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3/23/12 3:20:34 PM#101
going to pass on this game, maybe wait 6 months or until they release the first big patch like they did with Age of Conan, or probably 1 year and play it for free |
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3/23/12 3:43:08 PM#102
A year? |
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3/23/12 3:49:18 PM#103
So, what's been your experince dealing with FunCom? And the people with my mentality.....Are former FunCom customers who know. Watching them over the years...how they treat the players. It'll be no different. They believe they have a right to take a squat in your cheerios then charge you for the added content. |
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3/23/12 3:53:31 PM#104
Hype machine getting stronger and stronger, plenty of naive forum users, NDA...hmm, I wonder where I saw this before. I'm so sure it will go super awesome this time. Funcom is awesome. Right? Double-dipping is cool! Right? |
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3/23/12 3:55:24 PM#105
Double dipping? |
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3/23/12 3:58:51 PM#106
Originally posted by GeeTeeEffOh True. I somehow didn't even remember that even buying the client costs money. Well, there will be plenty of forum entertainment to come, that's for sure. |
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3/23/12 4:00:40 PM#107
I might actually end up buying my first Funcom game, but with Funcom history of poor quality products and failed launches I doubt I will keep playing it beyond my first month. I wouldn't put too much hope into the "unique" skill system and free choice from over 500 skils. I suspect it will end up in similar manner like Darkfall did. Only some of the possible skill combinations are going to make sense and the best few ( from min/max perspective ) will dominate the rest. |
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3/23/12 7:03:28 PM#108
If you scroll up you'll see my first post where I state I am currently subbed to AoC. And it's been a very pleasant experience for 2 years. The game is not perfect, actually far from it, but I still consider it one of the best MMOs currently in the market and I've pretty much played every AAA title out there. Now the people with your mentality are not necessarily former and disgruntled Funcom customers because it's obvious you have a problem with their business model, which is the same business model of dozens of games that have nothing to do with Funcom. I'm sorry to hear that you feel you've been treated like crap by Funcom, but my story with them is very different and I am a satisfied customer. So how do they treat the players ? Because it's rather clear now you and I have different opinions about Funcom. And sorry again, but if you develop a game and you have the rights to said intellectual property, you're free to charge whatever you want for access to your game and content. If you are a consumer, you're free to decide if you want to pay or not, but some people feel they are entitled to dictate the direction of a game and just how much they should be charged for their gaming.
Again, feel free to pass on TSW. It's your call to make. I know I'll be there for launch and enjoying a game I've been watching for the last 3 years. |
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3/24/12 1:14:16 AM#109
Right I absolutely cannot wait for this game. Its passed GW2 in the "cannot bloody wait for this!" stakes. Great article too. |
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3/24/12 4:39:28 AM#110
The skill system sound very complicated, which is good, since it'll take me a long time to master, thus giving the game a fresh feel longer than the 2 days to a week that most releases since WoW. As for Funcom. I didn't play AO, but I did hear about it having a bad launch. However, I also heard how complex and unique that game is. I picked up and played AoC at release, and I never noticed anythign wrong with the release. I quit in my 20's because it was the same type of quest grinding I hated in previous games. |
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3/24/12 1:18:22 PM#111
AO was a fun game and the complexity made it even better....My first toon was a complete disaster though as you had to learn what skills were good, which were bad, which were worthless, which were broken, etc etc......I heard that TSW already has over 500 skills (and hasn't even launched yet)..... Also it will take alot of time to learn how certain skills work together and what is a prereq for what. |
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3/25/12 10:16:31 AM#112
It's self balancing. It's like any other game. By overloading strengths you expose yourself to weaknesses. If someone figures out a wonderbuild, someone else can figure out a counter to it. Either offensively by explotiing where they are weak, or defensively by buffing your defenses. If it's unfair, adapt and overcome.
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3/26/12 2:35:07 AM#113
AOC had it's issues, but i still think it one of the best mmo's ever made. The combat ruled, the world felt great. This game looks great as well. I don't need to spend years in a game anyway, i think people expect too much and invest too much of thier lives in these games.
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3/26/12 4:49:15 PM#114
blade and blood magic healing using templar? Yes please!
finally i might be able to get a melee healer in a half decent mmo |
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3/26/12 6:26:35 PM#115
It looks damn nice but i share the same doubts and anger as this guy, and i'm letting my AoC sub running out (til dec 2012) without logging because paying to play a non working, non fun game makes me feel even more stupid the having paid for not playing at all. http://forums-eu.ageofconan.com/showpost.php?p=1970575&postcount=42 |
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3/27/12 1:09:54 AM#116
No its the fact that there are no classes or levels in the game. And you can own each and every skill in this game which means you can effectivley own 500 skills. From these you can pick and choose 7 active and 7 passive. Which makes up a deck. These decks can be saved and swapped in and out on the fly through dungeons or areas.
I am looking forward to this game as it is close to a design of my perfect mmo. I like the idea of how the missions are done and some you even have to google the answers before completing them. |
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3/27/12 8:17:47 AM#117
OMG OMG OMG 5 days till april, SO looking forward to it.
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Achyl
Novice Member
Joined: 3/28/12
"If all is well, keep it so. Wake not a sleeping wolf." |
3/27/12 11:53:52 PM#118
The freeform system is one of the key things that attracts me to this game :D
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3/30/12 5:22:47 PM#119
In my opinion, this is what every MMO in existence lacks. I think Matrix Online was the closest to realizing a similar system, and guess what, I LOVED that feature. I never felt locked into anything. It allows you to make ONE character and put everything behind it. It's the definition of immersion. It, to me, is the next evolution in MMO gaming. |
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3/30/12 5:44:25 PM#120
Originally posted by jtcgs
I agree with you because I was there in AoC beta and at launch, I was even there a few months after. What surprises me reading these posts and other threads is how easy it was for people to forget. (professional game advertisers *ahem* games journalists *ahem* must be doing a good job these days. But I also see this "This-time-it-will-be-different" syndrome where normal people come up with all sorts of excuses why TSW will not be another AoC like they need it to be true. There has to be a study of some sort on MMO players on why this happens :P Free advice to all: This one is not one you preorder. This is the one where you wait for at least a month after launch before you consider buying.
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