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3/25/12 1:08:04 PM#21
Originally posted by blackweb 1. MMORPGs don't make money based on guild leaders' ability to recruit. 2. Overall population is way more important than lowbie zone population. 3. Installs (new players) are important for any game of course, but to call it "the key stat" is to undervalue the importance of retaining existing players. There's a reason that the lion's share of WOW's live development work has gone into the part of the game with the most players (max level content.) The only criticism that makes a little sense is that Cataclysm's revamp to newbie content was a long time coming and probably should've been done much earlier (letting leveling content become that outdated almost certainly reduced how many players stuck through until endgame.) 4. Also it's ridiculous to compare the install rates of two games of vastly different ages. Obviously a newer AAA MMORPG is going to win. I have nothing against ToR (I rather enjoyed it,) but the way you're presenting this thread makes no damn sense and is completely irrelevant to most players. |
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3/25/12 1:10:23 PM#22
http://www.swtor.com/community/showthread.php?t=340773 Server Merges
Yeah, sure this game is surging! LOL
and listen to the radio podcast from teh guild leader sumit. All but two guilds were crying about a severe drop in members and no new players joning, well except rerolling alts. |
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3/25/12 1:23:35 PM#23
Originally posted by blackweb These so called 'facts' are hardly definitive though. Just because you came to a conclusion from your personal experience doesn't mean in any way that's the actual situation of these games. Your point of view is considerably more biased than anyone countering you because you're basing your 'conclusion' off extremely minimal research. Stop trying to write people's opinions off just because they disagree with your obviously flawed research that you claim is conclusive when it's anything but. I could just as easily make the same claims that you did in favor of WoW, but without any any logical research done it's not as definitive as you'd like it to be. |
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3/25/12 1:27:06 PM#24
Originally posted by blackweb Keep trying to open the eyes of gamers. Don't let the ones who disagree with you try to manipulate your thinking. Never give up! It is us the gamers who drive online multiplayer games. Without players, where is the game? |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
3/25/12 1:29:52 PM#25
There is a kind of error in the logic that both can't be viable. You will see both games for a long time to come. Whether you like, one, the other, or neither. Might as well live with it with good grace.
They are coming for you! |
Originally posted by Bunks QQ threads are not facts. |
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3/25/12 1:35:28 PM#27
Originally posted by blackwebOriginally posted by Bunks On January 8th, with sales at 1.88 miillion, one week after the new year, servers were (by hours/status) approximately 30% heavy, 45% standard, 25% light and wait times were still possilble on the heaviest servers. This weekend's peak, including TRIAL USERS was 4% heavy 44% standard and 52% light on 2.22 million units sold. Further, over 80% of all servers now run at 50% or less time at standard. Some servers have not gotten out of light for weeks. Thanks to MosesZD for the info. "i don't waste my time building relationship in games" - nariusseldon |
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Originally posted by sicness277 It is a fact that there were 20-35 characters leveling on Courscant yesterday. It is a fact that in SWTOR yesterday on Courscant, I recruited 20 new characters, about 1/4 of whom were alts in a few hours. While these facts may disagree with the myths and outright falsehoods spewed in this an other forums about SWTOR, they are nonetheless facts. |
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3/25/12 1:38:14 PM#29
Originally posted by tixylix I agree, adding the fleets hurt imo. They should have keep people on the planets. |
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3/25/12 1:38:40 PM#30
Originally posted by blackweb Again though, while they are facts they're hardly conclusive enough to make the claims that you're making. If you want to actually have a more definitive result then you must do much more research than random recruiting information from 2 servers. Your entire 'research' is the problem here. You think it's enough to make a valid conclusion that SWTOR is doing better than WoW when it's not even remotely close. You would need to do much more, unbiased, research. The facts may support your point of view, but they hardly define it in the way you're trying to claim. |
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3/25/12 1:38:48 PM#31
Originally posted by blackweb
Besides ineptly interpreted comments by incomptent game "journalists" (and I wince everytime I connect those terms) where is the evidence? Or, in short, why are the trends so bad for SWTOR? http://www.torstatus.net/shards/us/trends
Do your trends. Know they haven't added servers, besides the 3 Oceanic servers, since the 20th of December.
And now... More than 80% of them spend at least 50% of their time in 'light' status, which is around 450 or fewer players. (I know with 477 you'll get a "standard" population.) The threads for server mergers are constantly spawning and constantly being shut down. The 'official' server merger thread has gone over 1,000s of posts repeatedly...
And now we have the desperation huge marketing campaign that didn't work (sales keep dropping, game was at 58 last week, down from 53 the week before... The free trials haven't helped. It's a laugher.
And yet you're telling us SWTOR is kicking butt and taking names? With Tera, GW2 and TSW coming out...
SWTOR = Warhammer by summer's end...
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3/25/12 1:39:07 PM#32
Originally posted by blackweb Nor is your anecdotal evidence, since there is 100 times more anecdotal evidence to the contrary. Server status, player polling, EA using nebulous statements that can be truth from one extreme to the other, Xfire trends, falling new game sales,and even forum QQing, all add up to the game headed in one direction. The only question now is, how much. |
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3/25/12 1:40:00 PM#33
Ahh, but the key to attacting new players is your veterans or long term players. The number of new players is connected with the number of old players. The fewer you have of one, the fewer you'll have of the other.
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Originally posted by RefMinor As a guild leader, all that matters is actual characters logged in and playing the game. When statistics disagree with what I actually see in game, I will go with what I see in game. There really is only one way to verify what I am saying. Log into both games at about the same time and go to the zone in question and do a /who 1-20 or whatever you are looking for. Those are the only statisitcs that matter to the viablity of an MMORPG. |
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3/25/12 1:43:16 PM#35
Originally posted by sicness277 You failed to read his original post it is easy to come to the conclusion that his information has a valid claim, and proves his point. Without players, where is the game? Originally posted by blackweb |
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3/25/12 1:43:34 PM#36
Originally posted by blackwebOriginally posted by RefMinor But what about the facts, you said you wanted facts, there they are, and they show problem for SWTOR. "i don't waste my time building relationship in games" - nariusseldon |
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3/25/12 1:44:48 PM#37
Originally posted by Zorgo
MMORPG's are supposed to take you to this virtual world that from the 1st sec on login, you are trying to figure out your place in it. It's about being social and coming together as a community in ways other than combat. It should give you fun right from the start and not be so easy to be able to figure it all out within a week, but not be so hard that you are still lost after a month. Developers are really in my opinion, trying to turn the genre into nothing more than a glorified console sub genre. It's very easy to see that almost every AAA mmo that has come after WOW has been dumbed down and made less open and virtual. If you sit and compare WOW's game world to TOR's, it doesn't take much to see how closed off and dead TOR feels compared. Name a mmo and compare, facts are facts. MMORPG's should not be about the 1, 2 , 3 direct path approach, that is how console games are made. MMO's, should never run on a straight line and should always strive to be off beat as possble. When a developer can put all that together, in my opinion, then and only then, will have a product that is worthy of the mmorpg title. |
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3/25/12 1:46:54 PM#38
Originally posted by gu357u53rOriginally posted by sicness277 However, I would rather have a glass that leaked 10ml a minute that was filled by 9ml a minute (WoW) than one that leaked 50ml a minute but was filled with 20ml a minute (SWTOR) "i don't waste my time building relationship in games" - nariusseldon |
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3/25/12 1:47:20 PM#39
Originally posted by blackweb
Ah, ha ha hah ahaaa..... That's rich. The answer is NO.
http://www.torstatus.net/shards/us/trends
No servers have been added, save three Oceania servers, since 12/20/2011. Server-hours are now over 50% LIGHT during weekend play. That's peak play and a doubling of this negative measurement (25% to 50%). Server hours are now just 3% heavy on weekends (during peak playtime), down from 30% heavy on January 8th. That's 1/10th the 'heavy status' hours of January 8th.
So a doubling of time spent in light (under 450 players) and one-tenth the time spent in heavy... And you're saying SWTOR growing? Face the facts. Just face 'em. Make your peace with the upcoming server mergers and stop pretending this game is an unqualified success. It's not.
The only thing SWTOR is better at is contracting. It's crashing and burning at a much faster rate than WoW...
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Originally posted by Bunks I left wow because I could no longer maintain a viable guild there due to decreasing numbers of new players coming to the game. I concluded that wow is in fact a dying game. In SWTOR I have found the opposite. My guild has continued to grow and gain new members. What is more, the quality of the new members is much higher. In SWTOR, about half of new members stay and become active, contributing guild members. In WoW, I found that only about 1 in 20 recruits become active, contributing guild members. Yes, wow is moving in one direction, down and MoP will not save it. For us on our SWTOR server, the game is moving in one direction, up. |
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