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3/25/12 10:50:23 PM#21
Originally posted by eddieg50 Lancer has some nice stuff later on. A shield bash when you successfully block, a nice "charge" type of move where you hunker down and just march straight through, and I love fighting the BAMS with them. I did several today, just me and a mystic, took some time but at the end of it I said that I felt like i was on Mutual of Omaha's wild kingdone (probably an esoteric reference but there it is). The game can really feel like what I've seen of Monster hunter. Espeically the BAM's that do more than just lumber and try to hit you. But you know, to each his/her own. |
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3/26/12 8:33:04 PM#22
Whatever man. I'm a known pvp and raid "A-team" member on my SWTOR server and I immediately canceled my subscription from renewal after my first TERA closed beta taste. After the most recent one (second), I haven't logged into SWTOR for the last four days. And I probably won't for a week. If it weren't for the friends I made in SWTOR, I wouldn't even go back. What's there to do at 50 besides Dailies, PVP warzone, Central Ilum, and raids? They're all repetitive. There's no "voice acting" to appreciate since you've heard all of the conversation ad nauseum. Granted the storytelling is good, but it's like having eight KOTORs rolled into one.
What I always say is, it's the "small things" like the most basic buidling blocks of game mechanics that really can stand the test of time. Games like Castlevania and Super Mario, fighting games in general, even Chess have simple mechanics that worked and people can enjoy them over and over because of possible permutations. TERA's combat mechanic is similar in this regard. Games with "gimmicks" like GW2's dynamic world event or SWTOR's voice storytelling is neat but has an expiration date when you've seen this and done that. |
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3/26/12 8:35:46 PM#23
lol at this thread. someone feels threatened by tera :D Hero Evermore |
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3/26/12 10:37:55 PM#24
TERA has grind?
Community Owner of Alatreon
Twitter: _Alethia Steam: vikakova23 |
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3/26/12 10:43:18 PM#25
Originally posted by dasklavier So, just to clarify, GW2's dynamic events and TOR's voice storytelling are nothing but gimmicks, but Tera's combat, which has been the most lauded feature of Tera, is NOT a gimmick, rather something that will stand the test of time despite the rather generic questing and gameplay? Makes perfect sense. Or not. |
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3/26/12 10:46:39 PM#26
Originally posted by Cthulhu23 In your opinion maybe. I think the redefining of questing (ie: GW2) is much less of a gimmick than TOR's full VO. It's just as important as combat to some people, moreso to others. Fully GW2 fangirl based post, but something that needed to be said about the obvious differences here. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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Originally posted by dasklavier I like combat in mmo's I just dont think the little bit of difference in Tera combat justify it being called anything but an asian mmo with quick leveling and sudo combo combat. if you want real combo fighting in an mmo you will have to play AOC, the interesting thing about AOC though is people came out and said the combat was wonderfull, a thinking mans combat system, than for some reason everyone left AOC after level 20 even though the combat had not changed. What changed? well the first 20 levels in Tortage had a great story line, voice overs, cut scenes. a plot, and then after lvl 20 goodby voice overs, cut scenes- although the story line was still good they put it in a wall of text and I mean a long wall of text and that killed the Game. Swtor learned an important lesson from that and that is- yes combat is important but story line sells the game and keeps people who are interested in a story line ( 1.7 million) from leaving. Just a thought |
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3/26/12 10:50:02 PM#28
Originally posted by Nadya3 This pretty much sums up exactly how I feel.
I found SWTOR to be a complete chore, and TERA to at least be a fun time investment. |
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Originally posted by Wagrum LOL it is really hard to answere someone who says he wants to stick needles in his eyes:) but to each his own, If I am going to play a game where the only thing going for it is slightly better combat than I would play Shadowbane or PvP in Guild Wars |
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3/26/12 11:06:15 PM#30
Originally posted by Eir_S "Redefining" is a very loose term. What some people call redefining, I call repackaging. The dynamic events have multiple stages. Those multiple stages have...wait for it...quests. And generic "kill x of y" or "deliver this item to that person" quests, no less. It's just packaged or presented in a different manner. Is it an evolutionary step forward? Sure it is, because these events encourage exploration, and aren't linear, although they are staged and not nearly random like folks would like to believe. But it's progress, just not as revolutionary as GW2 fans would like to admit. But that's getting off topic. The reason for my post above was to refute the person's claim that GW2's dynamic events and TOR's voice-acted quests are gimmicks, while Tera's combat, which is it's bread and butter feature, is not a gimmick. They are either all gimmicks, or they aren't all gimmicks, since they are all uncommon amongst today's MMOs. Obviously people will place more value on one than they do the other, but to claim one as revolutionary and the other as strictly a cheap gimmick is disengenious, and generally based solely on a preferred bias for one game or the other, as you've so aptly demonstrated in your above post.
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3/26/12 11:10:05 PM#31
So you're saying something that is an evolution of questing is in fact, a gimmick, but having a different way to hit something with a weapon - still hitting it with a weapon - is not. Ok. By your own logic, TERA introduces a gimmick that happens to make combat different, much in the exact same way GW2 introduces a gimmick that makes questing different. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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3/26/12 11:20:23 PM#32
Originally posted by Eir_S No. You've misinterpreted my post. Both of them, actually. Maybe I'm not explaining myself clearly, or maybe you are mistaking me for the person I was responding to. A previous poster said that GW2's dynamic events and TOR's voice-acted quests were gimmicks, but Tera's combat was NOT a gimmick, rather, a feature that had long-term value. I argued AGAINST that point, saying exactly what you are saying: You can't say that GW2's dynamic events and ToR's fully voiced questing are gimmicks without also saying the same thing about Tera's combat. Either they are ALL gimmicks, or are all uncommon features in mmorpgs that are staple features of the games, and make those games unique in their own way. In other words, I don't believe that any of those three features are gimmicks, even if we as players place different values on each of them based on what we prefer in a game. |
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3/26/12 11:29:49 PM#33
LOL I'm sorry, I was reading mixing up the responses. My bad, forgive my blatantly argumentative walking-into-oncoming-traffic posts... I disagree with them, not you. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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3/26/12 11:29:56 PM#34
This. If you think Tera is a grind you haven't played any other Asian Grinders. Play Conquer Online get 2nd reborn 140 (or whatever level cap is now days) without botting and then you can bitch about grinding. |
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3/26/12 11:34:51 PM#35
Originally posted by deathlylink Play Perfect World for the ultimate grind. >.> Community Owner of Alatreon
Twitter: _Alethia Steam: vikakova23 |
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Originally posted by Hestia
when every quest is a kill 10 of this and 10 of that, than that to me is a boring grind
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3/26/12 11:40:26 PM#37
Originally posted by eddieg50 Now imagine if you didn't have quests and the only way to level was to go out in a field and dungeon and solely kill mobs. that's what is usually considered "a grind". Though funny enough, I'd rather do that than quest so I suppose to each his/her own. |
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Originally posted by Sovrath what you are describing is a sand box and sand boxes have low pop cause people have a need for some type of quests even though in Tera they suck. I did however play shadow bane which had very few quests but very suspensfull PvP, grouping was easy and made gameplay better. Aoc had great combat and Tortage was wonderfull with its great story line, voice overs , cut scenes, graphics, but after people left Tortage they left the game even though the combat was still great, why? because they loved the story , voice overs, etc, and aoc replaced them with a huge wall of text, so even though the story was still good, people wanted the movies. With all these comments I am making on mmorpg.com in favor of swtor I prob sound like an extreme fan boy and I unabashadly admit to being so, ever since I cracked open baldurs gate I have been in love with black Isle/ Bioware games, in fact time for me to play a little ME3 be back later |
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3/27/12 12:20:51 AM#39
Originally posted by eddieg50 Then what is it that you want in a MMO to level? Mind explaining? Every MMO pretty much has a standard questing system. If you want repeatable quests to level, TERA has it. Kill a certain amount of BAMs to get EXP? You can kill them to get good exp AND grab quests that give extra exp once you finish them. Want instance quests? TERA has it as well. Guild quests? They got it as well. Their vanarch/raids/arena/battlegrounds system will be a new release and we're still awaiting for some more in depth news about it. This game is still in beta mind you and yet, it has great potential. Community Owner of Alatreon
Twitter: _Alethia Steam: vikakova23 |
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3/27/12 12:42:50 AM#40
Originally posted by Cthulhu23 Just had to point out, that your reasoning doesn't quite make sense. Being 'uncommon' isn't at all a factor when it comes to being a gimmick. For example, AoC has nudity (a gimmick), which you don't really see in MMOs that often. Similarly you could say that /dance-ing is a gimmick, even though it is present in nearly all MMOs. What makes something a gimmick is the fact that it is unnecessary / adds nothing to a system, but still draws attention to said system; when used in this context. |
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