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3/28/12 3:26:39 PM#21
What you're seeing here, OP, is a different demographic being catered to. A demographic that hasn't been catered to in years. But a demographic that's being catered to now with GW2 and more games around the corner (like WildStar). Of course we're excited! It'd be like if someone announced an old, hardcore, top down RPG. I'm not the biggest fan of those, just using it as an example. People would swarm around it. Sometimes it's surprising how large these underserved audiences are. And what you get is a torrent of support from a lot of customers you didn't even know you had. It's natural, really. |
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3/28/12 3:29:09 PM#22
Originally posted by BadSpock What this guy says, damn it! >:C I mean, really. You don't need us to convince you. The draw of GW2 is that it's going to get a certain kind of person (the sort who likes to explore, the sort who isn't an over-achiever) very, very excited. This is our game. If it isn't your game, that's fine. But let us be excited. Why can we not have this? |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
3/28/12 3:29:58 PM#23
I'm pretty sure most of the threads you see are not hype threads. More than likely cash shop QQ threads. |
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3/28/12 3:31:33 PM#24
I was looking really really megahyped looking forward to GW2 until I read about the Gems thing, but I'm still good with this game. ![]() |
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3/28/12 3:31:37 PM#25
OP: Thanks for the concern. ( sarcasm )
I don't believe for 1 minute you made this post because you are worried about any expectations except for your own.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
3/28/12 3:32:39 PM#26
Originally posted by Dream_Chaser That guy should know better, he was burned by the last big title to come out. Until you get a chance to play it, you just never know regardless how many videos there are out on the internet to watch. It's not your game, it's not my game, it's just another game in the end. Some will like it, others won't, but at the end of the day it won't change anything in the world. Nor will it be the most amazing thing in the entire world.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/28/12 3:34:12 PM#27
I don't buy into hype anymore, not since WAR, they said all the right things etc....But it was kind of a unfinished mess, with crafting in name only that was worthelss, open world pvp with broken/not well thought out mechanics and such...
I was kind of excited for Rift early on, when game direction was not settled on, but it went a route I dislike, but it is still a good/solid company imo.
So I am not hyped, and to be honest, I haven't even paid much attention, when it gets closer to launch, I will figure out things more, but it's too far away for me to analyze everything....I just hope the cash shop is done right and isn't too game impacting...Well, along with the WvWvW being phenominal...
I just know I am buying it, as I will get my money worth, from what I know, and if I only play for 1-3 months, and thats it, I am fine with it.
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3/28/12 3:36:38 PM#28
Originally posted by DarkPony ... I can't speak for other fans, but I am actually willing to bet you money that GW2 has pretty much what I'm looking for. I think it helps that I have a fairly realistic view of what the game offers, and how it suits my needs. *shrug* We'll see who's right, but there's certain things I'm looking for like the style of PvP and the B2P model and the relatively low power ceiling that basically cater to what I want. |
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3/28/12 3:38:39 PM#29
NO offense to the OP.
But when I read any post that has the statement : why so hype, because I played GW1..... ect ect. -- I IMEDIEATLY stop reading.
Anyone who has done any research about the game knows all to well that the only thing that gw1 and gw2 have in common is the name, and some background lore.
Please learn about the game before posting about it.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...
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3/28/12 3:38:42 PM#30
Originally posted by Kyleran While this is true to a sense, I was burned on TOR because of what I didn't see before release and in my time in Beta. Namely, that mid to high level questing would be highly monotonous, PvP would be awful due to crazy gear grind of random loot bags, and open world PvP would be completely broken. I am purposefully curbing my excitement for GW2 as much as possible, but they are being SO open with these (mostly) NDA free beta weekends - the only thing they are "hiding" right now is the shop and I really don't see that as a big factor to me - if the game is good I have the money to buy whatever the hell I want from the shop and don't care if it costs me 15 bucks a month or more. But you are right, and I have said the same in other threads on GW2- No one knows how THEY will like it because how it FEELS to an individual is only something you can experience by playing. MMO History: |
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3/28/12 3:42:39 PM#31
Originally posted by Kyleran Ha! I think I've found a way to deal with the double-border in quotes. Anyway... What I meant by that isn't that it's my game, but specifically that it is our game. It's like... let's say a lot of shooters come out, and then you get something like Ratchet & Clank: Future. That isn't for the shooter fans, it's okay for them to hate it, it's okay for them to believe that it's for younger players or whatever. Anyone who plays it knows that some of the challenges are fffffff levels of hard, and those who enjoy it enjoy it for the parkour, and for the fun it provides. It's not about earning anything, it's just a really fun game to play, and succeeding at its challenges is really reward enough. With Guild Wars 2, it's less aimed at the traditional MMORPG fan. We know that factually already, that's not a bad thing. In fact, that's gotten some people very excited. I don't think it's bad to be excited, it just means that we're willing to back developers who want to try something different. I don't think it's any different than backing your favourite indie developer. You just try to support them however you can. They could have just chosen to create another WoW clone, but they're taking all of these risks... some of them are really stupid, admittedly, and probably will turn off some people. But in doing that, they've caught the attention of others. Why is this a game targeted specifically at new demographics? Think of the wall-walker thread I made - if that isn't saying "We want you guys, we really do, we're making this stuff for you." then I don't know what is. So, to some of us, it's not 'just another game.' It's something unique. And what I can't understand is why we're not allowed to be excited. |
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3/28/12 3:45:41 PM#32
Originally posted by WellzyC I disagree. Fundamental fairness is in both, examples. No kill stealing. No greifing. No loot stealing. and BTW, no pay to win, just to mention a few |
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3/28/12 3:47:42 PM#33
Originally posted by RobertDinh There's no videos of WvW at a convention, so yeah, we tend to ignore videos that don't exist. ... and yeah, there are videos that show lag in WvW. There's also mass fights shown in WvW that have little to no lag. (shrug) I'm fully willing to admit it lags in some videos, are you willing to admit that there are other videos where the lag is minimal at most? :D
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3/28/12 4:01:50 PM#34
Originally posted by stormseekaz You are concerned? I need my socks washed and my feet cleaned. Ah yeah and get me the paper... faster! |
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3/28/12 4:04:37 PM#35
Originally posted by Meowhead I see where you are coming from, MH. You know I value you as a very level headed person, but it's exactly that level headedness which I employed too before I started looking forward to SWTOR: after cold analysis of all prelaunch information at our disposal, it seemingly offered everything I wished for in the themepark department, yet there were a couple of vital aspects unknown at that time, mostly max level stuff I didn't even take into account; Gamebreaking stuff that only surfaced after a hundred hours of gameplay and in some cases double that. I can still recant the great list of features and concepts which convinced me that the game almost couldn't go wrong for me, but alas ... it was disproven when I ate the pudding. Again, I hope GW2 will go different and become a long term hit for you guys but I really think it depends on a couple of unknowns at this time. I first need to see that NDA go down and read some long term tester reports before getting enthusiastic about it myself.
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3/28/12 4:21:36 PM#36
Originally posted by DarkPony Hmm. We'll see! I do have one advantage over you though! :D Less play time. It means if there's late-game problems, it'll take me longer to run into them. If it takes a hundred... or even better 200 hours before those problems crop up, that's going to take me quite a while. :D I'm actually pretty sure I could have enjoyed SWTOR even up until now if it wasn't for the subscription. I like the IDEA of MMORPGs, I just don't like paying monthly for the relatively small amount I play vs. my friends who are more serious MMORPG players. Also, while I like open world style PvP, I think I'm significantly more amused by instanced PvP than you are. That's what the VAST majority of my GW1 playtime was. :D Hopefully they make it at least as good as GW1's instanced PvP, and that'll shove me well over the thousand hour mark, and that'll make me good. :D Oh, and cash shop problems don't bug me because I've never been competitive time-wise, so why should I be bothered if people are surpassing me? I will just ignore any sort of xp boosters or whatever and play at my usual slow-ass rate while not spending any extra money. :D We'll see how it turns out in the end, but my =particular= play style gives me an advantage over many people who have higher expectations. :D |
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3/28/12 4:22:03 PM#37
Originally posted by DarkPony First, I just noticed your Johnny Dread quote, very nice :). Second, I think GW2 will wind up being much better than SWTOR and here's why... I followed SWTOR prelaunch as well...but the whole time I really just felt like something was wrong with the game at a very fundamental level. They said they were largely emphasizing story in their game, but this just doesn't make much sense in an MMORPG...story is typically experienced by a single player. I considered that maybe they had some innovative way of delivering the story in a more MMORPG fashion...but they never demonstrated this so I concluded that the story would still be very "single player..."and it was. I also was never impressed with their videos both gameplay and otherwise. The gameplay videos just didn't look that exciting and honestly looked a lot like WoW. And the "hype" videos...heroic this heroic that, now you get to fight 3 enemies instead of just one! Big freaking deal. It just seemed like a WoW clone the entire time it was in pre-launch...and it pretty much was. Also...I heard there was supposed to be open world PvP, but VERY LITTLE information was available on this prior to release. I even questioned beta testers about this on the forums after the NDA was down and they really didn't know much about it. And surprise, surprise, it turned out to royally suck. Now compare this with GW2.... The devs made a lot of promises in their manifesto "hype" video that were very exciting, but seemed like they may be too good to be true. But now, we have TONS of gameplay footage that really prove that these systems not only work, but are highly enjoyable for several players. It's really just night and day. I was never excited about SWTOR because I had no reason to be. If you looked at the real gameplay footage, it seriously wasn't that exciting of a game. In fact, I think most people that were hyped about it just got taken in by the flashy cinematic trailers (which I always ignore). GW2 though, I'm super excited about, and why would I be? There are so many actual examples of it "working." Are you team Azeroth, team Tyria, or team Jacob? |
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3/28/12 4:36:53 PM#38
Originally posted by DarkPony DarkPony I hear you. I'm not a fallen fan, more of a cautious one, a wait and see one. And there is nothing at all wrong with that. |
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3/28/12 4:37:09 PM#39
Holy crap, you are allowed to get excited! Get excited about it by all means, It looks really good. Not kidding there. But while you sit there and ask why you aren't allowed to get excited in this thread, I asked a very similar question about wanting the best of both worlds. (Why can't I) I love what I see about this game, but to me, it's missing things I want in an MMO. So I expressed my opinion about it...in a constructive way. I was flamed. It was ultimately because I implied that GW2 wasn't going to appeal to everyone and would most likely end up being a niche game for a certain type of PVPer.(Please. If you disagree with that sentiment, don't bring it up here as it's not the point of this post) That was my opinion. Right or wrong, I was flamed for mentioning it and I wasn't trolling. I also asked why I am not allowed to have GW2 and Rift at the same time since both seem to me to have things that I like but neither has it all. That was a question I was asked because I was told that Maybe GW2 isn't' for me. LOL. Why Cuz it's supposed to be all things to all people? Well, I was flamed yet again for asking said question as it was taken out of context. when in reality it was asked in the same context as yours. The answer to your question is "You Get What You Give." We all need to stop being so damned polarized over every single opinion. and realize that's all they are. Maybe if we can allow for some we might actually be able to have a meaningful discussion about the positives and the negatives of GW2....Something that could be taken back to the devs for their use to improve even more. But in this community. It's just not gonna happen. |
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3/28/12 5:11:51 PM#40
Nobody really knows anything about the game until at least a month after release. You can watch all the videos and read all the forum posts in the world, but until you're able to spend real time with the game and until you're able to analyze exactly what works well and what doesn't, you have no idea as to whether or not the game will satisfy your needs. All that just serves to add to your pre-existing hype level. Even if you can see potential issues just by watching a video, you're likely to overlook it just because you're trying so hard to imagine it's you playing GW2 and not the commentator. I think the scores of players who gave WAR and SW:TOR high marks during beta will attest to this. |
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