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3/27/12 4:44:00 AM#21
Originally posted by DJJazzy The word you are looking for is Reticule, or Crosshair.
A "Target Recepticle" sounds like a Toilet for Assassin victims.
Just sayin'. "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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3/27/12 4:46:31 AM#22
Originally posted by Lobotomist
Yes i used that skill on my archer, it is a Charged skilled. I honestly cant remember if you can run around while you are charging the skill but i do remember that my little Popori archer got flung back when firing the skill and during that animation you cannot move/control your char. * Waves at Pushkina * |
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3/27/12 4:48:30 AM#23
Originally posted by R.I.O.T
I can't really agree about calling the system Tab-targeting, though. You definitely have the option to use tab(if you so desire), but I pressed it no more than 2-3 times, before I figured out I don't need it at all in the 80 minutes of demo time I got. It's an interesting hybrid between Tera's pure FPS targeting and WoW's system I guess, but the dodging isn't the only difference between WoW's system and GW2's. |
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3/27/12 4:50:11 AM#24
really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison imo, these games are trying to innovate which is good for us.
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3/27/12 5:00:12 AM#25
Originally posted by megera23 Tab-targeting is still what it lookes like regardless of how you try to spin it, you may not be using the tab key but you are still mainly locked on the target you want to use your skills...Especially for range, aoe skills and wide area skills offer a little different approach. HERE - You can see it, don't deny it! |
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3/27/12 5:15:26 AM#26
I don't know what you're trying to show in all these videos you keep posting, but according to your definition, Ocarina of Time is similar to WoW because you can lock onto enemies and "tab" through your targets. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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3/27/12 5:19:57 AM#27
Originally posted by Elminzter TERA's combat is not an innovation. It's been done in console games and already a few online games. I like where TERA is pointing MMOs but I feel that Vindictus, Dragon Nest and C9 were the games to point the industry in that direction. TERA is just taking that combat to open world but that doesn't change the fact that the combat has been done before. |
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3/27/12 5:20:58 AM#28
Most of the people in the GW2 vids have no idea what they're doing. This snippet gives a pretty good idea of how you can totally avoid hitboxes just by moving out of the way or moving back just bit. http://www.youtube.com/watch?v=RR0-S9SQCW4&feature=youtu.be&t=3m30s The skill lock in TERA is actually pretty terrible for the warrior. It makes some of the skills pretty useless because the only time they're useful is when you have an attack opening, but they're not good enough for you to use during that opening because you have better choices. The warrior has 1 attack skill that actually allows you to 'move' while attacking and that's Rising Fury. You can aim the direction of the first 2 hits and then reposition yourself for the 3rd hit. You can actually dodge attacks with this because the animation for the 1st two hits moves you more than if you just ran or attacked normally. They really should have made more attacks not lock you in place. |
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3/27/12 5:22:51 AM#29
Originally posted by Shroom_Mage Its a tab-target combat system, get over it. Why is that so hard to understand? Not like TERAs, FPS style... Make sense? You have an arrow over the target indicating you are targeting it, then use 1, 2 , 3, 4, 5 or what have you.. Melee attacks are similar, but aoe and wide-area attacks can be used without the need to actually target something and hit it. Regardless of what it is, I'm really just interested in the story and Dynamic-event part of GW2 |
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3/27/12 5:24:15 AM#30
Originally posted by Elminzter Yes yes, qq about this and qq about that. Never mind Skyrim's PC UI, it's just a part of the game's UI design or what about the camera control in Kingdoms of Amalur, that's just how it was setup right? We can apply that train of thought to any and everything, that way we needn't actually think and there is certainly no need for the tedious and time-consuming task of expressing ones opinion on any matter. Oh and Tera lets you spam any skills as much as any other MMO. The animation rooting acts as a GCD, you can of course choose to think of it as clever anti-spam functionality but in reality it is nothing but a nice animation in place of a GCD. Innovation is usually a good thing but it does not mean that innovation should go uncontested or one should throw critical-thinking overboard, for the sake of....innovation. * Waves at Pushkina * |
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3/27/12 5:28:11 AM#31
Originally posted by R.I.O.T Just cause it uses a targetting system doesn't mean it doesn't use hit boxes. Which would make it different from the WoW style of combat. If we are going to get technical here TERA is not true FPS style cause the animations limit your aiming with the camera especially if you're a melee character, where your character can attack in a different direction then your camera. That is something in TERA that always bothered me that doesn't happen in other action based games. |
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3/27/12 5:46:09 AM#32
Okay, so then there are two types of combat in games: combat where you manually aim and combat that is like WoW. I never said the game didn't have a targeting system. You completely ignored my Zelda comparison. And no, before you make strange assumptions about what I'm saying, I'm not saying the combat in GW2 is like Zelda, but how the hell does having a targeting system make it like WoW? Is this honestly the only aspect of combat that you can detect? Whether or not you can target enemies? There's a lot more to it that makes it closer to Tera than to WoW. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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3/27/12 5:49:39 AM#33
Originally posted by Sector13 So what if TERAs combat is not like "other action based games" thats what sets it apart, you either like it and learn how to combat with it or you don't. Also I don't see how the animations limit aiming, you aim then use your skill. If you miss its because you timed it wrong or the enemy dodged or you're you fail at aiming. Why would the skill you use at the time of activation move with you moving your camera, its part of being strategic and careful when / how you use your skills. (Takes abit of skill) For GW2, I'm thinking more torwards the PvP aspect of range vs melee: How are you able to dodge a range toon? If they are constantly locked on you spamming spells or shooting you...especially since range can move and cast spells at the same time... Does dodging make range loose you as a traget? |
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3/27/12 5:52:35 AM#34
Originally posted by DJJazzy One flaw to you is another persons treasure, having animation lock(which can be interrupted by dodge/block in most cases and some glyphs can allow movement while charging/use of certain skills) is a HUGE PLUS for me and many fans of certain action orientated games.
It helps differ the skilled players from the bad in a good way, anyone who doesn't think before attacking and goes all spammy spammy 1,2,1,3,2 will always miss me and leave themselves exposed while I kick the living crap out of them in PvP.
Two 37 slayers face off in questing gear(me and a random who met in OWPvP)...completely even fight and the result?
Basically full health and a dead enemy, can't do that if it's all spammy spammy swing my sword like a mad man with no negative repercussions based combat. |
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3/27/12 6:08:45 AM#35
Originally posted by Shroom_Mage I said the combat system is "Similar to WoW." or it could even be "AION" or "RIFT." Doesn't matter which, they all use a tab- targeting system. YES! Even though I'm much more interested in the STORY and DYNAMIC part of GW2, combat is still a very important part in any MMO. I want the combat to be more skill based, not like tab-targeting at all, that wouldn't make it challenging and even fun imo. I'm sure tho...I'd forget about it with what other aspects GW2 claims to offer. |
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3/27/12 6:12:40 AM#36
Originally posted by R.I.O.T I just told you how it sets it apart and your arguement is "well, deal with it or don't play it". I'm just telling you that is how it differs, if you think limiting the control of your character means skill then that's you but I think that it's just limited control. That's like saying "Well, Castlevania's combat is better then Super Castlevania 4 cause it takes more skill." When I say that 4 is better cause it allows for greater control. So, that is up to you but I like to be able to control my character at all times, not only when I am not attacking. |
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3/27/12 6:20:01 AM#37
Originally posted by Sector13 You are controlling your character, its ultimately you who decides when to use the skill. I know that you can even cancel your skills you are using with dodge, block, back-step, etc. Plus you're using a skill, how else will other people know to react to it if there is no indication of the spell being used (animation). Its part of the system and balancing of TERA, to each his/ her own. |
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3/27/12 6:24:02 AM#38
Originally posted by R.I.O.T Saying that it's a part of the system doesn't change the simple fact of that is still limits the control of your character compared to other action based MMOs or FPSs like you compared TERAs controls to. In your own words, it limits your control, "get over it". |
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3/27/12 6:25:30 AM#39
Originally posted by Pivotelite
I definitely agree with your first paragraph.
However, I disagree with your ascertain that the animation lock is what provides the means of distinguishing a skilled player from that of nooby one. Again, you can be as spammy in Tera as in any other MMO. Spam all you skills in WoW and be sure that you will be dispatched quickly.
No, what provides the notion of skill is the fact that you have to aim your abilities. If you do not master the art of aiming you are opening up yourself for an enemy's attack. What rooting does do however, is make it so that anticipating the position of your enemy is easier and thus provides you with a subtle 'helping hand' in aiming your ability.
* Waves at Pushkina * |
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3/27/12 6:28:47 AM#40
Originally posted by Lobotomist
Good post. GW2 is much more tactical in my opinion - skills are a lot more meaningful, but doesnt require aiming for most direct attacks (although you can still dodge them). |
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