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ArcheAge

ArcheAge 

General Discussion  » cost of archage sandbox.

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25 posts found
  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

 
3/27/12 2:21:05 PM#1

Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

 

This is the biggest budget sandbox the world has ever seen.

This game could revolutionize asian mmorpg perspective form the western players.

Hell this game could revolutionize sandbox since the days of ultima online.

It is the first largest budget development sandbox since well never, not one single sandbox mmorpgtoday has the size of archage.

 

  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

3/27/12 2:24:42 PM#2
Originally posted by Bobbie203

Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

 

This is the biggest budget sandbox the world has ever seen.

 

 

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

  Outis

Apprentice Member

Joined: 9/07/07
Posts: 91

3/27/12 2:27:00 PM#3

I am excited for this game, but we still have not heard of a publisher fo NA yet right? or did i miss it somewhere?

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

3/27/12 2:29:07 PM#4
Originally posted by musicmann
Originally posted by Bobbie203

Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

 

This is the biggest budget sandbox the world has ever seen.

 

 

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games.  ToR is the only game to cost more than $100 million.  WoW was 2nd at $75 million in 2004, Rift 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.

  ikarrian

Novice Member

Joined: 11/28/10
Posts: 117

3/27/12 2:43:43 PM#5

Since when did develop budget determin if the game ends up good / popular etc? I mean, who knows maybe they spend 10mil on company partys for beer and half naked girls... :)  

 

UO had compared to above mentioned games, a tiny budget... And it ended up quite well. Cant buy Originality with money. Just need the right people behind it.

  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

 
3/27/12 2:45:10 PM#6

well aa is not finished yet its in beta stage and it will be released in asia first, then they will find publishers in eu and usa.

the difference between archage and swtor, wow, rift. Its the biggest budget sandbox, while the other games are themepark mmorpgs.

Dont forget the director wants to replica ultima online as close as possible that was his goal for archage.

 

 

  User Deleted
3/27/12 2:47:28 PM#7
Originally posted by Outis

I am excited for this game, but we still have not heard of a publisher fo NA yet right? or did i miss it somewhere?

I am super stoked for this game as well. And no there isn't a NA publisher yet.

 If it's say Actishit or Enema Activities the game will end up a WoWcrap clone with a cash shop by the time they are done with thier "addendums" and garbage.

It will end up right at release more or less a Niche product initially. Like EvE.  They should just publish it themselves (the Archage guys I mean). No hard copy just digital download it in NA through Steam etc. Something along those lines. Problem solved.

God just stay way from the "big name" publishers. All of "our" (NA pub) guys only want to take a game , hollow it out and fill it with monetization gimmick garbage and run it fast and hard till it goes FTP. Then they move on like locusts to the next creative vision they can fuck up over money.

I can actually speak a good little bit of the Korean language, enough to survive there if I had to etc but I can't read Hangul to save my life. :( otherwise I  would find a way to just play on the Korean servers.

  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

 
3/27/12 2:49:13 PM#8

There will be no instance in dungeons for pve, its pvp at its finest.

boss mobs will drop unique items, so yea it will be really interesting to see who can steal it from one another.

i would love to see if guilds will contest the pve dungeons and bosses.

 

 

  Slampig

Elite Member

Joined: 12/29/03
Posts: 2219

Whatever you do, do NOT speak ill of Asheron's Call 2...

3/27/12 2:49:58 PM#9
Originally posted by Zippy
Originally posted by musicmann
Originally posted by Bobbie203

Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

 

This is the biggest budget sandbox the world has ever seen.

 

 

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games.  ToR is the only game to cost more than $100 million.  WoW was 2nd at $75 million in 2004, Rift 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.

RIF buddy, RIF...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

3/27/12 2:52:49 PM#10
Originally posted by Zippy
Originally posted by musicmann
Originally posted by Bobbie203

Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

 

This is the biggest budget sandbox the world has ever seen.

 

 

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games.  ToR is the only game to cost more than $100 million.  WoW was 2nd at $75 million in 2004, Roft 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.


What i was getting at is that, AA will have a shitload more systems than all those other games combined and doing it on a lesser budget in some case's or about the same in others. You can't help but be somewhat impressed with the amount of stuff the game will have in it, that goes way beyond the traditional themepark mmo's that have been released in the last few yrs. and brings back the sandbox that alot of people desire in their mmorpg's.

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/27/12 2:54:18 PM#11
It's 18 months away, let's keep ourselves in check, don't want to end up like the GW2 crowd.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

 
3/27/12 2:55:23 PM#12

 rest assured though you wont be feeling safe running pve dungeons in archage, this is not wow not instanced dungeons.

There will be pvp in pve dungeons for sure. :D

  jerkbeast

Novice Member

Joined: 6/18/06
Posts: 240

3/27/12 3:05:47 PM#13

I don't think it's a "Sandbox" with all the thempark quests, but it still looks like a good game. As for the budget I'm sure coders, and programmers in Korea prob get paid less. So it has to do with cost of manpower not amount of manpower. The could have twice as many coders for all we know. So you can't really look at it in terms of bottom line money. American developers don't have the same option for coding unles you want our games outsourced now too.

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/27/12 3:09:11 PM#14
Originally posted by jerkbeast

I don't think it's a "Sandbox" with all the thempark quests, but it still looks like a good game. As for the budget I'm sure coders, and programmers in Korea prob get paid less. So it has to do with cost of manpower not amount of manpower. The could have twice as many coders for all we know. So you can't really look at it in terms of bottom line money. American developers don't have the same option for coding unles you want our games outsourced now too.

 

I am sure companies like SOE and NCSoft don't consider Asian programmers to be a viable option. I am not from the US, make the games with Korean programmers and have twice the variety or twice the quality per $

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  marinrider

Advanced Member

Joined: 4/18/06
Posts: 1566

3/27/12 9:21:02 PM#15
Originally posted by RefMinor
It's 18 months away, let's keep ourselves in check, don't want to end up like the GW2 crowd.

And yet you will.  

 

(you as in AA fans, not you directly)

  spaceport

Novice Member

Joined: 11/24/11
Posts: 417

3/27/12 10:45:40 PM#16
Originally posted by RefMinor
It's 18 months away, let's keep ourselves in check, don't want to end up like the GW2 crowd.

LOL


"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu

  Majinash

Novice Member

Joined: 4/11/08
Posts: 1317

3/27/12 10:56:50 PM#17
Originally posted by 69Cuda

  They should just publish it themselves (the Archage guys I mean). No hard copy just digital download it in NA through Steam etc. Something along those lines. Problem solved.

And it will read like Zero Wing.

 

We need a NA/EU publisher, or we won't get the game in english.  Thats a big make or break thing for people, english.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  EvilestTwin

Hard Core Member

Joined: 3/21/11
Posts: 261

3/28/12 4:04:08 AM#18
Originally posted by musicmann
Originally posted by Zippy
Originally posted by musicmann
Originally posted by Bobbie203

Yes it started with $10 million XL, $25 million investors in korea. Someone mentioned they received $40 million with AA in china. This game could reach $50-65 million when archage is done.

so its safe to say its around $50- 65 million in development, if they use the $40 from tencent profit as well.

 

This is the biggest budget sandbox the world has ever seen.

 

 

And just think, it still will have bucket loads more of systems and tools than other games that are costing into the 100 millions.

What other games.  ToR is the only game to cost more than $100 million.  WoW was 2nd at $75 million in 2004, Roft 3rd at $50 million then Vanguard and EQ2 at close to $25 million. Put in perspective and $50-65 million is huge and will be the third most expensive MMO ever made.


What i was getting at is that, AA will have a shitload more systems than all those other games combined and doing it on a lesser budget in some case's or about the same in others. You can't help but be somewhat impressed with the amount of stuff the game will have in it, that goes way beyond the traditional themepark mmo's that have been released in the last few yrs. and brings back the sandbox that alot of people desire in their mmorpg's.

You don't have to pay developers in Korean anywhere near as much as you'd need to do so in America.   This helps keeps the human cost much lower.   

  DarthRaiden

Hard Core Member

Joined: 11/20/05
Posts: 4308

i make art,
till someone dies.

Forum Terrorist

3/28/12 6:17:26 AM#19

If they would open up Korean servers for western customers i would learn the necessary mandarin to ask people "give loot or die" the "pew pew" part is universal known mechanic with no translation needed  xD

So open up Korean server  for the West !

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1075

3/28/12 12:59:38 PM#20
Originally posted by DarthRaiden

If they would open up Korean servers for western customers i would learn the necessary mandarin to ask people "give loot or die" the "pew pew" part is universal known mechanic with no translation needed  xD

So open up Korean server  for the West !

I c what u did thar!

'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
'Favourite game' - The game someone prefers the most of all;

Learn the difference.


"fluid & polished" vs "slugish & poor"
Learn the difference.

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