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Ryan Seabury is the Design Director at NetDevil. The driving force behind Auto Assault, we catch up with Ryan and get some insights into his job, how he got there and the future of both Auto Assault and NetDevil's other game Jumpgate. You may read the entire article here Dana Massey |
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Anofalye
Novice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
8/15/05 5:51:35 PM#2
I did laugh loud when I read the stuff about 40 devs having their own idea of what is "fun" and been jammed in the middle of it.
- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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8/15/05 11:18:41 PM#3
What I think is that most MMO's stick to a single idea and all the developers work on it. If people have many conflicting ideas and even less agreements that means that a lot of content for many types of players will make it into it. Yes I know straying from the orginal goal is some times bad but think of it, many games get better with updates right? Well updates are changes of the orginal idea of the game and what does it do? It makes that game better. With Auto Assault already doing that, it will start out better then most games do who are stressed with time. For Example, Halo 2 had to cut back on a ton of contant not yet even started just so they can get it out before people lose intrest in it. Auto Assault didnt worry about this fact, and look at them, Most Anticipated, Best of E3 for 2 years. This game has it going and will have it even if they go for another year in development.
They hooked me a year ago and I basicly have followed it around for so long I feel like Im playing it right now P.S. I CANT WAIT!!
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