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3/26/12 10:54:45 AM#61
For a game called Guild Wars it is sounding more and more like it is pointless to have one on the pve side of the game with no content bigger then 5mans. Not sure how this is considered actual competition.
All this will do is make people keep playing [insert themepark] for actual pve end game and Gw2 for pvp. So sad they took the lazy approach and did not include end game. ALSO FOR ANYONE WHO GOES ZOMG PURE IS TROLLING DERRRR
Aion's end game consisted only of 5mans for pve end game on launch and fort battles for pvp and we see how that ended up. Do not be hypocrites and criticize one and not the other.
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3/26/12 10:54:49 AM#62
Originally posted by Jetrpg So since there is a player cap your saying it isn't open world? |
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C1d0s
Advanced Member
Joined: 4/28/09
"Behind every successful man is a woman, behind her is his wife." ~ Groucho Marx |
3/26/12 10:59:30 AM#63
Originally posted by niceguy3978 What you both are referring to are called shards. You are correct in your definition as they are instances of a particular zone which are separated to promote smoother, less laggy gameplay by means of alleviating clutter. I'll use World of Warcraft as an example, seeing how it's one of the only games I am familiar with on an extensive level.
To me, that's much more open world than GW2's instanced WvWvW.
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3/26/12 11:06:00 AM#64
I have some strong opinions I would like to share as well. But I think we have to keep quiet until the NDA is lifted. |
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3/26/12 11:06:15 AM#65
Originally posted by evicton Nice one. Anyway, it's just pointless to argue with some people. WvWvW is what it is but it isn't open world pvp. I only called it "instance" in the first place to explain how it is seperated from the main gameworld, which it is, very much so. Also it is divided in 4 seperate sub areas ... Like I said; you can call WvWvW "instanced", "zoned" or "herpderpia'd", it doesn't change the fact that it isn't open world pvp. Let's just call it "World versus World versus World pvp" and stop with the pointless semantics.
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3/26/12 11:09:17 AM#66
Originally posted by Arcona WEll one could argue that eve is the most zoned mmo i have played. Though not instanced. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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3/26/12 11:12:11 AM#67
Originally posted by DarkPony WEll thast been edited, but it being divided doesn't make it instanced in anyway what-so-ever. Its not semantics its you wanted to redifine open world as you inccorect believe it to be. However, because i am do care to be accurate, its not OPEN world. It actually has a 300 player cap per INSTANCE and therefore 100% not open world. EDIT - most recent ANET posts say at least ~500 per map. Still not open world tho. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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3/26/12 11:23:38 AM#68
The exploration aspect of GW2 has me sold. I make spreadsheets at work - I don't want to make them for the games I play. |
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3/26/12 11:27:23 AM#69
So let's see, Open World PvP means: the ability to PvP in the 'main' PvE world. Now what does PvE world mean? The place the story line evolves? The place characters progress/level? The place where people COULD be ganked and harassed if they did not WANT to PvP? A second server choice where people could co-operate, protect, and help each other NOT be ganked and build comeraderie, etc.
So if you feel that the very last description is what you want, then choose a main server, and then choose to play only in W v W. You will get loot drops from killing others, ganking will not be available (well you wouldn't think so since there is no one playing in this area that wouldn't expect another player to NOT kill them), you will have 4 different zones/maps/whatevers to infiltrate and fight over, you can either kill mobs, or enlist mobs to help your side, oh yeah AND you can totally level to max level in W v W (W v W does not level you to max level automatically) |
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3/26/12 11:37:53 AM#70
Originally posted by SlickShoes See, it left you scratching your head! |
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3/26/12 11:45:50 AM#71
Originally posted by QSatu
Really don't bother. I sincerely don't want people ingame that have so little interest in the game that they can't even read or research anything about the game. That would include a LOT of people from this site. Are those really the kind of gamers you want to play side by side with even for a few days? Not I. I have TOTALLY quit trying to "convince" people of anything good about Anet or GW2. It just means that the people who actually WANT TO BE THERE will be there. Those are the people with whom I want to play the game. Know what I mean?
President of The Marvelously Meowhead Fan Club |
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3/26/12 11:50:23 AM#72
From Wikipedia: ...an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area... Is WvW limited to certain number of players? Maybe, I dont know. Is WvW open-world PvP? Definately not. Are the Continents similar like the ones in WoW Instanced areas? Well no. They ARE separated by Zeppelins/Ships/Dark Portals, but they are not instanced. If the same case would be with WvW zones, they wont be instanced on any way or form. If the WvW zones create another copy for every 100 or 200 or w/e people then it will be instanced. Separated Areas =/= Instanced Areas. This topic is becoming not old, but ancient. Get over it people. Main MMO at the moment: Guild Wars 2 |
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3/26/12 11:52:20 AM#73
Originally posted by Puremallace \ok i Edited my post, because i saw your point. However, i dont see how is 5 man bad thing. This is not a Hardcore raiding game, you will be dissapointed if you are looking for 25 man-raid hardcore GS hunt. Main MMO at the moment: Guild Wars 2 |
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3/26/12 12:00:08 PM#74
Raiding is one of the main reasons why I stopped playing MMOs. You hit max level and you are forced to raid. I don't even try new MMOs anymore. I know that I will go through all the levels and once I hit max level I will have nothing to do because the main focus is on raiding. GW1 didn't have raiding and there was lots to do once you hit max level. GW2 is even better. |
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3/26/12 12:03:58 PM#75
While there is a disclaimer in the opening paragraph, my expectation is that an article titled "So Much to Do in Tyria" should provide a high-level view of a significant amount of topics and features. Instead, the article touches on some very basic functionality and barely even mentions PvP, WvWvW, crafting, or other systems. I would have titled this as a surface-level preview of the first few hours of gameplay instead of the title on the article currently. |
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3/26/12 1:11:03 PM#76
Nice video and efort i must admit but at the end GW2 will be what GW1 was "WOW for poor people". |
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3/26/12 1:28:04 PM#77
Originally posted by koljane Huh? |
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3/26/12 1:38:51 PM#78
No, that is still open zone pvp. It is like Wintergrasp without a timer on steroids. I've never heard, before this game came around, anyone refer to a game that had a zone where you were flagged for pvp, but you couldn't pvp anywhere else but battlegrounds as an open world pvp game. Because it isn't by definition. You cannot go in 24 of the 25 zones and pvp in them. You only get to pvp in 1 out of 25 zones. |
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3/26/12 1:41:20 PM#79
Anyone trying to make the argument that WvWvW is actually open world PvP simply doesn't know what open world PvP is. What GW2 has is large scale INSTANCED PvP objectives. That's it. It's not part of the actual gameworld...it's completely separate. Hence...NOT open world. It's no different than a large scale, 2 week battleground that you don't have to queue for. Now maybe it's not technically "instanced" by definition, but I consider anything in which a group of people is pulled out of the gameworld into another area and sectioned off via loading screen an "instance." Open World PvP means you can PvP anwhere in the world you want. There is a sense of danger while out questing because you are constantly looking over your shoulder for the other guy. There is always the possibility that random skirmishes will break out between the two sides at any point, if it's instituted correctly. It's a very simple concept, yet some of the GW2 fans on this thread who are arguing that GW2 is "open world" simply can't seem to grasp it. |
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3/26/12 2:17:18 PM#80
So... is EvE online not really open world PvP either because you can't "really" PvP in high sec besides suicide ganking? Or are you counting Faction and war decs too? Doesn't sound very OPEN if there are so many rules and limitations.
And how is EvE an open world/galaxy when every.single.system is its own zone? Or is there a way to travel from one system to another without gates or jump drives no one told me about? Every time I jumped to a new system in EvE I saw my ship and the surroundings "pop" (unload/load) I mean, doesn't sound open if you can't just wander from one system to the next at sublight/warp.
This ^ was done to prove a point - if you break something down enough, get SO incredibly detailed, you can find a way to pretty much discount anything.
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