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3/24/12 7:07:25 PM#261
I've always been an advocate of RMT, as long as it is only on cosmetic or account additions. The whole gold seller scence which ruined WoW for me was obviously going to happen, since there was such a large time investment into the game, of course those with real world resources would want to gain access to stuff that they could pay for rather than exchang time for. Furthermore I think items which can allow for faster leveling (like in Lotro) level up the playing field between those with a lot of time on their hands, and those that have to work 12 hour days. So I support it completely and see it as the healthy way for a MMO to make money without ever levying a subby on their users.
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3/24/12 7:12:03 PM#262
I don't play any of those games, since GW2 is not out, so I do not know to what extent items effect anything. I do know that people sold things in game for cash all the way back to Ultima Online, which is different, but same end effect.
I would prefer a sub and no cash shop period myself, and if their is a shop, it be cosmetic....I am also not opposed to DLC, if their is no sub, and the shop does not make it p2w...When I percieve something as p2w, it is when I will not play it. |
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3/24/12 7:17:51 PM#263
How true, I'd almost forgotten the auction sites in UO.. but if I recall that was real pay to win.. I remember being able to buy high level items for real cash back then. Its crazy to just ban it alltogether. I think the Gems system thats been mooted for GW2 could be a really good system to control that, and with any joy will deter hackers from going for peoples accounts.. after all there will little motivation to do so, if no profit can be made from proceeds. |
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3/24/12 7:24:16 PM#264
2002 is when it became popular, but by all means go ahead jump on this bandwagon just like you jumped on the Kony bandwagon. |
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3/25/12 12:33:17 AM#265
Originally posted by dontadow I could give two craps if they toiled over this game for 20 years, and no SWTOR let just about anyone in on the last beta, if you think it is ok to charge full price to get into a beta you must have issues. TERA charged $5 bucks pre order for all access so really do your homework a little more before you defend this BS. |
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3/25/12 12:17:54 PM#266
Now that GW2 is jumping on the RMT bandwagon, people who previously either had no opinion or were vocally opposed to RMT systems are defending it. But there were very good reasons for banning gold selling in other games. Like hordes of players farming for real life profit creating inflation. Now we'll still have those guys to deal with and we'll have even more players farming gold so they don't have to use their own money in the cash shop. |
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3/25/12 12:26:08 PM#267
When Anet decided to use it, it became okay. That's just how brand loyalty works sometimes. |
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3/25/12 12:44:45 PM#268
The only difference between MMOs with cash shops and without is that the ones with them aknowledge that people can RMT You can go buy gold to get better items and stuff, hell you can even buy bind on pickup items and crap in almost any game if you look hard enough. And really Video games, or MMOs really are one of the cheapest forms of entertainment there is. It's no surprise that someone will buy stuff in game to save real life hours if they can. ------------------------------------------------- EKSA |
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3/25/12 1:45:50 PM#269
Originally posted by DannyGlover LOL, that's certainly what it seems like. I've been a big GW2 fan for a while now, but I feel like my "fandom" was due to me liking a lot of what ANet has shown me. When they showed me how they were doing RMT...I did not like that, and I've been ranting against it for a while now. I mean, I'm still excited to play GW2, but I am NOT happy about the cash shop implementation. I am surprised at how many people see absolutely no problem with it though. There was a poll and I think only 20% of the respondants were "against" the cash shop. I'm pretty certain that if you would have conducted that poll for gold/money transactions BEFORE ANet announced how the cash shop worked, those numbers would have been different. Are you team Azeroth, team Tyria, or team Jacob? |
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3/25/12 1:52:57 PM#270
This pretty much mirrors how I feel about TSW. TSW is worse though. Box price, plus sub AND a cash shop. It makes me want to avoid this game on principle despite how good it looks. |
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3/25/12 3:30:34 PM#271
Originally posted by DannyGlover This is how I feel about TSW as well. For one thing I'm already familiar with the Funcom cash shop in AoC and I don't like it or their "freemium" model. On top of that the triple bang seem crazy to me. I'm really disappointed because I've wanted to play in an MMO world like this since I played Parasite Eve on the PS1 and other single player games like it. I can't see that model going over well at all. |
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3/25/12 3:44:14 PM#272
RMT driven games are designed for teh short term. I remember the 1st time I tired of WoW. I took a break for a few months back in TBC between content releases. I tired Perfect World.
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3/25/12 3:48:19 PM#273
FunCom will never see another dime from me until they straighten their act out. And prove it. |
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3/27/12 2:46:11 AM#274
Cash shops in games are as inevitable as death and taxes.
Fighting third-party RMT in any game is expensive. For a game developer to seriously fight third-party gold sellers in their game, it would mean hiring a whole lot of extra people, which increases the operating cost of the game. There has to be human intervention when it comes to monitoring players' ingame transactions, because no automated systems can reliably audit the transactions and issue player bans for transgressions. And an unfair ban is a guaranteed lost customer.
Most major game development companies are listed on the stock market, hence they need to increase their profits to keep shareholders happy. Players have consistently resisted monthly sub increases, so the only alternative for the developers is to find other payment models to achieve the desired revenue growth. Combine that fact with the rising popularity of so-called F2P payment models, and you have a witches-brew that creates pervasive cash shops. |
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3/27/12 2:55:27 PM#275
Originally posted by fundayz I think the real question you wanted to ask is "Why did this become okay?" Answer: because people who don't have enough time to spend on MMOs want to be able to play them too. Lets face it, the time expectations for most mmos are completely unreasonable for someone who has a job and at least one other hobby or aspect of their life. As long as this continues to be the case, RMT is a-ok in my book. I'll probably engage in it if I find it won't throw me too far out of character. |
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3/27/12 4:31:37 PM#276
Originally posted by GeeTeeEffOh Plus they're grounded? And no dessert?
Funcom is okay with me, unless they do something goofy like have cash shop currency exchangeable for game currency in TSW. In which case, I won't be playing it. |
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