Trending Games | Elder Scrolls Online | Guild Wars 2 | WildStar | Rift

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » "Time-saving Convenience items" and "Time Skippers". The new PAY TO WIN.

10 Pages 1 2 3 4 5 6 7 » Last Search
189 posts found
  Interesting

Apprentice Member

Joined: 1/16/08
Posts: 948

 
3/25/12 7:34:08 PM#1

You spend money to acquire something that ultimatelly allow you to bypass time and effort.

You spend money to acquire something that has value, thus generating value for you out of thin air.

The value you acquire translate into power. The time you skipped, translate into progression. Progression is power.

In the end, anything that is sold on CASH SHOPS that POTENTIALLY allows players to SKIP a portion of TIME AND EFFORT in the game to PROGRESS, ends up giving them a chronologically power advantage over others.

MMORPGs are designed so time is never enough. By design, there isnt a CAP at wich point spending more time does not provide any more material or subjective advantage to a player.  By design players can always get more and better resources, gear, valuables.

In that sense there is always a chronologic race for progression and acquisition of resources, equipment, valuables or whatever that can be acquired through time and effort.

Under these designs, selling TIME SKIPPERS or TIME-SAVING CONVENIENCE ITEMS are an indirect way of selling power, WHILE AT THE SAME TIME, benefitting from the power bait on the cash shops and evading the criticism that our mmorpg community has grown to evolve and label by "Pay To Win".

Time savers affect the chronologic progression and position of power one holds at any determined point in time.

The main problem is that TIME SKIPPERS, CONTENT SKIPPERS, TIME-SAVING CONVENIENCE ITEMS, whatever the developers name it in their interviews END UP AFFECTING THE INTEGRITY OF THE GAME.

This causes a chain effect that start from the core design of the game, when rates of progression, amount of time and effort required to accomplish certain activiities is decided. Games end up being designed so that the default rate of progression or amount of repetition or attempts, or number of enemies killed, whatever activiity it has, ends up being artificially increased/slowed down in a detrimental way. While for the payers who are envisioned to benefit from the so called "time-savers" end up having a completely diference experience, one whose progression feels more acceptable and natural (as opposed to the artificially "tweaked" one).

This is clearly observed when games started to go from P2P to F2P. 

When the factors of power are not subjective (relative to the character: such as levels, classes, skills, unlocks), but material (derived from equipment, upgrades, enchants, resources, whatever currency can translate into direct power), players are misguided into believing that the "progression is fast" or that "the level cap is easily reachable within a short time frame anyway", when in reality in these games the FACTORS OF POWER derive from the material branch. In other words, what commonly we call as "gear grind".

So today I saw the announcement about GUILD WARS 2 RMT and I died a bit inside when I saw the same rethoric speech by ArenaNets' O'Brien about offering "Time-saving convenience items". As if adding the word convenience to it would somehow disguise the pay to win nature of time-saving. And all that disregard the fact that real money will be directly translated into virtual value.

Each day the ethic principles that I grew up as a gamer is shifted into a new ethical paradigm.  To me, adding money into the factor of gaming is unethical. Its not ilegal because we the consumers are unorganized and the moving force behind legislation lobbies wants more consumers spending their money and it will take a few years untill the society embraces this virtual social consumerist phenomn and start to treat us like "real life" consumers are.

I believe that what we can do, as I have written before years ago, is that creating a PREJUDICE, by LABELING NEGATIVELLY SOMETHING WE FEEL STRONGLY AGAINST, such as "PAY TO WIN" (as in "this game is pay to win, wich is bad, therefore it sucks" that became automatized in our mass conscience as modern gamers) is a way to VOTE. Is a way to CRIPPLE, is a way to CHANGE and CAUSE EFFECT.  We have seen that smart developers ARE TRYING DESPERATELY TO STEEM AWAY FROM THE "OUR GAME IS PAY TO WIN" LABELING.

Now what I believe we must do, is start to impregnate the "TIME-SAVING", "TIME SKIPPERS" IS BAD! In the same way we managed to do together against Pay to Win. We must reject RMT MODELS THAT AFFECT THE INTEGRITY of our games.

That is the best we can do and we can easily spread this idea by just repeatedly applying the negative label filled with prejudice against the "time saving convenience items". In the end, they are as prejudicial to the games as the original pay to win, but this time, they are being camouflaged, masqueraded to bypass our perceptive filters.

You can pm me to discuss more if you want, or you can keep this one bumped for great justice somore people read. I know that the dark forces of censorship are strong on this one and even legitimate complaints may be misinterpreted as trolling, but may the light shine with you.

 

  Kakkzooka

Spotlight Poster

Joined: 11/06/11
Posts: 602

3/25/12 7:40:07 PM#2

Which is quite appropriate, as I was doing some navel gazing earlier when looking in the GW2 microtransaction shop. And I want to buy a world-megaphone - so that I may be the first to say something witty about Chuck Norris to the entire server.

 

Now, let's make a rhyme with the word "orange." OP - you start.

Re: SWTOR

"Remember, remember - Kakk says 'December.'"

  UOvet

Novice Member

Joined: 6/26/07
Posts: 510

3/25/12 7:46:00 PM#3

A lot of rambling for nothing. Explain to me how someone hitting the level cap sooner than you gives them that much of an advantage? There will always be someone better than you no matter what. I could understand people getting worried if they were selling items or stuff only obtainable via gems (which isn't the case), but obviously people have no clue what the definition of "pay 2 win" is.

 

That's like telling someone they can't play more than 2 hours because that's all the time you have, and if they do they'd be at an advantage, which they wouldn't really. MMORPG weren't meant to be races to level cap.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1072

All of history is a lie. The truth depends on who does the listening, and who does the telling...

3/25/12 7:46:57 PM#4

 Have to say I really disagree with you. I am the type that usually waits a couple months before jumping into an MMO. That being said, everyone is ahead of me level and time wise. Does this mean that they are more powerful than me? Not really. If someone wants to biy something that offers them a quicker way to a means I don't bunch that in with P2W or more power. People will continue to disagree on what P2W is to them but I don't think you can just look at a  gamesCS and say the game is immidiately P2W. Kinda depends onthe games overall design really.

Example would be GW2's CS since this is the first thing that came to mind. Everything scales one way or another so getting those exp boosts for an hour means absolutely nothing to others. By your reasoning GW2's shop is P2W and I just don't see it the same. While I respect your views, I don't agree.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Foncl

Hard Core Member

Joined: 11/14/11
Posts: 178

3/25/12 8:03:47 PM#5

I completely agree OP, time is what you use to achieve things in games, time convenience items are P2W imo. Developers will keep testing their waters to see what they can get away with until gamers make it known to them that it will hurt their revenue by doing so. I will not support any form of money for power RMT in games and never have, if it becomes the norm then I will stop playing the mainstream games.

 

I'm willing to pay more for a game without a cash shop, where power is earned by time spent in-game.

  Paradigm68

Hard Core Member

Joined: 1/24/11
Posts: 854

3/25/12 8:10:42 PM#6

Yeah, to me cash shops are pay-to-not-to-play. And one of the reasons I don't like cash shop driven games is I don't like a game that is being developed by devs whose primary focus in game design is to figure out how to get me into the store rather than figuring out how to make the game enjoyable enough to keep subbed.

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

3/25/12 8:11:51 PM#7
Originally posted by Foncl

I completely agree OP, time is what you use to achieve things in games, time convenience items are P2W imo. Developers will keep testing their waters to see what they can get away with until gamers make it known to them that it will hurt their revenue by doing so. I will not support any form of money for power RMT in games and never have, if it becomes the norm then I will stop playing the mainstream games.

 

I'm willing to pay more for a game without a cash shop, where power is earned by time spent in-game.

Then you would never have supported Guild Wars 2 in the first place. The progression is horizontal, the leveling curve is flat, and up/down scaling in power is common place in this game. Without the cash shop.

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

3/25/12 8:16:37 PM#8
Originally posted by Interesting

You spend money to acquire something that ultimatelly allow you to bypass time and effort.

You spend money to acquire something that has value, thus generating value for you out of thin air.

The value you acquire translate into power. The time you skipped, translate into progression. Progression is power.

In the end, anything that is sold on CASH SHOPS that POTENTIALLY allows players to SKIP a portion of TIME AND EFFORT in the game to PROGRESS, ends up giving them a chronologically power advantage over others.

MMORPGs are designed so time is never enough. By design, there isnt a CAP at wich point spending more time does not provide any more material or subjective advantage to a player.  By design players can always get more and better resources, gear, valuables.

I stopped there. How long have you been following Guild Wars 2?

  Foncl

Hard Core Member

Joined: 11/14/11
Posts: 178

3/25/12 8:17:57 PM#9
Originally posted by Serelisk
Originally posted by Foncl

I completely agree OP, time is what you use to achieve things in games, time convenience items are P2W imo. Developers will keep testing their waters to see what they can get away with until gamers make it known to them that it will hurt their revenue by doing so. I will not support any form of money for power RMT in games and never have, if it becomes the norm then I will stop playing the mainstream games.

 

I'm willing to pay more for a game without a cash shop, where power is earned by time spent in-game.

Then you would never have supported Guild Wars 2 in the first place. The progression is horizontal, the leveling curve is flat, and up/down scaling in power is common place in this game. Without the cash shop.

Then please explain to me your view of why they have a cash shop with items that are not purely cosmetic?

My view: It's there so people can pay to achieve things faster, bypass game mechanics and gain a competitive advantage by spending money.

 

Would the game be worse with only cosmetic items in the cash shop in your opinion? Why?

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

3/25/12 8:23:14 PM#10
Originally posted by Foncl
Originally posted by Serelisk
Originally posted by Foncl

I completely agree OP, time is what you use to achieve things in games, time convenience items are P2W imo. Developers will keep testing their waters to see what they can get away with until gamers make it known to them that it will hurt their revenue by doing so. I will not support any form of money for power RMT in games and never have, if it becomes the norm then I will stop playing the mainstream games.

 

I'm willing to pay more for a game without a cash shop, where power is earned by time spent in-game.

Then you would never have supported Guild Wars 2 in the first place. The progression is horizontal, the leveling curve is flat, and up/down scaling in power is common place in this game. Without the cash shop.

Then please explain to me your view of why they have a cash shop with items that are not purely cosmetic?

My view: It's there so people can pay to achieve things faster, bypass game mechanics and gain a competitive advantage by spending money.

 

Would the game be worse with only cosmetic items in the cash shop in your opinion? Why?

Guild Wars 2 is not a game dependant on vertical progression. There is no carrot. The largest run of vertical progression is leveling to 80 on a flat leveling curve, and means absolutely NOTHING in the COMPETETIVE PvP in Guild Wars 2.
 That is my view.

There's no advantage you gain competetively over any other player by getting to 80 faster. You just get access to more content at your level quicker. Any lower levels can be sidekicked in base stats to max though so there's already ways to bypass content built right into the game. And a player who started 3 days before you has the inherent advantage on that field anyway...

Edit: Answer to your last question: I don't care either way. I won't be buying these conveinence items in the cash shop because I'm not forced to to enjoy the game. I'm just as competetive having payed 0$ after initial purchase as someone who spent $500 billion in the cash shop.

 

  RathanX26

Novice Member

Joined: 10/28/10
Posts: 119

We all have a choice, whether we like it or not.

3/25/12 8:25:34 PM#11

How To Guild Wars 2: The Economy - General Discussion - Guild Wars 2 Forums at MMORPG.com

Read this a few minutes ago. Has a video link that explains how the system in GW2 works (as of what we know right now)


I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.

  ScribZ

Novice Member

Joined: 11/05/10
Posts: 443

Don't let your passion get in the way of your passion.

3/25/12 8:25:47 PM#12
Originally posted by Foncl
Originally posted by Serelisk
Originally posted by Foncl

I completely agree OP, time is what you use to achieve things in games, time convenience items are P2W imo. Developers will keep testing their waters to see what they can get away with until gamers make it known to them that it will hurt their revenue by doing so. I will not support any form of money for power RMT in games and never have, if it becomes the norm then I will stop playing the mainstream games.

 

I'm willing to pay more for a game without a cash shop, where power is earned by time spent in-game.

Then you would never have supported Guild Wars 2 in the first place. The progression is horizontal, the leveling curve is flat, and up/down scaling in power is common place in this game. Without the cash shop.

Then please explain to me your view of why they have a cash shop with items that are not purely cosmetic?

My view: It's there so people can pay to achieve things faster, bypass game mechanics and gain a competitive advantage by spending money.

 

Would the game be worse with only cosmetic items in the cash shop in your opinion? Why?

I dunno. I used to absolutely hate cash shop idea in any game. And when they took LoTRO F2P and added in the cash shop I was the front of the line as hater on it. But after a couple years of being aorund it, and it having cosmetics stuff mostly, but a few things which aren't (scrolls for xp, potions, stat tomes), really it doesn't do jack to the playability of the game. Ok so LoTRO doesn't have real PvP, only MP, so it may make things a bit shakie on that front. But dont count this as a seriously super duper bad thing until you see how it plays out. You may end up hating this game for no reason at all when it might not be that big of a deal in the long run.

I will tell you this though, cash shop is the way of the future, so ya best get used to it now. I know people in LoTRO who still dump $30+ a month on cash shop stuff, even while they are a life time subscriber in a free to play game. No way companies out there see this and not want thier piece of the pie.

 

 

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1594

3/25/12 8:33:29 PM#13
Originally posted by Serelisk
Originally posted by Foncl
Originally posted by Serelisk
Originally posted by Foncl

I completely agree OP, time is what you use to achieve things in games, time convenience items are P2W imo. Developers will keep testing their waters to see what they can get away with until gamers make it known to them that it will hurt their revenue by doing so. I will not support any form of money for power RMT in games and never have, if it becomes the norm then I will stop playing the mainstream games.

 

I'm willing to pay more for a game without a cash shop, where power is earned by time spent in-game.

Then you would never have supported Guild Wars 2 in the first place. The progression is horizontal, the leveling curve is flat, and up/down scaling in power is common place in this game. Without the cash shop.

Then please explain to me your view of why they have a cash shop with items that are not purely cosmetic?

My view: It's there so people can pay to achieve things faster, bypass game mechanics and gain a competitive advantage by spending money.

 

Would the game be worse with only cosmetic items in the cash shop in your opinion? Why?

Guild Wars 2 is not a game dependant on vertical progression. There is no carrot. The largest run of vertical progression is leveling to 80 on a flat leveling curve, and means absolutely NOTHING in the COMPETETIVE PvP in Guild Wars 2.
 That is my view.

There's no advantage you gain competetively over any other player by getting to 80 faster. You just get access to more content at your level quicker. Any lower levels can be sidekicked in base stats to max though so there's already ways to bypass content built right into the game. And a player who started 3 days before you has the inherent advantage on that field anyway...

Edit: Answer to your last question: I don't care either way. I won't be buying these conveinence items in the cash shop because I'm not forced to to enjoy the game. I'm just as competetive having payed 0$ after initial purchase as someone who spent $500 billion in the cash shop.

 

Ya but I'm not sure everyone is talking about Guild war 2.  Basically gear and money in guild war 2 ins't very important, at least compare to other games.  At least that's what most people think at the moment.

So if gear and money isn't important, and level cap is easily reached, that take away the problem. 

At least that's what we hope happen.  If there is gear progression and more meaning to gold itself, your theory would be off, and that's hope it dont' happen.

  Interesting

Apprentice Member

Joined: 1/16/08
Posts: 948

 
3/25/12 8:34:23 PM#14

I made the thread longer by providing the difference between material and subjective sources of power.

All I saw was people providing counters to the subjective sources of power, ignoring the fact that the games they are defending are designed also with material sources of power as carrots.

 

 

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

3/25/12 8:36:00 PM#15
Originally posted by laokoko
Originally posted by Serelisk
Originally posted by Foncl
Originally posted by Serelisk
Originally posted by Foncl

I completely agree OP, time is what you use to achieve things in games, time convenience items are P2W imo. Developers will keep testing their waters to see what they can get away with until gamers make it known to them that it will hurt their revenue by doing so. I will not support any form of money for power RMT in games and never have, if it becomes the norm then I will stop playing the mainstream games.

 

I'm willing to pay more for a game without a cash shop, where power is earned by time spent in-game.

Then you would never have supported Guild Wars 2 in the first place. The progression is horizontal, the leveling curve is flat, and up/down scaling in power is common place in this game. Without the cash shop.

Then please explain to me your view of why they have a cash shop with items that are not purely cosmetic?

My view: It's there so people can pay to achieve things faster, bypass game mechanics and gain a competitive advantage by spending money.

 

Would the game be worse with only cosmetic items in the cash shop in your opinion? Why?

Guild Wars 2 is not a game dependant on vertical progression. There is no carrot. The largest run of vertical progression is leveling to 80 on a flat leveling curve, and means absolutely NOTHING in the COMPETETIVE PvP in Guild Wars 2.
 That is my view.

There's no advantage you gain competetively over any other player by getting to 80 faster. You just get access to more content at your level quicker. Any lower levels can be sidekicked in base stats to max though so there's already ways to bypass content built right into the game. And a player who started 3 days before you has the inherent advantage on that field anyway...

Edit: Answer to your last question: I don't care either way. I won't be buying these conveinence items in the cash shop because I'm not forced to to enjoy the game. I'm just as competetive having payed 0$ after initial purchase as someone who spent $500 billion in the cash shop.

 

Ya but I'm not sure everyone is talking about Guild war 2.  Basically gear and money in guild war 2 ins't very important, at least compare to other games.  At least that's what most people think at the moment.

So if gear and money isn't important, and level cap is easily reached, that take away the problem. 

Ah, then it's my folly because this is in the pub. /facepalm Kneejerk reactions tothe OP's "convienence item" touting. :x

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2472

3/25/12 8:42:09 PM#16
Originally posted by Serelisk
Originally posted by Interesting

You spend money to acquire something that ultimatelly allow you to bypass time and effort.

You spend money to acquire something that has value, thus generating value for you out of thin air.

The value you acquire translate into power. The time you skipped, translate into progression. Progression is power.

In the end, anything that is sold on CASH SHOPS that POTENTIALLY allows players to SKIP a portion of TIME AND EFFORT in the game to PROGRESS, ends up giving them a chronologically power advantage over others.

MMORPGs are designed so time is never enough. By design, there isnt a CAP at wich point spending more time does not provide any more material or subjective advantage to a player.  By design players can always get more and better resources, gear, valuables.

I stopped there. How long have you been following Guild Wars 2?

Sorry, my post was in error. I am having troubles using my phone as a forum device. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

3/25/12 8:42:53 PM#17
Originally posted by Interesting

I made the thread longer by providing the difference between material and subjective sources of power.

All I saw was people providing counters to the subjective sources of power, ignoring the fact that the games they are defending are designed also with material sources of power as carrots.

 

 

I think the discussion would be a lot easier to respond to if there wasn't a blanket definition for all MMORPG's. Pick a specific games cash shop that you want to discuss, and someone who knows how it works will respond appropriately, hopefully. Because, as pointed out with my previous examples, selling "convienence" on games with different forms of progression and "material sources of power" will have different impacts on the game, and don't need to be righteously vindicated like your OP would suggest.

  Randallt3mp

Apprentice Member

Joined: 3/04/08
Posts: 49

3/25/12 8:43:30 PM#18

I have to agree with the op.  However, some of you either didn't read it or dont understand the point of his post.  The cash shops selling anything more than purely cosmetic items is A DETRIMENT TO THE INTEGRITY OF THE GAME.  A game is supposed to be balanced and game creaters/developers with the intent of making a true game should do as much as they can to reduce the outside influence's effect on the virtual world.  Obviously they can't do anything about the gamers themselves in terms of personality, playstyle, skill, time, etc., but they can refrain from allowing people to use external resources like $$ to influence things in the game. 

And in regards to the question a previous poster asked:  Why are they selling xp boost items if the leveling curve is entirely horrizontal and people that are higher than you in progress and level are at no advantage?  If its true then the xp items in the CS have no purpose and therefore no one will buy them...


MMOs Played: FFXI-8 months, Age of Conan-2 months (off & on), Aion-5 months, Rift-3 months, SWTOR-3 months

Playing:None

Waiting For: GW2, TSW (pending), PS2, Wildstar, The Repopulation, Archeage, Otherworld, TESO, Defiance

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

3/25/12 8:45:11 PM#19
Originally posted by Amjoco
Originally posted by Serelisk
Originally posted by Interesting

You spend money to acquire something that ultimatelly allow you to bypass time and effort.

You spend money to acquire something that has value, thus generating value for you out of thin air.

The value you acquire translate into power. The time you skipped, translate into progression. Progression is power.

In the end, anything that is sold on CASH SHOPS that POTENTIALLY allows players to SKIP a portion of TIME AND EFFORT in the game to PROGRESS, ends up giving them a chronologically power advantage over others.

MMORPGs are designed so time is never enough. By design, there isnt a CAP at wich point spending more time does not provide any more material or subjective advantage to a player.  By design players can always get more and better resources, gear, valuables.

I stopped there. How long have you been following Guild Wars 2?

I don't see anything about him talking about GW2 at all. 

I lied, I hadn't actually stopped there. He mentions that he'd just saw the anouncement of GW2 using RMT, which prompted him posting this. My mistake for being so blindly aggresive in defense.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2472

3/25/12 8:50:19 PM#20
Originally posted by Serelisk
Originally posted by Amjoco
Originally posted by Serelisk
Originally posted by Interesting

You spend money to acquire something that ultimatelly allow you to bypass time and effort.

You spend money to acquire something that has value, thus generating value for you out of thin air.

The value you acquire translate into power. The time you skipped, translate into progression. Progression is power.

In the end, anything that is sold on CASH SHOPS that POTENTIALLY allows players to SKIP a portion of TIME AND EFFORT in the game to PROGRESS, ends up giving them a chronologically power advantage over others.

MMORPGs are designed so time is never enough. By design, there isnt a CAP at wich point spending more time does not provide any more material or subjective advantage to a player.  By design players can always get more and better resources, gear, valuables.

I stopped there. How long have you been following Guild Wars 2?

I don't see anything about him talking about GW2 at all. 

I lied, I hadn't actually stopped there. He mentions that he'd just saw the anouncement of GW2 using RMT, which prompted him posting this. My mistake for being so blindly aggresive in defense.

Oh I gotcha. I honestly didn't even notice he was talking about until I woke up. No seriously, the guy put a lot of time and thought into it and he has a point about some things. :) At first I thought he was talking about all games with cash shops.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

10 Pages 1 2 3 4 5 6 7 » Last Search