| 194 posts found | |
|---|---|
|
dadante666
Hard Core Member
Joined: 5/07/11
you stop laughing when hear the same joke ,but always cry for the same thing... |
3/27/12 4:57:40 PM#21
gw2 gear matter on pve cause of armor and stat in pvp what matter is stat cause evryone is adjust to lvl 80 whit his max atribute armor and hp. like gw 1 in pve and in pvp peopel gonna look for unique armor skin nothing more
|
|
3/27/12 4:58:50 PM#22
Originally posted by evilastro No this is for structured pvp, in the mist you'll get level and thats all, you won't have skills and gear. Well i'm pretty sure thats how it goes. |
|
|
3/27/12 4:59:00 PM#23
Originally posted by evilastro That's not exactly how it works. There are two kinds of PvP, both take place in the mists. First one is structured PvP, that one is like WoW battlegrounds, short scenarios where two teams compete for objectives. That one is like you describe, everyone gets the same gears, all skills and traits unlocked, so everyone is on the same power. Second one is World Vs World (WvW), a set of 4 maps where a persistent 2 weeks long PvP battle is fought with different kinds of objectives and even PvE bosses to kill and events to complete, you fight against 2 other servers here. Whichever server gets the most points after the two weeks gets bonuses that apply to everyone in server in PvE and WvW. Here you get boosted to level 80, but your gear and skills unlocked remain the same you had when on PvE, so a "true" level 80 will have an advantage over a lower level boosted to 80. What can men do against such reckless hate? |
|
|
3/27/12 4:59:12 PM#24
Originally posted by Ankur Read what I said. |
|
|
3/27/12 5:00:15 PM#25
Originally posted by dadante666 What amuses me is that this late in the devlopment cycle one of the things that made GW2 unique form the start is just being discovered by some. I suspect that a large proportion of the fan base have been reading things into GW2 that the automatically expect to be there because its a fantasy based MMORPG. Unfortunately what the expect may not be what is delivered. |
|
|
3/27/12 5:00:31 PM#26
Originally posted by hypersan I would like to see that once the game releases because i doubt that what lvl 1 is wearing will have same stats as what lvl 80 is wearing not to mention the pool of skills avilable to lvl 80 compared to lvl 1 player. |
|
|
3/27/12 5:00:46 PM#27
Originally posted by hypersan And it is fine like that and great. having FUn means being able to interact with many other players. If the system permits a lvl 1 to join the fight then I say the more the marrier, Hurray! Fun does not come from parading our Gear to the Lowbies or by Having more Material things then others. This is a very materialistic point of view "I have more therefore I should be better"... Fun comes from the Interaction of our Actions. |
|
|
3/27/12 5:02:04 PM#28
Originally posted by Ankur |
|
|
3/27/12 5:03:12 PM#29
MMOs are for most players also about social interaction. Time Spend vs Reward is a weird motivation to play a mmo. For example in World of Warcraft I levelled a Holy Priest from 1 to 60, with only a holy spec. It took me about 40 seconds to kill a single mob versus a rogue friend who could sometimes oneshot the same mob or only spend 6 seconds to kill it. Blizzard ripped me off. Another weird motivation is that gear > skill. You really want to be the best because your gear is better? I prefer to be better because I have better skills, better understanding of the mechanics and better teamwork. Getting back to rewards (items). I cannot count the hours I have spend in Molten Core to help a friend getting a specific drop. Either it was to get that one drop for Thunderfury or just farming mobs for fiery cores to increase reputation, so he could get recipes to craft fire resistance gear. I was not there for myself, nor the other 38 players. We did it to help eachother out. Getting rewarded by gear that dropped was just a bonus. I'm not in GW2 beta, so I can not tell for sure, but it's hard to imagine that you can only farm nodes as endgame. |
|
|
3/27/12 5:04:17 PM#30
Maybe I'm weird, but the time I spend in any game IS the reward. If you aren't enjoying the time, why fucking bother? Re: SWTOR "Remember, remember - Kakk says 'December.'" |
|
|
3/27/12 5:05:46 PM#31
Gear matters to a degree, there's just no treadmill. Obviously level 80 gear is better than level 40.
There are better ways to reward your time than to turn you into a hamster. |
|
|
3/27/12 5:05:51 PM#32
If you don't think the game is fun, then maybe you shouldn't play it. And if you do, then why isn't that sufficient reward? |
|
|
3/27/12 5:06:12 PM#33
Originally posted by Khealler Regarding that point you think in GW2 all classes will be able to kill mobs at same speed and at sme ease? gaar or no gear checks i doubt that a Thief and a Warrior can kill mobs with equal efficency. |
|
|
3/27/12 5:07:30 PM#34
getting strong depending on your gameplay time is plain stupid. Besides it is rewarded in many ways, we loved playing gw1 pve just for cool skins. Title farming is a fun time-sink imo, i dont want to have increased dmg number just because i spent more time on the game than a working dad :P. |
|
|
3/27/12 5:07:52 PM#35
Originally posted by Khealler The prestige that one obtained by having thunderfury will be mirrored by having very very very rare weapon skins.
The weapons will of course have there damage normalised in with all other level 80 gear. It will be difficult for 38 people to help one get this weapon skin because the most exclusive stuff seems to come from 5 mans. These 5 mans currently have no room for carrying another person who is not skillful therefore each member of the party needs to be on point at all times. The loot is still there however it wont make you more powerful. You cannot progress your charachter in this manner. Charachter progression in this game is where you have been and what you have seen and the proof to show it. Elitism will exist and may very well be worst than in WOW |
|
|
3/27/12 5:09:31 PM#36
No its not weird, it come from the old rpg where you had to simulate the fact that your character will become better at whatever he do when getting experience. Its just that this simulation isn't very realistically ported in those game, because they follow very simplistic rules. Also the fact player skill become a factor is something that only computer game can afford, in old school rpg and pen& paper, there is no "player skill". So ye this blending between the old school rpg and modern computer game rpg is about this too. PS: And this also where come from the tab targeting vs fps combat systems debate. |
|
|
3/27/12 5:09:36 PM#37
My reward will be winning pvp against the people that QQ in forums. |
|
|
3/27/12 5:11:44 PM#38
Originally posted by DeserttFoxx Yea I see your point, but aren't you just getting on a treadmill of another kind? You get to max level and geared out but then doesn't some other guy come along and do the same thing? And once you have those then they release some new type of uber gear that you must have and you chase that too, and on, and on and on. And then of course there is the skill vs. gear argument ! Anet simply said "screw that"! Play the game, get the gear, and then go play some nice balanced skill based PvP and kick the living sh*t out of each other!! Shouldn't everyone be happy with that? Or is all about you and your lower appendage? |
|
|
3/27/12 5:18:23 PM#39
Originally posted by blayugs Hahaha, this made me laugh. Thanks :) |
|
|
3/27/12 5:20:47 PM#40
Originally posted by blayugs My reward will be winning pvp against the people that think they paid to win. |
|