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3/25/12 3:53:57 PM#81
Comparing a game 3 months old vs a game (Cata) which is 15ish months old, based on new players doesn't make much sense. Regardless, if SWTOR was a better game over all then WoW, don't you think it would be beating WoW in subs by now? |
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3/25/12 3:56:50 PM#82
Originally posted by gu357u53rOriginally posted by RefMinor I disagree. "i don't waste my time building relationship in games" - nariusseldon |
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3/25/12 4:03:08 PM#83
Originally posted by Abdar Nah, even if it is better it would still take a while to get that many subs. It took Wow some time to before it had these sums of players. Personally I think that WoW is a better game. If both had been released late 2004 things would have been different but even then they are rather different tyoes of game. TOR is more a multiplayer game than a MMO (even if WoW moved in that direction as well, not as much though). So I am not sure comparing them is fair to either game. |
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3/25/12 4:07:52 PM#84
Originally posted by blackweb You are making no sence, unless your guild is for only for level 1s to 20s then whats the point, guilds dont just recruit from that level range, and just becasue you found something does not mean they are FACT across the board.
Here is what i've seen, alot of my guild in WoW made a guild in SWTOR, for the first couple of weeks people where very active, 3-4 weeks in only about 5 people left and then when the time came to sub for the second month there where ZERO people left in the guild, EVERYONE had quit, now just becasue thats what ive seen does not make it a FACT across the board, calling people bias becasue they dont agree with you is just stupid and to me your coming across more that way than anyone else in this thread.
Fact is theres alot of avidence out there that does not support your claim, and does look like it is not growing but in decline.
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3/25/12 4:12:57 PM#85
Originally posted by RefMinor I might can agree that once the F2P game closes its doors that there could be always be a patch on a slight crack in the cup just waiting to leak. But this is all dependent on if they want to remove the game from ever being accessible again for free. It might never leak, but that is up to how strong the glue bond is on the patch. |
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Originally posted by echose7en Again your "evidence" is not supported by what is happening in game in SWTOR or WoW. |
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3/25/12 6:08:36 PM#87
You are comparing a really old game to a relative new game. I dont' even need to play it to know there are more low level in SWTOR compare to Wow. and it's very unlikely swtor will have 1.7m sub if you exclude tne asian population, and the new server they opened in other area/country. Most people that want to play the game probably already bought it the first week, and I'm sure "some" quit.
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Originally posted by laokoko The only benefit to asian subs is inflating numbers, they are on a different and much less profitable revenue model. |
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3/25/12 7:48:55 PM#89
Originally posted by blackweb Your views of what is happening in game is differentfrom my view in the same game. Your evidence is complete nonsense to me, as much as my "evidence" would be to you, and the reason why is simple. We can only speak about our servers. Your server may be fine, but others are not. For that reason you can not claim to speak for the whole game. Currently playing- SWG PreCU & GW 2 |
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3/25/12 7:56:17 PM#90
Originally posted by blackweb It's only open for hong kong, singapore, new zealand, australia. Not china directly, even though hong kong is part of china. That being said, swtor is monthly sub in those area. I'm sure it boost the sub number by quite a bit. |
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3/25/12 11:17:09 PM#91
This is an incredibly stupid post. WoW has maintained it's subscribers through keeping them occupied with end-game content. SWToR has sparse end-game content, but RELIES ALMOST EXCLUSIVELY on it's leveling content to keep it's subscribers occupied, which is why they've made it a priority to implement the legacy system.
If you really want to see which one is faring better than the other, compare CHANGES IN SUBSCRIBER NUMBERS. Everything else is straight up propaganda, or stupidity.
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3/25/12 11:42:08 PM#92
City of Heroes didn't absolutely flop, and it's more focused on rolling hundreds of alts over doing any endgame. The incarnate system gives players some things to do after 50, but it's not any more compelling than leveling another character.
In CoH, though, the content came from mixing and matching powers. Creating builds was a pretty fun part of the system - probably one of the games that could make me feel so excited by just playing with a builder, the main other being D&D.
BioWare needs to pump out either a lot of story, or a lot of end-game content - or both, if they fancy VO'd raids. Remember that at WoW launch, only two 40 mans were out - Onyxia and MC. Although we're not comparing launch to launch, it's still a consideration - the game has a (small) grace period to impress its players. |
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3/25/12 11:47:11 PM#93
Originally posted by //\\//\\oo Most of wow's end game content was player driven during this period of time right after launch was it not? |
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3/26/12 12:27:25 AM#94
Originally posted by blackweb You've yet to address why you feel your 'evidence' matters. Or why we should be at all surprised that a very old game has a slower rate of installs than a new game. You could possibly claim that ToR has more than twice the installs of WOW, but you can't claim to know whether the population is actually growing (especially with some pretty solid evidence showing the opposite.) Population includes two factors: installs and quitters. You're indirectly observing a measure of installs (players in the newbie zone) but you have no sense of the rate of quitters. If Game A has 8800 installs a week (88 chars in newbie zone) but loses 16000 a week to players quitting, that game's population is not growing. If Game B has 2800 installs a week (28 chars in newbie zone) but only loses 1000 players a week, that game's population is growing. (Although realistically in WOW's case I think it's in a gradual decline overall. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/26/12 12:45:38 AM#95
Originally posted by blackweb
Your numbers specifies 1 day at 1 given time. How can you be so sure that is happening the same on most servers? Have you done the same research in every server? at any time? Both game have few low levels in starting areas in some servers but Swtor is certainly not healthier. |
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3/26/12 12:54:02 AM#96
I'm going to argue this pointt. The truth is, I don't think either game is gaining new players. I play on Daragon's Trail server on SWTOR and as I've said in other posts,, the server has a very low server population and clearly, new players are not coming into the game and I think this will be refelcted in active subscription numbers over the next couple of months. I love the game but new people simply aren't buying the game. Maybe the buddy keys and the free SWTOR weekends will change this. As for World of Warcraft, I think the game has much more stable numbers currently and you have to view WoW from it's most popular starting area, which would be Elwynn Forest and I promise you that there are many more new WoW players then there are SWTOR players. It's just a fact. I would love to make the argument that SWTOR is doing very well with bringing new players in. But I'm not a liar. It's not. |
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3/26/12 12:58:05 AM#97
Originally posted by blackweb I'm having a hard time seeing that considering my entire guild quit TOR and other allied guilds are pulling out of the game. Most of us are split up in other MMOs now or playing other types of games. I can't wait for EAWare to tell us that the game is still doing good.... |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/26/12 1:41:56 AM#98
Originally posted by Damon I agree with this.
My first memories of EQ....getting my ass swatted at lvl 3 by an orc pawn, and then heading to East Commons where I ran into a much higher lvl pali. He took the time to outfit me with a couple of brass armor items, and tossed me a fine steel longsword. I thought I was the shiznit.
He also said to me "try to help other palis as you grow in strength".
I wanted to be like that guy, and spent a lot of time trying to help out other new players as I progressed into NRO, Oasis, etc. Made some great friends that way.
I can remember watching folks come back to Commons to fight Gryphons, thinking that is cool.
I really liked the way EQ did stuff like that. I wish more games would add higher lvl content into zones, so that you have to watch your ass, and if you are lucky, you can see a higher level person in action. It adds to my immersion level.....which although I like TOR, is a knock against it. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/26/12 1:55:24 AM#99
Originally posted by Jakard I think a couple of things have had a bad effect on things concerning TOR.
Having PVP in game, and not giving them a satisfactory experience. I mean WTF was BW thinking? They had Mythic there to tell them first hand how unforgiving PVP folks are. Delivering some broken down PVP was like sticking a sign on them that says "kick me", and that is what PVP folks are doing now that they have left.
They also put up about 20 servers too many. They rolled out new ones waaaaaaaaaaaay too quickly. The early launch servers filled quickly, but the ones that come after should of went up 5 or 10 at a time, with 3 or 4 days minimum to see how things were spreading. There would of been some initial griping, but far less than is happening now.
So now they are stuck with too many servers, folks that wanted a sandbox are bitching, and folks looking for their PVP fix up in arms. There is actually a game in there that some will enjoy, but it makes it hard for BW to sell them with folks filling forums with so much negative BS....both warranted and unwarranted.
The sandbox bitching was going to happen regardless, but the other 2 could of been avoided. ONe of those Monday Morning QB scenarios. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/26/12 4:30:27 AM#100
Originally posted by Moaky07 This problem definitely isn't that simple.
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