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The Pub at MMORPG.COM  » MMO deal breakers

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61 posts found
  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

3/23/12 9:45:42 PM#41
Originally posted by Synadil

The only automatic deal breaker for me is non-consensual pvp. I deal with enough sociopaths in the real world to deal with them when I game...

 

Exactly.  Although I have other "insta-no" triggers.....

Anime - hate it

No sense of discovery and loads of invisible barriers in the game world

Combat that isn't smooth

Linear to the point of being literally a line you must follow

The same ol' same ol' stats-gear grind treadmill....I am so sick of this I could literally SCREAM (add formal raiding to this)

 

I could think of other things, for sure, but I'm busy at the moment. Just wanted to shoot out a quick post.

President of The Marvelously Meowhead Fan Club

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1164

3/23/12 9:54:09 PM#42

No deal breakers per se, just strong negatives.

 

Non consensual PVP.  (I don't care about PVP at all, but if I can't ignore it, thats a big strike against.)

 

Bad interface.   (If you are going to make continual small irritations required to play the game, I'm way less likely to play the game.)

 

Poor character customization.  (No excuse for this nowadays.  Other than lazy developers.)

 

Bad story and background.   (Yes, I do read all the text.  If you don't have the feel of a real world, I'll end up going somewhere that does it better.)

 

Excessive Grind and Raiding.  (Though if you can make it fun enough to repeat endlessly, I'll happily go there)

 

 

 

 

 

If you are holding out for the perfect game, the only game you play will be the waiting one.

  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

3/23/12 10:16:04 PM#43

not really a deal breaker but am fed up with the lazyness.

Dungeons passing as content for 2 level ranges, but this one I can.. somewhat except.

 

Raids, 1 zone 4 different difficulty levels. Seriously? 1 zone has to pass as 4 different tier lvls of raiding?

Passing a revamp as expantion.

  Dragonantis

Apprentice Member

Joined: 12/16/10
Posts: 971

3/23/12 10:20:24 PM#44

The lack of proper story and background in MMO's is a major negative for me.

  Yizle

Novice Member

Joined: 4/24/10
Posts: 530

3/23/12 10:38:24 PM#45
Originally posted by Meltdown

Any rumors of pay2win usually send me packing... although this is increasingly becoming synonymous with every game with some sort of cash shop (ie players now saying GW2 is pay2win).... hyperbole much? 

That is because common sense is not so common with most people. People link a game and a cash shop that is P2W and then any other game with one is also P2W. CoH has a cash shop and is so far from P2W. But alas most people are lemmings and lobotamized ones at that.

  Ergload

Advanced Member

Joined: 1/02/12
Posts: 327

3/23/12 11:31:35 PM#46
Originally posted by Yizle
Originally posted by Meltdown

Any rumors of pay2win usually send me packing... although this is increasingly becoming synonymous with every game with some sort of cash shop (ie players now saying GW2 is pay2win).... hyperbole much? 

That is because common sense is not so common with most people. People link a game and a cash shop that is P2W and then any other game with one is also P2W. CoH has a cash shop and is so far from P2W. But alas most people are lemmings and lobotamized ones at that.

^^^This

Cash Shop =/= Pay To Win.

Pay to Win = Everyone starts with crappy pistol. For $10 you get AK47. For $25 you get AK47 + Infinite Ammo. For $50 you get a tank. For $100 you get a nuclear weapon.

Cash Shop = Can include pay-to-win but also things that don't effect PvP. Maybe XP bonuses for PvE or a cool hat.

I love Achaea because it has a cash shop but you can earn everything you can buy in the cash shop in the game. For example you can buy a cash shop sword, or you can spend 2 hours Blacksmithing and make one that's just as good. The cash shop exists for people who want the best gear RIGHT NOW but you can not spend any money and have an equally good char with a little time.


Currently playing: Achaea

  Drakxii

Novice Member

Joined: 10/05/08
Posts: 599

3/23/12 11:47:23 PM#47

Deal breaks for me:

Cash Shop:  I don't care what it sells, all of them kill communities,  why get your buddy supplies or protect him while he gets supplies for that sword/hat you want when you can just buy something as good for a dollar?

Instance Gear Grinding PvP:  When I pvp in an MMO I want to be fighting for my faction or guild not for pvp points.

Crappy Useless Crafting

Soloing = Best way to level

Lack of anything to do outside of combat

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  lenybob

Novice Member

Joined: 3/26/11
Posts: 62

3/23/12 11:52:15 PM#48

my list:

  • bad game play
  • lacking polish
  • lacking mechanic diversity
  • poor/dead community.
  • reprehensible mechanics
  • brand/identity confusion
  • identity confusion.
 
 
bad game play is subjective but the most widely aggreeable trait
 
lacking polish could be graphical, but is more often nonsensical mechanics, or bad immersion.
 
mechanic diversity is how many vallid viable ways to play a game. it could be about class count, or whether there is both pve and pvp, or most commonly if the questing is limited.
 
MMOs are syposed to be many playered games, if there isn't community from character creation, i'm gone.
 
eq 2 had a lot of poorly coded and outright ugly mechanics. the inventory system was bad, harvesting was bad, quest approach was bad. it is a truely grind-rpg, but with too much nonsense to tollerate. lke coffee beans and tea leafs and other plants from a single bush/node.
 
an mmo should do what ever it seeks to do, well. if you want a FPSMMO you should have shooter mechanics on par with, if not better than, old school single player games.
 
 
 
 
 
  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

3/24/12 12:01:54 AM#49

For me it works one of two ways, either the more I hear the more I like, or the more I hear the more I don't like.

 

It's funny, but sometimes it seems like companies go out of their way to design the way I won't like it.  I really dislike the direction this industry is headed.

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Xthos

Apprentice Member

Joined: 4/18/10
Posts: 2651

3/24/12 1:23:21 AM#50

1. Payment type, I don't generally play free to play games, even if it isn't pay to win, I do not often trust that it will remain that way, and I am often too skeptical to try it and believe...I generally play a mmo for 1+ years easy (although Rift/SWTOR were 3 and 1 months), so I look for something I can play for a long time, and hope to get 3-5 years out of...Although the 'dry' market has made me give in on occasion...

 

2. Mechanics for PvE, Crafting, Harvesting, PvP...I prefer more open worlds, not instanced to death, and all those phases to be viable throughout game and character levels.

 

3. If it looks like it would be fun and worth the time and I could see myself playing it for a while, atleast on information I have available and is known.

 

Basically those are the big things, Rift was hope for a new company and I was on a long break after leaving Vanguard, but it became apparant even before launch that they were more clone, less innovation...Trion does seem like a good/solid company, that has good customer service...Just wasn't my thing, but I won't bad mouth the company.

SWTOR was to play with friends, got my money out of it imo, but a bad meshing of mmo/rpg imo, I went into it figuring I wouldn't like it, but I gave it a shot for some friends...

 

Last MMO that I believed hype on was WAR, and it was unfinished with crafting in name only, but I like the table top game,  I had a lot of friends that were playing, and I was excited that something may give me the DAoC experience again...Played for a while, but it was just poorly thought out.

 

 

 

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1183

3/24/12 1:26:53 AM#51

MMORPG forums remind me of the bible belt in America.

 

Oh and weapon enhancement systems that break your gear.

  Jakard

Apprentice Member

Joined: 11/19/06
Posts: 417

3/24/12 1:34:04 AM#52

There are many but if the game doesn't compel me from the beginning, why play it.. This is one of the problemw I had with the Tera beta. While the game may be great, id didn't do anything to grab my attention in the early stages of the game and I was no longer compelled to play. A game has to grab and captivate it's audience early in the game. Graphics are also important to me. I want something that's nice to look at.

  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1824

3/24/12 1:40:49 AM#53

I refuse to play P2W games. If you can achieve it in game i'm more inclined to play even if its in a cshop but if its cshop iwin buttons then i have no interest.

Another would be pvp, must have pvp.. i prefer risk oriented pvp but its getting rare.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5673

Correcting wrongs on the Internet...

3/24/12 3:13:55 AM#54

Bad gameplay, more importantly combat. Or if the game has little to nothing new in it. New mix of old things is fine but just doing old things with a gimmick without improvements is just sad.

Also, combat based on strict holy trinity gives me an allergic reaction right now. The game better be freaking amazing if I'm going to play it with trinity combat. It's just something I've grown out of. It makes combat too predictable, formulaic and easy.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  BigBadWolfe

Apprentice Member

Joined: 10/17/07
Posts: 144

3/24/12 9:19:51 AM#55

I'm probably the only one here that still values a decent community with their MMOs.  I have no problems playing a carbon-copy of WoW mechanics and paying box price if the game has a good community behind it.  Unfortunately it seems the most popular games attract the worse type of players, regardless of F2P or P2P.  I'm actually starting to lean more towards anime style MMOs because it seems to act as a natural barrier that ignorant/borderline racist players, and fanboys can't cross over.

And I'm not really critical of what makes a good community.  The only requirement to a good community I feel is the playerbase being more interested in game for it's social aspects and not just an inconvenience towards progression.  And I've become sort of like the enemy now because I've been tanking and healing forever, and I know most people are in there just for the gear and that's fine.  But I just can't deal with people being pricks, and will occasionally leave these groups of players with additudes stranded in the dungeon, while I find another group of friendlier players to deal with.

I guess what I'm saying is that a game that emphasizes loot over community is a deal breaker for me, and a lot of people would suggest that I should give up because all MMOs are like that, but I know that's not true.  All MMOs have loot, but not all of them made grouping for loot feel like a choir instead of being fun.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

3/24/12 10:35:46 AM#56

Deal breakers for me:

- Instanced worlds

- Nothing to do than combat

- Focused on competitive gameplay (leaderbords, killcounts, etc.)

- Fast paced action combat/twitch-style

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

3/24/12 10:39:49 AM#57
Originally posted by BigBadWolfe

I'm probably the only one here that still values a decent community with their MMOs.  I have no problems playing a carbon-copy of WoW mechanics and paying box price if the game has a good community behind it.  Unfortunately it seems the most popular games attract the worse type of players, regardless of F2P or P2P.  I'm actually starting to lean more towards anime style MMOs because it seems to act as a natural barrier that ignorant/borderline racist players, and fanboys can't cross over.

And I'm not really critical of what makes a good community.  The only requirement to a good community I feel is the playerbase being more interested in game for it's social aspects and not just an inconvenience towards progression.  And I've become sort of like the enemy now because I've been tanking and healing forever, and I know most people are in there just for the gear and that's fine.  But I just can't deal with people being pricks, and will occasionally leave these groups of players with additudes stranded in the dungeon, while I find another group of friendlier players to deal with.

I guess what I'm saying is that a game that emphasizes loot over community is a deal breaker for me, and a lot of people would suggest that I should give up because all MMOs are like that, but I know that's not true.  All MMOs have loot, but not all of them made grouping for loot feel like a choir instead of being fun.

 

I honestly quit hoping for a good community.  WoW's was atrocious (spelling?), EQ2's was great for a very long time, but it has attracted a bad element now.  The last "good community" I remember though was early EQ2 or VERY early WoW.  Even UO was less than ideal in my opinion.  I find the PvP blowhards that are always talkin' smack to be part of the problem.  Anymore I just don't expect the community to be good.  Who knows....?  Some community somewhere might surprise me one day.

President of The Marvelously Meowhead Fan Club

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1058

3/24/12 10:44:22 AM#58
Originally posted by Zekiah

I'll add high heels, g-strings and ridiculously sized weapons to that mix. Anime-porn doesn't interest me. At all.

World of warcraft night elf right there (minus the anime part it cartoon instead) : P

 

-I wont play pay to win games

-Game that provide no challenge (WoW yeah yeah flame away i know you want to, pvp somewhat challenging but all it realy come down to is who has the better gear/time invested usualy)

- Games that have cash shop and a subscription.

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

3/24/12 11:22:47 AM#59
Originally posted by Synadil

The only automatic deal breaker for me is non-consensual pvp. I deal with enough sociopaths in the real world to deal with them when I game...

Agreed.  I don't care if you want your battlegrounds, but I want to be able to opt out of any and all PvP entirely.  If I am ever forced in any way to engage in it, I won't play, period.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  User Deleted
3/24/12 11:27:28 AM#60

1. Pay to win mmos.

2. Recycled content.

3. Mmo's that lack innovation.

4. 2002 art work.

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