#63

They tease...and tease..and tease until it becomes too late even for me...


Angellis- Opifex Shade, Omni-Tek Special Ops, undercover Agent in Society of Salvation...signing out.


 



  Torvac

Advanced Member

Joined: 3/14/04
Posts: 118

3/29/12 3:45:20 AM#64

the new engine wont change the fact that the game is pretty much outdated in every other aspect. once a horse is dead, stop riding it. instead of wasting resources for a new engine why not make a real AO2 ? the world and its setting/story is here, just follow it





 

  Javafan

Novice Member

Joined: 10/15/08
Posts: 45

3/29/12 5:48:30 AM#65

Originally posted by Torvac

the new engine wont change the fact that the game is pretty much outdated in every other aspect. once a horse is dead, stop riding it. instead of wasting resources for a new engine why not make a real AO2 ? the world and its setting/story is here, just follow it



For each people saying "make AO2", there will be another 3-4 people picking on FC because "they would be rehashing the same old stuff they had in AO and look where that got them".


I doubt if FC had the money to start working on another AA/AAA title right now.


Also, could you say what is so outdated in AO? Besides the engine and the newbie start-up experience. My point, if AO is so oudated, what makes you think AO2 won't feel the same; I mean you do want AO2 and not just some WOW-clone looking like AO2, right? :)


  Krelian

Apprentice Member

Joined: 1/27/04
Posts: 341

My new motto; Nothing worth saying takes less than a giant wall of (kinda)structured text! :D

3/29/12 1:04:19 PM#66

Ahh, this brings back memories. Anarchy online..........one of the very best MMO's that i've played in my life. I want to see it properly resurrected with an influx of new & old players with the introduction of the new graphics engine soon.


This is one of the few mmo's, IMHO, that is totally worth my subscription money :) A compley yet fair game.....Cyberpunk with a dose of fantasy, corporote optimism in a pessimistic, dark, yet sometimes colorful world. Vehicles and mechs, player homes, power armor and pistols. Lots of pvp opportunities, and alien invasions. A large & varied world to explore. And so much more to tell.


I miss AO, and hope to be back soon. I remember back in  ints heyday-in the cities, it was truly like a living universe. This brings back memories indeed...


  maxcancer

Apprentice Member

Joined: 2/20/04
Posts: 9

3/29/12 1:06:46 PM#67

Originally posted by Javafan

Still, s10 is a very good place



 


S10 DIE because Funcom listen the comunity Feedback LOL


i've spend days and money for my s10 MA, all useless, but funcom listen our feedback.


we ask for YEARS to funcom to implement in the map the mission up/down buttons when we discover it, and we have not, because funcom, listen comunity feedback.


like all stuffs ppl ask from years, the problem is, funcom never read comunity feedback


  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1129

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

3/29/12 4:37:25 PM#68

Very impressive!  Grats to you FunCom (Thought I'd never say that after AoC).

 

Now if EA could learn from this and give Mythic permission to upgrade Dark Age of Camelot - there would be 200,000 people in heaven this year.

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

3/29/12 6:53:36 PM#69
Originally posted by Ankur
Originally posted by 4bsolute

Too late Funcom.

Everybody knows deeply within him-/herself that is wrong to come back to games and try to re-create an experience once had. This is not the purpose of? a game. This is a marketing purpose.

We know it all, you re-install an old goodie - have expectations sky-scraper-high and you will fall right flat on your face, once you do just one single step in that said game. Because it's not the same anymore.

A grafics-engine alone wont do it. This over the innovative GW2? *rollseyes*

Yeah because AO isn't innovative at all. Do you GW2 fans have left any MMO on this website untouched from your constant trolling? it is getting beyond ridiculous.

AO was indeed innovative...in 2001.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  Smintar

Apprentice Member

Joined: 7/12/06
Posts: 174

4/01/12 4:57:30 PM#70

I personally don't put much stock in FunCom, I remember when the game first came out waaay before its time and it failed miserablly. Sad too, had alot of promise! but alas FunCom failed to meet its own expectations. Even when Conan they blew it and really when you think about it will this 1 be any better. These developers have put a super bad taste in one mouth namely mine. We are all looking for that really good one could be the new Guild Wars?? or something else.




However I will say that AO neeeds an upgrade u cant always be playing on a 32bit system nowadays now can yas.




 





 

  rawfox

Apprentice Member

Joined: 12/03/09
Posts: 593

4/03/12 7:00:31 AM#71

Cant wait for these improvements !


Let hope, they continue the Fr00b programm ^^


 


 


  Syringe

Apprentice Member

Joined: 4/08/12
Posts: 1

4/08/12 3:29:16 PM#72

Innovative ..In 2001? That's for fucking sure. They were innovative in 2002. Not to mention 2003. Fuck me 2004 was a great innovative year for this game! People said the game was gonna die when SL came out. AI ruined everything. LE was fucking stupid. LotX? Well, what a nice addition to the sorry-ass predecessor. 


Against all odds, all bitching, and no matter what the 'experts' managed to say, 2012 AO can proudly share a solid "Fuck you Gaming industry" because they're still alive. STILL ALIVE!


However, a 11 year old game isn't alive because it used to be innovative. It's alive because it's that fucking good. We just won't let go no matter how much we think they fuck everything up. It's us, isn't it? We're naive, and we always find things to bitch about. 


In all honesty, I know the feeling. The frustration when they added level 200+ Vanguards in WA and we had to go to fucking Borealis for our daily gankfests, and when they removed the ingots.. or when they added Mechs (wtf was that about, LE was and is horrid), the badly designed ofab armor, OH God forbid dailies! - or more recently the killing of S10! (Even though people seem to hate that last fact, the economy has straighten itself out quite a bit over the period, and it yet again, feels like an achievement to reach another billion)


This is stuff that bothers me at least, and I admit being furious about these changes that simplify the game. I believe it's because I've spent so much time.. in fact I've spent so many years achieving what I've got today, that it's sad to see that while it took me 30k kills to reach Vindicator title, it takes anyone a couple of weeks effort by combining dailies and camping Arid Rift. We have to narrow down the gap between the veterans and the beginners. If we're gonna be 5, 8 or hell even 10-11 years ahead of newcomers, they'll never be able to close up on us if they have to go through the same effort as we did, and we will more or less never have a balanced community. So I guess what I'm saying is that, despite my frustration (and anyone else's), I don't think FC is ruining the game, They're merely revamping it, closing gaps and making it so newcomers have a chance to catch up if there's gonna be a successful "restart" when the engine is launched. 


Whether they score 220/30 within weeks with full alphas and CC - the game is so much more than that, and all veterans knows this. 


 


Thought I'd throw my 2 cents in.


  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3613

4/08/12 10:32:38 PM#73

      Im probably one of the few where the graphics weren't really a gamebreaker for me.....That said, I"d rather have them just make an AO2 from scratch rather than trying to refurbish the current AO....ALso we've been hearing about this "engine upgrade" for so long that it just doesn't feel like it is ever going to happen.

  User Deleted
4/16/12 6:10:33 PM#74

That I'm underwhelmed by the video would be an understatement.


I'll believe it when it drops.


Like the game's mood, depth etc. but the wait for the engi ...z z z z z z z z


 


 


  Saobuzed

Apprentice Member

Joined: 7/17/12
Posts: 1

7/17/12 4:57:15 PM#75
Originally posted by fenrisblue

looks fantastic,but is it ever going to be used ? we have been seeing new engine pics and vid for over a year,and i have a sneaking suspicion that the entire game will not be overhauled,the character models need to be overhauled too,if they do this correctly they will have a brand new game that alot of people will want to play again, i for one loved the game but i can not stand looking at the dated grafics anymore


Over a year? You are kidding. Funcom talks about a new engine since 2007-2008. I cancelled my (pay-)account because they promised it for years. Knowing Funcom better now I only believe it when it is finally online and working. 
Coming soon... they never say in which decade...


 

 

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