| 89 posts found | |
|---|---|
|
Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
3/27/12 11:25:01 PM#41
Originally posted by //\\//\\oo Thats right, at least how Im seeing it. I imagine there will be times when your switching weapons a lot, which would take more skill than button mashing. |
|
3/27/12 11:27:53 PM#42
Originally posted by Eir_S Yeah maybe just bad editing (zero editing).I think overall it was horrible footage to use to support a challenge argument. Maybe that's all it was, it's just a flatout bad example iMO to use as the premise of the overall thread. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
3/27/12 11:39:23 PM#43
You guys are something else. Look down on the left hand side of the yellow bar at the bottom. ...
The necro is LVL 2. How many hits do you want to do in a group of 5 to kill 1 mob at LVL 2? The footage STILL shows him going into the down state because he didnt play well AT LVL 2.
You guys are genii. (psst thats plural for genius) |
|
|
3/27/12 11:39:44 PM#44
Originally posted by Distopia I always enjoy your posts, Distopia; you're always thoughtful and, what I appreciate moreso, moderate. I wanted to add a couple of thougths to your posits about mass appeal relationships with difficulty level. I'm sure we've seen this discussion many times on the various GW2 forums around the internet, but let me again suggest that it is most definitely difficult to find a sweet spot for game difficulty/challenge where a playerbase is composed of a wide variety of levels of adeptness. In other words, I believe skepticism about possible high skill cap is prudent at this point, regardless of TB's optimism.
Don't anyone take this as me suggesting that the game won't have challenges, but rather that I'm suggesting combat, at least pve combat, is unlikely to have anywhere near a constant high challenge level, especially in the open world/dynamic events. One might argue that I'm underestimating the average player's skill level, or that the average player will be content with mediocre results, or even that Anet simply doesn't give a damn about average players. I certainly don't see any reason to believe any of that. I should, however, acknowledge that challenge and difficulty are subjective terms so we won't all perceive them the same way. User experiences will vary. Also, PvP is a separate argument. |
|
|
3/27/12 11:46:41 PM#45
Originally posted by Distopia i was referring to his thief video where he was soloing and just talking. i was trying to agree with yur point. |
|
|
3/27/12 11:49:01 PM#46
Originally posted by Ruien
|
|
|
3/27/12 11:49:09 PM#47
Can someone tell me of an mmo that had challenging combat in the very beggining of the game? I mean what's the highest level we've seen of GW2, level 30? |
|
|
3/27/12 11:52:21 PM#48
Originally posted by brody71 My bad I wasn't sure whether you were agreeing or disagreeing lol, figured one was the bad call heh and I made it :P. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
3/27/12 11:56:04 PM#49
Originally posted by Ruien My point was from a journalistic standpoint, which makes what the level was a moot point, he used that footage while talking about challenge, it just doesn't make sense. WHen you set out to show people wrong, it's usually a good rule of thumb to you know... show it? :p For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
3/28/12 12:05:24 AM#50
Originally posted by Kickaxe It will be hard to set the perfect difficulty level for everyone, as most PvE content seems to be DE's in the open world (except for dungeons). Say what you want about instanced content, but it does allow you to set many levels of difficulty. Ex. In DDO you had 4 levels of difficulty for any levels, plus Epic max level setting. It's going to be hard to get DE's challenging enough for the more skilled players, while keeping the less skilled from getting frustrated over dying to much. |
|
|
3/28/12 12:07:57 AM#51
Originally posted by DJJazzy according to a lot of people that bashed TERA every game should be challenging out of the gate. |
|
|
3/28/12 12:09:57 AM#52
Originally posted by ropenice Exactly which is why harder content today is typically optional, and off the beaten path the masses travel. Very good points Kickaxe^^ For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
3/28/12 12:15:24 AM#53
Originally posted by brody71 Yeah the quote usually goes something like this " If I don't see all the game has to offer in 10 minutes, that's all I need to decalre it a POS". For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
3/28/12 12:15:53 AM#54
Originally posted by itgrowls You can tell me the combat in this game sh*ts out gold coins and cheeseburgers, but so what?
Until I have had my hands on I could care less, fanboy on all you want. I hope it lives up to the hype but I am not going to drool all over my self in a herpderp fest because of a few videos... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
|
3/28/12 12:19:39 AM#55
Figured ArenaNet would go carebare because they can't help themselves catering to the casuals. |
|
|
3/28/12 12:30:23 AM#56
Well I think his point, cyress, was that you see this complaint about every mmo now. If people don't die at level 1 then apparently the whole game is too easy. |
|
|
3/28/12 12:35:54 AM#57
NOTE: I haven't played the game, but this is according to what I've seen in the clips.
When talking about difficulty Tera is a joke from the beginning. It does get harder 30+ and the endgame content is rather challenging. In GW2 the game never gets easy, although it does get easier depeding how many players are running around with you. Even though the monsters scale up and get new abilites (1-shot aoe's for example) it's always easier to keep the fight going with more people in sense of resurrecting people aswell as corpse running back to action really quick. The boss only resets if all of the players die at the same time. Another important factor for GW2 is that the game has really aggressive scaling. You instantly get scaled down to the appropriate level when you enter the area so there's no way to "faceroll" the content. GW2 has the hardest early game in MMORPGs I've seen in awhile. |
|
|
Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
3/28/12 12:36:59 AM#58
Originally posted by cyress8 I don't know if you're just ignoring the PM I sent you but I've already reported you to ArenaNET. You are risking a permanent ban from access to all their games. Everything in beta is subject to change anyway so everything you are telling people now might not reflect the final product in anyway.. so I don't see why you feel the need to vent your love and excitement. |
|
3/28/12 12:41:41 AM#59
Why does "combat" always have to be "challenging" when it's something you're constantly involved with doing? How many people say, "Gee, I hope driving my car to work tomorrow morning is challenging!" Challenging encounters here and there is a good thing, but when just about every encounter requires you to pay 100% attention and play your class to perfection it just becomes annoying That's what I think Blizzard "gets" about WoW. Speaking purely from the level cap, there's quite a variety of difficulty to be seen. Solo questing is highly casual and easy. Anyone can do it while watching TV, while talking on the phone, or while just killing some time. Heroic 5-man are a little bit more difficult. You need to know which buttons to press and when to press them, and it certainly is possible to wipe depending on the gear level of your group, but generally speaking, mistakes can be healed through. Zandalari heroics are a lot more difficult, and you can die pretty quickly if you don't know what you're doing. Likewise, raiding is even more difficult. The difference between the content? You're not exactly raiding or running heroics ever second of your playtime. Running dailies is something most every WoW player does once per day, so why should they be challenging? If I'm going to have to run them over and over again, I want to be able to fly through them without much thought. I feel similarly about questing in general. When I want a challenge; however, I can queue for a dungeon or sign up for a raid. I might run two or three raids a week, and that's plenty of challenge for me. |
|
|
3/28/12 12:49:35 AM#60
Originally posted by DJJazzy I believe people tend to exaggerate ease and downplay difficulty. Of course I also believe people tend to exaggerate the importance of combat, especially adversarial (PvP) combat, in MMO's. But I agree with your sentiments, DJJazzy. |
|