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Guild Wars 2

Guild Wars 2 

General Discussion  » Breaking the mold? Hard for some?

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80 posts found
  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/27/12 3:24:23 PM#61

Thanks Quizzical.

I've been saying that for... sigh... a long, long time now. You know?

You don't have to love Guild Wars 2, you don't have to like it, it's okay to hate it.

It's not okay to trash it just becuase it doesn't suit your elite, lofty goals.

It's not okay to demand ArenaNet change their entire game just to suit you.

It's not okay to demand that ArenaNet has to target your demographic specifically (when other demographics exist, demographics which are potentially better for them).

It's as simple as that.

  Keller

Advanced Member

Joined: 5/21/10
Posts: 188

3/27/12 3:25:59 PM#62
Originally posted by Dekarx12

Hey guys, with GW2 around the corner and looking at all the new innovative things It's bringing to the table... I'm seeing people worrying about things like no mounts and no trinity no instant raids/endgame things along that line, which are game breakers for some..  so this game will fail blah blah blah... I for one am excited for change... cause I'm tired of the same old... so

two Questions

Why is it so hard for people to try something new and change things up a bit? is it addiction? or dedication cause of the time invested into a toon?

and why would people think because it not molded around the same formula like successes like wow,  games that try something new would fail?

thoughts?

Guildwars is not that innovative as many have claimed. They only did their homework, made some strong decisions and that's it.

No trinity : Darkfall already has that. Most people prefer selfheals over the few area of effect heals and the manually aimed  direct heals.

Downed State : Darkfall has a sober version of this, but I remember some first person shooters already worked with the concept.

Dodging : Tera has it, DCUO has it and many other rpgs and your avarage beat um up game.

No Mounts : why would they have the instant travel system and mounts?

No instance raids : Ultima Online, Darkfall, Mortal Online, Dark Age of Camelot.

Dynamic Content : Rift is a good example of dynamic events 

 

No the only innovation thing they did is like I said before, they did their homework and did some research in what would generate a big enough playerbase. (which is the smart thing to do, as you don't want to play a game that can pay for its servers)

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/27/12 3:27:05 PM#63
Originally posted by Dream_Chaser
Originally posted by Ankur
Oh look who is here.
Yup. It's that person that you seem to hate. You're so bitter.
Hard to stay civil for you isn't it?
I don't see how being honest is being uncivilised.
i might be talking out of my arse (i prefer ASS)
You would.
but i saw how people were flamed left and right on these forums for asking official forums.
[citation needed]
And many of those didn't even visit Guru once in their life.
And you'd know this because you know everything.
Fans were mocking them and were also told repeatedly that it is never goign to happen and they know Ane't very well and how it is least important issue.
[citation needed]
it has nothing to do with what position GURU was holding but general attitude of GW2 fans
Or so you'd like to believe, since you seem to have some kind of nerd rage aimed at us right now.
and thanks for proving my point.
You had a point?

 

Yes... and you fall under that definition of hardcore GW2 fans who would flame just anyone if other view points doesn't agree with thiers. So yeah you proved my point now flame on.

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/27/12 3:29:44 PM#64

@Khealler

If I may, without you flipping a shit, I think that what you're missing is that thee revolutionary part is whom it's targeting.

Look at things like dynamic events, instanced nodes, and a policy to remove inter-player competition, look at how it's trying to attract casual players, look at how they're making the game social. It's a triple-A MMO in that it's an MMO for people who play singleplayer and cooperative games but despise MMOs because of what they're known for.

In that, it is revolutionary. It's a game about camaraderie and cooperation. It is, perhaps, the first game that's embodied that in a long, long time.  Yes - I know about Ultima Online, I was there. I miss it. This is a lot like Ultima Online in a lot of ways, in that it encourages player cooperation. For me, it feels like coming home after a long, long sabbatical away.

That, right there, is enough for it to be revolutionary.

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/27/12 3:30:32 PM#65
Originally posted by Ankur
Yes... and you fall under that definition of hardcore GW2 fans who would flame just anyone if other view points doesn't agree with thiers. So yeah you proved my point now flame on.

So show me where I flamed you. Being honest with someone does not equal flaming, unless you're really, really thin skinned.

\---

Look, my beef with you is this: You outright lied about a group of people. I called you on that and said that there was evidence that proved that you were 'talking out of your arse.' (Which is a common phrase to aim at people who've been spotted lying here in the UK.) There's nothing there that's flaming you, it's just calling you on lying.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/27/12 3:39:09 PM#66
Originally posted by Dream_Chaser
Originally posted by Ankur
Yes... and you fall under that definition of hardcore GW2 fans who would flame just anyone if other view points doesn't agree with thiers. So yeah you proved my point now flame on.

So show me where I flamed you. Being honest with someone does not equal flaming, unless you're really, really thin skinned.

\---

Look, my beef with you is this: You outright lied about a group of people. I called you on that and said that there was evidence that proved that you were 'talking out of your arse.' (Which is a common phrase to aim at people who've been spotted lying here in the UK.) There's nothing there that's flaming you, it's just calling you on lying.

For someone who made an entire topic on assumptions and mis conception of his own should be the last person to call me a liar. Forgot the topic 'GW2 is clearly working' ? you are the last person to give me any kind of advice. I was talking about those group of people who flame people for asking simpler stuff like official forums or mounts. And if you are not in that group why you are bothered? i hit a nerve i think.

  garretth

Novice Member

Joined: 8/08/03
Posts: 308

3/27/12 3:43:01 PM#67
Originally posted by Ambros123
Originally posted by Dream_Chaser

@Ankur

Oh Ankur, you're a toy, you are. Oh deary deary deeary me.

The official forums thing was always a divisive topic. Over on Guru people felt too scared to speak up for it because the mods there are a bit on the crazy side, they hate their moderation being criticised. But here on MMORPG.com there have been plenty of threads with lots of people saying that official forums are a necessity.

What you saw is that, on Guru, when the official forums were revealed people finally found their balls and managed to shout a loud "Screw you guys!" at the Guru moderators. They don't care if they're banned now, since they have the offcial forums to go to instead. It's just that it's hard sometimes for people to find their voice.

It was always a divisive topic. You had people who supported Guru (usually those on the inside), people who were too afraid to speak up, and people who were vehemently against Guru. It was never 'oh, we all support Guru' and then 'we all hate Guru.' There are about a billion threads here that prove you're talking out of your arse if you think that.

I remeber in pre-SWTOR launch how mods were locking SWTOR threads left n right in the gaming section because "You cannot have a civil discussion" which in reality was a debate while could get a tad heated didn't warrent a thread lock.

My point?  Guru is sort of a dictatorship overthere as if things are swimming the way they want they lock it down.  I've never seen the amount of moderation they do anywhere else.


Guru is the weirdest forum I have ever seen...

I was there a day and asked them to remove me from their database...guess what they said...they 'couldn't'.

That response is not true...it's that they WOULDN'T.  Suspicious?  Unethical? 

I'll let you decide why they would want to keep email addresses.

They are the nasty.

 

  User Deleted
3/27/12 3:56:25 PM#68
Originally posted by Dekarx12

Hey guys, with GW2 around the corner and looking at all the new innovative things It's bringing to the table... I'm seeing people worrying about things like no mounts and no trinity no instant raids/endgame things along that line, which are game breakers for some..  so this game will fail blah blah blah... I for one am excited for change... cause I'm tired of the same old... so

two Questions

Why is it so hard for people to try something new and change things up a bit? is it addiction? or dedication cause of the time invested into a toon?

and why would people think because it not molded around the same formula like successes like wow,  games that try something new would fail?

thoughts?

You forgot the most important question, which is:  "Why are you still here?"  I've seen people talking about this and that dealbreaker, "I won't be playing/buying" etc..  So, if you're not going to buy, and therefore play, what holds your interest specifically here on the GW2 board?  And please, don't start with the non sequitur's  Personally, I can only think of 1 reason.

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1004

3/27/12 4:00:48 PM#69
Originally posted by Dream_Chaser

@Khealler

If I may, without you flipping a shit, I think that what you're missing is that thee revolutionary part is whom it's targeting.

Look at things like dynamic events, instanced nodes, and a policy to remove inter-player competition, look at how it's trying to attract casual players, look at how they're making the game social. It's a triple-A MMO in that it's an MMO for people who play singleplayer and cooperative games but despise MMOs because of what they're known for.

In that, it is revolutionary. It's a game about camaraderie and cooperation. It is, perhaps, the first game that's embodied that in a long, long time.  Yes - I know about Ultima Online, I was there. I miss it. This is a lot like Ultima Online in a lot of ways, in that it encourages player cooperation. For me, it feels like coming home after a long, long sabbatical away.

That, right there, is enough for it to be revolutionary.

Wait so no other MMO ever tried to attract casual players? No other MMO has tried to create a more social environment?

Holy fanboyism-sanity batman! What a stretch for a REEEACH

 

 

  Keller

Advanced Member

Joined: 5/21/10
Posts: 188

3/27/12 4:25:57 PM#70
Originally posted by Dream_Chaser

@Khealler

If I may, without you flipping a shit, I think that what you're missing is that thee revolutionary part is whom it's targeting.

Look at things like dynamic events, instanced nodes, and a policy to remove inter-player competition, look at how it's trying to attract casual players, look at how they're making the game social. It's a triple-A MMO in that it's an MMO for people who play singleplayer and cooperative games but despise MMOs because of what they're known for.

In that, it is revolutionary. It's a game about camaraderie and cooperation. It is, perhaps, the first game that's embodied that in a long, long time.  Yes - I know about Ultima Online, I was there. I miss it. This is a lot like Ultima Online in a lot of ways, in that it encourages player cooperation. For me, it feels like coming home after a long, long sabbatical away.

That, right there, is enough for it to be revolutionary.

I'm not hating Guild Wars 2. In fact I admire the fact they are trying to make a game that will please a lot of people. I'm only a bit tired of people telling me that GW2 is so innovative.

I agree on  "It's a triple-A MMO in that it's an MMO for people who play singleplayer and cooperative games but despise MMOs because of what they're known for.".

It's a game about camaraderie and cooperation. Aren't all mmorpgs about teamwork, making friends and social interaction? Many games have pve-servers. How many times have you heard about the high amount of ninjalooters there? Guildleaders running off with the guildbank? You really believe that every player you meet in GW 2 is going to be your friend? I really fail to see why Guild Wars will offer us more camaraderie and cooperation. Does it have mechanics like almost every game on facebook? You need someone to water your fields and only then you get a reward?

Revolutionary? That's a mighty big word. They do take a different approach. They do offer some features that has not been seen in many other mmorpg. Still I don't really see something really innovative. I do have something innovative that could help players being nicer to others. But wait I believe Blizzard already tried to do that; attach reallife names to accounts and make them visible to everyone. Maybe then the bashing of others will diminish and people will behave a little better in some occasions. Don't you agree?

Anyway you do realise that removing PvP is an illusion? Instead of having no factions on your server, your server has become a faction within the mechanics of W vs W vs W.

  User Deleted
3/27/12 4:49:08 PM#71
Originally posted by spaceport
Originally posted by gainesvilleg
Originally posted by stragen001
Originally posted by RefMinor
Originally posted by xenogias

I wouldnt use fear when it comes to the mounts personally. Like you guys have pointed out mounts are a feature. While some like them others find them irritating. I'm holding out hope thier waypoint system works bettter (for me) than a mount travel system. Others will prefer the fluff of a mount getting them around. Neither side is right or wrong really its all personal preference.

 

My guess is absolutely no one found mounts irritating UNTIL it was announced that GW2 would not have them at which point the more feeble minded amongst us decided that mounts were indeed a bad thing for an MMO.

In a similar way to EVERYONE hating cash shops on principle until ANet announced that GW2 would have one, then suddenly they are ok and people start inventing this argument about spending money vs spending time. 

Yeah, they even tried to warp it into games WITHOUT cash shops were pay2win LOL.  You just can't make this stuff up.  Pure comedy sometimes...

[mod edit]

As a long time veteran of GW, I ALWAYS assumed GW2 would have a cash shop.  I bet if you asked the other vets around here, they'll tell you they assumed it as well.

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1004

3/27/12 4:51:12 PM#72
Originally posted by spaceport
Originally posted by gainesvilleg
Originally posted by stragen001
Originally posted by RefMinor
Originally posted by xenogias

I wouldnt use fear when it comes to the mounts personally. Like you guys have pointed out mounts are a feature. While some like them others find them irritating. I'm holding out hope thier waypoint system works bettter (for me) than a mount travel system. Others will prefer the fluff of a mount getting them around. Neither side is right or wrong really its all personal preference.

 

My guess is absolutely no one found mounts irritating UNTIL it was announced that GW2 would not have them at which point the more feeble minded amongst us decided that mounts were indeed a bad thing for an MMO.

In a similar way to EVERYONE hating cash shops on principle until ANet announced that GW2 would have one, then suddenly they are ok and people start inventing this argument about spending money vs spending time. 

Yeah, they even tried to warp it into games WITHOUT cash shops were pay2win LOL.  You just can't make this stuff up.  Pure comedy sometimes...

[mod edit]

Didn''t you hear? GW2 invented social interaction and casual MMO experience! And the game isn't even OUT YET! AMAZING!

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 3103

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/27/12 5:01:19 PM#73

All the changes that GW2 will bring to the players are for good. Here hoping everything works as intended because its already tiresome to have to play every new mmo the exact same way you play the old ones (some with just 1 extra feature which isnt enough to be any different). No-mounts dont break any mold in GW2, everything else will do that indeed. It will be a fresh air to breath from all the same odors coming to our lungs for the past few years.

"in peace, in sleep under the barren, abandoned soil"


  Dekarx12

Apprentice Member

Joined: 1/26/10
Posts: 366

Excellence is not a skill. It is an attitude.

 
3/28/12 1:32:14 AM#74

The point of the convo has gone a little off track i wasn't worried about the mounts or anything along those lines it was an example.. if its a bad thing or not My main point was.. Why is it hard for people to try the new? and accept the game as it is.. and not the same mold of MMO that have plauged the industry for the last decade...

 

Cheers

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 776

3/28/12 1:38:35 AM#75
Originally posted by Brewsir
Originally posted by spaceport
Originally posted by gainesvilleg
Originally posted by stragen001
...

In a similar way to EVERYONE hating cash shops on principle until ANet announced that GW2 would have one, then suddenly they are ok and people start inventing this argument about spending money vs spending time. 

...

It's always a blast seeing mindless fanboys come up with stupid arguments just to defend their beloved game

 

"P2P MMOs with subs are P2W" lol get a grip, someone needs a reality check

As a long time veteran of GW, I ALWAYS assumed GW2 would have a cash shop.  I bet if you asked the other vets around here, they'll tell you they assumed it as well.

Yes, ofc we knew. Nothing wrong here.

  Dekarx12

Apprentice Member

Joined: 1/26/10
Posts: 366

Excellence is not a skill. It is an attitude.

 
3/28/12 1:46:45 AM#76
Originally posted by Brewsir
Originally posted by Dekarx12

Hey guys, with GW2 around the corner and looking at all the new innovative things It's bringing to the table... I'm seeing people worrying about things like no mounts and no trinity no instant raids/endgame things along that line, which are game breakers for some..  so this game will fail blah blah blah... I for one am excited for change... cause I'm tired of the same old... so

two Questions

Why is it so hard for people to try something new and change things up a bit? is it addiction? or dedication cause of the time invested into a toon?

and why would people think because it not molded around the same formula like successes like wow,  games that try something new would fail?

thoughts?

You forgot the most important question, which is:  "Why are you still here?"  I've seen people talking about this and that dealbreaker, "I won't be playing/buying" etc..  So, if you're not going to buy, and therefore play, what holds your interest specifically here on the GW2 board?  And please, don't start with the non sequitur's  Personally, I can only think of 1 reason.

you aiming your response at me or the general public? cause I'm loving everything about GW2 atm

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/28/12 1:51:42 AM#77

He wasn't aiming at you.

He was asking why people wantd to start unending arguments as opposed to doing something productive. I mean, something like TotalBiscuit's videos should be enough to convince the right people.

If it does nothing for you, then it's best just to move on.

Hanging around and trying to somehow push your ideas as though they're things that ArenaNet must include is kind of more than a bit self-entitled, and displays delusions of one's own importance. GW2 is what it is. We can see what it is through videos like TB's. And that's all there is to it.

If you don't give a shit about it, why hang around here trolling us?

Why so defensive? What're you afraid of?

  palulalula

Novice Member

Joined: 9/07/11
Posts: 609

3/28/12 1:52:11 AM#78

Well maybe because they removed everything nad nothing is left :====). Like one guy before me said--No mounts inovation lol. It was so hard to create that

  warmaster670

Apprentice Member

Joined: 1/04/08
Posts: 1441

3/28/12 1:55:17 AM#79
Originally posted by palulalula

Well maybe because they removed everything nad nothing is left :====). Like one guy before me said--No mounts inovation lol. It was so hard to create that

its ok, you can go and play mounts the game, no one will miss you here.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  palulalula

Novice Member

Joined: 9/07/11
Posts: 609

3/28/12 2:01:05 AM#80
Originally posted by warmaster670
Originally posted by palulalula

Well maybe because they removed everything nad nothing is left :====). Like one guy before me said--No mounts inovation lol. It was so hard to create that

its ok, you can go and play mounts the game, no one will miss you here.

Ty i will for sure.  I need a horse , i am not peasant, i am a knight in shiny armor.

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