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Guild Wars 2

Guild Wars 2 

General Discussion  » This MMO is revolutionary for one reason...

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88 posts found
  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

3/27/12 12:40:31 PM#61
Originally posted by Apraxis
...

I wish a mmorpg would have a change of season. ...

Ryzom and Xsyon are the only games I know with changing seasons. In Xsyon it doesn't matter that much (when I played Xsyon seasons had little effect on gameplay), in Ryzom however seasons are very important because materials harvested at a spot change with seasons.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  fischsemmel

Novice Member

Joined: 11/21/06
Posts: 366

3/27/12 12:42:40 PM#62

THIS is why we get shit MMOs.

 

Because people think that a day/night cycle is "revolutionary."

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16756

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/27/12 12:44:40 PM#63
Originally posted by fischsemmel

THIS is why we get shit MMOs.

 

Because people think that a day/night cycle is "revolutionary."

I think the OP was really a very sophisticated form of reverse troll, and we all fell for it.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  ariboersma

Hard Core Member

Joined: 9/26/11
Posts: 1755

3/27/12 12:46:24 PM#64
Originally posted by Larsa
Originally posted by Apraxis
...

I wish a mmorpg would have a change of season. ...

Ryzom and Xsyon are the only games I know with changing seasons. In Xsyon it doesn't matter that much (when I played Xsyon seasons had little effect on gameplay), in Ryzom however seasons are very important because materials harvested at a spot change with seasons.

Wakfu also and I think its predecessor Dofus and again they are important to harvesting but these games are sandbox and there is a reason to have seasons. It would just be fluff in a game like GW2. Heh I wonder if WoW will add seasons now for its farmville aspect coming up in MoP.

  Doomedfox

Advanced Member

Joined: 4/01/10
Posts: 585

3/27/12 12:46:30 PM#65
Originally posted by Isasis

It has a day/night cycle.

 

A nice change of pace from the constant day/night in other games and MMOs, or the day/night not being dynamic and only happening at certain parts of the story.

 

This is revolutionary because a lot of games are starting to get rid of the day/night, because it is much too hard to code. However, Arenanet sees the power of the day/night and even has certain events happen depending on the time of day.

Arenanet has proven that even the hardest thing to code in a game (MMO or singleplayer) is day/night and they've done it.

 

Nice job Arenanet. :D

LOL

GW2 might become a good game it might even be revolutionary is some aspects but day/night cycle?? I mean come on

A lot of games have it hell FF11 has it and certain monsters do only spawn at night.

Beeing a fan and praising the game is normal but now it really gets out of hand whats the next thing maybe its revolutionary because they allow you to change the games resolution?

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

3/27/12 12:48:45 PM#66
Originally posted by Larsa
Originally posted by Apraxis
...

I wish a mmorpg would have a change of season. ...

Ryzom and Xsyon are the only games I know with changing seasons. In Xsyon it doesn't matter that much (when I played Xsyon seasons had little effect on gameplay), in Ryzom however seasons are very important because materials harvested at a spot change with seasons.

Yeah I forgot Xsyon nights. They were good too. And the seasons in Xsyon where snow piled deeper in the winter vs the spring. Very cool feature.

  MorbidCurio

Novice Member

Joined: 3/24/11
Posts: 129

3/27/12 12:52:39 PM#67
Originally posted by fischsemmel

THIS is why we get shit MMOs.

 

Because people think that a day/night cycle is "revolutionary."

 

lol yeah....sigh.

 

People who have no concept of video game history, so they think anything that they haven't seen before is actually new.

 

Here's a hint:

 

NOTHING ANYONE CAN DO IS NEW, JUST DIFFERENT.

 

Different doesn't mean new. If you take an ipad and bedazzle it it's not a new ipad, it's just different.

 

There have been probably hundreds of thousands of games that have been released since the 80's. Somewhere, at some time, in some way, a game has already done what any new game might try to do. Just because the DEVELOPERS call it 'new' doesn't mean it is. Maybe they just think it is. Maybe they're just flat out 'massaging the truth' in order to provoke sales.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 781

3/27/12 12:56:42 PM#68
Originally posted by MorbidCurio
Originally posted by fischsemmel

THIS is why we get shit MMOs.

 

Because people think that a day/night cycle is "revolutionary."

 

lol yeah....sigh.

 

People who have no concept of video game history, so they think anything that they haven't seen before is actually new.

 

Here's a hint:

 

NOTHING ANYONE CAN DO IS NEW, JUST DIFFERENT.

 

Different doesn't mean new. If you take an ipad and bedazzle it it's not a new ipad, it's just different.

 

There have been probably hundreds of thousands of games that have been released since the 80's. Somewhere, at some time, in some way, a game has already done what any new game might try to do. Just because the DEVELOPERS call it 'new' doesn't mean it is. Maybe they just think it is. Maybe they're just flat out 'massaging the truth' in order to provoke sales.

I have similar feelings about the personal story system. It's been done like gazillion times and Arena.net is like  "THIS IS SOOOO NEW AND AWESOME" about it. (Personal Story = Quest Chain/Main story)

  stragen001

Elite Member

Joined: 1/09/09
Posts: 1529

Mr Flibble is VERY cross

3/27/12 1:08:52 PM#69
Originally posted by GoldenArrow
Originally posted by MorbidCurio
Originally posted by fischsemmel

THIS is why we get shit MMOs.

 

Because people think that a day/night cycle is "revolutionary."

 

lol yeah....sigh.

 

People who have no concept of video game history, so they think anything that they haven't seen before is actually new.

 

Here's a hint:

 

NOTHING ANYONE CAN DO IS NEW, JUST DIFFERENT.

 

Different doesn't mean new. If you take an ipad and bedazzle it it's not a new ipad, it's just different.

 

There have been probably hundreds of thousands of games that have been released since the 80's. Somewhere, at some time, in some way, a game has already done what any new game might try to do. Just because the DEVELOPERS call it 'new' doesn't mean it is. Maybe they just think it is. Maybe they're just flat out 'massaging the truth' in order to provoke sales.

I have similar feelings about the personal story system. It's been done like gazillion times and Arena.net is like  "THIS IS SOOOO NEW AND AWESOME" about it. (Personal Story = Quest Chain/Main story)

Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  ariboersma

Hard Core Member

Joined: 9/26/11
Posts: 1755

3/27/12 1:15:16 PM#70
Originally posted by stragen001
snip

Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

It was only flamed because its bad... not for being what it is and yes the perosnal story is instanced because it changes depending on your choices. Others can join you or you can join others to experience each others stories. SWTOR got flamed so bad because its fanbase refused to accept ANY criticism productive or not. I myself was bashed, called a whore and more for calmly explaining why I thought the game was lacking. 

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/27/12 1:19:37 PM#71
Originally posted by ariboersma
Originally posted by stragen001
snip

Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

It was only flamed because its bad... not for being what it is and yes the perosnal story is instanced because it changes depending on your choices. Others can join you or you can join others to experience each others stories. SWTOR got flamed so bad because its fanbase refused to accept ANY criticism productive or not. I myself was bashed, called a whore and more for calmly explaining why I thought the game was lacking. 

You are entitled to your opinion but story telling is the strongest aspect of SWTOR. I was just waiting for this response 'but it was famed because it was bad duh'.

I would love to see your reactions when players flame GW2 personal stories. In one of the articles done by mmorpg.com they already mentioned that personal story telling is nothing special in GW2 and cut scenes with static background mostly distract from the game. 

  makkaal

Novice Member

Joined: 2/26/12
Posts: 49

3/27/12 1:27:35 PM#72

Seeing how this thread is already derailed, I would like to seize the moment to thank fischsemmel and fenistil for their delighting screennames. Those are actually revolutionary.

Let me point out that, in fact, I couldn't care less about these first world problems. I'm just having fun.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

3/27/12 1:36:37 PM#73
Originally posted by ariboersma
Originally posted by stragen001
snip

Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

It was only flamed because its bad... not for being what it is and yes the perosnal story is instanced because it changes depending on your choices. Others can join you or you can join others to experience each others stories. SWTOR got flamed so bad because its fanbase refused to accept ANY criticism productive or not. I myself was bashed, called a whore and more for calmly explaining why I thought the game was lacking. 

Well, being called a "whore" certainly wasn't an appropriate response, but you certainly don't seem to know very much if you are stating that the Swtor personal story was "bad" while believing that the GW2 weirdly instanced backdrop outside-of-the-actual-game-and apropos-to-nothing storyline is going to be good.  Maybe ToR didn't offer the kind of choices that everyone likes, and maybe it was very guided, but to say it was "bad" while lauding GW2's story?  Kind of ignorant.

 

 

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

3/27/12 1:39:02 PM#74
Originally posted by Kyleran

I think the OP was really a very sophisticated form of reverse troll, and we all fell for it.

Inorite? :)

 

 

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

3/27/12 1:48:39 PM#75
Originally posted by makkaal

Seeing how this thread is already derailed, I would like to seize the moment to thank fischsemmel and fenistil for their delighting screennames. Those are actually revolutionary.

Good observation.

Of course right after those two comes Blizzard for inventing the MMORPG. :)

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3048

RIP City of Heroes!

3/27/12 1:56:34 PM#76
Originally posted by Cthulhu23

So now we're giving Arena Net credit for doing stuff that's been done in other MMOs?  Man, those guys are living a charmed life.

It's just plain stupid.

  Voiidiin

Hard Core Member

Joined: 1/13/11
Posts: 586

Soylent green is made from PEOPLE

3/27/12 1:58:26 PM#77

Odd, i was thinking how SWTOR was the first MMO i have played to date that did not have a day/night cycle, so umm anyhow i guess that since GW2 has followed in the footsteps as other developers its revolutionary.

Lolipops !

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/27/12 2:04:48 PM#78

Sigh. Must the MMO traddies be so wretched with their constant trolling?

Anyway...

I like what they're doing with how day/night works, and how certain things only occur at particular times. Even Skyrim didn't have that, so I was impressed. It's nice to see. Bandits that recognise that it's smarter to raid trade caravans under the cover of night, rather than doing it in broad daylight. There's no denying that this is intelligent stuff.

As for seasons - I agree. I don't know whether it's viable at the moment, though, which makes me sad. I mean, at least not in an MMO where lower end computers are required, or not on a console where hardware restraints are a concern. That's what's holding us back - old technology. There are a lot of factors that would need to be covered with seasons, such as falling leaves with physics, snow piles with physics, and so on, and so on.

It's something I want to see (I would love to see, and we may see as a Skyrim mod), but I can understand why it isn't a priority for developers right now. Maybe in about five years or so, eh? It could be the big thing in an upcoming MMO then!

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/27/12 2:07:28 PM#79
Originally posted by Voiidiin

Odd, i was thinking how SWTOR was the first MMO i have played to date that did not have a day/night cycle, so umm anyhow i guess that since GW2 has followed in the footsteps as other developers its revolutionary.

No offence meant, so don't jump down my throat, but that's not what people are talking about.

The day/night cycle isn't purely aesthetic. Stuff happens based upon time of day or night, that only happens at that time of day or night. And there's stuff like this all over the world. There are even weapons and armour which change what they do based upon whether it's day or night, in regards to their visuals and their abiliites.

So it has a lot of impact on the game. Like I said, one example is that trade caravans can feel safe in the middle of the day, but at night they may have to deal with bandit raids under the cover of darkness. That is in and of itself pretty intelligent and new.

I think that's what people are happy about.

  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

3/27/12 2:12:09 PM#80

People taking this thread seriously? OP, I applaud you. People fell for an obvious troll thread with such ease. Did not think I would see the day that trolling would be this damn easy.

BOOYAKA!

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