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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild wars 2 Time spent not rewarded?

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194 posts found
  dadante666

Apprentice Member

Joined: 5/07/11
Posts: 400

you stop laughing when hear the same joke ,but always cry for the same thing...

3/27/12 4:57:40 PM#21

gw2 gear matter on pve cause of armor and stat in pvp what matter is stat cause evryone is adjust to lvl 80 whit his max atribute armor and hp.

like gw 1  in pve and in pvp peopel gonna look for unique armor skin nothing more

 

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

3/27/12 4:58:50 PM#22
Originally posted by evilastro
Originally posted by L0C0Man

Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.

Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.

No this is for structured pvp, in the mist you'll get level and thats all, you won't have skills and gear. Well i'm pretty sure thats how it goes.

  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 919

3/27/12 4:59:00 PM#23
Originally posted by evilastro
Originally posted by L0C0Man

Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.

Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.

That's not exactly how it works.

There are two kinds of PvP, both take place in the mists.

First one is structured PvP, that one is like WoW battlegrounds, short scenarios where two teams compete for objectives. That one is like you describe, everyone gets the same gears, all skills and traits unlocked, so everyone is on the same power.

Second one is World Vs World (WvW), a set of 4 maps where a persistent 2 weeks long PvP battle is fought with different kinds of objectives and even PvE bosses to kill and events to complete, you fight against 2 other servers here. Whichever server gets the most points after the two weeks gets bonuses that apply to everyone in server in PvE and WvW. Here you get boosted to level 80, but your gear and skills unlocked remain the same you had when on PvE, so a "true" level 80 will have an advantage over a lower level boosted to 80.

What can men do against such reckless hate?

  User Deleted
3/27/12 4:59:12 PM#24
Originally posted by Ankur
Originally posted by evilastro
Originally posted by L0C0Man

Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.

Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.

I really doubt that since that lvl 80 will have more skills to choose from compared to lvl 1 character and what lvl 80 is wearing will be definitely better than what lvl 1 is wearing. Even GW1 had stats on armors even though not extreme to the extent we see in other MMOS but GW2 has stats on gears.

Read what I said.

  hypersan

Novice Member

Joined: 6/17/05
Posts: 63

3/27/12 5:00:15 PM#25
Originally posted by dadante666

gw2 gear matter on pve cause of armor and stat in pvp what matter is stat cause evryone is adjust to lvl 80 whit his max atribute armor and hp.

like gw 1  in pve and in pvp peopel gonna look for unique armor skin nothing more

 

What amuses me is that this late in the devlopment cycle one of the things that made GW2 unique form the start is just being discovered by some. 

I suspect that a large proportion of the fan base have been reading things into GW2 that the automatically expect to be there because its a fantasy based MMORPG. 

Unfortunately what the expect may not be what is delivered. 

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/27/12 5:00:31 PM#26
Originally posted by hypersan
Originally posted by Ankur
Originally posted by evilastro
Originally posted by L0C0Man

Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.

Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.

I really doubt that since that lvl 80 will have more skills to choose from compared to lvl 1 character and what lvl 80 is wearing will be definitely better than what lvl 1 is wearing. Even GW1 had stats on armors even though not extreme to the extent we see in other MMOS but GW2 has stats on gears.

No 

gear will be the same. 

only looks will change. 

I would like to see that once the game releases because i doubt that what lvl 1 is wearing will have same stats as what lvl 80 is wearing not to mention the pool of skills avilable to lvl 80 compared to lvl 1 player.

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

3/27/12 5:00:46 PM#27
Originally posted by hypersan
Originally posted by Ankur
Originally posted by evilastro
Originally posted by L0C0Man

Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.

Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.

I really doubt that since that lvl 80 will have more skills to choose from compared to lvl 1 character and what lvl 80 is wearing will be definitely better than what lvl 1 is wearing. Even GW1 had stats on armors even though not extreme to the extent we see in other MMOS but GW2 has stats on gears.

No 

gear will be the same. 

only looks will change. 

And it is fine like that and great.

having FUn means being able to interact with many other players. If the system permits a lvl 1 to join the fight then I say the more the marrier, Hurray!

Fun does not come from parading our Gear to the Lowbies or by Having more Material things then others. This is a very materialistic point of view "I have more therefore I should be better"...

Fun comes from the Interaction of our Actions.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  hypersan

Novice Member

Joined: 6/17/05
Posts: 63

3/27/12 5:02:04 PM#28
Originally posted by Ankur
Originally posted by hypersan
Originally posted by Ankur
Originally posted by evilastro
Originally posted by L0C0Man

Gear does matter, but it isn't that difficult to obtain (like in GW1), meaning that the guy that was just boosted to 80 will still not be as powerful as you are if you got to 80 the regular way because you'll have unlocked/gotten more skills and better gear than he does. If you've been 80 for a while and the new guy got to 80 recently, however, the gear gap will not be as big as it would be in WoW, for example, if there is one at all.

Incorrect. If you go to the Mists (PvP zones) you get given a full set of level 80 gear and full access to all skills and traits. A level 1 who is bolstered to 80 is the same as a level 80 player.

I really doubt that since that lvl 80 will have more skills to choose from compared to lvl 1 character and what lvl 80 is wearing will be definitely better than what lvl 1 is wearing. Even GW1 had stats on armors even though not extreme to the extent we see in other MMOS but GW2 has stats on gears.

No 

gear will be the same. 

only looks will change. 

I would like to see that once the game releases because i doubt that what lvl 1 is wearing will have same stats as what lvl 80 is wearing not to mention the poll of skills avilable to lvl 80 compared to lvl 1 player.

 

 

OK :) we will see I guess.

  Keller

Advanced Member

Joined: 5/21/10
Posts: 230

3/27/12 5:03:12 PM#29

MMOs are for most players also about social interaction.

Time Spend vs Reward is a weird motivation to play a mmo. For example in World of Warcraft I levelled a Holy Priest from 1 to 60, with only a holy spec. It took me about 40 seconds to kill a single mob versus a rogue friend who could sometimes oneshot  the same mob or only spend 6 seconds to kill it. Blizzard ripped me off.  

Another weird motivation is that gear > skill. You really want to be the best because your gear is better? I prefer to be better because I have better skills, better understanding of the mechanics and better teamwork.

Getting back to rewards (items). I cannot count the hours I have spend in Molten Core to help a friend getting a specific drop. Either it was to get that one drop for Thunderfury or just farming mobs for fiery cores to increase reputation, so he could get recipes to craft fire resistance gear. I was not there for myself, nor the other 38 players. We did it to help eachother out. Getting rewarded by gear that dropped was just a bonus.

I'm not in GW2 beta, so I can not tell for sure, but it's hard to imagine that you can only farm nodes as endgame.

  Kakkzooka

Spotlight Poster

Joined: 11/06/11
Posts: 602

3/27/12 5:04:17 PM#30

Maybe I'm weird, but the time I spend in any game IS the reward. If you aren't enjoying the time, why fucking bother?

Re: SWTOR

"Remember, remember - Kakk says 'December.'"

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/27/12 5:05:46 PM#31

Gear matters to a degree, there's just no treadmill. Obviously level 80 gear is better than level 40.

 

There are better ways to reward your time than to turn you into a hamster.

Oderint, dum metuant.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13305

3/27/12 5:05:51 PM#32

If you don't think the game is fun, then maybe you shouldn't play it.  And if you do, then why isn't that sufficient reward?

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/27/12 5:06:12 PM#33
Originally posted by Khealler

MMOs are for most players also about social interaction.

Time Spend vs Reward is a weird motivation to play a mmo. For example in World of Warcraft I levelled a Holy Priest from 1 to 60, with only a holy spec. It took me about 40 seconds to kill a single mob versus a rogue friend who could sometimes oneshot  the same mob or only spend 6 seconds to kill it. Blizzard ripped me off.  

Another weird motivation is that gear > skill. You really want to be the best because your gear is better? I prefer to be better because I have better skills, better understanding of the mechanics and better teamwork.

Getting back to rewards (items). I cannot count the hours I have spend in Molten Core to help a friend getting a specific drop. Either it was to get that one drop for Thunderfury or just farming mobs for fiery cores to increase reputation, so he could get recipes to craft fire resistance gear. I was not there for myself, nor the other 38 players. We did it to help eachother out. Getting rewarded by gear that dropped was just a bonus.

I'm not in GW2 beta, so I can not tell for sure, but it's hard to imagine that you can only farm nodes as endgame.

Regarding that point you think in GW2 all classes will be able to kill mobs at same speed and at sme ease? gaar or no gear checks i doubt that a Thief and a Warrior can kill mobs with equal efficency.

  Butregenyo

Novice Member

Joined: 6/19/11
Posts: 485

3/27/12 5:07:30 PM#34

getting strong depending on your gameplay time is plain stupid. Besides it is rewarded in many ways, we loved playing gw1 pve just for cool skins. Title farming is a fun time-sink imo, i dont want to have increased dmg number just because i spent more time on the game than a working dad :P.

  hypersan

Novice Member

Joined: 6/17/05
Posts: 63

3/27/12 5:07:52 PM#35
Originally posted by Khealler

MMOs are for most players also about social interaction.

Time Spend vs Reward is a weird motivation to play a mmo. For example in World of Warcraft I levelled a Holy Priest from 1 to 60, with only a holy spec. It took me about 40 seconds to kill a single mob versus a rogue friend who could sometimes oneshot  the same mob or only spend 6 seconds to kill it. Blizzard ripped me off.  

Another weird motivation is that gear > skill. You really want to be the best because your gear is better? I prefer to be better because I have better skills, better understanding of the mechanics and better teamwork.

Getting back to rewards (items). I cannot count the hours I have spend in Molten Core to help a friend getting a specific drop. Either it was to get that one drop for Thunderfury or just farming mobs for fiery cores to increase reputation, so he could get recipes to craft fire resistance gear. I was not there for myself, nor the other 38 players. We did it to help eachother out. Getting rewarded by gear that dropped was just a bonus.

I'm not in GW2 beta, so I can not tell for sure, but it's hard to imagine that you can only farm nodes as endgame.

The prestige that one obtained by having thunderfury will be mirrored by having very very very rare weapon skins. 

 

The weapons will of course have there damage normalised in with all other level 80 gear. It will be difficult for 38 people to help one get this weapon skin because the most exclusive stuff seems to come from 5 mans. These 5 mans currently have no room for carrying another person who is not skillful therefore each member of the party needs to be on point at all times. 

The loot is still there however it wont make you more powerful. You cannot progress your charachter in this manner. 

Charachter progression in this game is where you have been and what you have seen and the proof to show it. 

Elitism will exist and may very well be worst than in WOW

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

3/27/12 5:09:31 PM#36

 



Originally posted by Khealler
MMOs are for most players also about social interaction.
Time Spend vs Reward is a weird motivation to play a mmo. For example in World of Warcraft I levelled a Holy Priest from 1 to 60, with only a holy spec. It took me about 40 seconds to kill a single mob versus a rogue friend who could sometimes oneshot  the same mob or only spend 6 seconds to kill it. Blizzard ripped me off.  
Another weird motivation is that gear > skill. You really want to be the best because your gear is better? I prefer to be better because I have better skills, better understanding of the mechanics and better teamwork.
Getting back to rewards (items). I cannot count the hours I have spend in Molten Core to help a friend getting a specific drop. Either it was to get that one drop for Thunderfury or just farming mobs for fiery cores to increase reputation, so he could get recipes to craft fire resistance gear. I was not there for myself, nor the other 38 players. We did it to help eachother out. Getting rewarded by gear that dropped was just a bonus.
I'm not in GW2 beta, so I can not tell for sure, but it's hard to imagine that you can only farm nodes as endgame.

 

No its not weird, it come from the old rpg where you had to simulate the fact that your character will become better at whatever he do when getting experience. Its just that this simulation isn't very realistically ported in those game, because they follow very simplistic rules. Also the fact player skill become a factor is something that only computer game can afford, in old school rpg and pen& paper, there is no "player skill". So ye this blending between the old school rpg and modern computer game rpg is about this too.

PS: And this also where come from the tab targeting vs fps combat systems debate.

  blayugs

Apprentice Member

Joined: 6/22/11
Posts: 108

3/27/12 5:09:36 PM#37

My reward will be winning pvp against the people that QQ in forums.

  Boneserino

Elite Member

Joined: 12/08/07
Posts: 734

3/27/12 5:11:44 PM#38
Originally posted by DeserttFoxx

From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.

 

So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?

 

Please for the love of fucking christ, stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.

 

It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.

 

Are people really for gear not affecting anything at all besides looks? IN pvp and pve?

Yea I see your point, but aren't you just getting on a treadmill of another kind?   You get to max level and geared out but then doesn't some other guy come along and  do the same thing?  And once you have those then they release some new type of uber gear that you must have and you chase that too, and on, and on and on.

And then of course there is the skill vs. gear argument !

Anet simply said "screw that"!  Play the game, get the gear, and then go play some nice balanced skill based PvP and kick the living sh*t out of each other!!

Shouldn't everyone be happy with that?   Or is all about you and your lower appendage?

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

3/27/12 5:18:23 PM#39
Originally posted by blayugs

My reward will be winning pvp against the people that QQ in forums.

Hahaha, this made me laugh. Thanks :)

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  User Deleted
3/27/12 5:20:47 PM#40
Originally posted by blayugs

My reward will be winning pvp against the people that QQ in forums.

My reward will be winning pvp against the people that think they paid to win.

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