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Guild Wars 2

Guild Wars 2 

General Discussion  » Stationary bosses are stationary

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138 posts found
  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

3/28/12 10:41:07 AM#41
Originally posted by mazut
Originally posted by gaeanprayer
Originally posted by mazut
Originally posted by gaeanprayer
Originally posted by mazut
Originally posted by gaeanprayer

There's already a bunch of threads on this. And the consesus from those threads is people really don't feel like chasing some giant dragon across the map, it's gimmicky and unnecessarily prolongs the fight. Bosses don't all stay in one place but they're not going to stray far from their spawn spot either. Examples being dungeon fights where bosses chase people around or teleport back and forth between spots and some boss fights in the open world as well.

Also keep in mind that if you look at the most recent videos, they show almost 700 events so far. While not all of those culminate in a giant boss fight, it's a very good indicator that the three you're familiar with are drops in the bucket compared to what you have yet to see.

Wa..wa wa waaath o.O
 haha

They showed 700 of 1500, you crazy!

Nuuu not actually "show" it's like a little indicator on your map screen in the upper left corner that just showed like x/657 events completed, and those are just the ones in the beta and not including asura/sylvari areas so I'm sure there are plenty more. I don't know if the exact number was 1500 but I do remember them mentioning over 1k, yeah.

lol, that must be the count of completed events or events the character have participated in. This mean 57 times clearing the garison in the starter area. 23 times killing the troll boss in the cave. 5 times clearing the bandits on teh fields.

Point me the video where you saw that, I wan to check it :)

It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

 

You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

 

EDIT  - I just noticed his numbers are different. The one that said almost 700 was TotalBiscuit's video. I'd say the number changes as you find them, but the ones he hasn't found are also accounted for. So...I have no clue how it works x)

Ok, this are something else mate.

It says "points of interests" x/790

Hearts x/215.

This are not the DEs, this are probably all major spots in the game world that are probably involved with the story, DEs or just important part of the world :)

Will specifies it. The hearts are events, the 790 is points of interest yes, and another symbol is skill points challenges.

I get the feeling you and the other guy got from my post that these were the only events in the game, when I specifically stated this didn't account for all of them. The betas aren't complete and those numbers, none of them, likely don't account for anything in the Sylvari/Asura areas. Hearts are all interactive nodes involving events, they're what you are guided to as stated by Anet themselves when you speak with scouts, for people who feel like they're lost in the sauce and don't know where to go to start participating.

EDIT: Directly from the official GW2 Wiki:

http://wiki.guildwars2.com/wiki/Dynamic_event

 

The foremost requirement of an event is being in the right place at the right time. Events can be discovered in a number of ways, such as exploring the world, conversing with non-player characters, and approaching the heart-shaped goal markers (Incomplete heart (map icon).png) provided by a scout. Whenever a player comes within range of a new event, a New Event Nearby notification appears on screen along with an event assistant entry on the right-hand side. In the cases where the event occurs above or below the player, for example up a mountain or while swimming, a marker is used to indicate an up or down direction. The player map is also updated with a variety of event-related markers for as long as a player is within the event's range. Should a player wander away from the event, any progress made is retained until the player returns to the event or the event concludes.

[edit]Event indicators

  • Text color:
    • Orange text indicates a dynamic event
    • Yellow text indicates a meta event
  • Brushstroke: An event is affecting the encompassed area.
  • Event shield (map icon).png An area or NPC must be protected from harm.
  • Event swords (map icon).png An issue that must be resolved by force.
  • Event boss (map icon).png A specific foe that must be vanquished.
  • Event star (map icon).png A service or assistance that needs to be provided.
  • Event collect (map icon).png A task involving collecting or gathering.
  • Master craftsman (map icon).png An area that must be held or claimed.
  • Event cog (map icon).png An object that must be destroyed.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/28/12 10:43:44 AM#42
Originally posted by Jetrpg
Originally posted by Ankur
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Rifts bosses are pretty active and move around a lot.

rift bosses are jokes, they are not the giant bosses please compare them to the last raids bosses ... most of which are stationary.

i find many of the lower content and smaller bosses (even rift bosses are stationary when actually fighting them.

Pretty much same as i see in GW2 (as many of the dungeons and de bosses are very mobile , just not all and most giant bosses are stationary)

Again don't try to change the subject. You said you haven't see any new MMO implement moving bosses so i gave you an example. Now whther you think that bosses are joke or not wasn't the main point. Do these bosses move around from their spawn bosses? yes the do.

HK bosses were one of the toughest before they got nerfed and they moved around and were the msot challneging bosses to beat.

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 982

Freeloading mooches are the scourge of the gaming community.

3/28/12 10:44:35 AM#43
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Actually Tera has very Active Boss fights and BAM fights and its a new MMO... So this is not true.

The battles in TERA against bosses are very dynamic, and can require mulitple different combat styles. Just saying.

  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2359

3/28/12 10:45:24 AM#44
Originally posted by Ankur
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Rifts bosses are pretty active and move around a lot.

Not when fighting them , i rarely ever had to move (due to the boss) on the boss stage sorry.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 776

3/28/12 10:45:48 AM#45
Originally posted by gaeanprayer
Originally posted by mazut
Originally posted by gaeanprayer
Originally posted by mazut
Originally posted by gaeanprayer
Originally posted by mazut
Originally posted by gaeanprayer

There's already a bunch of threads on this. And the consesus from those threads is people really don't feel like chasing some giant dragon across the map, it's gimmicky and unnecessarily prolongs the fight. Bosses don't all stay in one place but they're not going to stray far from their spawn spot either. Examples being dungeon fights where bosses chase people around or teleport back and forth between spots and some boss fights in the open world as well.

Also keep in mind that if you look at the most recent videos, they show almost 700 events so far. While not all of those culminate in a giant boss fight, it's a very good indicator that the three you're familiar with are drops in the bucket compared to what you have yet to see.

Wa..wa wa waaath o.O
 haha

They showed 700 of 1500, you crazy!

Nuuu not actually "show" it's like a little indicator on your map screen in the upper left corner that just showed like x/657 events completed, and those are just the ones in the beta and not including asura/sylvari areas so I'm sure there are plenty more. I don't know if the exact number was 1500 but I do remember them mentioning over 1k, yeah.

lol, that must be the count of completed events or events the character have participated in. This mean 57 times clearing the garison in the starter area. 23 times killing the troll boss in the cave. 5 times clearing the bandits on teh fields.

Point me the video where you saw that, I wan to check it :)

It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

 

You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

 

EDIT  - I just noticed his numbers are different. The one that said almost 700 was TotalBiscuit's video. I'd say the number changes as you find them, but the ones he hasn't found are also accounted for. So...I have no clue how it works x)

Ok, this are something else mate.

It says "points of interests" x/790

Hearts x/215.

This are not the DEs, this are probably all major spots in the game world that are probably involved with the story, DEs or just important part of the world :)

Will specifies it. The hearts are events, the 790 is points of interest yes, and another symbol is skill points challenges.

I get the feeling you and the other guy got from my post that these were the only events in the game, when I specifically stated this didn't account for all of them. The betas aren't complete and those numbers, none of them, likely account for anything in the Sylvari/Asura areas. Hearts are all interactive nodes involving events, they're what you are guided to as stated by Anet themselves when you speak with scouts, for people who feel like they're lost in the sauce and don't know where to go to start participating.

No one attack you, dont worry. But I couldnt react differently :D

I couldnt be sure if this "points of interests" are actually the DEs, but I think they wont show howmany you have dont cus this will take the fun and part of the surprise. I dont want to know owmany events I havent seen yet. I hope I'm right

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/28/12 10:47:17 AM#46
Originally posted by Jetrpg
Originally posted by Ankur
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Rifts bosses are pretty active and move around a lot.

Not when fighting them , i rarely ever had to move (due to the boss) on the boss stage sorry.

Don't know what version of Rift you have been playing but my expeince has been totally opposite of yours.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/28/12 10:47:18 AM#47
Originally posted by mazut
Originally posted by Master10K

All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

Dont thay reset? I think you can do this over and over if you want or I'm wrong?

I am talking about the Tasks/Hearts, not Dynamic Events. Those Hearts you see on the map are not Dynamic Events, so DEs don't even count towards the World Completion on the map. There is only one member of the Press that has been able to explain it well and I'll quote her. (source)

Renown hearts

These seem to be the neglected part of the questing setup in Guild Wars 2. Because they're apparently ill-understood, I think some people assume that they are dynamic events (they aren't) and are therefore disappointed when they don't resemble what we've heard about dynamic events. I don't know that renown hearts are even the ArenaNet-condoned name for 'em; I picked the term up from an excellent post by Ravious. Anyway, these are loosely related to the sort of faction-wooing that you'll find in other MMOs, where you have to accrue favor with a certain city or race in order to receive goods and services from them, just on a smaller scale.

These hearts are dotted around the world, with something like 15 hearts in each map (from what we've seen). They show up as a gold heart (outlined when not completed, and they turn solid on completion) both on the world map and in the upper right corner of the UI of a player within range of a particular heart. If you don't see the heart icon on your map or are looking for a good place to get started, you can always look for a scout; they show up as a spyglass icon on your map, and they have the same icon floating above their head in the world. Scouts will be able to point you to nearby renown hearts and give you a teensy bit of background about the areas they refer you to.

Hearts work on a very standard completion bar. You start with your progress bar empty, and as you do tasks, it fills up. There are typically several ways to make progress. If you're in Wayfarer foothills helping out near the Bear shrine, for example, you can disable bear traps, feed little baby bears (and then they make hearts at you and it's so sweeeet), or kill Sons of Svanir; while in the human area of Queensdale, you can help a monastery out by ridding its garden of grubs, taste-testing ale, keeping bandits from stealing ale kegs, or fighting off centaurs. As you can see, not all objectives are combat-based, and this system allows you to participate in as many or as few viable ways as you like. I refuse to honor the Snow Leopard shrine in any way except by petting baby snow leopards and making them purr!

Let's talk about the NPCs for these hearts. You actually have the choice of never talking to these fine folk; hearts are automatically begun when you enter the proper area, progress is saved when you log out or leave the area, and rewards are automagically delivered upon completion. However, if you really like text or want more story, these NPCs are more than happy to chit-chat with you (and they're capable of explicitly telling you what needs doing in case people are confused by the UI text).

Additionally, when a renown heart is completed, these NPCs turn into karma vendors. They will provide you (in exchange for karma points earned by completing dynamic events or helping in friends' storylines) with all sorts of goodies that reflect the theme of what the heart was about. Helped beat up on some centaurs? Your new NPC buddy will probably have a centaur axe or sword with an awesome skin to trade you. Lent a hand to the local Seraph outpost? They probably have some gloves or other armor that they'll trade you as thanks for your trouble. These aren't automatic rewards; you have to choose to take 'em. And as they cost karma points, you might decide you don't want to do that. Maybe the centaur weapons aren't your flavor of badass, or you don't really care for the martial theme to the Seraph armor; that's OK, just save up your tasty karma points for something you do want. As a side note, most karma vendors I came across in my time in the beta had transmutation stones (used for combining the appearance of one item with the stats of an item of the same type -- you can't make an axe look like a bow or a breastplate look like a tunic, sorry). I think that mightn't be real news, but it's worth pointing out.

Rewards for the hearts themselves are, as I said, automatic. Once a heart is complete, the progress bar goes away from your UI and you're informed of how much XP you earned. You also get a letter from the local NPC with some thanks, perhaps a bit more story, and the monies you earned.

Now, why do these things exist? They serve, for one thing, as a kind of dependable way to get XP even if an area is quiet in terms of dynamic events. They are always available (once per character) for completion. By allowing players to take part in the goings-on of different parts of the map and providing them with lore and story, hearts are also a good way of engaging players with the world and its inhabitants. On top of that, it seems like hearts are a good way of measuring whether or not you're ready to move on past a map. During my time in the beta, I found that once I'd finished the vast majority (or all) of the hearts in an area, I was ready to move on. They're a good way of gauging progress and sampling all the content in a map and knowing when to proceed without grinding the same 12 mobs forever.

  L0C0Man

Novice Member

Joined: 1/30/09
Posts: 918

3/28/12 10:47:39 AM#48
Originally posted by mazut
Originally posted by Master10K

All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

Dont thay reset? I think you can do this over and over if you want or I'm wrong?

I believe (don't have the time to look for the sources right now, I should be working, so I might be remembering something I read wrong) the heart things work mostly like regular quests in other MMOs, as in, a one time only thing to do. The difference with other MMOs is that you don't need to talk to someone to start doing them. IIRC the reward usually are thigns like an NPC that was indiferent to you becoming a vendor, unlocking a waypoint you can teleport to and things like that.

What can men do against such reckless hate?

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/28/12 10:47:53 AM#49

The answer here is obvious.

They've made the bigger bosses as mobile as they can (such as the Shatterer flying around a lot), but ultimately they can't have the boss move far from where they're supposed to be. Why? It's another anti-griefing tactic, and one that I'm pleased with. Think about it... if you drag a boss into a nearby settlement, you're ruining someone's day.

It's just a necessary evil. Until you can trust people to not do that with bosses (and there will always be someone), your only option is to keep them relatively stationary.

  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2359

3/28/12 10:48:15 AM#50
Originally posted by cybertrucker
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Actually Tera has very Active Boss fights and BAM fights and its a new MMO... So this is not true.

The battles in TERA against bosses are very dynamic, and can require mulitple different combat styles. Just saying.

No they aren't they all do the same thing (well the great majority)

Almost all of them use , charge forward (or roll , same thing) leap forward, pbaoe, and attack forward. That is the GREAT majority of all tera boss attacks. Now some of the bosses do have unique attacks and abilities, but lets keep to reality.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2359

3/28/12 10:49:47 AM#51
Originally posted by Ankur
Originally posted by Jetrpg
Originally posted by Ankur
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Rifts bosses are pretty active and move around a lot.

rift bosses are jokes, they are not the giant bosses please compare them to the last raids bosses ... most of which are stationary.

i find many of the lower content and smaller bosses (even rift bosses are stationary when actually fighting them.

Pretty much same as i see in GW2 (as many of the dungeons and de bosses are very mobile , just not all and most giant bosses are stationary)

Again don't try to change the subject. You said you haven't see any new MMO implement moving bosses so i gave you an example. Now whther you think that bosses are joke or not wasn't the main point. Do these bosses move around from their spawn bosses? yes the do.

HK bosses were one of the toughest before they got nerfed and they moved around and were the msot challneging bosses to beat.

Yeah but do they move when fighting them?

I mean come on you care about when they sit on the map but not when you fight them, give me a break.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 776

3/28/12 10:49:50 AM#52
Originally posted by L0C0Man
Originally posted by mazut
Originally posted by Master10K

All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

Dont thay reset? I think you can do this over and over if you want or I'm wrong?

I believe (don't have the time to look for the sources right now, I should be working, so I might be remembering something I read wrong) the heart things work mostly like regular quests in other MMOs, as in, a one time only thing to do. The difference with other MMOs is that you don't need to talk to someone to start doing them. IIRC the reward usually are thigns like an NPC that was indiferent to you becoming a vendor, unlocking a waypoint you can teleport to and things like that.

I see. I missed that info, cheers

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/28/12 10:49:58 AM#53
Originally posted by mazut
Originally posted by gaeanprayer
*snip*

Will specifies it. The hearts are events, the 790 is points of interest yes, and another symbol is skill points challenges.

I get the feeling you and the other guy got from my post that these were the only events in the game, when I specifically stated this didn't account for all of them. The betas aren't complete and those numbers, none of them, likely account for anything in the Sylvari/Asura areas. Hearts are all interactive nodes involving events, they're what you are guided to as stated by Anet themselves when you speak with scouts, for people who feel like they're lost in the sauce and don't know where to go to start participating.

No one attack you, dont worry. But I couldnt react differently :D

I couldnt be sure if this "points of interests" are actually the DEs, but I think they wont show howmany you have dont cus this will take the fun and part of the surprise. I dont want to know owmany events I havent seen yet. I hope I'm right

Those are "Points of Interest", not Dynamic Events. When in doubt, check the wiki.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

3/28/12 10:50:23 AM#54
Originally posted by mazut
 

No one attack you, dont worry. But I couldnt react differently :D

I couldnt be sure if this "points of interests" are actually the DEs, but I think they wont show howmany you have dont cus this will take the fun and part of the surprise. I dont want to know owmany events I havent seen yet. I hope I'm right

Naw I didn't feel attacked, no worries. I don't think points of interest are DE's, the hearts are. In TotalBiscuits video, the heart value was almost 700, but in the MMORPG.com video its only in the 200's, so honestly I have no clue what's going on there. Like I said, my guess is that the number grows as you come across more areas (ie: clear the fog of war) and Anet mentioned over 1k so that seems to make the most sense.

Points of Interest are something else entirely:

http://wiki.guildwars2.com/wiki/Point_of_interest

They're just literally what they say, interesting areas people can stumble across. You get a bit of exp and a map marker when you find one, but otherwise I don't see much info about them.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/28/12 10:52:02 AM#55
Originally posted by Jetrpg
Originally posted by Ankur
Originally posted by Jetrpg
Originally posted by Ankur
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Rifts bosses are pretty active and move around a lot.

rift bosses are jokes, they are not the giant bosses please compare them to the last raids bosses ... most of which are stationary.

i find many of the lower content and smaller bosses (even rift bosses are stationary when actually fighting them.

Pretty much same as i see in GW2 (as many of the dungeons and de bosses are very mobile , just not all and most giant bosses are stationary)

Again don't try to change the subject. You said you haven't see any new MMO implement moving bosses so i gave you an example. Now whther you think that bosses are joke or not wasn't the main point. Do these bosses move around from their spawn bosses? yes the do.

HK bosses were one of the toughest before they got nerfed and they moved around and were the msot challneging bosses to beat.

Yeah but do they move when fighting them?

I mean come on you care about when they sit on the map but not when you fight them, give me a break.

Yes they do move when you are fighting them. You can just google videos of Rift high end dungeons and see it for yourself. Some of the HK bosses make up for very dynamic fights. But really i don' know what else you meant by 'active bosses'. Atleast they are lot more active than what we saw in this video of GW2.

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 982

Freeloading mooches are the scourge of the gaming community.

3/28/12 10:53:09 AM#56

RIFT is over a year old now. Lets compare the dynamic combat of GW2 to its most recent competitor. That would be TERA.. Where boss fights are active, Dynamic. Positioning means everything.  Moving around keeps you alive. The BAMs and bosses will chase you, turn and fight others. It keeps you on your toes.

Now on the Plus side GWs dynamic event system is much more desired than quest grinding. So each game has its merits. I will be drawing my on conclusion as to what I am going to stick with after I give each a bit of time. The dungeons in TERA are also topnotch. Dont know as much about the GW2 ones, but i am excited to find out.

  HorrorScope

Hard Core Member

Joined: 1/04/05
Posts: 574

3/28/12 10:54:34 AM#57
Originally posted by Dream_Chaser

The answer here is obvious.

They've made the bigger bosses as mobile as they can (such as the Shatterer flying around a lot), but ultimately they can't have the boss move far from where they're supposed to be. Why? It's another anti-griefing tactic, and one that I'm pleased with. Think about it... if you drag a boss into a nearby settlement, you're ruining someone's day.

It's just a necessary evil. Until you can trust people to not do that with bosses (and there will always be someone), your only option is to keep them relatively stationary.

 

I get that bosses are cliche in this game and genre.

But those in fear of having their day ruined:

1. They'll die once, then can move on, worst case. Not the stuff ruined days are made of.

2. They should appreciated the dynamics of it all.

We cannot worry about players that thin skinned. That's what random is made for.

But forgotten is all enemies that I am aware of have their own zone, if they are dragged out, they'll run back in. Common fair for the genre.

 

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/28/12 11:05:23 AM#58
Originally posted by gaeanprayer
Originally posted by mazut
 

No one attack you, dont worry. But I couldnt react differently :D

I couldnt be sure if this "points of interests" are actually the DEs, but I think they wont show howmany you have dont cus this will take the fun and part of the surprise. I dont want to know owmany events I havent seen yet. I hope I'm right

Naw I didn't feel attacked, no worries. I don't think points of interest are DE's, the hearts are. In TotalBiscuits video, the heart value was almost 700, but in the MMORPG.com video its only in the 200's, so honestly I have no clue what's going on there. Like I said, my guess is that the number grows as you come across more areas (ie: clear the fog of war) and Anet mentioned over 1k so that seems to make the most sense.

Points of Interest are something else entirely:

http://wiki.guildwars2.com/wiki/Point_of_interest

They're just literally what they say, interesting areas people can stumble across. You get a bit of exp and a map marker when you find one, but otherwise I don't see much info about them.

I decided to check out TotalBiscuit's video and the Heart value is the same 215. That 700 something value refers to Points of Interest, like the lumber camp he was next to. And look, the Wiki tells you exactly what those values mean and they are not Dynamic Events. As far as I know there is no value to track how many Dynamic Events you've completed (might be one in the Achievements Pane but not the map).

Also read this. She even mentions that people mistake Hearts for Dynamic Events.

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

3/28/12 11:09:14 AM#59

Size does matter.

 

In GW2 the super-sized bosses tend to be stationary... they'd said this was to make the boss fighting mechanics viable. If the Shatterer, for example, decides to chase some nub off into the forest then what... do you have trees affecting the movement, getting destroyed, what additional dynamics do you need to code for, and did you get every possible one? What about people carting the Shatter to the Black Citadel, for example? Tequatl, a major part of that fight is the Asuran laser-like weapons. Those are stationary... if Tequatl decides to go jogging for a bit the whole mechanic of the fight is hosed. Then there's other problems, for example guardian impenetrable walls. They'd become useless in a boss fight when it can step over it and smack you from behind, where now they can block attacks and stop adds.

 

Stationary mega-bosses allow for fun, engaging fights without a crapload of problems you'd introduce if they were all mobile.

Oderint, dum metuant.

  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2359

3/28/12 11:10:30 AM#60
Originally posted by Ankur
Originally posted by Jetrpg
Originally posted by Ankur
Originally posted by Jetrpg
Originally posted by Ankur
Originally posted by Jetrpg

The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

Rifts bosses are pretty active and move around a lot.

rift bosses are jokes, they are not the giant bosses please compare them to the last raids bosses ... most of which are stationary.

i find many of the lower content and smaller bosses (even rift bosses are stationary when actually fighting them.

Pretty much same as i see in GW2 (as many of the dungeons and de bosses are very mobile , just not all and most giant bosses are stationary)

Again don't try to change the subject. You said you haven't see any new MMO implement moving bosses so i gave you an example. Now whther you think that bosses are joke or not wasn't the main point. Do these bosses move around from their spawn bosses? yes the do.

HK bosses were one of the toughest before they got nerfed and they moved around and were the msot challneging bosses to beat.

Yeah but do they move when fighting them?

I mean come on you care about when they sit on the map but not when you fight them, give me a break.

Yes they do move when you are fighting them. You can just google videos of Rift high end dungeons and see it for yourself. Some of the HK bosses make up for very dynamic fights. But really i don' know what else you meant by 'active bosses'. Atleast they are lot more active than what we saw in this video of GW2.

I played HK my guild was one of the few to go anywhere in it pre nerf (2nd round). I think i know what i am talkign about , i seriously doubt you do.

PS rift boss hardly move when beign tanked, if you tanks / healer/ dps w/e suck and you all die sure it will move then.

Murd- is kited. So i guess he is not stationary, but doesn't move on his own (ex. tera at least has bosses that move as a part of gameplay)

Marton 0 movement

Zilas 0 movement

sic - slow kite, boss doesn't is stationary for all accounts.

Molenar actually does move, but its mainly just a kite. agian

Vlad- mini boss no movement (rofl we did zila matron and sic easier than him the first attempts on each - bad strat for the lose)

estrode - 0 movement

Gru - Cheer he is actually mobile i give you this one, from the knockbacks to the tunnel.

Garauken (say it like a streetfighter plz) - 0 movement

inwar- id call it moble just cuz of the repeated kiting in various direction/activities he does- but still for the bosses part hes mainly just kited in a small circle so maybe not ... nope let say another one where the boss himself is stationary unless moved. (and largle fought in the same spot) - never seen hime killed

Stoped before geting to ak .. but from what i hear he doesn't move really. phase changed ... ok.

 

If movement of a player = active then dodge aoe abilities and picking up add/ objective = that. And gw2 has at least as much of this as rift (but what do you expect you can move and cast).

As far as teer goes i agree the bosses move the most by far in this game, but at the same time 80% of boss abilities are the same dam moves (3-4). But the same may be true of GW2, i have not see enought i mean if you dodge all aoe abilities the same in gw2 i guess that would be the same.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

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