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3/26/12 8:45:09 AM#21
Hey all. I played in CB4 this past weekend and had a good time doing mostly solo play. The combat was definitely the high point for me, but there were a few other things I haven't experienced in my somewhat limited MMO gaming... I like how they differentiated optional quests and the main plot quest with a different color asterisk/question mark. I liked the cutscene videos--especially the one in Korascha's Lair when you're about to enter the boss room... it made the dungeon, although extremely brief, really neat and exciting to face the boss. I don't really like how I didn't die or feel threatened the entire time I played the game (I played a sorcerer first 1-14, then a berserker 1-8). I read somewhere that HP was reduced by a lot for this beta... but I felt like I wasn't ever getting hit. I think there was only one time my health bar dropped below 75% :/ Perhaps that's just typical for the early-game play though. Character creation was a blast. I can't believe how ridiculously detailed you can make a character look. I think this really creates a unique feeling. Overall, it was a lot of fun. One of the things I didn't really like and was kind of hoping for, was a need to collaborate to achieve goals. Socializing and establishing friendships are a really important part of my MMO experience. There wasn't much partying in the early game. Does anyone know if that changes at later levels? |
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3/26/12 8:50:18 AM#22
Got to try this game this weekend and I have to admit I actually quite enjoyed it. The combat makes this game. Everything else is completely standard affair, but it's surprising how much a difference a good combat system makes. I have grown to hate 'exclamation mark' quests, and had all but resigned to the fact that with the exception of GW2 no other mmo is going to hold my interest till developers start moving on from that method of quest presentation. With Tera though I found that it didn't bother me as much. Don't get me wrong, I still skipped all the quest text and there is nothing but kill 10 of this and get 10 of that, with the occasional excort this incredibly slow npc thrown in for seasoning. Most likely if I had played for much longer than a weekend it would have started to grate on me. I had reached lvl 22 by the time the beta ended, and I'd be lieing if I said there weren't a few boughts of boredom from time to time. That said, this is probably the second best MMO i've played in the last 10 years with GW2 being the first of course, and whilst I would have preferred to be able to move during attack animations it's still leaps and bounds better than any other MMO currently on the market. This however is still not enough for me to pay a subscription again. Whilst fresh now, I know full well that a new combat system can only carry you so far. The rest of my 22 levels of experience did not pick up the slack and even killing bams will eventually get tiresome with no context for the fights outside of standard boring quest text. So to summarise: Combat is Tera's Ace card. Unfortunately the rest of it's hand teases a flush, but just doesn't quite get there. At least not for the first 22 lvls. If this game were a b2p it would be a definite purchase with current impressions, but I didn't see anything that justified a subscription fee for me. |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
3/26/12 8:53:17 AM#23
I gave this game about 8 hours this weekend, and after a bit of a "meh" start, I grew to really enjoy TERA. The combat is A LOT of fun, and the graphics are very nice to look at. I'm going to give the other aspects of the game a closer look, like crafting, in the next weekend before I decide whether or not I'm going to buy it.
Beta Weekend Experience: 8/10 Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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3/26/12 8:58:35 AM#24
Originally posted by remyburke
That's a nice way to put it Yep ... I found myself staring at Chione for 10 minutes.
The Repopulation - Scfi Fi Sandbox. |
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3/26/12 9:03:34 AM#25
I was thoroughly unimpressed and could only bring myself to play a few hours this weekend. I felt there was less skill involved than in other MMOs. I had like 3 or 4 skills that I rotated. Combat went like this, for a sorceror: Attack at 18 meters, atttack, attack, attack with my ten meter skill followed by either my skill that pushed me back or my 3 meter skill. Then do it again and again. Then there was another rotation for mob groups. Boring. As for the graphics; the character creator was seriously disappointing and Aion looks much, much better and that game is over 2 years old. Needless to say, won't be picking this up or even trying any more betas. |
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3/26/12 9:17:21 AM#26
Originally posted by Senadina well ya if your fighting lower lvl mobs that will die in 1 rotation and most super slow because they are set for people to get used to the combat than ofc its the same rotation. Do you do anything other than that for Wow or Rift or SWTOR at the first 10-20lvl? Thats pretty much all you do whole game for those games, try doing that while in a dungeon or fighting a BAM or even later lvl normal mobs you find that monster be much faster in closing the gap and moving around lot more. I remember lvling form 32-37 all the mob i fought starting to move around randomly lot more and didn't stand still causing me to miss much more and quiet annoying for lancer because of our linear attacks. Originally posted by mCalvert Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol. |
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3/26/12 9:44:57 AM#27
The strong poit (or deciding point) for Tera is the combat. If one hates it then the game pretty much isn't worth it. For me, the combat, especially during pvp, really makes it for me. Then again, I like the speed of the combat, some other players seem to want it to be faster but I think it's just right. Because I enjoy the combat and am used to actual asian grinder games, I don't mind the quests at all. The world is fun to fight in. However, the quests are so/so and I'm still not convinced that they are clear on this diplomacy end game. I wish they would give more info about it but there it is. I wish they had sieges but I suspect that 100's agains 100's might not work in this game.
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3/26/12 9:49:02 AM#28
Somebody else posted a couple videos of 100 vs 100, so that clearly works. I would have liked to see castle sieges as well, I don't know if they exist. |
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Originally posted by rexzshadow Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time. |
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3/26/12 9:53:27 AM#30
Originally posted by remyburke Now that sounds encouraging. |
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3/26/12 9:55:03 AM#31
Originally posted by mCalvert so is most game quest all involve killing something. SWTOR has kill 10 rats with fancy voice over and cutscene. GW2 has 100 rats are invading kill them with 10 people. Core of most mmorpg is kill x or gather y or escort z. And you can, by lvl 20 you get BAM repeats pretty much till you cap there is BAM for every lvl after 20. |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
3/26/12 9:55:23 AM#32
Originally posted by mCalvert "Bad game design" how so? Many people on these forums LOATH questing, to the point where no mater what you do they refuse to read text or learn anything about anything and they just want to cut to the chase. So you are saying designing a game that acutally caters to that idea is bad? I disagree.
Edit: considiering you CAN grind dungeon mobs, or do repeatables, or quest, then you can have it an way you desire. |
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3/26/12 9:58:19 AM#33
Originally posted by rexzshadow It s more how it s implemented. Tera doesn t even try to mask it, it s just plainly, go kill 20 of these, run back, collect reward, and do it over again. BAMs are really nothing great, they will get tiring after awhile, just like Rifts did in Rift. Outside of the combat Tera is nothing at all new, and they do a terrible job masking it. Other games do a decent job at it. |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
3/26/12 10:00:36 AM#34
Originally posted by Soki123 How so? You don't explain where you came to these conclusions. I can say "WOW TERA IS AMAZING!!!!!!!" and it doesnt' tell us anything about it does it? BAM's are awesome, more games need things that bring back old school MMO battles. The combat isn't a gimic, its a game changer. The quests ARE NOT innovative, you are correct, no game has them "masked better" that is just being silly. SWTOR just added some guy telling you why you NEEDED to kill 10 rebels, in a fancy cut scene, does that some how cover up it says 0/10 on the quest tracker? Nope... |
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3/26/12 10:01:23 AM#35
Examples of how games mask killing quests would be nice. And please, don't bring GW2 into the discussion, not before the honeymoon period is over and the dynamic events prove that they have more staying power than what they did in Warhammer. |
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3/26/12 10:01:30 AM#36
Originally posted by mCalvert At 20+ BAMs start appearing, they are just as tough as any boss and you can pick up repeatable quests and grind them to your hearts content, good xp for killing them and turning in the quests. A good group of five people is the most efficient way, you get the 3-5 kills for each quest turn in pretty fast piling on xp.
Also dungeon grinding is made easier in this game with repeatable quests. I am sitting at 200/20 and 100/20 for the two repeatable quests on the 36 dungeon ready to be cashed in on CBT5 so I can be ahead of the pack. Lol. |
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3/26/12 10:08:33 AM#37
Originally posted by Laughing-man Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all. |
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3/26/12 10:23:58 AM#38
Originally posted by bigsmiff I'm not trying to be antagonistic, but how is Tera's combat any more boring than a standard MMO? The only difference is now positioning and timing play a much more important role. I don't understand how that's less exciting; I'm not being sarcastic, I just genuinely don't understand.
I can understand if you prefer the slow combat of WoW or something like that, but that's simply a matter of preference, not a fault on Tera's behalf.
EDIT: To throw my two cents in to the argument in the post above, I'm not very concerned with trying to make an MMO more like an MMO made 10 years ago. Certainly those games had mechanics that we could use in games today, but that seems like taking a step backwards when what the genre needs is innovation. While I agree that Tera is almost entirely "Kill 10 rats" quests, I think that their combat system takes the grind out of it. Any MMO will have time sinks and boring quest lines, but the key is to make actually playing the game enjoyable. For me, the new combat system did that. To be honest, I think this is where MMOs should be going. Tera is a step in the right direction- I'm so sick of having 3 hotbars and spamming some 123 123 cycle. There's no reason why the actual gameplay shouldn't be just as much of an attraction as the progression. Fights should be engaging- and in Tera, for me, they were. Is Tera the epitome of what I think a modern MMO should be? Absolutely not. But I think it's a great start, and I hope more studios follow its lead. |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
3/26/12 10:27:05 AM#39
Originally posted by Leucent I completely disagree rather than sitting around reacting to a monster every 10-20 seconds (FFXI) monsters do moves every 2-5 seconds. I'm kinda confused if you are serious. Taking a lot of time to spawn a monster because it takes 12 hour respawn timers IS NOT FUN, its NOT SKILL, its BAD DESIGN! Thats why they changed FFXI. I camped the shaman's cloak, I have it on two seperate toons, is bad game design. I camped the Dune widow 52 times, it never dropped the enhancement torque, it has a 6 hour respawn window. Why do you like punishing yourself?
Edit: Higher level zones don't have channels if there are not enough people to fill up a channel, I was at 38 in a zone with 1 channel in TERA yesterday |
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3/26/12 10:35:39 AM#40
Originally posted by Laughing-man I'm with you. I don't understand why long, tedious waits are an attraction. I'm not sure where along the line it became acceptable to substitute these absurd timesinks for actual skill- if an item is valuable, it should take time to acquire it because it's difficult to acquire. There's no reason to sit around and wreck some boss mob 52 times in a row and not get your item. If you can kill the boss, you should get the item- but it should take skill, and that should take time. Same end result, but the path to get there is suddenly a challenge, not a test of patience. |
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