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Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
3/27/12 5:21:05 PM#41
As a completionist when it come to many games. Obtaining skins trophies and experiencing all of the story and content will likely keep me playing for a long time. |
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3/27/12 5:24:32 PM#42
You will have an advantage in that you can play your charatcer better because you play more. But GW2's design is more fps and not rpg. The game is geared and targetted more to casual players than MMO veterans and hardcore players. I am sure many hardcore players wil play GW2 but more as a side game than main game. But the target market is not hardcore or even close. |
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3/27/12 5:28:01 PM#43
Originally posted by Ankur this and to OP the gear system works very well in GW1. The system in GW2 is more developed than in GW1 to make the gear actually mean more. It forces you to play the game and play it well or move on. If you only want to raid and NEED the new gear to do more damage in a never ending cycle.. not the game for you.
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3/27/12 5:28:19 PM#44
Originally posted by Zippy I think it caters more to PVP players and Roleplaying players which to me seems to be a bigger portion of players than those who only like to pve grind and do none of the above. |
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3/27/12 5:31:15 PM#45
Originally posted by Ankur You didn't refute his point at all. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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3/27/12 5:32:20 PM#46
Originally posted by Requiamer I'm not going to discuss pen and paper versus mmos. OP was talking about endgame. He was worried about not having a gearwise advantage over someone who didn't spend as much time as him. If it's about statistics you also could play a turnbased game or a real time strategy game. Let the computer calculate the outcome of the battle. We could even start playing text-based mud games again. Or will gamemasters run around ingame and flipping ingame coins when 2 players with the exact same gear duel eachother? Realtime MMOs will be pretty dull when no playerskill is required. PS : Who's talking about tab-targetting?
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3/27/12 5:32:37 PM#47
Originally posted by evilastro you get the full set of gear and skills for Structured. you do not get gear or skills for WvW only a bolstered level |
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3/27/12 5:35:21 PM#48
Originally posted by st4t1ck I dont remember that being mentioned in any of the press releases. Did you play the beta st4t1ck |
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3/27/12 5:36:00 PM#49
Originally posted by Alders
Gear affecting pvp allows player skill to shine through in more ways than merely the actions in combat. I do argue and believe that there should be some sort of progression in gear for pvp. You speak of gear progression in pve and the need for switching to different sets and this same principle matters in pvp. One person may choose to wear gear that is effective at blocking fire damage, another against slash damage, etc, and all of these choices should be ones that make gear matter. If one were to examine guildwars 2--one flaw that is already present--is that it is not designed for open world pvp where controling mob spawns would equal the ability to both harvest and potentially create "better" pvp gear. What we have instead is the WvW which in my estimation is more akin to the UO Trammal server with even greater restrictions. None of this bodes well for pvp beyond having it as a esport (arena/WvW) and open world pvp instead--the guild vs guild, player vs player politics are not promoted nor likely to form. Gear should matter in pvp if perhaps not as much as choices at least enough to where it is a concern. An example of this that comes to mind is real world combat (e.g., bigger gun wins, better armored wins, tactically geared for the right occasion wins, etc etc etc). |
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3/27/12 5:38:34 PM#50
Originally posted by blayugs Nope but the info isnt from the beta, its been fully documented that structured pvp is supposed to be on an even playing field, when you enter everyone has the weapons, armor, skills, and level of a level 80. WvW on the other hand everyone is bolstered to the stats of a level 80 but you only have what you came in from pve with weapons armor and skills |
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3/27/12 5:41:05 PM#51
If my time isn't rewarded with fun I'm gone. Chasing the carrot only remains fun until it gets repetitive and time consuming, then it becomes a chore. I know other people feel differently, that's fine but I'm happy with the way GW2 is shaping up on that front. The dungeons look intense, a real challenge in explorable mode, I'll have fun playing with my guildies working on different ways to master encounters, team work, social interaction, challenge and a good laugh will be my driving force, not gear. It's inevitable there will be grind at end game until new content arrives, but that will be for achievements and weapon/armour skins, all purely optional, you're not paying to hang around if none of that suits you. As much as I want everyone to get in to GW2, if you aren't enjoying what the game has at the beginning and expect the game to start at lvl 80 and not at lvl 1 maybe the game just isn't for you? I'd still encourage you to give it a shot though, you never know you might enjoy it. ![]() |
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3/27/12 5:41:21 PM#52
Originally posted by blayugs
"When fighting in the Mists, you’ll be using your regular PvE character and the gear you’ve acquired in your adventures through Tyria. In the Mists, players all fight at the same level. Any character below level 80 will be adjusted so they are roughly equivalent in power to what they would be at level 80. This makes combat among characters of any level not only possible, but actually fun! Even better, you continue to gain experience and new items while playing in the Mists. Players you kill will drop loot for you just like slain monsters in PvE. The player that was killed doesn’t lose any of their own equipment—that would suck—so you’ll never need to worry about losing your favorite rare weapon if you are defeated in WvW. Even better, any gear that is dropped for you will be level appropriate. You can improve your character’s weapons and armor as you fight! Character level adjustments have a limit, however. The level-adjustment system won’t let a level 1 character go head-to-head against a level 80 character with much chance of victory—a level 80 character is still going to have more bonuses on their gear and access to a full complement of utility and elite skills that players just don’t have at lower levels. This is not to say that the high-level character will one-shot the level 1 player, but they will have a clear advantage. So what’s a low-level character to do? Anybody can man a siege weapon, help repair walls, or go hunt down enemy dolyaks, so even new characters can still be useful in the Mists—as long as they pick their fights wisely. Fights are rarely one-on-one affairs, so if you’re just starting out, you’d be wise to find some teammates to fight alongside you as there definitely is strength in numbers." Source: http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world What can men do against such reckless hate? |
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3/27/12 5:41:53 PM#53
Originally posted by hypersan You're both half right. All gear is relatively the same. Gear has level dependencies, a level 5 piece or armor or weaponry is going to be weaker than a level 50 one. However, all armor/weapon ~of equal level~ is about on-par with each other. For instance, it was shown in a video that gear you get outside of a dungeon might have +20 to stats split between 3 stats, whereas gear inside of a dungeon might have all that +20 focused in one specific area. They're still on par stat-wise, but certain builds will appreciate one piece of gear or the other more. Further, two people with the same exact gear are still differentiated by how that gear gets customized, don't forget there are inscriptions/runes (whatever they're called) that are applied to weapons and armor to add certain stats and abilities. Additionally, full sets of specific runes come with bonus stats, similar to gear set bonuses in other games.
As for the Mists, you are NOT given a full set of equipment. That is structured PvP ONLY. In the Mists, you enter with your actual character, and are boosted to level 80 in terms of overall power. This does NOT take into account someone who is natively level 80, thus has more access to skills, traits and better equipment. The level boost is comparable to sidekicking up to a higher level, for those who have played City of Heroes/Champions/whatever other games do this; you can survive higher level mobs this way, but you're not as strong as someone who is actually that particular level. That's the whole point to the Mists, it gives people who love PvP a way to progress both in exp and gear through pvp, in an open pvp setting, rather than PvE. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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3/27/12 5:42:10 PM#54
Originally posted by Sojhin Some of the points you make in this post are in Gw2, the part of gear that doesnt mean anything is the plateu of defense. but with runes and other things that you put on you gear you can have different sets of gear for different situations, just not more "Powerfull" gear. 5 sets of 80 gear with different runes can be very different from each other |
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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
Originally posted by blayugs
So its like call of duty? Time spent doesnt matter, a guy who has 400 hours played is equal to the dude who just installed the game the day before? Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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3/27/12 5:47:30 PM#56
Originally posted by DeserttFoxx Dont kno the last call of duty you played but you have to get guns and perks unlocked through play. So fps's are moving more towards the rpg aspects then the other way around
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3/27/12 5:48:26 PM#57
Originally posted by DeserttFoxx First of all, the gear is balanced, not the same. Getting certain gear will still be more or less must for certain builds. The reason you play without being awarded better gear or stats is however easy: because it is fun (I said it anyways). That is why most people play most games anyways. I fear that this just isn't a game for you, some people only have fun when they get something that makes them better. You probably would never spend a lot of time playing a regular FPS or RTS game. As I said, certain gear will be better at certain moments so some hard to get gear will be a priority for many players, just like the latest tier is a top priority for Wow players, but overall is the gear still balanced so even if it is better in certain situations it is still overall at the same powerlevel. There are runes also however. They are not really balanced and can be put into armor to make it better. I am all for this, MMOs is to much about gear nowadays. I wish that your character slowly became better all the time though, but then we are talking about stats and skills, not gear. Not all games are for all players. On the plus side is GW2 just 60 bucks and no monthly fees so if you play it 2 months it is still a good deal. |
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DeserttFoxx
Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
Originally posted by st4t1ck Yeah you do.. but then again, i played codmw3 for a months and i still only use the mp5.. which is a starter weapon...
Which is an example of gear not mattering.
The problem is, fps games are shallow and get stale pretty fast,that was the whole reason i even got started in the MMO genre, i like the idea of taking months to finish a character, not days. I fail to see how getting gear and levels faster is better for the genre. Once you blow through all the content, then what happens? Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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3/27/12 5:50:39 PM#59
Originally posted by DeserttFoxx Of course not. Skill, traits and how you use them are truly what is most important in this game. Yet, do not underestimate your gear. Gear will hold its value to some point, not as much as your skillful play, but still will be one of the factors of success. Also, do not think that getting skills will be piece of cake. It will take time to acquire those skill points and complete skill challenges. |
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3/27/12 5:51:12 PM#60
Of course there will be rewards in GW2. In PvE, higher level gear will have increased stat boosts compared to that of low level gear. Equal level gear (ie. epic versus green) will provide more selective stat boosts. The stat difference is minor but the gear skin/model is what makes you stand out from the rest of the pack. What you won't find however, is your traditional gear treadmill. The fact that some posters have seen few people who actually play MMOs just for fun, speaks volumes about the current state of MMOs and shows, more than anything, how it is time to approach MMOs from a different angle rather than throwing greater gear at your players at an even greater rate, as is the case with your typical gear progression MMO. Whether GW2 will break the current mold remains to be seen but it definitely seems to be a step in the right direction. * Waves at Pushkina * |
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