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Guild Wars 2

Guild Wars 2 

General Discussion  » Why don't you like guild wars 2?

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84 posts found
  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2630

We all breathe and we all die.

3/25/12 8:10:52 AM#41
Originally posted by komobo

I find it hard to say, not having played the game yet. However, there are a few things which concerns/annoys me but may very well turn out to be unfounded.

 

Off the top of my head:

  • The downed state
  • No mounts
  • Inflexible keybindings
  • Direction of the Cash Shop (I'm totally fine with the CS as it is in its current incarnation)
  • The inability to see the name of your enemy in WvW
  • How 'endgame' will turn out (Yes i know the entire game is endgame yada yada...but what will keep me 'hooked' as i reach max level, besides WvW)
  • Diversity of Dynamic Events. How many generic versus epic DEs have Anet implemented. Lasting appeal etc.

 

You: You can keybind a lot of things almost everything.

The rest are good concerns though, Diversity of Dynamic Events is one that I actually after looking at videos, I'm least worried about.

Like in their 3 zones/maps, I've seen every single quest type that's been offered in any MMO/PQ(I actually looked at youtube videos of pqs and rifts to see why I enjoyed DE's more and catch the differences.) they also had ome DE's that I haven't seen in an open world PVE MMO. It's an upgrade of their GW 1 quests to fit in a MMO(If you know what I mean.)

Myself: However I'm worried about consisency in this game, mainly for PVE, I think without that it'll break pve.

They have that explore factor and open world factor(If you don't use teleports) because their Maps and in game maps(Big difference but funny enough their maps stay the same like a lot of MMOs except [some]) is made for not going in a linear path.

Though they must keep that consistency, I hope they have more hard things to do besides dungeons, I hope they keep working on the particle effects like they said they are after the last press beta.

I hope they don't alter their game design in which if they start changing their features into traditional methods they would make RMT and CS being the thing the game itself depends on in which it doesn't as of right [now].

Main reasons I could see people not like the Game, is it has no mounts, they think it's like GW 1(Lobby Based aspect), their last MMO was a let down so it's only right to believe the same for this one, and that they believe they'll need what's in the cash shop right now even though they don't need anythig in their but want. Oh and that this game isn't a Sandbox/park but a ThemeBox/park.

Takecare and enjoy yourselves.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  corpsegank

Apprentice Member

Joined: 8/14/09
Posts: 33

 
OP  3/25/12 9:06:07 AM#42
Originally posted by DarkPony

Stuff I don't like:

- No excitement of player danger in the open world; AI and agro range are predictable and make for a carbearish and eventually boring main game world for the likes of me. Dynamic content can't change that; it will only serve to make the pve gameplay more entertaining (untill you know every event cycle by heart).

- Cash Shop: impacts the consistency and realism of a game regardless of P2W or not + you never know how a shop might evolve over time / sliding slope scenario.

- No seamless world (apparently plenty of loading screens to sit through).

- No mounts but teleporting. Where's the "open world" in that?

- No dueling (unless I missed an update)

- Another non-existing death penalty game? Doesn't have to be full loot to me, but at least make me want to avoid death at all costs. That makes for much more thrilling moments.

- No building / territory claimage, etc, in the main game world; only preconstructed rides / themepark content.

- Overall handholding / player conflict avoidance philosophy. Phased harvesting nodes and stuff. (Which simply is the result of a pvp-less main game world without player made pvp solutions to conflicts).

Stuff I am pretty curious about:

- WvWvW: could be complete win or utter fail. Hoping that it will be large and varied enough with plenty of single player and small group pvp opportunities even when your side is losing. Pitching servers against eachother for extended times is a brilliant idea (apart from the iffy lore justification, hehe).

- Exploring content / puzzles / rare dynamic events: really hoping the world's full of those. Sheer amount can offset "preconstructioness".

- Graphics, sounds and immersion. From what I've seen so far it is a very purty game indeed.

- Mini games: drunken brawling and stuff. Sounds fun.

- Multiple modes in dungeons.

- Underwater content.

- Itemization with random mods (like GW1 / Diablo, etc).

- Clever grinding and crafting: getting the most out of a certain zone and being able to sustain yourself with that without the need for micro transactions.

 

 

 

Just thought i would point these out

 

It is a seamless world, other then dungeons and your home instance.(Guild wars 1 was the one that did not have a seamless world). It's confirmed by Arenanet, too lazy to look it up and paste the exact details.

There is a fast travel system and no mounts yes, but the game requires you to discover waypoints first, they just don't want you to stroll through the same content you already went through. (There are also rumors that they MIGHT be adding mounts  based on player feedback, but this is the interwebs, and obama might be a girl according to the interwebs.)

There is a death penalty, your armor starts to break and once all your armor pieces break you have to repair.Standard but it works without laughing at casuals and the game is trying to "please everyone".

 

I agree with the rest though :)

 

 

  User Deleted
3/25/12 9:07:43 AM#43

I don't even think I need to say it

  lonexilesoul

Novice Member

Joined: 10/19/06
Posts: 15

3/25/12 9:14:20 AM#44

- Why don't you like guild wars 2?

- No carrot on the stick in gameplay (only visual, or almost not existant)

  User Deleted
3/25/12 9:27:45 AM#45


Originally posted by lonexilesoul
- Why don't you like guild wars 2?
- No carrot on the stick in gameplay (only visual, or almost not existant)


Playing a game for the sake of it's content..IE for the fun of it. Isn't necessarily a bad thing. I just don't think it's a great design for an MMO's longevity.

  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1816

"Give a man a mask and he will show you his true face."
Oscar Wilde

3/25/12 9:30:50 AM#46
Originally posted by corpsegank
Originally posted by DarkPony

Stuff I don't like:

<>

- No seamless world (apparently plenty of loading screens to sit through).

<>

 <>It is a seamless world, other then dungeons and your home instance.(Guild wars 1 was the one that did not have a seamless world). It's confirmed by Arenanet, too lazy to look it up and paste the exact details.

<>

It's not seamless.

To get into the city you have to cross a portal (http://youtu.be/GjLmknda6_Q). 

Certain parts of your personal story quest also leads you into personal instanced areas that are not only in your home instance but for example in the zone you regularly quest in. http://youtu.be/uZV7x8z2AAU

RIGHT at the start of the video you can see this.

His team mate was doing his personal story quest in a sectioned off portion of the questing zone just for him, but he approached that same area and look at what he sees: http://youtu.be/uZV7x8z2AAU?t=10m6s

 

What we're missing to know now is if the zones adjacent each other are also connected through a portal, like when visiting the cities.

I believe this to be the case because the press beta was limited to what they could see and experience.

 

I like the game but we have to call a spade a spade.

The zones are fricking huge so it not being seamless shouldn't be a problem.

 

Edit: the elevators inside the city are optional

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/25/12 9:31:54 AM#47
Because I cannot like what I have not played, why do others like something without having played it.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

3/25/12 9:32:15 AM#48
Originally posted by GeeTeeEffOh

 


Originally posted by lonexilesoul
- Why don't you like guild wars 2?
- No carrot on the stick in gameplay (only visual, or almost not existant)



Playing a game for the sake of it's content..IE for the fun of it. Isn't necessarily a bad thing. I just don't think it's a great design for an MMO's longevity.

 

 

Agreed. It seems to minimize character development. I see this more of an on the side mmo or one that people play for awhile but grow bored of until new content comes out. How many times can you run the same DE before it gets boring? I know they change and have branches but still.....

  thekid1

Apprentice Member

Joined: 7/10/05
Posts: 744

3/25/12 9:33:32 AM#49
Originally posted by RefMinor
Because I cannot like what I have not played, why do others like something without having played it.

Because I have a brain.

Nice post count by the way.

  hazy

Novice Member

Joined: 1/02/04
Posts: 91

3/25/12 9:38:17 AM#50

I have played it and I found it to be a lot like every other MMO that has come out in the last decade. It changes some things and that's nice but I have yet to see what all the fuss is about. I played for like 10min and was already bored, the quests are pretty lame, the combat is pretty standard with minor changes that are not that great imo. And it has WAY too much hype, which means every one and their mother will be playing, which means a vast majority of the community is going to suck (this is not opinion its fact, sorry but it is).

 

In fairness though I think I simply don't like MMOs anymore, they never went in the direction I wished they would, instead its just been a steady stream of EQ clones with very little variety. Ofc this is my opinion and I have noticed the majority seem to like the EQ/WoW clones so more power to em.

  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

3/25/12 9:39:48 AM#51

While I'm looking forward to the game, I do have reservations. Basically I agree with every point on DarkPony's negatives list. 

If I had to some up, the biggest turn-offs for me are the seeming lack of an open-world vision and non-combat activities you can do out there.

  RobertDinh

Apprentice Member

Joined: 9/19/04
Posts: 695

3/25/12 9:40:32 AM#52

Pay to win cash shop...

 

Inflexible keybindings...

 

Sluggish camera and movement compared to WoW...

 

Limited amount of abilities which makes PvP very simplistic...

 

Unengaging PvE...

  RavingRabbid

Advanced Member

Joined: 10/11/09
Posts: 1095

Remember Rabbids cant play MMO's, but they can dance!

3/25/12 9:41:53 AM#53
Why don't I like guild wars 2? The 1st game didn't interest me and yet another in 1000's fantasy genre mmo's out there. I may change my mind a few months after it comes out and try it. ***** Raises plunger in salute to more WOD info from CCP!!!!********

All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: SWTOR, STO, and WOT

  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1455

3/25/12 9:51:39 AM#54

- Cash shop

- Artificial modification of levels or strength, both in mobs and players.

- Underwater being just overwater without gravity.

- Not seamless.

- No mount.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2630

We all breathe and we all die.

3/25/12 9:54:23 AM#55
Originally posted by RavingRabbid
Why don't I like guild wars 2? The 1st game didn't interest me and yet another in 1000's fantasy genre mmo's out there. I may change my mind a few months after it comes out and try it. ***** Raises plunger in salute to more WOD info from CCP!!!!********

Lol like I said my point is proving.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  User Deleted
3/25/12 10:05:06 AM#56


Originally posted by stevebmbsqd


Originally posted by GeeTeeEffOh
 



Originally posted by lonexilesoul
- Why don't you like guild wars 2?
- No carrot on the stick in gameplay (only visual, or almost not existant)




Playing a game for the sake of it's content..IE for the fun of it. Isn't necessarily a bad thing. I just don't think it's a great design for an MMO's longevity.
 
 


Agreed. It seems to minimize character development. I see this more of an on the side mmo or one that people play for awhile but grow bored of until new content comes out. How many times can you run the same DE before it gets boring? I know they change and have branches but still.....

Here is the overall misconception.
MMOs were never about "FUN"
Accomplishments are great, but they are exactly that. They are closure. Done, finished. Etc.

For MMOs to have a "Long Haul" players need to be able to continuously build something.
1st Gen MMOs revolved around building a world.
2nd Gen MMOs changed that saying..Here's the world, go build your character.
Now we have this shift towards this accomplishment model and I think it's partly why WoW is failing and why SWTOR never really took off. No matter how you look at it, accomplishments are repeatative but they don't build off each other so there is no growth to it.

  User Deleted
3/25/12 10:10:44 AM#57

I do not like Guild Wars 2 because I'm not playing it right now!!!

 

 

  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1816

"Give a man a mask and he will show you his true face."
Oscar Wilde

3/25/12 10:13:43 AM#58
Originally posted by Metentso

<>

- Underwater being just overwater without gravity.

<>

What? This is not true. http://youtu.be/KtohZlY8CbA?t=23s

Check out those underwater animations and effects.

  dinams

Apprentice Member

Joined: 6/17/10
Posts: 1268

3/25/12 10:19:39 AM#59
Originally posted by GeeTeeEffOh

 


Originally posted by stevebmbsqd


Originally posted by GeeTeeEffOh
 



Originally posted by lonexilesoul
- Why don't you like guild wars 2?
- No carrot on the stick in gameplay (only visual, or almost not existant)




Playing a game for the sake of it's content..IE for the fun of it. Isn't necessarily a bad thing. I just don't think it's a great design for an MMO's longevity.
 
 



Agreed. It seems to minimize character development. I see this more of an on the side mmo or one that people play for awhile but grow bored of until new content comes out. How many times can you run the same DE before it gets boring? I know they change and have branches but still.....

 

Here is the overall misconception.
MMOs were never about "FUN"
Accomplishments are great, but they are exactly that. They are closure. Done, finished. Etc.

For MMOs to have a "Long Haul" players need to be able to continuously build something.
1st Gen MMOs revolved around building a world.
2nd Gen MMOs changed that saying..Here's the world, go build your character.
Now we have this shift towards this accomplishment model and I think it's partly why WoW is failing and why SWTOR never really took off. No matter how you look at it, accomplishments are repeatative but they don't build off each other so there is no growth to it.

Oh yeah, because all the time people played mmos because they would fall in boredom while playing it

"Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have."
-RobertDinh Objectiveness since 2009

  User Deleted
3/25/12 10:23:51 AM#60


Originally posted by dinams


Originally posted by GeeTeeEffOh
 



Originally posted by stevebmbsqd




Originally posted by GeeTeeEffOh
 






Originally posted by lonexilesoul
- Why don't you like guild wars 2?
- No carrot on the stick in gameplay (only visual, or almost not existant)







Playing a game for the sake of it's content..IE for the fun of it. Isn't necessarily a bad thing. I just don't think it's a great design for an MMO's longevity.
 
 




Agreed. It seems to minimize character development. I see this more of an on the side mmo or one that people play for awhile but grow bored of until new content comes out. How many times can you run the same DE before it gets boring? I know they change and have branches but still.....



 
Here is the overall misconception.
MMOs were never about "FUN"
Accomplishments are great, but they are exactly that. They are closure. Done, finished. Etc.
For MMOs to have a "Long Haul" players need to be able to continuously build something.
1st Gen MMOs revolved around building a world.
2nd Gen MMOs changed that saying..Here's the world, go build your character.
Now we have this shift towards this accomplishment model and I think it's partly why WoW is failing and why SWTOR never really took off. No matter how you look at it, accomplishments are repeatative but they don't build off each other so there is no growth to it.


Oh yeah, because all the time people played mmos because they would fall in boredom while playing it


Please clarify...I am not sure I follow you.
Are you saying that when they get bored they stop, or they continue to play regardless of being bored or somethig else?

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