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General Discussion  » Question to those who've played Tera and GW2...

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124 posts found
  L3nnyGp

Apprentice Member

Joined: 2/16/12
Posts: 147

3/27/12 7:38:52 AM#61
Originally posted by Shroom_Mage

I don't care what his opinion on Tera actually is. He expressed that he preferred other systems. So what? It doesn't change his argument. He never said it was bad in this thread. He only expressed that it wasn't for him.

Do you really think that the only thing he's trying to explain is why the system is bad? Did you truly completely miss that he's trying to explain that Tera's combat is different from FPS-style games and not as similar as you were making it out to be?

You really need to work on your reading comprehension. I never said GW2 didn't have a targeting system, and Sector13 never (in this thread) said that Tera's combat was inherently bad for being more restrictive. In his first post in this thread, he even said he likes where Tera is pointing MMOs. Where the hell do you get that he's trying to bash the game?

Stop being so defensive. We're not attacking Tera. We're not even criticizing the game, and yet you're putting up a brick wall.

Are you kidding me? I think you need to stop accusing me of having no comprehension, grow up. Notice that to both of you, I never once did call you a name or say you're lacking in any kind of intelligence. Why go there? Why, cuz my opinion on a game is different than yours...says alot about you

This is what he said about it...

Originally posted by Sector13

And when I try to point something out that is legitamate you toss it aside like it doesn't matter. That is why fanboys are annoying, You said that it has FPS like controls and I am explaining that it doesn't technically, how is that negative? You generalize GW2 as being tab target as though it's exactly like WoW and Aion when others are explaining that it isn't. I'm just pointing out how your statements are flawed and you act like I am bashing TERA. Yes, limited controls are bad to me, but that wasn't the point of the discussion but like most fans you jump right to the "omg he's bashing TERA again" crap. It's almost like you people never had real criticizim in your lives before.

Why get so bent over shape for a game that is not even released yet!! Holy crap - If the combat of GW2 is not like WoW, AION or RIFT...Then I will find out, only time will tell and when I actually play the game.

Though I do hope what people say the combat is like, is true...Would make GW2 much more enjoyable, but I've learned that when something sounds "to good to be ture," it usually is.

  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2182

3/27/12 7:42:31 AM#62
Originally posted by Lobotomist
Originally posted by Pivotelite

I don't know if you took in his post well or not, but saying "skills are more meaningful and tactical" in GW2 without rooted combat coupled with the point that they don't require aiming doesn't really make sense.

 

That just makes me think of WoW where you spam frostbolt, not very tactical. Not bashing GW2 combat at all, but just saying your statement doens't make much sense.

 

In GW you do have to worry less about targeting

But you can still dodge and avoid damage.

Its actually close to DCOU

 

On other hand in GW2 you have far more effects you can put on target.

From blind, bleed, curses, root, knockdown...etc

Its very tactical in its self.

 

 I do not doubt the tactical aspects of GW2, don't get me wrong, but I am saying the points he states do not make sense when put together, as all the things he implies GW2 doesn't have add more tactics to TERAs combat, so why it would favor GW2 being more tactical doesn't make sense.

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

3/27/12 7:47:09 AM#63


Originally posted by R.I.O.T

Are you kidding me? I think you need to stop accusing me of having no comprehension, grow up. Notice that to both of you, I never once did call you a name or say you're lacking in any kind of intelligence. Why go there? Why, cuz my opinion on a game is different than yours...says alot about you

This is what he said about it...


Originally posted by Sector13

And when I try to point something out that is legitamate you toss it aside like it doesn't matter. That is why fanboys are annoying, You said that it has FPS like controls and I am explaining that it doesn't technically, how is that negative? You generalize GW2 as being tab target as though it's exactly like WoW and Aion when others are explaining that it isn't. I'm just pointing out how your statements are flawed and you act like I am bashing TERA. Yes, limited controls are bad to me, but that wasn't the point of the discussion but like most fans you jump right to the "omg he's bashing TERA again" crap. It's almost like you people never had real criticizim in your lives before.


This. This is what I'm talking about! You took that one highlighted part out of context. Reading comprehension tells you that he isn't saying it's objectively bad. He's saying he doesn't care for it. That's what the "to me" part means. And for the record, I began typing my post before he submitted that one.

You just keep taking one tiny part of an entire paragraph and respond to it as though it's the entirety of our posts. I never said you tried to insult us! I only said you were getting defensive about Tera when nobody was so much as criticizing it.

EDIT: Let me summarize approximately what happened. I'll try my best to not make anyone sound like an idiot. Tell me if this sounds inaccurate.

R.I.O.T: "Tera's combat system is FPS-like."
Sector13: "It isn't very FPS-like. I don't personally like it very much."
R.I.O.T: "You're always bashing Tera."
Shroom_Mage: "He isn't trying to bash Tera. You're being too defensive."
R.I.O.T: "I never tried to insult you guys!"

If you think it's inaccurate, please summarize what actually happened.
If you think it's accurate but unreasonable, then hopefully we've made progress.
If you think this sounds both accurate and reasonable, then there's nothing more I can do.

EDIT2: What I'm trying to explain, by the way, is that this is a huge series of misunderstandings that went from bad to worse. Looking at your first post, I have to ask if you only watched the first portion of the video you were responding to. In the very beginning of the video, I can see how someone might think combat is like WoW. The second half of the video, and especially the end, shows you that combat is very different. If you watched the entire video and still disagree, then I give up on this entire thread. It's too hard to explain things to you without them being misinterpreted.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  User Deleted
3/27/12 8:02:05 AM#64

imo, in tera u actually need some skills to play esp pvping, and it's easier to balance whereas in the usual auto-targeting system the developers have to design the skills which u use to be effective kinda of theory vs practical (tera).

i played tera and did some pvping and it was fun and challenging, unfortunately i hv yet to try gw2 therefore i will reserve any positive/negative comments.

it's better to experience it first hand than watch the video...

for those that disagree u dont hv to force uour opinion down our throats:p

  User Deleted
3/27/12 8:06:43 AM#65
Originally posted by komobo
Originally posted by Elminzter

really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

imo, these games are trying to innovate which is good for us.

 

Yes yes, qq about this and qq about that. Never mind Skyrim's PC UI, it's just a part of the game's UI design or what about the camera control in Kingdoms of Amalur, that's just how it was setup right?

We can apply that train of thought to any and everything, that way we needn't actually think and there is certainly no need for the tedious and time-consuming task of expressing ones opinion on any matter.

Oh and Tera lets you spam any skills as much as any other MMO. The animation rooting acts as a GCD, you can of course choose to think of it as clever anti-spam functionality but in reality it is nothing but a nice animation in place of a GCD.

Innovation is usually a good thing but it does not mean that innovation should go uncontested or one should throw critical-thinking overboard, for the sake of....innovation.


yep this has been done b4 dragon nest and vindictus but now we have a persistent world with a water down similar mechanics of coruse i am excited arent u sick of the usual crap, aoc combat was pretty cool, but after a while it gets tired...

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1265

3/27/12 8:08:37 AM#66

Tera had some serious downsides to it's combat.  A lot of starting and stopping to cast instants which basically degenerated into a click fest.  If stopping everytime you wanna cast an instant doesn't drive you insane you may like Tera.  I think I was hoping for the Tera combat to be more Dragon Nest like (lot's of dodging and not stopping to cast instants).

I haven't played GW2 so I can't really speak to it's combat.

  User Deleted
3/27/12 8:08:45 AM#67
Originally posted by Sector13
Originally posted by Elminzter

really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

imo, these games are trying to innovate which is good for us.

TERA's combat is not an innovation. It's been done in console games and already a few online games. I like where TERA is pointing MMOs but I feel that Vindictus, Dragon Nest and C9 were the games to point the industry in that direction. TERA is just taking that combat to open world but that doesn't change the fact that the combat has been done before.

agree and its p2p not p2win :p

  User Deleted
3/27/12 8:10:48 AM#68
Originally posted by Mardukk

Tera had some serious downsides to it's combat.  A lot of starting and stopping to cast instants which basically degenerated into a click fest.  If stopping everytime you wanna cast an instant doesn't drive you insane you may like Tera. 

I haven't played GW2 so I can't really speak to it's combat.

did u try pvping in tera or dragon nest for that matter, i tried both and u need some skills be decent not saying that i am good lol:p

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

3/27/12 8:12:18 AM#69

Holy nerd rage and and joker's ass parts batman.

Really, really guys. This thread is epic win or fail.

Ok Here we go:

One: look at GW2 posted videos (in this thread, skilled pvp warrior - obviously few posters took the time to) you can dodge as much if not more than in terra to avoid attacks .. This is a FACT.

--- why is it a fact. Well for one you can always move but for channeled/casted abilities (less common) thus can always move out of an attacks path.  Tera your rooted often = less dodge + limited dodge skills.

TWO: Tera uses an fps style aiming , GW2 uses FPS sytle aiming (it does can you believe that). Tera doesn't have tab targeting. GW2 does have tab targeting.  Tera no GT GW2 does have GT. Both have pbaoes.

Three: If a projectile is not insta (has travel time) you can dodge it in both games. Understand that, in both games reguardless of tab targeting or not you can simply side step, aoe, travel time abilities. However, currently in GW2 many range abilities seem to home in on targets, hopefully this is fixed.

GW2 is more action based, as your not stuck in one spot, arguing opposed to this is ludicris. As far as tactical, we will see, there are currently many aspect of each game that add tactical play , need to know more.

 

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1265

3/27/12 8:12:44 AM#70
Originally posted by Elminzter
Originally posted by Mardukk

Tera had some serious downsides to it's combat.  A lot of starting and stopping to cast instants which basically degenerated into a click fest.  If stopping everytime you wanna cast an instant doesn't drive you insane you may like Tera. 

I haven't played GW2 so I can't really speak to it's combat.

did u try pvping in tera or dragon nest for that matter, i tried both and u need some skills be decent not saying that i am good lol:p

I didn't find the Tera combat to be anything like Dragon Nest.  Dragon Nest, while a very flawed game, at least got the combat right.  Smooth fluid combat with lots of dodging.

  User Deleted
3/27/12 8:26:46 AM#71
Originally posted by Jetrpg

Holy nerd rage and and joker's ass parts batman.

Really, really guys. This thread is epic win or fail.

Ok Here we go:

One: look at GW2 posted videos (in this thread, skilled pvp warrior - obviously few posters took the time to) you can dodge as much if not more than in terra to avoid attacks .. This is a FACT.

--- why is it a fact. Well for one you can always move but for channeled/casted abilities (less common) thus can always move out of an attacks path.  Tera your rooted often = less dodge + limited dodge skills.

TWO: Tera uses an fps style aiming , GW2 uses FPS sytle aiming (it does can you believe that). Tera doesn't have tab targeting. GW2 does have tab targeting.  Tera no GT GW2 does have GT. Both have pbaoes.

Three: If a projectile is not insta (has travel time) you can dodge it in both games. Understand that, in both games reguardless of tab targeting or not you can simply side step, aoe, travel time abilities. However, currently in GW2 many range abilities seem to home in on targets, hopefully this is fixed.

GW2 is more action based, as your not stuck in one spot, arguing opposed to this is ludicris. As far as tactical, we will see, there are currently many aspect of each game that add tactical play , need to know more.

 

as i didnt play gw2 i am not able to comment, but i did play tera therefore i could.

i did watch the videos of tera b4 i even played it and i wasnt impressive, but after playing it i could understand why they did it this way one word latency, if they made it too much like dragon nest the latency will kill it for those players with high latency, so they tone it down like a cooldown effect which helps for those ppl hv pings 250-500ms

btw, did u even play both if u did pls share your wisdom.

btw, being able to bunny jump and hop around like a jack ass is fun lol:p

  Selenite

Apprentice Member

Joined: 9/11/10
Posts: 27

3/27/12 8:28:53 AM#72

Hi, first time posting >__> ...hi

[mod edit]

I started with Tera and I must say that the combat was fun, yet also annoying. All the visuals and attacks seemed great but I ended up being incredibly annoyed how I got rooted by almost every single attack I did. It felt a bit like Aion + some 3second long movies. Sure I ended up thinking and really watching out for enemy attacks so at around lvl 20  I already were used to the combat, my only disappointment was how lifeless and boring the world felt, but combat wise at the end I was very pleased.

[mod edit]

  Sector13

Hard Core Member

Joined: 8/25/10
Posts: 613

3/27/12 8:30:44 AM#73
Originally posted by Elminzter
Originally posted by Sector13
Originally posted by Elminzter

really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

imo, these games are trying to innovate which is good for us.

TERA's combat is not an innovation. It's been done in console games and already a few online games. I like where TERA is pointing MMOs but I feel that Vindictus, Dragon Nest and C9 were the games to point the industry in that direction. TERA is just taking that combat to open world but that doesn't change the fact that the combat has been done before.

agree and its p2p not p2win :p

That depends on who you ask, to some, Chronoscrolls are P2W. So, I'd rather not have to buy a game that is P2W anyway.

  User Deleted
3/27/12 8:39:58 AM#74
Originally posted by Selenite

Hi, first time posting >__> ...hi

I had a chance to play both games this weekend and it was the first time playing both.

I started with Tera and I must say that the combat was fun, yet also annoying. All the visuals and attacks seemed great but I ended up being incredibly annoyed how I got rooted by almost every single attack I did. It felt a bit like Aion + some 3second long movies. Sure I ended up thinking and really watching out for enemy attacks so at around lvl 20  I already were used to the combat, my only disappointment was how lifeless and boring the world felt, but combat wise at the end I was very pleased.

After all that I got to play from a friends gw2 beta account and boy it was fun. Sure CBT is CBT and many things need fixing but I just loved the combat. You might not see it in the videos but this game is really skill wised and dodge is your best friend.  I tried going to and fighting mobs quite higher lvl them me and had moments when if I didn't use dodge or switch weapons for abilities I was killed in 1 -2hits. And the world just seemed so..so independent and real.

I also tried WvWvW, got lucky and ended up with a good group of people fighting other enemy team. I thought I would only see zerg, but was lucky to have this small people fight. Fights involved a lot of movement, more then I was used to, and fast reaction not faceroll..was fun.

>__> also tried those 5v5 battles...damn, maybe it was them or it was me, but the level of people playing was far over the top. I felt amazed by there skill of playing and felt pathetic for myself not being able to react and move as much.

So can gw2 simulate the fighting of Tera? Yes and no, if you want the freedom to bash multiple enemies with your attacks then sure you can. But the flow of battles is totally different.  GW2 felt more fluid for me -for being able to cast, attack while on the move + dodging.

Not praising any of the, liked playing both, I'm going to buy gw2 for sure, still thinking about tera, mostly because I don't know too much about later levels of the game.

Characters I played:

Tera- Castanic Slayer, High Elve Sorcer

Guild Wars 2 - Human Elementalist, Norn Guardian.

 

also gw2 combat and gw1 combat felt as similar as air to a rock /my thoughts

thanks for sharing, my experience with tera was pvping me a lvl20 war vs a lvl19archer (red), it was fun w1 actually need to use our skills to move into position to attack, its not like the mad rush kinda of cs type of movement which involves bunny jump etc.., it was fun lol.

  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2182

3/27/12 8:42:14 AM#75

If I want to be honest, I think it's just that a majority of the MMO fanbase does not understand rooted combat and is not used to it IMO. Particularly those who have only mucked around in WoW, SW:TOR, Rift, etc. Not saying these games have awful combat, they are just different and have become extremely boring to me now, even more so after playing TERA. I quit WoW after CBT2 of TERA.

 

Games like Devil may cry, dark souls, monster hunter, the witcher 2 all use this style of combat and are highly acclaimed by many. Those are the people TERA aims to attract I'd say.

 

With that in mind, TERAs combat becomes stupidly fast at later levels anyways, with speed boosts attributed to most armor, while the rooting is still in place it is not nearly as significant.

 

 

 

  User Deleted
3/27/12 8:43:45 AM#76
Originally posted by Sector13
Originally posted by Elminzter
Originally posted by Sector13
Originally posted by Elminzter

really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

imo, these games are trying to innovate which is good for us.

TERA's combat is not an innovation. It's been done in console games and already a few online games. I like where TERA is pointing MMOs but I feel that Vindictus, Dragon Nest and C9 were the games to point the industry in that direction. TERA is just taking that combat to open world but that doesn't change the fact that the combat has been done before.

agree and its p2p not p2win :p

That depends on who you ask, to some, Chronoscrolls are P2W. So, I'd rather not have to buy a game that is P2W anyway.

here let me paste the definition for u, as it only involves gold how could it be p2win:p

-------------------

Chronoscrolls FAQ

Q: In ten seconds tell me, what are chronoscrolls?

A: Chronoscrolls are an in-game item we're using to fight gold farming, game account theft, phishing, chat spam, and other criminal behaviors in order to create a better gameplay environment for TERA. Players can trade their excess gold for chronoscrolls and redeem those chronoscrolls to play TERA for free. Other players can buy chronoscrolls and sell them in the game as a way to earn more gold. Both groups of players get what they want, without having to interact with cyber-criminals. By creating a legal market where players trade game gold for game time, we can reduce demand for the illegal trading of game gold for real money, and thereby reduce criminal enterprises. That might be more like a twenty second answer, but I think it hits the key points. Of course, you probably have a lot more questions now!

--------------------

  L3nnyGp

Apprentice Member

Joined: 2/16/12
Posts: 147

3/27/12 8:48:02 AM#77
Originally posted by Sector13
Originally posted by Elminzter
Originally posted by Sector13
Originally posted by Elminzter

really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

imo, these games are trying to innovate which is good for us.

TERA's combat is not an innovation. It's been done in console games and already a few online games. I like where TERA is pointing MMOs but I feel that Vindictus, Dragon Nest and C9 were the games to point the industry in that direction. TERA is just taking that combat to open world but that doesn't change the fact that the combat has been done before.

agree and its p2p not p2win :p

That depends on who you ask, to some, Chronoscrolls are P2W. So, I'd rather not have to buy a game that is P2W anyway.

To others Chronoscrolls = B2P  XD

Is GW2s cash-shop trully a non-P2W? Hopefully...

  Razephon

Advanced Member

Joined: 6/22/05
Posts: 617

3/27/12 8:49:10 AM#78

Personally I feel a lot of the 'views' posted in this thread are outright wrong.

GW2 Combat - Does not change much once you get all your skills

TERA Combat - Does change a LOT at endgame!

I've played both games and observed/participated in a lot of PvP in both.

I think both systems work respectively well. Let me Explain:

TERA - Initial complaints would be oh its a bit slow/lacks variety. If you see endgame PvP, you will definitely change your mind! Everyone has speed modifiers and a LOT more skills to choose from. All those 'standing still while casting skill' issues are mitigated quite well imo.

GW2 - Initial complaints that combat isn't as aimed. The fact is that is that you HAVE to dodge and CAN avoid melee. As far as projectiles go though, there aren't a lot of them! The ones that are there though can be dodged. Most other effects are AOE (aimed) and instants which are the only auto aim skills. That exists in TERA too though!

So really I think in combat both games are great. I think TERA's combat has a more 'twitch' based focus, while GW2s combat has a more 'skill knowledge' focus. 

Combat Depth - GW2

Combat Reactions - TERA

Both are action games, just that TERA is more on the side of FPS and GW2 is more on the side of MMO. Its pretty much then down to the player.

Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW

  User Deleted
3/27/12 8:50:11 AM#79
Originally posted by Sector13
Originally posted by Elminzter
Originally posted by Sector13
Originally posted by Elminzter
Originally posted by Sector13
Originally posted by Elminzter

really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

imo, these games are trying to innovate which is good for us.

TERA's combat is not an innovation. It's been done in console games and already a few online games. I like where TERA is pointing MMOs but I feel that Vindictus, Dragon Nest and C9 were the games to point the industry in that direction. TERA is just taking that combat to open world but that doesn't change the fact that the combat has been done before.

agree and its p2p not p2win :p

That depends on who you ask, to some, Chronoscrolls are P2W. So, I'd rather not have to buy a game that is P2W anyway.

here let me paste the definition for u, as it only involves gold how could it be p2win:p

-------------------

Chronoscrolls FAQ

Q: In ten seconds tell me, what are chronoscrolls?

A: Chronoscrolls are an in-game item we're using to fight gold farming, game account theft, phishing, chat spam, and other criminal behaviors in order to create a better gameplay environment for TERA. Players can trade their excess gold for chronoscrolls and redeem those chronoscrolls to play TERA for free. Other players can buy chronoscrolls and sell them in the game as a way to earn more gold. Both groups of players get what they want, without having to interact with cyber-criminals. By creating a legal market where players trade game gold for game time, we can reduce demand for the illegal trading of game gold for real money, and thereby reduce criminal enterprises. That might be more like a twenty second answer, but I think it hits the key points. Of course, you probably have a lot more questions now!

--------------------

Don't see your point here. Paying real money for in game gold = P2W to some people. Or is that too complex for you to understand?

so is EVE is also another p2win and ppl do buy gold in wow therefore wow is also another p2win????

  User Deleted
3/27/12 8:52:39 AM#80
Originally posted by Razephon

Personally I feel a lot of the 'views' posted in this thread are outright wrong.

GW2 Combat - Does not change much once you get all your skills

TERA Combat - Does change a LOT at endgame!

I've played both games and observed/participated in a lot of PvP in both.

I think both systems work respectively well. Let me Explain:

TERA - Initial complaints would be oh its a bit slow/lacks variety. If you see endgame PvP, you will definitely change your mind! Everyone has speed modifiers and a LOT more skills to choose from. All those 'standing still while casting skill' issues are mitigated quite well imo.

GW2 - Initial complaints that combat isn't as aimed. The fact is that is that you HAVE to dodge and CAN avoid melee. As far as projectiles go though, there aren't a lot of them! The ones that are there though can be dodged. Most other effects are AOE (aimed) and instants which are the only auto aim skills. That exists in TERA too though!

So really I think in combat both games are great. I think TERA's combat has a more 'twitch' based focus, while GW2s combat has a more 'skill knowledge' focus. 

Combat Depth - GW2

Combat Reactions - TERA

Both are action games, just that TERA is more on the side of FPS and GW2 is more on the side of MMO. Its pretty much then down to the player.


thanks for sharing your experiences^^

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