| 135 posts found | |
|---|---|
|
3/27/12 3:56:12 AM#101
Originally posted by Zillen AoC was not reasonable... considering it butchered the Conan IP. Funcommed! SoE? They start with great ideas and then ruin them. Overall, I see no reason to keep my opinions to myself. You don't have to agree with them. Also on boycott list: Blizzard, for RMT Warcraft-Diablo hybrids, and every game Bill Roper touches. Error: 37. Signature not found. Please connect to my server for signature access. |
|
|
3/27/12 4:41:15 AM#102
I don't think SW:TOR will die by any means but with the mass of games coming out this year, well, it's not going to retain it's numbers, which have already fallen quite a lot.
GW2 and MoP will be the main hitters.
Even things like TERA and TSW will take a chunk, believe it or not I have a guild that fused with the guild I am a part of coming straight from SW:TOR to play TERA, nevermind the friends of mine who started the guild, came from TOR as well. Totally different aethestics of these two games still doesn't matter, MMO gamers love to game hop. |
|
|
3/27/12 5:04:34 AM#103
Yeah, I don't think the game has much of a future with all those interessting titles coming out. The server that I play on (Basilisk Droid) has 38 people online in imperial fleet right now and has light status. Quite a change from several hours of queues. I have my doubts that this improves anytime soon. |
|
|
3/27/12 5:15:38 AM#104
Originally posted by superniceguy "Better" is a matter od opinion. GW2 is more focused on larger groups while TOR is focused on soloing and small groups. So the games are a bit different in focus groups, TOR is after all made to be a multiplayer version of KOTOR with more MMO styled mechanics. GW2 is focusing on massive PvP and PvE even if there is small group content in it as well. I think TOR will be around for many years, but i somehow don't believe EAs 2 million player target at the end of the year. I instead think it will stable on 500K players which is impressive enough. And yes, TOR would have more players if it was B2P. To me it is too much of a regular game and too little MMO to really be worth a regular monthly fee payment. That does not mean I think the game is bad, just overpriced. |
|
|
3/27/12 5:27:18 AM#105
Originally posted by potbellyrhiOriginally posted by DaRoamerOriginally posted by potbellyrhiOriginally posted by DaRoamerOriginally posted by potbellyrhi Looking back at your posts here I see, if not outright lies, then at the very least many extraordinary over exxagerations. That is until you get called on them and then you like to go back and edit just enough truth in to make your posts more plausible. Unfortunately, I read the original posts. It is so hard to have a "discussion" with someone like this. I don't care if you like the game or not. I don't care if you find faults with it, I certainly have and I do like the game. But what you are doing is to the point now that I have to wonder if you are being paid to bash this game. Signing off since the discussion isn't worth the time anymore. "If half of what you tell me is a lie, how can I believe any of it?" |
|
|
Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
3/27/12 6:33:23 AM#106
I can accept (and partially agree) with those who say, we love the stories and the setting. However, how long does that last? After 2-3 stories completely seen, how long can you stay just grinding hardmode dungeons and warzones? That is where I have my doubts on the long term appeal of SWTOR. I still think, given to the money involved and the years of development and the many people working on it, SWTOR is a huge letdown compared to what it could and should have been. This wasn't some small company 10 million dollar project! And that is what I just don't get, how after all these years and all that money THIS is all. That is just not right, no matter how you turn it. That is just a very, very poor result. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
|
3/27/12 6:52:31 AM#107
Originally posted by Loke666 Trying to think of a B2P mmo, I don't know the complete details say for minecraft but there's a lot of dlc for that too I think, but for this aaa production B2P is just a hidden cost venture. I know we will not agree, that's fine but GW2 is not B2P imo, they will be picking up the sub money for the people they have playing, wether that's through yourself buying items or someone else buying your share doesn't really matter. (Incidentally it's odd that no-one ever seems to use these shops but they seem to make so much money from them). ----- |
|
|
3/27/12 7:49:24 AM#108
TOR might have hard time releasing new expansions. Say 10 levels on new story line for 8 classes, and everything in VO.That's expensive.They could wrap it up and make it 2 story lines for each of factions tho. Also I think will TOR will suffer from "looking old" too quickly because of the damn Hero Engine they use. And competition this year gonna be hard, not only for TOR. "Don't argue with dick-heads, they will drag you down to their level and then beat you with experience" |
|
|
3/27/12 7:53:39 AM#109
Most the voice cast are signed on for a good 7 solid years so vo's wont be too abd since they have been paid for the game is still sporting a solid ass playerbase and a ton of loyal ones at that plenty of full zones good 20-50 people per zone im sad you naysayers and doomsayers dont enjoy the game but that dont mean its gonna die anytime soon. |
|
|
3/27/12 8:13:27 AM#110
I'm gonna go ahead and pretty much say all these new games will fail. the only one that could be worth spit is made by asians even though it's a themish sandbox. If any of them want to do anything to change the genre they need to move so far away from standard MMO template it would be scary to many many of these new generation MMO players. Innovation is dead my friends. go get a degree at full sail university if you wanna try to change the genre. Start your own indie company and pray to god the mayans weren't right. Go outside and enjoy the summer and remember when developers tried to create instead of re-create. |
|
|
3/27/12 8:29:03 AM#111
Well clearly gw2 is the better option for pvp
But.... how many full on pvpers are playing swtor, not many I reckon, most of them are either playing eve or playing nothing. That said gw2 will take some subs from swtor, as will tsw as it looks to be doing "imersive story" rather than "intrusive story". But the big one to hit swtor sill be MOP - same type of game, same type of players. |
|
|
3/27/12 8:55:51 AM#112
Originally posted by RPGForever The game would need a lot of technical revamping to go F2P - it's not like they can just flip a switch. They'll exhaust all other scenarios before going F2P - look at Warhammer; that game is dead in the water and it still has a monthly fee. Same for DAOC. EA will cling to a monthly fee despite themselves. What they will probably end up doing is make the first 20 levels free (like WoW does) and then charge if you want to take your character beyond level 20. That they can do without fundamentally changing how the game is monetized. I make spreadsheets at work - I don't want to make them for the games I play. |
|
|
3/27/12 9:01:02 AM#113
Originally posted by rammur65 By zone do you mean planets? Also how exactly is 20-50 people a lot, in my opinion that is VERY little. |
|
|
3/27/12 9:04:59 AM#114
I like Bioware but they needed to stay away from the so called WoW clone design but unfortunately they chose the quick and eas route which we all know leads to the path of the dark side, destruction. Failure is now inevitable, it is just a matter of time. With the like of GW2, Planetside 2 and even The Secret World people will flock to those games because they bring something new and interesting to the mmo genre. |
|
|
3/27/12 9:23:39 AM#115
Originally posted by Mephster My friend, GW2 is also a mix of rift, wow, gw1, warhammer and it have the same system that you will find in swtor or any other MMO before, there is nothing new or innovative on gw2 dont know why people keep talking about that. TSW is more innovative than gw2 by far far away, they even have a freeform pregression system, like gw2 where is ur weapon who defines what skill u will be using in ur skill bar, exactly like gw2, but since TSW is coming early than gw2, Funcon did it 1st. Planetside is a FPS MMO, and f2p. and even when TSW could be great, it wont be a competition for swtor. |
|
|
3/27/12 9:27:59 AM#116
I agree with the OP....sad to say server pops are dropping and Bioware keeps commiting cardinal sin after cardinal sin with the patches and updates. One of the posters above said it best about Bioware leaving EA. Bioware has never been the same since the EA merge/assimilation. All that money spent (millions) just to make a WoW clone...why bother?
Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator. |
|
|
3/27/12 9:30:00 AM#117
Originally posted by crysent I'm sorry wha? Exactly what was innovative again? Would love to know. |
|
|
3/27/12 10:03:05 AM#118
Originally posted by sonicbrew Dude, I've been subbed to LotRO for almost 3 years. And no, I'm not comparing it to LotRO directly. They are both themeparks, so for Crysent to say that TOR will die because it is themepark you'd have to assume that all themepark based games will suffer a similar fate. And yes, LotRO is most certainly a themepark game. And nope. Not changing my font color. If it's killing your retinae, you might consider adjusting your monitor, or seeing a neurologist. Cuz, that's not normal. Originally posted by ignore_me |
|
|
3/27/12 10:43:54 AM#119
Originally posted by Elikal They didn't leave room for you to feel like you were having your own story as well. They put all their eggs in one basket, and then all too quickly as a player you are simply out of eggs. It is a fatal design flaw in my opinion, but it could be fixed. Question is will they do it? You want to throw away your money developing something stupid, go ahead. |
|
|
3/27/12 10:51:22 AM#120
There's a brick wall at 50 because the theme park content ends at 50. So do you make more quests that the locusts will burn through in a week (and are right back to peeps being pissed), or do you open the game up to other activities that are more easily sustained by the players themselves. That's a false choice. All you need is to create other activities that people who enjoy the story content will also enjoy, that can keep them occupied indefinitely. For one, they could fix crafting and make it better appeal to those people. They could improve on alternate advancement. Legacy is but one step in that effort. They could create more dynamic scenarios that are easy to get into and take maybe 5-15 minutes to complete. All they need to do is recycle what they've already built, make it more dynamic, and provide incentives to do it through alternative advancement. Allow for you to revisit previously completed content. CoX did this to great effect. LotRO caught on, and now provides scalable instances and raids even outside their skirmish system. You may not keep everybody, but it keeps some people happy til' you put out brand spankin' new content. If you were to ask most "locusts", I'd bet you'd hear that once they got to 50, not only were they not interested in raiding over and over and over again, but that there's little reason to do it when it's all for gear, and there's little advancement otherwise. Most will probably still consider Legacy to be too weak for them to raid for. But if you give them everything they had, scalable, make flashpoints scaleable, make heroic areas rewarding for longer(I found that quest rewards were inferior to what I already had by the time I ran them), Make crafted items and components more interesting(more armor/DPS and higher End/prime stat bonus with maybe a secondary bonus is BO-RING). Make components that enhance specific abilities... ...all while adding new content, then sub turnover would improve greatly. I don't think we actually disagree other than in the terminology I used. It basically boils down to other activities at 50 than they utilized. You have your choices, and while I agree with yours, I probably would like some other elements added that maybe you wouldn't enjoy as much. I assumed that the same sub-50 content would be replicated in future updates for endgame, and I was saying that this has a predictable outcome based on what happened the last time the content ended and people were forced to start the gear grind or PvP. You want to throw away your money developing something stupid, go ahead. |
|