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News & Features Discussion  » Guild Wars 2: So Much to Do in Tyria

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210 posts found
  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2796

3/26/12 3:23:55 PM#81

What's end game like if you don't have any interest in PVP?


  Hives

Novice Member

Joined: 1/29/04
Posts: 176

3/26/12 3:29:40 PM#82

I think some people will complain just to complain and for the whole argument about if this is open world pvp or not. Well.. Daoc wasn't all open pvp and WoW had open world pvp servers and guess how populated those servers were. I like having objectives and a reason to pvp at end game and the person that said Guild Wars 2 pvp is pointless.... Umm. I suggest you need you to stop playing games all together then. What are you looking for really???


  neonwire

Novice Member

Joined: 12/19/04
Posts: 1808

3/26/12 3:39:41 PM#83
Originally posted by palulalula

Originally posted by QSatu


Originally posted by Valentina

Every game has it's flaws, and it's strengths and GW2 will not be magically exempt from this. The personal story system from everything we've seen so far does indeed appear to be lacking pretty heavily, since it seems to totally displace you from the game-world and put you in this weird backdrop situation, with static characters. The game world seems impressive enough, but with no real end-game as part of their ideology with this game, I wonder how long this game will hold sustained interest in the majority of the gaming community. The game definitely is looking impressive in many ways, I'll be playing with many of you when launch is finally here...But I probably won't be canceling my SW:TOR subscription for this, and I don't think many other people will be, either. Partially due to the fact you don't need to since this game has no sub-fee, but also because there *will* be things that aren't quite to standard with GW2 that you'll only find in a game like SW:TOR, or even older MMO's.


And this I don't understand. You're one of those people who think end game = raids. Well that's sad.



 

Well, thats not sad, thats mmo. I have bf3 if i want some random fights. And to search for events around tha lands is same as i did in Rift and that is not working very well. But i will buy game because it is cheap, i know i will forget in few weeks but who cares. If you give  money for some single players fps that last about 8-10h it is worth to give for mmo same money

Uuugghh!!!! End game? Where is end game? Must have end game! What? No end game? But what I gonna do? Uggghhh!!! Me no stick with this game cos it have no end game. Where is da purple epics? Where is da carrot? Gimme da carrot! I want me a carrot! A purple carrot! Yes!! But this game has no carrots and end game raiding. Everyone likes purple carrots and end game raiding. All mmos MUST have purple carrots and end game raiding cos it is the ONLY way to make an mmo. Mmos are for life! They last for ever and if they dont then they are poo! Yes! I am thinking for myself! Yes! I have not been brain washed by endless piles of purple carrots. No! What? You dont want carrots or end game raiding? You is stupid then! Uuugghh!!

  neonwire

Novice Member

Joined: 12/19/04
Posts: 1808

3/26/12 3:43:49 PM#84
Originally posted by FrodoFragins

What's end game like if you don't have any interest in PVP?

Oh my god lol. They never stop ha ha ha! The stagnation of the mmo world has really left its mark on so many minds

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3207

Veni, Vidi, Converti

3/26/12 3:51:04 PM#85

Exploration vid was v good. I think Daniel Docieu has done a good job "watching others play GW2", I enjoy watching GW2 as well!!

  neonwire

Novice Member

Joined: 12/19/04
Posts: 1808

3/26/12 3:52:20 PM#86
Originally posted by just1opinion
Originally posted by QSatu
Originally posted by Rohn

So, it has good graphics, combat, the ability to group, quests, and multiple races.


Wow, that's never been done before....


For all the hype, that's what I'm hearing - when actually playing it, this game is a lot "more of the same" than ANet has been making it sound.


Have to wait and see.

If that's what you read then I advice you to re-read it a few more times. Reading comprehension ftw.

 

Really don't bother.  I sincerely don't want people ingame that have so little interest in the game that they can't even read or research anything about the game.  That would include a LOT of people from this site.  Are those really the kind of gamers you want to play side by side with even for a few days?  Not I.  I have TOTALLY quit trying to "convince" people of anything good about Anet or GW2.  It just means that the people who actually WANT TO BE THERE will be there.  Those are the people with whom I want to play the game.  Know what I mean?

I do know what you mean and it is indeed hopeless and terribly tragic. People have become so conditioned by seeing the same stuff in mmos that they are just no longer capable of thinking of anything else. They are just addicted to the same old routine

  thekid1

Advanced Member

Joined: 7/10/05
Posts: 774

3/26/12 3:58:28 PM#87

Originally posted by pwain




Originally posted by Badgered86











Originally posted by Rohn










So, it has good graphics, combat, the ability to group, quests, and multiple races.
















Wow, that's never been done before....
















For all the hype, that's what I'm hearing - when actually playing it, this game is a lot "more of the same" than ANet has been making it sound.
















Have to wait and see.























 








It isn't "more of the same".  Trust me.  It's actually different.  You actually have freedom in this game.  You're not pushed down a narrow corridor of quest after quest after quest.  You can go wherever you want to and do whatever events tickle your fancy (assuming you're not grossly underpowered).  No, I'm not a beta tester, but I'm also not here to shill for ANet.











 




So what can I do if I am sick of quests ? Is GW2 a sandbox game?





 




'Why hasn't anyone answered this question.


What CAN you do if you don't want quests/random events (or pvp)?


  Jason2444

Apprentice Member

Joined: 1/18/11
Posts: 383

3/26/12 4:06:11 PM#88

The hype is reaching critical mass


MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts

  xaus

Novice Member

Joined: 8/13/08
Posts: 36

3/26/12 4:13:25 PM#89

Are the quests and radom events kill ten rabbits etc?





 

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1546

3/26/12 4:16:26 PM#90

hmmm do I sense a little bit of Skyrim here?


  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

3/26/12 4:18:21 PM#91
Originally posted by xaus

Are the quest and radom event kill ten rabbits etc?

Unfortunately each step in these dynamic quest chains are basically the same as any other MMO.  1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc.  Each individual piece of the quest will be pretty much everything you've ever seen before.

HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change.  This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times.  Probably not too different.  But if they have a ton of these quest chains it sounds like a better way to do questing no doubt.

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  xaus

Novice Member

Joined: 8/13/08
Posts: 36

3/26/12 4:19:39 PM#92

Originally posted by gainesvilleg


Originally posted by xaus


Are the quest and radom event kill ten rabbits etc?



Unfortunately each step in these dynamic quest chains are basically the same as any other MMO.  1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc.  Each individual piece of the quest will be pretty much everything you've ever seen before.


HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change.  This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times.  Probably not too different.  But if they have a ton of these quest chains it sounds like a better way to do questing no doubt.



 


Thanks for the info.


  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

3/26/12 4:29:46 PM#93

Originally posted by BadSpock

So... is EvE online not really open world PvP either because you can't "really" PvP in high sec besides suicide ganking?


Or are you counting Faction and war decs too?


Doesn't sound very OPEN if there are so many rules and limitations.


 


And how is EvE an open world/galaxy when every.single.system is its own zone?


Or is there a way to travel from one system to another without gates or jump drives no one told me about?


Every time I jumped to a new system in EvE I saw my ship and the surroundings "pop" (unload/load)


I mean, doesn't sound open if you can't just wander from one system to the next at sublight/warp.


 


This ^ was done to prove a point - if you break something down enough, get SO incredibly detailed, you can find a way to pretty much discount anything.


 



 


Well yes, EVE has a sharded (but persistant) universe. But allow me to disprove your proving of a point by going even further, Spock :)


The PVP in EVE is what most people refer to as "open". You are in fact able to attack anyone, anywhere, anytime (except for docked peoples), only in high sec the consequences are kind of brutal if you didn't bribe concord with a little war dec ISK, in low sec gate guns will fire on you and you still get a sec hit, but most systems (0.0 + W-space) are completely FFA.


Also, talking about persistance: EVE is ONE "server" (I know, technically it isn't but you know what I mean: one world, one community).


If you'd impose the GW2 model on EVE you'd have to disable pvp in all but a few systems and have people fight for control and over premade objectives, (rather than their own, player made ones) in just those few systems ... and reset everything after two week periods ...


Imagine that. Haha! I pitty the dev who would have to announce such a measure to the EVE community :)


Anyway, you can't really compare them. We can either keep going on with the semantics debate on what "instance" means or let it slide. I prefered the latter option.


  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

3/26/12 4:31:46 PM#94

Originally posted by SlickShoes

"There are few things that will leave players scratching their heads".

 


What are these things? Everything else sounds good but to drop that in at the end and not go in to any detail at all seems a bit weird.



 

I've heard a lot of reports from all over the place that there is a lack of tutorials in the game at the moment, but that ANet are planning on making more of them available in time for release. I'd assume that is what that comment is refering to.


  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

3/26/12 4:31:52 PM#95
Originally posted by gainesvilleg
Originally posted by xaus

Are the quest and radom event kill ten rabbits etc?

Unfortunately each step in these dynamic quest chains are basically the same as any other MMO.  1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc.  Each individual piece of the quest will be pretty much everything you've ever seen before.

HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change.  This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times.  Probably not too different.  But if they have a ton of these quest chains it sounds like a better way to do questing no doubt.

Exactly correct.  It's undoubtedly an improvement, and the fact that it encourages exploration in what looks to be a very beautiful game world is a step in the right direction.  However, it's not the be all-end all system that people seem to think it is.  It's the next step in the evolutionary process, but when you break down the dynamic events, many of them are nothing more than a series of generic quest objectives.  The improvement comes from the fact that they've removed the linearity from the grind, and encouraged group participation.  

The major  question regarding the system is what happens when you've seen the various events enough times?  Does it get old?  I'm afraid it probably will.  Arena Net boasts having thousands of these different dynamic events throughout the world, but you have to wonder exactly how many of them are TRULY different from each other.  I mean, if you've done one event where the first few quests are kill 10 pigs, deliver this item to this farmer, repel this attack from these invaders, kill this boss...and then you go to a new area that tells you to kill 10 rats, deliver a different item to a different farmer, repel a different set of invaders, and kill a differrent boss...is it really unique?  I'm just interested to see how many variations of the same basic event we are going to see throughout the world.  I can see those getting pretty old pretty quick if they don't have enough variety, much like the Rifts and Invasions did in Rift.  

Can't lie...the game world and environment look pretty damn awesome though.  That alone will get me to at least try the game for a while.

  Evolution8

Novice Member

Joined: 7/28/09
Posts: 134

3/26/12 4:34:25 PM#96

More of the same, i love guildwars games but i will be skipping this one.


  Spaceweed10

Apprentice Member

Joined: 4/01/08
Posts: 656

Where do we go from here?

3/26/12 4:37:42 PM#97

Another game being madly overhyped pre-release - haven't seen this happen before, have we?

  Yauchy

Novice Member

Joined: 11/06/07
Posts: 297

"The keenist sorrow is that we are the sole cause of our adversities" ~Sophicles

3/26/12 4:41:50 PM#98
Originally posted by spookydom

Originally posted by HorrorScope

How does the NDA work? Media is allowed to talk about last weekends beta, but others are not? Just wondering. I have some opinions myself, but cannot share. Thanks.





 

I have some strong opinions I would like to share as well. But I think we have to keep quiet until the NDA is lifted.

 

QFT.  I guess the lucky ones get to wait a bit...or maybe till April 11th?  Fun thread to read though, cheers.

  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

3/26/12 4:44:31 PM#99
Originally posted by Spaceweed10

Another game being madly overhyped pre-release - haven't seen this happen before, have we?

I don't recall a time where the press actually went out of their way to make a point of saying that this is definately not overhype.

That alone is something to consider in and of itself.

  dzoni87

Novice Member

Joined: 10/23/08
Posts: 553

3/26/12 4:45:51 PM#100
Originally posted by Cthulhu23
Originally posted by gainesvilleg
Originally posted by xaus

Are the quest and radom event kill ten rabbits etc?

Unfortunately each step in these dynamic quest chains are basically the same as any other MMO.  1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc.  Each individual piece of the quest will be pretty much everything you've ever seen before.

HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change.  This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times.  Probably not too different.  But if they have a ton of these quest chains it sounds like a better way to do questing no doubt.

Exactly correct.  It's undoubtedly an improvement, and the fact that it encourages exploration in what looks to be a very beautiful game world is a step in the right direction.  However, it's not the be all-end all system that people seem to think it is.  It's the next step in the evolutionary process, but when you break down the dynamic events, many of them are nothing more than a series of generic quest objectives.  The improvement comes from the fact that they've removed the linearity from the grind, and encouraged group participation.  

The major  question regarding the system is what happens when you've seen the various events enough times?  Does it get old?  I'm afraid it probably will.  Arena Net boasts having thousands of these different dynamic events throughout the world, but you have to wonder exactly how many of them are TRULY different from each other.  I mean, if you've done one event where the first few quests are kill 10 pigs, deliver this item to this farmer, repel this attack from these invaders, kill this boss...and then you go to a new area that tells you to kill 10 rats, deliver a different item to a different farmer, repel a different set of invaders, and kill a differrent boss...is it really unique?  I'm just interested to see how many variations of the same basic event we are going to see throughout the world.  I can see those getting pretty old pretty quick if they don't have enough variety, much like the Rifts and Invasions did in Rift.  

Can't lie...the game world and environment look pretty damn awesome though.  That alone will get me to at least try the game for a while.

Every single game gets old. No game can hold an interest forever.

Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online

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