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3/28/12 10:41:07 AM#41
Originally posted by mazut Will specifies it. The hearts are events, the 790 is points of interest yes, and another symbol is skill points challenges. I get the feeling you and the other guy got from my post that these were the only events in the game, when I specifically stated this didn't account for all of them. The betas aren't complete and those numbers, none of them, likely don't account for anything in the Sylvari/Asura areas. Hearts are all interactive nodes involving events, they're what you are guided to as stated by Anet themselves when you speak with scouts, for people who feel like they're lost in the sauce and don't know where to go to start participating. EDIT: Directly from the official GW2 Wiki: http://wiki.guildwars2.com/wiki/Dynamic_event
The foremost requirement of an event is being in the right place at the right time. Events can be discovered in a number of ways, such as exploring the world, conversing with non-player characters, and approaching the heart-shaped goal markers ( [edit]Event indicators
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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3/28/12 10:43:44 AM#42
Originally posted by Jetrpg Again don't try to change the subject. You said you haven't see any new MMO implement moving bosses so i gave you an example. Now whther you think that bosses are joke or not wasn't the main point. Do these bosses move around from their spawn bosses? yes the do. HK bosses were one of the toughest before they got nerfed and they moved around and were the msot challneging bosses to beat. |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
3/28/12 10:44:35 AM#43
Originally posted by Jetrpg Actually Tera has very Active Boss fights and BAM fights and its a new MMO... So this is not true. The battles in TERA against bosses are very dynamic, and can require mulitple different combat styles. Just saying. |
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3/28/12 10:45:24 AM#44
Originally posted by Ankur Not when fighting them , i rarely ever had to move (due to the boss) on the boss stage sorry. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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3/28/12 10:45:48 AM#45
Originally posted by gaeanprayer No one attack you, dont worry. But I couldnt react differently :D I couldnt be sure if this "points of interests" are actually the DEs, but I think they wont show howmany you have dont cus this will take the fun and part of the surprise. I dont want to know owmany events I havent seen yet. I hope I'm right |
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3/28/12 10:47:17 AM#46
Originally posted by Jetrpg Don't know what version of Rift you have been playing but my expeince has been totally opposite of yours. |
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3/28/12 10:47:18 AM#47
Originally posted by mazut I am talking about the Tasks/Hearts, not Dynamic Events. Those Hearts you see on the map are not Dynamic Events, so DEs don't even count towards the World Completion on the map. There is only one member of the Press that has been able to explain it well and I'll quote her. (source) Renown hearts |
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3/28/12 10:47:39 AM#48
Originally posted by mazut I believe (don't have the time to look for the sources right now, I should be working, so I might be remembering something I read wrong) the heart things work mostly like regular quests in other MMOs, as in, a one time only thing to do. The difference with other MMOs is that you don't need to talk to someone to start doing them. IIRC the reward usually are thigns like an NPC that was indiferent to you becoming a vendor, unlocking a waypoint you can teleport to and things like that. What can men do against such reckless hate? |
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3/28/12 10:47:53 AM#49
The answer here is obvious. They've made the bigger bosses as mobile as they can (such as the Shatterer flying around a lot), but ultimately they can't have the boss move far from where they're supposed to be. Why? It's another anti-griefing tactic, and one that I'm pleased with. Think about it... if you drag a boss into a nearby settlement, you're ruining someone's day. It's just a necessary evil. Until you can trust people to not do that with bosses (and there will always be someone), your only option is to keep them relatively stationary. |
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3/28/12 10:48:15 AM#50
Originally posted by cybertrucker No they aren't they all do the same thing (well the great majority) Almost all of them use , charge forward (or roll , same thing) leap forward, pbaoe, and attack forward. That is the GREAT majority of all tera boss attacks. Now some of the bosses do have unique attacks and abilities, but lets keep to reality. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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3/28/12 10:49:47 AM#51
Originally posted by Ankur Yeah but do they move when fighting them? I mean come on you care about when they sit on the map but not when you fight them, give me a break. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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3/28/12 10:49:50 AM#52
Originally posted by L0C0Man I see. I missed that info, cheers |
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3/28/12 10:49:58 AM#53
Originally posted by mazut Those are "Points of Interest", not Dynamic Events. When in doubt, check the wiki. |
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3/28/12 10:50:23 AM#54
Originally posted by mazut Naw I didn't feel attacked, no worries. I don't think points of interest are DE's, the hearts are. In TotalBiscuits video, the heart value was almost 700, but in the MMORPG.com video its only in the 200's, so honestly I have no clue what's going on there. Like I said, my guess is that the number grows as you come across more areas (ie: clear the fog of war) and Anet mentioned over 1k so that seems to make the most sense. Points of Interest are something else entirely: http://wiki.guildwars2.com/wiki/Point_of_interest They're just literally what they say, interesting areas people can stumble across. You get a bit of exp and a map marker when you find one, but otherwise I don't see much info about them. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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3/28/12 10:52:02 AM#55
Originally posted by Jetrpg Yes they do move when you are fighting them. You can just google videos of Rift high end dungeons and see it for yourself. Some of the HK bosses make up for very dynamic fights. But really i don' know what else you meant by 'active bosses'. Atleast they are lot more active than what we saw in this video of GW2. |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
3/28/12 10:53:09 AM#56
RIFT is over a year old now. Lets compare the dynamic combat of GW2 to its most recent competitor. That would be TERA.. Where boss fights are active, Dynamic. Positioning means everything. Moving around keeps you alive. The BAMs and bosses will chase you, turn and fight others. It keeps you on your toes. Now on the Plus side GWs dynamic event system is much more desired than quest grinding. So each game has its merits. I will be drawing my on conclusion as to what I am going to stick with after I give each a bit of time. The dungeons in TERA are also topnotch. Dont know as much about the GW2 ones, but i am excited to find out. |
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3/28/12 10:54:34 AM#57
Originally posted by Dream_Chaser
I get that bosses are cliche in this game and genre. But those in fear of having their day ruined: 1. They'll die once, then can move on, worst case. Not the stuff ruined days are made of. 2. They should appreciated the dynamics of it all. We cannot worry about players that thin skinned. That's what random is made for. But forgotten is all enemies that I am aware of have their own zone, if they are dragged out, they'll run back in. Common fair for the genre.
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3/28/12 11:05:23 AM#58
Originally posted by gaeanprayer I decided to check out TotalBiscuit's video and the Heart value is the same 215. That 700 something value refers to Points of Interest, like the lumber camp he was next to. And look, the Wiki tells you exactly what those values mean and they are not Dynamic Events. As far as I know there is no value to track how many Dynamic Events you've completed (might be one in the Achievements Pane but not the map). Also read this. She even mentions that people mistake Hearts for Dynamic Events. |
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3/28/12 11:09:14 AM#59
Size does matter.
In GW2 the super-sized bosses tend to be stationary... they'd said this was to make the boss fighting mechanics viable. If the Shatterer, for example, decides to chase some nub off into the forest then what... do you have trees affecting the movement, getting destroyed, what additional dynamics do you need to code for, and did you get every possible one? What about people carting the Shatter to the Black Citadel, for example? Tequatl, a major part of that fight is the Asuran laser-like weapons. Those are stationary... if Tequatl decides to go jogging for a bit the whole mechanic of the fight is hosed. Then there's other problems, for example guardian impenetrable walls. They'd become useless in a boss fight when it can step over it and smack you from behind, where now they can block attacks and stop adds.
Stationary mega-bosses allow for fun, engaging fights without a crapload of problems you'd introduce if they were all mobile. |
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3/28/12 11:10:30 AM#60
Originally posted by Ankur I played HK my guild was one of the few to go anywhere in it pre nerf (2nd round). I think i know what i am talkign about , i seriously doubt you do. PS rift boss hardly move when beign tanked, if you tanks / healer/ dps w/e suck and you all die sure it will move then. Murd- is kited. So i guess he is not stationary, but doesn't move on his own (ex. tera at least has bosses that move as a part of gameplay) Marton 0 movement Zilas 0 movement sic - slow kite, boss doesn't is stationary for all accounts. Molenar actually does move, but its mainly just a kite. agian Vlad- mini boss no movement (rofl we did zila matron and sic easier than him the first attempts on each - bad strat for the lose) estrode - 0 movement Gru - Cheer he is actually mobile i give you this one, from the knockbacks to the tunnel. Garauken (say it like a streetfighter plz) - 0 movement inwar- id call it moble just cuz of the repeated kiting in various direction/activities he does- but still for the bosses part hes mainly just kited in a small circle so maybe not ... nope let say another one where the boss himself is stationary unless moved. (and largle fought in the same spot) - never seen hime killed Stoped before geting to ak .. but from what i hear he doesn't move really. phase changed ... ok.
If movement of a player = active then dodge aoe abilities and picking up add/ objective = that. And gw2 has at least as much of this as rift (but what do you expect you can move and cast). As far as teer goes i agree the bosses move the most by far in this game, but at the same time 80% of boss abilities are the same dam moves (3-4). But the same may be true of GW2, i have not see enought i mean if you dodge all aoe abilities the same in gw2 i guess that would be the same. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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