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3/26/12 2:23:55 PM#81
What's end game like if you don't have any interest in PVP? |
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3/26/12 2:29:40 PM#82
I think some people will complain just to complain and for the whole argument about if this is open world pvp or not. Well.. Daoc wasn't all open pvp and WoW had open world pvp servers and guess how populated those servers were. I like having objectives and a reason to pvp at end game and the person that said Guild Wars 2 pvp is pointless.... Umm. I suggest you need you to stop playing games all together then. What are you looking for really??? |
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3/26/12 2:39:41 PM#83
Originally posted by palulalula Uuugghh!!!! End game? Where is end game? Must have end game! What? No end game? But what I gonna do? Uggghhh!!! Me no stick with this game cos it have no end game. Where is da purple epics? Where is da carrot? Gimme da carrot! I want me a carrot! A purple carrot! Yes!! But this game has no carrots and end game raiding. Everyone likes purple carrots and end game raiding. All mmos MUST have purple carrots and end game raiding cos it is the ONLY way to make an mmo. Mmos are for life! They last for ever and if they dont then they are poo! Yes! I am thinking for myself! Yes! I have not been brain washed by endless piles of purple carrots. No! What? You dont want carrots or end game raiding? You is stupid then! Uuugghh!! |
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3/26/12 2:43:49 PM#84
Originally posted by FrodoFragins Oh my god lol. They never stop ha ha ha! The stagnation of the mmo world has really left its mark on so many minds |
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3/26/12 2:51:04 PM#85
Exploration vid was v good. I think Daniel Docieu has done a good job "watching others play GW2", I enjoy watching GW2 as well!! |
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3/26/12 2:52:20 PM#86
Originally posted by just1opinion I do know what you mean and it is indeed hopeless and terribly tragic. People have become so conditioned by seeing the same stuff in mmos that they are just no longer capable of thinking of anything else. They are just addicted to the same old routine |
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3/26/12 2:58:28 PM#87
What CAN you do if you don't want quests/random events (or pvp)? |
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3/26/12 3:06:11 PM#88
The hype is reaching critical mass MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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3/26/12 3:13:25 PM#89
Are the quests and radom events kill ten rabbits etc? |
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3/26/12 3:16:26 PM#90
hmmm do I sense a little bit of Skyrim here? |
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3/26/12 3:18:21 PM#91
Originally posted by xaus Unfortunately each step in these dynamic quest chains are basically the same as any other MMO. 1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc. Each individual piece of the quest will be pretty much everything you've ever seen before. HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change. This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times. Probably not too different. But if they have a ton of these quest chains it sounds like a better way to do questing no doubt. GW2 "built from the ground up with microtransactions in mind" |
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3/26/12 3:19:39 PM#92
Thanks for the info. |
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3/26/12 3:29:46 PM#93
Well yes, EVE has a sharded (but persistant) universe. But allow me to disprove your proving of a point by going even further, Spock :) The PVP in EVE is what most people refer to as "open". You are in fact able to attack anyone, anywhere, anytime (except for docked peoples), only in high sec the consequences are kind of brutal if you didn't bribe concord with a little war dec ISK, in low sec gate guns will fire on you and you still get a sec hit, but most systems (0.0 + W-space) are completely FFA. Also, talking about persistance: EVE is ONE "server" (I know, technically it isn't but you know what I mean: one world, one community). If you'd impose the GW2 model on EVE you'd have to disable pvp in all but a few systems and have people fight for control and over premade objectives, (rather than their own, player made ones) in just those few systems ... and reset everything after two week periods ... Imagine that. Haha! I pitty the dev who would have to announce such a measure to the EVE community :) Anyway, you can't really compare them. We can either keep going on with the semantics debate on what "instance" means or let it slide. I prefered the latter option. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
3/26/12 3:31:46 PM#94
I've heard a lot of reports from all over the place that there is a lack of tutorials in the game at the moment, but that ANet are planning on making more of them available in time for release. I'd assume that is what that comment is refering to. |
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3/26/12 3:31:52 PM#95
Originally posted by gainesvilleg Exactly correct. It's undoubtedly an improvement, and the fact that it encourages exploration in what looks to be a very beautiful game world is a step in the right direction. However, it's not the be all-end all system that people seem to think it is. It's the next step in the evolutionary process, but when you break down the dynamic events, many of them are nothing more than a series of generic quest objectives. The improvement comes from the fact that they've removed the linearity from the grind, and encouraged group participation. The major question regarding the system is what happens when you've seen the various events enough times? Does it get old? I'm afraid it probably will. Arena Net boasts having thousands of these different dynamic events throughout the world, but you have to wonder exactly how many of them are TRULY different from each other. I mean, if you've done one event where the first few quests are kill 10 pigs, deliver this item to this farmer, repel this attack from these invaders, kill this boss...and then you go to a new area that tells you to kill 10 rats, deliver a different item to a different farmer, repel a different set of invaders, and kill a differrent boss...is it really unique? I'm just interested to see how many variations of the same basic event we are going to see throughout the world. I can see those getting pretty old pretty quick if they don't have enough variety, much like the Rifts and Invasions did in Rift. Can't lie...the game world and environment look pretty damn awesome though. That alone will get me to at least try the game for a while. |
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3/26/12 3:34:25 PM#96
More of the same, i love guildwars games but i will be skipping this one. |
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3/26/12 3:37:42 PM#97
Another game being madly overhyped pre-release - haven't seen this happen before, have we? |
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Yauchy
Novice Member
Joined: 11/06/07
"The keenist sorrow is that we are the sole cause of our adversities" ~Sophicles |
3/26/12 3:41:50 PM#98
Originally posted by spookydom
QFT. I guess the lucky ones get to wait a bit...or maybe till April 11th? Fun thread to read though, cheers. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
3/26/12 3:44:31 PM#99
Originally posted by Spaceweed10 I don't recall a time where the press actually went out of their way to make a point of saying that this is definately not overhype. That alone is something to consider in and of itself. |
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3/26/12 3:45:51 PM#100
Originally posted by Cthulhu23 Every single game gets old. No game can hold an interest forever. Main MMO at the moment: Guild Wars 2 |
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