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Just read a newsletter from Just My Two Copper that AoE looting in in Mist of Pandera beta. For those "haters" out there that state that ToR is nothing but a WoW clone in space. Now who is copying content. |
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3/25/12 5:50:24 PM#2
WoW has always copied from other games. Guess what? they always make it better too and make the other games look dumb. |
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3/25/12 5:56:01 PM#3
I liked how in FF games I never had to click anything to loot. |
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3/25/12 5:59:54 PM#4
And guess in what game you don't have to loot at all, it loots for you. |
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3/25/12 6:01:57 PM#5
Originally posted by elocke This is true. So does microsoft and almost any other monopoly. Why wouldnt they? Remember Old School Ultima Online |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
3/25/12 6:04:47 PM#6
Seems to me I remember this being in games older that the new Star Wars one, off the top of my head I can't recall but I know I enjoyed it.
I also wouldn't use the word content to describe it as the OP has. I think this would fall under the catagory of feature... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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3/25/12 6:05:15 PM#7
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3/25/12 6:06:29 PM#8
Hardcore farming, I mean looting of course. Cough. ![]() |
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The point is that while ToR is not the game people thought it would be, it's still it's own outright and not a copy of WoW. If it was it would be to easy to everyone to level and be only about the endgame and not the journey. I've played WoW since Jan 2006 and been thru all the expansions and still play a bit here and there. WoW has been taken down the road of the only thing it does'nt have from the start is an "I WIN" button that plays the game for you. They are making it to where anyone can play without any difficulty at all and therfore no fun or sense of acomplishment from doing anything. ToR at least has a learning curve and makes you "feel" like you are actually doing something when you go thru a flashpoint, although some need to be harder. Same with leveling. As far as everything else, WoW cloned everything they have from other games as well with a few exceptions. Somethings were ok, others were crap and never should have been there. ToR is starting out, they are getting there and will have lots of features added in time, at least they are stable. People gripe about it not having things that others have, like WoW the most. WoW took 7 years to get there, without a decent launch. ToR had a great launch and will only get better. ToR took 3 years for development after it was announced, as did WoW. Just think about it. |
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3/25/12 11:52:58 PM#10
Or maybe they both copied Rift! Or maybe WoW, ToR and Rift copied some other game that I'm sure had aoe looting before them all. What of it? |
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3/25/12 11:52:59 PM#11
I thought it was RIFT that brought the feature to modern light.
Then again, WoW's new Murderball.. and even Akylio-- I mean Deathwing..
But it doesn't make WoW OMGTERRIBLE. Blizz is just smart. They know that these things are useful / fun to players so they implement them.
Valve Corporation buys out the rights to mods and turns them into games with full price tags, yet many gamers praise Valve to their last dying breath. |
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3/25/12 11:53:11 PM#12
I think rift actually had this before both of them. Yes I played SWTOR. |
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3/25/12 11:54:02 PM#13
Wierd, it seemed as if we all posted that within 20 seconds of each other lol Yes I played SWTOR. |
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3/26/12 12:01:14 AM#14
AoE looting is still inferior to a system in which, when mobs die, they just hand you the loot, without you having to manually loot it off of them. You know, like in Wizard 101, Uncharted Waters Online, or Puzzle Pirates. Except that WoW can't do that, because their goofy loot system needs to allow ninja looting. |
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3/26/12 12:04:07 AM#15
Originally posted by Quizzical What does wanting AoE looting have to do with ninja looting? Nothing. |
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3/26/12 12:07:41 AM#16
Originally posted by Quizzical Pretty much this... With all the Final Fantasy flaws, I'd very much love to see every game have the same looting system. "Only in quiet waters do things mirror themselves undistorted. |
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corpusc
Elite Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
3/26/12 12:14:28 AM#17
from what i recall DAOCamelot from 2002? ......had a loot hotkey, and you'd just hit the key while positioned near the bags that dead creatures would drop on the ground.
The End |
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3/26/12 12:22:56 AM#18
Originally posted by Quesa Perhaps I was too glib there. WoW's loot system is based on, some cool item drops, and then the people in the group have to decide who should get it. The item is bind on pickup, so the game can't just randomly assign it, or it might give a plate armor to a priest who can't equip it. Any automatic gear assignment system for bind on pickup gear will have severe flaws, so WoW can't do anything like this. That the game doesn't assign loot automatically, but lets players claim what they want (i.e., roll need on it) intrinsically means that the game allows ninja looting. Switching to master looter means that fewer players have a chance to ninja loot gear, not that none do. To stop ninja looting, the game has to ensure that players have no chance to claim gear that they shouldn't. Assigning all drops automatically is by far the cleanest way to do so, but WoW's system can't do that. In contrast, Uncharted Waters Online and Puzzle Pirates can assign drops automatically, because no dropped gear in the games is bind on pickup. For that matter, very little in either game can become any sort of soulbound. Wizard 101 can assign drops automatically because whenever gear is dropped, all group members get a copy of the gear, not just one of them. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/26/12 12:26:51 AM#19
Originally posted by RedMachine72 about time, eh? but WoW didnt copy aoe loot from swtor, Rift had it first lol |
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3/26/12 12:30:25 AM#20
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